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synced 2025-02-03 13:01:33 +02:00
Allow guards not stronger than 1/3 max value next to roads
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parent
67447acd0e
commit
7f3cf607a7
@ -175,19 +175,22 @@ const CGObjectInstance & Object::Instance::object() const
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}
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Object::Object(CGObjectInstance & object, const int3 & position):
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guarded(false)
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guarded(false),
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value(0)
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{
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addInstance(object, position);
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}
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Object::Object(CGObjectInstance & object):
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guarded(false)
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guarded(false),
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value(0)
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{
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addInstance(object);
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}
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Object::Object(const Object & object):
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guarded(false)
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guarded(false),
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value(0)
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{
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for(const auto & i : object.dInstances)
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addInstance(const_cast<CGObjectInstance &>(i.object()), i.getPosition());
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@ -425,7 +428,7 @@ int3 rmg::Object::getGuardPos() const
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{
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if (instance.object().ID == Obj::MONSTER)
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{
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return instance.object().pos;
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return instance.getPosition(true);
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}
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}
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}
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@ -435,6 +438,16 @@ int3 rmg::Object::getGuardPos() const
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}
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}
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void rmg::Object::setValue(size_t newValue)
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{
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value = newValue;
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}
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size_t rmg::Object::getValue() const
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{
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return value;
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}
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void Object::Instance::finalize(RmgMap & map, CRandomGenerator & rng)
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{
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if(!map.isOnMap(getPosition(true)))
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@ -89,6 +89,8 @@ public:
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bool isGuarded() const;
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int3 getGuardPos() const;
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void setGuardedIfMonster(const Instance & object);
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void setValue(size_t value);
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size_t getValue() const;
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void finalize(RmgMap & map, CRandomGenerator &);
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void clearCachedArea() const;
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@ -107,6 +109,7 @@ private:
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mutable std::list<Object::Instance*> cachedInstanceList;
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mutable std::list<const Object::Instance*> cachedInstanceConstList;
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bool guarded;
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size_t value;
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};
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}
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@ -702,6 +702,7 @@ rmg::Object TreasurePlacer::constructTreasurePile(const std::vector<ObjectInfo*>
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}
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auto & instance = rmgObject.addInstance(*object);
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rmgObject.setValue(rmgObject.getValue() + oi->value);
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instance.onCleared = oi->destroyObject;
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do
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@ -829,6 +830,7 @@ void TreasurePlacer::createTreasures(ObjectManager& manager)
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int monsterStrength = (zone.monsterStrength == EMonsterStrength::ZONE_NONE ? 0 : zone.monsterStrength + mapMonsterStrength - 1); //array index from 0 to 4; pick any correct value for ZONE_NONE, minGuardedValue won't be used in this case anyway
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static const int minGuardedValues[] = { 6500, 4167, 3000, 1833, 1333 };
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minGuardedValue = minGuardedValues[monsterStrength];
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const auto blockingGuardMaxValue = zone.getMaxTreasureValue() / 3;
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auto valueComparator = [](const CTreasureInfo& lhs, const CTreasureInfo& rhs) -> bool
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{
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@ -937,10 +939,9 @@ void TreasurePlacer::createTreasures(ObjectManager& manager)
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if (guarded)
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{
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// Guard cannot be adjacent to road, but blocked side of an object could be
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searchArea.subtract(roads);
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path = manager.placeAndConnectObject(searchArea, rmgObject, [this, &rmgObject, &minDistance, &manager, &nextToRoad](const int3& tile)
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path = manager.placeAndConnectObject(searchArea, rmgObject, [this, &rmgObject, &minDistance, &manager, blockingGuardMaxValue, &roads, &nextToRoad](const int3& tile)
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{
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float bestDistance = 10e9;
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for (const auto& t : rmgObject.getArea().getTilesVector())
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@ -951,7 +952,9 @@ void TreasurePlacer::createTreasures(ObjectManager& manager)
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else
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vstd::amin(bestDistance, distance);
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}
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if (nextToRoad.contains(rmgObject.getGuardPos()))
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// Guard cannot be adjacent to road, but blocked side of an object could be
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if (rmgObject.getValue() > blockingGuardMaxValue && nextToRoad.contains(rmgObject.getGuardPos()))
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{
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return -1.f;
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}
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@ -959,7 +962,7 @@ void TreasurePlacer::createTreasures(ObjectManager& manager)
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const auto & guardedArea = rmgObject.instances().back()->getAccessibleArea();
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const auto areaToBlock = rmgObject.getAccessibleArea(true) - guardedArea;
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if (zone.freePaths()->overlap(areaToBlock) || manager.getVisitableArea().overlap(areaToBlock))
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if (zone.freePaths()->overlap(areaToBlock) || roads.overlap(areaToBlock) || manager.getVisitableArea().overlap(areaToBlock))
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return -1.f;
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return bestDistance;
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