mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
[mechanics] fix copy-paste errors in magic skill arrays
[c::b] few tweaks to configuration
This commit is contained in:
parent
e459984897
commit
d01b84b460
@ -15,6 +15,7 @@
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-g" />
|
||||
<Add option="-Og" />
|
||||
</Compiler>
|
||||
</Target>
|
||||
<Target title="Release">
|
||||
|
@ -1628,7 +1628,7 @@ std::vector<SecondarySkill> CGHeroInstance::levelUpProposedSkills() const
|
||||
if (!skillsInfo.magicSchoolCounter)
|
||||
{
|
||||
std::vector<SecondarySkill> ss;
|
||||
ss += SecondarySkill::FIRE_MAGIC, SecondarySkill::WATER_MAGIC, SecondarySkill::EARTH_MAGIC, SecondarySkill::EARTH_MAGIC;
|
||||
ss += SecondarySkill::FIRE_MAGIC, SecondarySkill::AIR_MAGIC, SecondarySkill::WATER_MAGIC, SecondarySkill::EARTH_MAGIC;
|
||||
|
||||
auto rng = [=](ui32 val) mutable -> ui32
|
||||
{
|
||||
@ -2712,7 +2712,7 @@ void CGTownInstance::addHeroToStructureVisitors( const CGHeroInstance *h, si32 s
|
||||
}
|
||||
}
|
||||
|
||||
void CGTownInstance::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
||||
void CGTownInstance::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
||||
{
|
||||
if(result.winner == 0)
|
||||
{
|
||||
@ -3040,7 +3040,7 @@ void CGVisitableOPH::schoolSelected(const CGHeroInstance * h, ui32 which) const
|
||||
cb->changePrimSkill (h, static_cast<PrimarySkill::PrimarySkill>(base + which-1), +1); //give appropriate skill
|
||||
}
|
||||
|
||||
void CGVisitableOPH::blockingDialogAnswered(const CGHeroInstance *h, ui32 answer) const
|
||||
void CGVisitableOPH::blockingDialogAnswered(const CGHeroInstance *h, ui32 answer) const
|
||||
{
|
||||
switch (ID)
|
||||
{
|
||||
@ -3191,7 +3191,7 @@ const std::string & CGCreature::getHoverText() const
|
||||
{
|
||||
static const std::string errorValue("!!!INVALID_STACK!!!");
|
||||
|
||||
//should not happen...
|
||||
//should not happen...
|
||||
logGlobal->errorStream() << "Invalid stack at tile " << pos << ": subID=" << subID << "; id=" << id;
|
||||
return errorValue; // references to temporary are illegal - use pre-constructed string
|
||||
}
|
||||
@ -3544,9 +3544,9 @@ void CGCreature::flee( const CGHeroInstance * h ) const
|
||||
cb->showBlockingDialog(&ynd);
|
||||
}
|
||||
|
||||
void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
||||
void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
||||
{
|
||||
|
||||
|
||||
if(result.winner==0)
|
||||
{
|
||||
cb->removeObject(this);
|
||||
@ -3599,7 +3599,7 @@ void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &
|
||||
}
|
||||
}
|
||||
|
||||
void CGCreature::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
void CGCreature::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
{
|
||||
auto action = takenAction(hero);
|
||||
if(!refusedJoining && action >= JOIN_FOR_FREE) //higher means price
|
||||
@ -3718,7 +3718,7 @@ ui32 CGMine::defaultResProduction()
|
||||
}
|
||||
}
|
||||
|
||||
void CGMine::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
||||
void CGMine::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
||||
{
|
||||
if(result.winner == 0) //attacker won
|
||||
{
|
||||
@ -3730,7 +3730,7 @@ void CGMine::battleFinished(const CGHeroInstance *hero, const BattleResult &resu
|
||||
}
|
||||
}
|
||||
|
||||
void CGMine::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
void CGMine::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
{
|
||||
if(answer)
|
||||
cb->startBattleI(hero, this);
|
||||
@ -3799,13 +3799,13 @@ void CGResource::collectRes( PlayerColor player ) const
|
||||
cb->removeObject(this);
|
||||
}
|
||||
|
||||
void CGResource::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
||||
void CGResource::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
||||
{
|
||||
if(result.winner == 0) //attacker won
|
||||
collectRes(hero->getOwner());
|
||||
}
|
||||
|
||||
void CGResource::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
void CGResource::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
{
|
||||
if(answer)
|
||||
cb->startBattleI(hero, this);
|
||||
@ -4070,7 +4070,7 @@ void CGArtifact::initObj()
|
||||
}
|
||||
if(ID == Obj::SPELL_SCROLL)
|
||||
subID = 1;
|
||||
|
||||
|
||||
assert(storedArtifact->artType);
|
||||
assert(storedArtifact->getParentNodes().size());
|
||||
|
||||
@ -4138,13 +4138,13 @@ void CGArtifact::pick(const CGHeroInstance * h) const
|
||||
cb->removeObject(this);
|
||||
}
|
||||
|
||||
void CGArtifact::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
||||
void CGArtifact::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
||||
{
|
||||
if(result.winner == 0) //attacker won
|
||||
pick(hero);
|
||||
}
|
||||
|
||||
void CGArtifact::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
void CGArtifact::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
{
|
||||
if(answer)
|
||||
cb->startBattleI(hero, this);
|
||||
@ -4347,7 +4347,7 @@ void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
|
||||
cb->removeObject(this);
|
||||
}
|
||||
|
||||
void CGPickable::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
void CGPickable::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
{
|
||||
switch(answer)
|
||||
{
|
||||
@ -5035,7 +5035,7 @@ const CGCreature * CGSeerHut::getCreatureToKill(bool allowNull) const
|
||||
return static_cast<const CGCreature*>(o);
|
||||
}
|
||||
|
||||
void CGSeerHut::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
void CGSeerHut::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
{
|
||||
finishQuest(hero, answer);
|
||||
}
|
||||
@ -5698,7 +5698,7 @@ void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int val, int nega
|
||||
}
|
||||
}
|
||||
|
||||
void CGPandoraBox::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
||||
void CGPandoraBox::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
||||
{
|
||||
if(result.winner)
|
||||
return;
|
||||
@ -5706,7 +5706,7 @@ void CGPandoraBox::battleFinished(const CGHeroInstance *hero, const BattleResult
|
||||
giveContentsUpToExp(hero);
|
||||
}
|
||||
|
||||
void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
{
|
||||
if (answer)
|
||||
{
|
||||
@ -5731,7 +5731,7 @@ void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answe
|
||||
}
|
||||
}
|
||||
|
||||
void CGPandoraBox::heroLevelUpDone(const CGHeroInstance *hero) const
|
||||
void CGPandoraBox::heroLevelUpDone(const CGHeroInstance *hero) const
|
||||
{
|
||||
giveContentsAfterExp(hero);
|
||||
}
|
||||
@ -6006,7 +6006,7 @@ ui8 CGGarrison::getPassableness() const
|
||||
return mask;
|
||||
}
|
||||
|
||||
void CGGarrison::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
||||
void CGGarrison::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
||||
{
|
||||
if (result.winner == 0)
|
||||
onHeroVisit(hero);
|
||||
@ -6170,7 +6170,7 @@ void CGOnceVisitable::initObj()
|
||||
}
|
||||
}
|
||||
|
||||
void CGOnceVisitable::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
void CGOnceVisitable::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
{
|
||||
//must have been Tomb
|
||||
if(answer)
|
||||
@ -6236,10 +6236,10 @@ void CBank::reset(ui16 var1) //prevents desync
|
||||
void CBank::initialize() const
|
||||
{
|
||||
cb->setObjProperty (id, ObjProperty::BANK_RESET, ran()); //synchronous reset
|
||||
|
||||
|
||||
for (ui8 i = 0; i <= 3; i++)
|
||||
{
|
||||
for (ui8 n = 0; n < bc->artifacts[i]; n++)
|
||||
for (ui8 n = 0; n < bc->artifacts[i]; n++)
|
||||
{
|
||||
CArtifact::EartClass artClass;
|
||||
switch(i)
|
||||
@ -6252,7 +6252,7 @@ void CBank::initialize() const
|
||||
}
|
||||
|
||||
int artID = cb->getArtSync(ran(), artClass, true);
|
||||
cb->setObjProperty(id, ObjProperty::BANK_ADD_ARTIFACT, artID);
|
||||
cb->setObjProperty(id, ObjProperty::BANK_ADD_ARTIFACT, artID);
|
||||
}
|
||||
}
|
||||
|
||||
@ -6421,7 +6421,7 @@ void CBank::onHeroVisit (const CGHeroInstance * h) const
|
||||
}
|
||||
}
|
||||
|
||||
void CBank::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
||||
void CBank::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
||||
{
|
||||
if (result.winner == 0)
|
||||
{
|
||||
@ -6548,7 +6548,7 @@ void CBank::battleFinished(const CGHeroInstance *hero, const BattleResult &resul
|
||||
}
|
||||
}
|
||||
|
||||
void CBank::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
void CBank::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
{
|
||||
if (answer)
|
||||
{
|
||||
@ -6600,7 +6600,7 @@ void CGPyramid::onHeroVisit (const CGHeroInstance * h) const
|
||||
}
|
||||
}
|
||||
|
||||
void CGPyramid::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
||||
void CGPyramid::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
|
||||
{
|
||||
if (result.winner == 0)
|
||||
{
|
||||
@ -6720,7 +6720,7 @@ void CGBorderGuard::onHeroVisit( const CGHeroInstance * h ) const
|
||||
}
|
||||
}
|
||||
|
||||
void CGBorderGuard::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
void CGBorderGuard::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
{
|
||||
if (answer)
|
||||
cb->removeObject(this);
|
||||
@ -7033,7 +7033,7 @@ void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
|
||||
}
|
||||
}
|
||||
|
||||
void CCartographer::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
void CCartographer::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||
{
|
||||
if (answer) //if hero wants to buy map
|
||||
{
|
||||
|
@ -425,7 +425,7 @@ void TryMoveHero::applyGs( CGameState *gs )
|
||||
CGHeroInstance *h = gs->getHero(id);
|
||||
h->movement = movePoints;
|
||||
|
||||
if((result == SUCCESS || result == BLOCKING_VISIT || result == EMBARK || result == DISEMBARK) && start != end)
|
||||
if((result == SUCCESS || result == BLOCKING_VISIT || result == EMBARK || result == DISEMBARK) && start != end)
|
||||
{
|
||||
auto dir = getDir(start,end);
|
||||
if(dir > 0 && dir <= 8)
|
||||
@ -1026,7 +1026,7 @@ DLL_LINKAGE void HeroLevelUp::applyGs( CGameState *gs )
|
||||
if (vstd::contains(skills, SecondarySkill::WISDOM))
|
||||
h->skillsInfo.resetWisdomCounter();
|
||||
SecondarySkill spellSchools[] = {
|
||||
SecondarySkill::FIRE_MAGIC, SecondarySkill::WATER_MAGIC, SecondarySkill::EARTH_MAGIC, SecondarySkill::EARTH_MAGIC};
|
||||
SecondarySkill::FIRE_MAGIC, SecondarySkill::AIR_MAGIC, SecondarySkill::WATER_MAGIC, SecondarySkill::EARTH_MAGIC};
|
||||
for (auto skill : spellSchools)
|
||||
{
|
||||
if (vstd::contains(skills, skill))
|
||||
@ -1166,7 +1166,7 @@ void BattleResult::applyGs( CGameState *gs )
|
||||
for(int i = 0; i < 2; i++)
|
||||
if(exp[i])
|
||||
gs->curB->battleGetArmyObject(i)->giveStackExp(exp[i]);
|
||||
|
||||
|
||||
CBonusSystemNode::treeHasChanged();
|
||||
}
|
||||
|
||||
@ -1512,7 +1512,7 @@ DLL_LINKAGE CatapultAttack::CatapultAttack()
|
||||
|
||||
DLL_LINKAGE CatapultAttack::~CatapultAttack()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
|
||||
DLL_LINKAGE void CatapultAttack::applyGs( CGameState *gs )
|
||||
|
@ -14,6 +14,7 @@
|
||||
<Option use_console_runner="0" />
|
||||
<Compiler>
|
||||
<Add option="-ggdb" />
|
||||
<Add option="-Og" />
|
||||
</Compiler>
|
||||
</Target>
|
||||
<Target title="Release">
|
||||
|
@ -7,6 +7,7 @@
|
||||
</Project>
|
||||
<Project filename="client/VCMI_client.cbp">
|
||||
<Depends filename="lib/VCMI_lib.cbp" />
|
||||
<Depends filename="server/VCMI_server.cbp" />
|
||||
</Project>
|
||||
<Project filename="server/VCMI_server.cbp">
|
||||
<Depends filename="lib/VCMI_lib.cbp" />
|
||||
|
Loading…
Reference in New Issue
Block a user