mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-26 03:52:01 +02:00
First part of submods support.
- VCMI will load mods from Mods directory recursively. Submods must be placed into additional Mods directory, e.g. <data dir>/Mods/<mod name>/Mods/<submod name> - submods will be loaded only if their parent mod was enabled - submods namespace for objects will be "<parent mod ID>.<submod ID>" - TODO: Launcher is not aware of submods yet (seems to be working but may behave incorrectly)
This commit is contained in:
parent
065b8366fb
commit
7f6f125b4c
@ -4,6 +4,7 @@
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#include "../../lib/VCMIDirs.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/filesystem/CZipLoader.h"
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#include "../../lib/CModHandler.h"
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#include "../jsonutils.h"
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#include "../launcherdirs.h"
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@ -59,7 +60,9 @@ void CModManager::loadRepository(QString file)
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void CModManager::loadMods()
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{
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auto installedMods = CResourceHandler::getAvailableMods();
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CModHandler handler;
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handler.loadMods();
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auto installedMods = handler.getAllMods();
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for (auto modname : installedMods)
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{
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@ -411,6 +411,89 @@ void CContentHandler::load(CModInfo & mod)
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logGlobal->infoStream() << "\t\t[SKIP] " << mod.name;
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}
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static JsonNode loadModSettings(std::string path)
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{
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if (CResourceHandler::get("local")->existsResource(ResourceID(path)))
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{
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return JsonNode(ResourceID(path, EResType::TEXT));
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}
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// Probably new install. Create initial configuration
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CResourceHandler::get("local")->createResource(path);
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return JsonNode();
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}
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JsonNode addMeta(JsonNode config, std::string meta)
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{
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config.setMeta(meta);
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return std::move(config);
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}
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CModInfo::CModInfo(std::string identifier,const JsonNode & local, const JsonNode & config):
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identifier(identifier),
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name(config["name"].String()),
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description(config["description"].String()),
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dependencies(config["depends"].convertTo<std::set<std::string> >()),
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conflicts(config["conflicts"].convertTo<std::set<std::string> >()),
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validation(PENDING),
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config(addMeta(config, identifier))
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{
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loadLocalData(local);
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}
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JsonNode CModInfo::saveLocalData() const
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{
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std::ostringstream stream;
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stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << checksum;
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JsonNode conf;
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conf["active"].Bool() = enabled;
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conf["validated"].Bool() = validation != FAILED;
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conf["checksum"].String() = stream.str();
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return conf;
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}
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std::string CModInfo::getModDir(std::string name)
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{
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return "MODS/" + boost::algorithm::replace_all_copy(name, ".", "/MODS/");
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}
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std::string CModInfo::getModFile(std::string name)
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{
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return getModDir(name) + "/mod.json";
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}
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void CModInfo::updateChecksum(ui32 newChecksum)
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{
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// comment-out next line to force validation of all mods ignoring checksum
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if (newChecksum != checksum)
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{
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checksum = newChecksum;
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validation = PENDING;
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}
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}
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void CModInfo::loadLocalData(const JsonNode & data)
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{
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bool validated = false;
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enabled = true;
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checksum = 0;
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if (data.getType() == JsonNode::DATA_BOOL)
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{
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enabled = data.Bool();
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}
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if (data.getType() == JsonNode::DATA_STRUCT)
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{
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enabled = data["active"].Bool();
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validated = data["validated"].Bool();
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checksum = strtol(data["checksum"].String().c_str(), nullptr, 16);
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}
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if (enabled)
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validation = validated ? PASSED : PENDING;
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else
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validation = validated ? PASSED : FAILED;
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}
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CModHandler::CModHandler()
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{
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for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
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@ -450,8 +533,8 @@ bool CModHandler::hasCircularDependency(TModID modID, std::set <TModID> currentL
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// Mod already present? We found a loop
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if (vstd::contains(currentList, modID))
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{
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logGlobal->errorStream() << "Error: Circular dependency detected! Printing dependency list:";
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logGlobal->errorStream() << "\t" << mod.name << " -> ";
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logGlobal->errorStream() << "Error: Circular dependency detected! Printing dependency list:";
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logGlobal->errorStream() << "\t" << mod.name << " -> ";
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return true;
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}
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@ -462,7 +545,7 @@ bool CModHandler::hasCircularDependency(TModID modID, std::set <TModID> currentL
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{
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if (hasCircularDependency(dependency, currentList))
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{
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logGlobal->errorStream() << "\t" << mod.name << " ->\n"; // conflict detected, print dependency list
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logGlobal->errorStream() << "\t" << mod.name << " ->\n"; // conflict detected, print dependency list
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return true;
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}
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}
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@ -479,7 +562,7 @@ bool CModHandler::checkDependencies(const std::vector <TModID> & input) const
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{
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if (!vstd::contains(input, dep))
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{
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logGlobal->errorStream() << "Error: Mod " << mod.name << " requires missing " << dep << "!";
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logGlobal->errorStream() << "Error: Mod " << mod.name << " requires missing " << dep << "!";
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return false;
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}
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}
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@ -488,7 +571,7 @@ bool CModHandler::checkDependencies(const std::vector <TModID> & input) const
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{
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if (vstd::contains(input, conflicting))
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{
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logGlobal->errorStream() << "Error: Mod " << mod.name << " conflicts with " << allMods.at(conflicting).name << "!";
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logGlobal->errorStream() << "Error: Mod " << mod.name << " conflicts with " << allMods.at(conflicting).name << "!";
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return false;
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}
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}
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@ -545,113 +628,90 @@ std::vector <TModID> CModHandler::resolveDependencies(std::vector <TModID> input
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return output;
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}
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static JsonNode loadModSettings(std::string path)
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std::vector<std::string> CModHandler::getModList(std::string path)
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{
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if (CResourceHandler::get("local")->existsResource(ResourceID(path)))
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std::string modDir = boost::to_upper_copy(path + "MODS/");
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size_t depth = boost::range::count(modDir, '/');
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auto list = CResourceHandler::get("initial")->getFilteredFiles([&](const ResourceID & id) -> bool
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{
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return JsonNode(ResourceID(path, EResType::TEXT));
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if (id.getType() != EResType::DIRECTORY)
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return false;
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if (!boost::algorithm::starts_with(id.getName(), modDir))
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return false;
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if (boost::range::count(id.getName(), '/') != depth )
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return false;
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return true;
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});
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//storage for found mods
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std::vector<std::string> foundMods;
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for (auto & entry : list)
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{
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std::string name = entry.getName();
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name.erase(0, modDir.size()); //Remove path prefix
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// check if wog is actually present. Hack-ish but better than crash
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// TODO: remove soon (hopefully - before 0.96)
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if (name == "WOG")
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{
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if (!CResourceHandler::get("initial")->existsResource(ResourceID("DATA/ZVS", EResType::DIRECTORY)) &&
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!CResourceHandler::get("initial")->existsResource(ResourceID("MODS/WOG/DATA/ZVS", EResType::DIRECTORY)))
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{
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continue;
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}
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}
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if (!name.empty())
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foundMods.push_back(name);
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}
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// Probably new install. Create initial configuration
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CResourceHandler::get("local")->createResource(path);
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return JsonNode();
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return foundMods;
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}
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JsonNode addMeta(JsonNode config, std::string meta)
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void CModHandler::loadMods(std::string path, std::string parent, const JsonNode & modSettings)
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{
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config.setMeta(meta);
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return std::move(config);
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}
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CModInfo::CModInfo(std::string identifier,const JsonNode & local, const JsonNode & config):
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identifier(identifier),
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name(config["name"].String()),
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description(config["description"].String()),
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dependencies(config["depends"].convertTo<std::set<std::string> >()),
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conflicts(config["conflicts"].convertTo<std::set<std::string> >()),
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validation(PENDING),
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config(addMeta(config, identifier))
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{
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loadLocalData(local);
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}
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JsonNode CModInfo::saveLocalData()
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{
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std::ostringstream stream;
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stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << checksum;
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JsonNode conf;
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conf["active"].Bool() = enabled;
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conf["validated"].Bool() = validation != FAILED;
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conf["checksum"].String() = stream.str();
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return conf;
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}
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void CModInfo::updateChecksum(ui32 newChecksum)
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{
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// comment-out next line to force validation of all mods ignoring checksum
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if (newChecksum != checksum)
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for (std::string modName : getModList(path))
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{
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checksum = newChecksum;
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validation = PENDING;
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boost::to_lower(modName);
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std::string modFullName = parent.empty() ? modName : parent + '.' + modName;
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if (CResourceHandler::get("initial")->existsResource(ResourceID(CModInfo::getModFile(modFullName))))
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{
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CModInfo mod(modFullName, modSettings[modName], JsonNode(ResourceID(CModInfo::getModFile(modFullName))));
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if (!parent.empty()) // this is submod, add parent to dependecies
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mod.dependencies.insert(parent);
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allMods[modFullName] = mod;
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if (mod.enabled)
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{
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activeMods.push_back(modFullName);
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loadMods(CModInfo::getModDir(modFullName) + '/', modFullName, modSettings[modName]["mods"]);
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}
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}
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}
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}
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void CModInfo::loadLocalData(const JsonNode & data)
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{
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bool validated = false;
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enabled = true;
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checksum = 0;
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if (data.getType() == JsonNode::DATA_BOOL)
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{
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enabled = data.Bool();
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}
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if (data.getType() == JsonNode::DATA_STRUCT)
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{
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enabled = data["active"].Bool();
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validated = data["validated"].Bool();
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checksum = strtol(data["checksum"].String().c_str(), nullptr, 16);
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}
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if (enabled)
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validation = validated ? PASSED : PENDING;
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else
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validation = validated ? PASSED : FAILED;
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}
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void CModHandler::initializeMods(std::vector<std::string> availableMods)
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void CModHandler::loadMods()
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{
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const JsonNode modConfig = loadModSettings("config/modSettings.json");
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const JsonNode & modList = modConfig["activeMods"];
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std::vector <TModID> detectedMods;
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loadMods("", "", modConfig["activeMods"]);
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for(std::string name : availableMods)
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{
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boost::to_lower(name);
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std::string modFileName = "mods/" + name + "/mod.json";
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if (CResourceHandler::get()->existsResource(ResourceID(modFileName)))
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{
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CModInfo mod(name, modList[name], JsonNode(ResourceID(modFileName)));
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allMods[name] = mod;
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if (mod.enabled)
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detectedMods.push_back(name);
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}
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else
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logGlobal->warnStream() << "\t\t Directory " << name << " does not contains VCMI mod";
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}
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coreMod = CModInfo("core", modConfig["core"], JsonNode(ResourceID("config/gameConfig.json")));
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coreMod.name = "Original game files";
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}
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if (!checkDependencies(detectedMods))
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{
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logGlobal->errorStream() << "Critical error: failed to load mods! Exiting...";
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exit(1);
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}
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std::vector<std::string> CModHandler::getAllMods()
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{
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std::vector<std::string> modlist;
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for (auto & entry : allMods)
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modlist.push_back(entry.first);
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return modlist;
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}
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activeMods = resolveDependencies(detectedMods);
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loadModFilesystems();
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std::vector<std::string> CModHandler::getActiveMods()
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{
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return activeMods;
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}
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static JsonNode genDefaultFS()
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@ -671,9 +731,9 @@ static ISimpleResourceLoader * genModFilesystem(const std::string & modName, con
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static const JsonNode defaultFS = genDefaultFS();
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if (!conf["filesystem"].isNull())
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return CResourceHandler::createFileSystem("mods/" + modName, conf["filesystem"]);
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return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), conf["filesystem"]);
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else
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return CResourceHandler::createFileSystem("mods/" + modName, defaultFS);
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return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), defaultFS);
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}
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static ui32 calculateModChecksum(const std::string modName, ISimpleResourceLoader * filesystem)
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@ -686,7 +746,7 @@ static ui32 calculateModChecksum(const std::string modName, ISimpleResourceLoade
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// FIXME: remove workaround for core mod
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if (modName != "core")
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{
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ResourceID modConfFile("mods/" + modName + "/mod", EResType::TEXT);
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ResourceID modConfFile(CModInfo::getModFile(modName), EResType::TEXT);
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ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
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modChecksum.process_bytes(reinterpret_cast<const void *>(&configChecksum), sizeof(configChecksum));
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}
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@ -698,10 +758,6 @@ static ui32 calculateModChecksum(const std::string modName, ISimpleResourceLoade
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boost::starts_with(resID.getName(), "CONFIG"));
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});
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// these two files may change between two runs of vcmi and must be handled separately
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files.erase(ResourceID("CONFIG/SETTINGS", EResType::TEXT));
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files.erase(ResourceID("CONFIG/MODSETTINGS", EResType::TEXT));
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for (const ResourceID & file : files)
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{
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ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
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@ -712,6 +768,8 @@ static ui32 calculateModChecksum(const std::string modName, ISimpleResourceLoade
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void CModHandler::loadModFilesystems()
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{
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activeMods = resolveDependencies(activeMods);
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coreMod.updateChecksum(calculateModChecksum("core", CResourceHandler::get("core")));
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for(std::string & modName : activeMods)
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@ -774,7 +832,11 @@ void CModHandler::afterLoad()
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{
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JsonNode modSettings;
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for (auto & modEntry : allMods)
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modSettings["activeMods"][modEntry.first] = modEntry.second.saveLocalData();
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{
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std::string pointer = "/" + boost::algorithm::replace_all_copy(modEntry.first, ".", "/mods/");
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modSettings["activeMods"].resolvePointer(pointer) = modEntry.second.saveLocalData();
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}
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modSettings["core"] = coreMod.saveLocalData();
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std::ofstream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::trunc);
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@ -177,9 +177,12 @@ public:
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CModInfo(){}
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CModInfo(std::string identifier, const JsonNode & local, const JsonNode & config);
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JsonNode saveLocalData();
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JsonNode saveLocalData() const;
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void updateChecksum(ui32 newChecksum);
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static std::string getModDir(std::string name);
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static std::string getModFile(std::string name);
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & identifier & description & name;
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@ -197,7 +200,6 @@ class DLL_LINKAGE CModHandler
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CModInfo coreMod;
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void loadConfigFromFile(std::string name);
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void loadModFilesystems();
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bool hasCircularDependency(TModID mod, std::set <TModID> currentList = std::set <TModID>()) const;
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@ -210,16 +212,24 @@ class DLL_LINKAGE CModHandler
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// returns load order in which all dependencies are resolved, e.g. loaded after required mods
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// function assumes that input list is valid (checkDependencies returned true)
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std::vector <TModID> resolveDependencies(std::vector<TModID> input) const;
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std::vector<std::string> getModList(std::string path);
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void loadMods(std::string path, std::string namePrefix, const JsonNode & modSettings);
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public:
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CIdentifierStorage identifiers;
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/// receives list of available mods and trying to load mod.json from all of them
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void initializeMods(std::vector<std::string> availableMods);
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void initializeConfig();
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void loadMods();
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void loadModFilesystems();
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CModInfo & getModData(TModID modId);
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/// returns list of all (active) mods
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std::vector<std::string> getAllMods();
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std::vector<std::string> getActiveMods();
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/// load content from all available mods
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void load();
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void afterLoad();
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@ -7,7 +7,7 @@
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "VCMI_Lib.h"
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@ -63,18 +63,19 @@ void LibClasses::loadFilesystem()
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CStopWatch loadTime;
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CResourceHandler::initialize();
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logGlobal->infoStream()<<"\t Initialization: "<<loadTime.getDiff();
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logGlobal->infoStream()<<"\t Initialization: "<<loadTime.getDiff();
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CResourceHandler::load("config/filesystem.json");
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logGlobal->infoStream()<<"\t Data loading: "<<loadTime.getDiff();
|
||||
logGlobal->infoStream()<<"\t Data loading: "<<loadTime.getDiff();
|
||||
|
||||
modh = new CModHandler;
|
||||
logGlobal->infoStream()<<"\tMod handler: "<<loadTime.getDiff();
|
||||
logGlobal->infoStream()<<"\tMod handler: "<<loadTime.getDiff();
|
||||
|
||||
modh->initializeMods(CResourceHandler::getAvailableMods());
|
||||
logGlobal->infoStream()<<"\t Mod filesystems: "<<loadTime.getDiff();
|
||||
modh->loadMods();
|
||||
modh->loadModFilesystems();
|
||||
logGlobal->infoStream()<<"\t Mod filesystems: "<<loadTime.getDiff();
|
||||
|
||||
logGlobal->infoStream()<<"Basic initialization: "<<totalTime.getDiff();
|
||||
logGlobal->infoStream()<<"Basic initialization: "<<totalTime.getDiff();
|
||||
}
|
||||
|
||||
static void logHandlerLoaded(const std::string& name, CStopWatch &timer)
|
||||
@ -86,7 +87,7 @@ template <class Handler> void createHandler(Handler *&handler, const std::string
|
||||
{
|
||||
handler = new Handler();
|
||||
logHandlerLoaded(name, timer);
|
||||
}
|
||||
}
|
||||
|
||||
void LibClasses::init()
|
||||
{
|
||||
@ -95,7 +96,7 @@ void LibClasses::init()
|
||||
modh->initializeConfig();
|
||||
|
||||
createHandler(bth, "Bonus type", pomtime);
|
||||
|
||||
|
||||
createHandler(generaltexth, "General text", pomtime);
|
||||
|
||||
createHandler(heroh, "Hero", pomtime);
|
||||
@ -105,9 +106,9 @@ void LibClasses::init()
|
||||
createHandler(creh, "Creature", pomtime);
|
||||
|
||||
createHandler(townh, "Town", pomtime);
|
||||
|
||||
|
||||
createHandler(objh, "Object", pomtime);
|
||||
|
||||
|
||||
createHandler(dobjinfo, "Def information", pomtime);
|
||||
|
||||
createHandler(spellh, "Spell", pomtime);
|
||||
|
@ -214,37 +214,3 @@ ISimpleResourceLoader * CResourceHandler::createFileSystem(const std::string & p
|
||||
generator.loadConfig(fsConfig);
|
||||
return generator.getFilesystem();
|
||||
}
|
||||
|
||||
std::vector<std::string> CResourceHandler::getAvailableMods()
|
||||
{
|
||||
static const std::string modDir = "MODS/";
|
||||
|
||||
auto list = get("initial")->getFilteredFiles([](const ResourceID & id) -> bool
|
||||
{
|
||||
return id.getType() == EResType::DIRECTORY
|
||||
&& boost::range::count(id.getName(), '/') == 1
|
||||
&& boost::algorithm::starts_with(id.getName(), modDir);
|
||||
});
|
||||
|
||||
//storage for found mods
|
||||
std::vector<std::string> foundMods;
|
||||
for (auto & entry : list)
|
||||
{
|
||||
std::string name = entry.getName();
|
||||
|
||||
name.erase(0, modDir.size()); //Remove path prefix
|
||||
|
||||
if (name == "WOG") // check if wog is actually present. Hack-ish but better than crash
|
||||
{
|
||||
if (!get("initial")->existsResource(ResourceID("DATA/ZVS", EResType::DIRECTORY)) &&
|
||||
!get("initial")->existsResource(ResourceID("MODS/WOG/DATA/ZVS", EResType::DIRECTORY)))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (!name.empty())
|
||||
foundMods.push_back(name);
|
||||
}
|
||||
return foundMods;
|
||||
}
|
||||
|
@ -104,11 +104,6 @@ public:
|
||||
*/
|
||||
static ISimpleResourceLoader * createFileSystem(const std::string &prefix, const JsonNode & fsConfig);
|
||||
|
||||
/**
|
||||
* Checks all subfolders of MODS directory for presence of mods
|
||||
* If this directory has mod.json file it will be added to resources
|
||||
*/
|
||||
static std::vector<std::string> getAvailableMods();
|
||||
private:
|
||||
/** Instance of resource loader */
|
||||
static std::map<std::string, ISimpleResourceLoader*> knownLoaders;
|
||||
|
Loading…
x
Reference in New Issue
Block a user