mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
- Zone guards will now match template settings.
- Added guards for monoliths.
This commit is contained in:
parent
3c5a65af3d
commit
7f31b7dddb
@ -218,10 +218,7 @@ void CMapGenerator::fillZones()
|
||||
{
|
||||
logGlobal->infoStream() << "Started filling zones";
|
||||
|
||||
for (auto it : zones)
|
||||
{
|
||||
it.second->createConnections(this);
|
||||
}
|
||||
createConnections();
|
||||
for (auto it : zones)
|
||||
{
|
||||
//make sure all connections are passable before creating borders
|
||||
@ -231,6 +228,61 @@ void CMapGenerator::fillZones()
|
||||
logGlobal->infoStream() << "Zones filled successfully";
|
||||
}
|
||||
|
||||
void CMapGenerator::createConnections()
|
||||
{
|
||||
for (auto connection : mapGenOptions->getMapTemplate()->getConnections())
|
||||
{
|
||||
auto zoneA = connection.getZoneA();
|
||||
auto zoneB = connection.getZoneB();
|
||||
|
||||
//rearrange tiles in random order
|
||||
auto tilesCopy = zoneA->getTileInfo();
|
||||
std::vector<int3> tiles(tilesCopy.begin(), tilesCopy.end());
|
||||
//TODO: hwo to use std::shuffle with our generator?
|
||||
//std::random_shuffle (tiles.begin(), tiles.end(), &gen->rand.nextInt);
|
||||
|
||||
int i, n;
|
||||
n = (tiles.end() - tiles.begin());
|
||||
for (i=n-1; i>0; --i)
|
||||
{
|
||||
std::swap (tiles.begin()[i],tiles.begin()[rand.nextInt(i+1)]);
|
||||
}
|
||||
|
||||
int3 guardPos(-1,-1,-1);
|
||||
|
||||
auto otherZoneTiles = zoneB->getTileInfo();
|
||||
auto otherZoneCenter = zoneB->getPos();
|
||||
|
||||
for (auto tile : tiles)
|
||||
{
|
||||
foreach_neighbour (tile, [&guardPos, tile, &otherZoneTiles](int3 &pos)
|
||||
{
|
||||
if (vstd::contains(otherZoneTiles, pos))
|
||||
guardPos = tile;
|
||||
});
|
||||
if (guardPos.valid())
|
||||
{
|
||||
zoneA->addMonster (this, guardPos, connection.getGuardStrength()); //TODO: set value according to template
|
||||
//zones can make paths only in their own area
|
||||
zoneA->crunchPath (this, guardPos, zoneA->getPos(), zoneA->getId()); //make connection towards our zone center
|
||||
zoneB->crunchPath (this, guardPos, zoneB->getPos(), zoneB->getId()); //make connection towards other zone center
|
||||
break; //we're done with this connection
|
||||
}
|
||||
}
|
||||
if (!guardPos.valid())
|
||||
{
|
||||
auto teleport1 = new CGTeleport;
|
||||
teleport1->ID = Obj::MONOLITH_TWO_WAY;
|
||||
teleport1->subID = getNextMonlithIndex();
|
||||
|
||||
auto teleport2 = new CGTeleport(*teleport1);
|
||||
|
||||
zoneA->addRequiredObject (teleport1, connection.getGuardStrength());
|
||||
zoneB->addRequiredObject (teleport2, connection.getGuardStrength());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CMapGenerator::addHeaderInfo()
|
||||
{
|
||||
map->version = EMapFormat::SOD;
|
||||
|
@ -64,6 +64,7 @@ public:
|
||||
CMapEditManager * editManager;
|
||||
|
||||
std::map<TRmgTemplateZoneId, CRmgTemplateZone*> getZones() const;
|
||||
void createConnections();
|
||||
void foreach_neighbour(const int3 &pos, std::function<void(int3& pos)> foo);
|
||||
|
||||
bool isBlocked(const int3 &tile) const;
|
||||
|
@ -317,60 +317,6 @@ std::set<int3> CRmgTemplateZone::getTileInfo () const
|
||||
return tileinfo;
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::createConnections(CMapGenerator* gen)
|
||||
{
|
||||
//rearrange tiles in random order
|
||||
std::vector<int3> tiles(tileinfo.begin(), tileinfo.end());
|
||||
//TODO: hwo to use std::shuffle with our generator?
|
||||
//std::random_shuffle (tiles.begin(), tiles.end(), &gen->rand.nextInt);
|
||||
|
||||
int i, n;
|
||||
n = (tiles.end() - tiles.begin());
|
||||
for (i=n-1; i>0; --i)
|
||||
{
|
||||
std::swap (tiles.begin()[i],tiles.begin()[gen->rand.nextInt(i+1)]);
|
||||
}
|
||||
|
||||
for (auto connection : connections)
|
||||
{
|
||||
if (getId() > connection) //only one connection between each pair
|
||||
continue;
|
||||
|
||||
int3 guardPos(-1,-1,-1);
|
||||
|
||||
auto otherZoneTiles = gen->getZones()[connection]->getTileInfo();
|
||||
auto otherZoneCenter = gen->getZones()[connection]->getPos();
|
||||
|
||||
for (auto tile : tiles)
|
||||
{
|
||||
gen->foreach_neighbour (tile, [&guardPos, tile, &otherZoneTiles](int3 &pos)
|
||||
{
|
||||
if (vstd::contains(otherZoneTiles, pos))
|
||||
guardPos = tile;
|
||||
});
|
||||
if (guardPos.valid())
|
||||
{
|
||||
addMonster (gen, guardPos, 10000); //TODO: set value according to template
|
||||
//zones can make paths only in their own area
|
||||
this->crunchPath (gen, guardPos, this->getPos(), this->getId()); //make connection towards our zone center
|
||||
gen->getZones()[connection]->crunchPath (gen, guardPos, otherZoneCenter, connection); //make connection towards other zone center
|
||||
break; //we're done with this connection
|
||||
}
|
||||
}
|
||||
if (!guardPos.valid())
|
||||
{
|
||||
auto teleport1 = new CGTeleport;
|
||||
teleport1->ID = Obj::MONOLITH_TWO_WAY;
|
||||
teleport1->subID = gen->getNextMonlithIndex();
|
||||
|
||||
auto teleport2 = new CGTeleport(*teleport1);
|
||||
|
||||
addRequiredObject (teleport1);
|
||||
gen->getZones()[connection]->addRequiredObject(teleport2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::createBorder(CMapGenerator* gen)
|
||||
{
|
||||
for (auto tile : tileinfo)
|
||||
@ -450,9 +396,9 @@ do not leave zone border
|
||||
return result;
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::addRequiredObject(CGObjectInstance * obj)
|
||||
void CRmgTemplateZone::addRequiredObject(CGObjectInstance * obj, si32 strength)
|
||||
{
|
||||
requiredObjects.push_back(obj);
|
||||
requiredObjects.push_back(std::make_pair(obj, strength));
|
||||
}
|
||||
|
||||
void CRmgTemplateZone::addMonster(CMapGenerator* gen, int3 &pos, si32 strength)
|
||||
@ -527,7 +473,7 @@ bool CRmgTemplateZone::fill(CMapGenerator* gen)
|
||||
mine->subID = static_cast<si32>(res);
|
||||
mine->producedResource = res;
|
||||
mine->producedQuantity = mine->defaultResProduction();
|
||||
requiredObjects.push_back(mine);
|
||||
addRequiredObject(mine);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -555,7 +501,7 @@ bool CRmgTemplateZone::fill(CMapGenerator* gen)
|
||||
{
|
||||
int3 pos;
|
||||
logGlobal->traceStream() << "Looking for place";
|
||||
if ( ! findPlaceForObject(gen, obj, 3, pos))
|
||||
if ( ! findPlaceForObject(gen, obj.first, 3, pos))
|
||||
{
|
||||
logGlobal->errorStream() << boost::format("Failed to fill zone %d due to lack of space") %id;
|
||||
//TODO CLEANUP!
|
||||
@ -563,7 +509,11 @@ bool CRmgTemplateZone::fill(CMapGenerator* gen)
|
||||
}
|
||||
logGlobal->traceStream() << "Place found";
|
||||
|
||||
placeObject(gen, obj, pos);
|
||||
placeObject(gen, obj.first, pos);
|
||||
if (obj.second)
|
||||
{
|
||||
guardObject (gen, obj.first, obj.second); //FIXME: set apriopriate guard strength
|
||||
}
|
||||
}
|
||||
std::vector<CGObjectInstance*> guarded_objects;
|
||||
static auto res_gen = gen->rand.getIntRange(Res::ERes::WOOD, Res::ERes::GOLD);
|
||||
|
@ -112,10 +112,9 @@ public:
|
||||
void addTile (const int3 &pos);
|
||||
std::set<int3> getTileInfo () const;
|
||||
|
||||
void addRequiredObject(CGObjectInstance * obj);
|
||||
void addRequiredObject(CGObjectInstance * obj, si32 guardStrength=0);
|
||||
void addMonster(CMapGenerator* gen, int3 &pos, si32 strength);
|
||||
bool fill(CMapGenerator* gen);
|
||||
void createConnections(CMapGenerator* gen);
|
||||
void createBorder(CMapGenerator* gen);
|
||||
bool crunchPath (CMapGenerator* gen, int3 &src, int3 &dst, TRmgTemplateZoneId zone);
|
||||
|
||||
@ -137,7 +136,7 @@ private:
|
||||
|
||||
//content info
|
||||
std::vector<int3> shape; //TODO: remove
|
||||
std::vector<CGObjectInstance*> requiredObjects;
|
||||
std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
|
||||
std::vector<CGObjectInstance*> objects;
|
||||
|
||||
//placement info
|
||||
|
Loading…
Reference in New Issue
Block a user