1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
Open-source engine for Heroes of Might and Magic III
Go to file
Ivan Savenko 7f6f125b4c First part of submods support.
- VCMI will load mods from Mods directory recursively. Submods must be
placed into additional Mods directory, e.g.
<data dir>/Mods/<mod name>/Mods/<submod name>

- submods will be loaded only if their parent mod was enabled
- submods namespace for objects will be "<parent mod ID>.<submod ID>"

- TODO: Launcher is not aware of submods yet (seems to be working but
may behave incorrectly)
2014-03-15 10:57:34 +00:00
AI Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
client [Spells] Added basic support for icons and sounds 2014-03-10 16:00:58 +00:00
cmake_modules - added missing cotire files to previous commit 2014-02-01 13:38:15 +00:00
config [Spells] Added basic support for icons and sounds 2014-03-10 16:00:58 +00:00
debian - my part of chagelog + some formatting 2014-02-26 14:19:14 +00:00
editor - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 2014-02-05 20:25:36 +00:00
launcher First part of submods support. 2014-03-15 10:57:34 +00:00
lib First part of submods support. 2014-03-15 10:57:34 +00:00
Mods Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
osx script to automate osx packaging 2014-03-04 03:51:24 +00:00
rpm - added my part to changelog for 0.95 2014-02-25 18:53:44 +00:00
scripting/erm - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 2014-02-05 20:25:36 +00:00
server [Spells] Added basic support for icons and sounds 2014-03-10 16:00:58 +00:00
test - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 2014-02-05 20:25:36 +00:00
AUTHORS SpellHandler: cleanup, formatting, simplification. 2014-03-08 23:18:51 +00:00
CCallback.cpp Fixed #1679. 2014-03-01 12:23:33 +00:00
CCallback.h - fixed #1714 2014-02-15 19:39:03 +00:00
ChangeLog [Spells] Added basic support for icons and sounds 2014-03-10 16:00:58 +00:00
CMakeLists.txt updated LD_RUNPATH_SEARCH_PATHS 2014-03-04 03:51:17 +00:00
COPYING
Global.h - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 2014-02-05 20:25:36 +00:00
license.txt
NEWS
README Copyright update. 2014-03-01 18:46:54 +00:00
README.linux - (linux) XDG filesystem support 2014-03-04 14:51:10 +00:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Added launcher to solution, fixed .rc file so launcher has its icon. 2013-09-04 20:12:37 +00:00
vcmi.workspace [mechanics] fix copy-paste errors in magic skill arrays 2014-02-15 09:40:33 +00:00
vcmibuilder - files in local directories (saves & configs) now always have higher 2014-03-08 16:05:23 +00:00
vcmimanual.tex A patch from O01eg: http://forum.vcmi.eu/viewtopic.php?p=9313#9313 2013-06-02 19:53:13 +00:00

    VCMI Project
    Copyright (C) 2007-2014  VCMI Team (check AUTHORS file for the contributors list)

    VCMI is an open-source project aiming to reimplement HMM3:WoG game engine, 
	giving it new and extended possibilities. 
	Wiki:   http://wiki.vcmi.eu
	Forums: http://forum.vcmi.eu
	Bugtracker: http://bugs.vcmi.eu/
	
    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 (included in the license.txt)
    of the License, or (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License along
    with this program; if not, write to the Free Software Foundation, Inc.,
    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.