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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

[mechanics] fix copy-paste errors in magic skill arrays

[c::b] few tweaks to configuration
This commit is contained in:
alexvins 2014-02-15 09:40:33 +00:00
parent e459984897
commit d01b84b460
5 changed files with 36 additions and 33 deletions

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@ -15,6 +15,7 @@
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add option="-Og" />
</Compiler>
</Target>
<Target title="Release">

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@ -1628,7 +1628,7 @@ std::vector<SecondarySkill> CGHeroInstance::levelUpProposedSkills() const
if (!skillsInfo.magicSchoolCounter)
{
std::vector<SecondarySkill> ss;
ss += SecondarySkill::FIRE_MAGIC, SecondarySkill::WATER_MAGIC, SecondarySkill::EARTH_MAGIC, SecondarySkill::EARTH_MAGIC;
ss += SecondarySkill::FIRE_MAGIC, SecondarySkill::AIR_MAGIC, SecondarySkill::WATER_MAGIC, SecondarySkill::EARTH_MAGIC;
auto rng = [=](ui32 val) mutable -> ui32
{
@ -2712,7 +2712,7 @@ void CGTownInstance::addHeroToStructureVisitors( const CGHeroInstance *h, si32 s
}
}
void CGTownInstance::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
void CGTownInstance::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
{
if(result.winner == 0)
{
@ -3040,7 +3040,7 @@ void CGVisitableOPH::schoolSelected(const CGHeroInstance * h, ui32 which) const
cb->changePrimSkill (h, static_cast<PrimarySkill::PrimarySkill>(base + which-1), +1); //give appropriate skill
}
void CGVisitableOPH::blockingDialogAnswered(const CGHeroInstance *h, ui32 answer) const
void CGVisitableOPH::blockingDialogAnswered(const CGHeroInstance *h, ui32 answer) const
{
switch (ID)
{
@ -3191,7 +3191,7 @@ const std::string & CGCreature::getHoverText() const
{
static const std::string errorValue("!!!INVALID_STACK!!!");
//should not happen...
//should not happen...
logGlobal->errorStream() << "Invalid stack at tile " << pos << ": subID=" << subID << "; id=" << id;
return errorValue; // references to temporary are illegal - use pre-constructed string
}
@ -3544,9 +3544,9 @@ void CGCreature::flee( const CGHeroInstance * h ) const
cb->showBlockingDialog(&ynd);
}
void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
{
if(result.winner==0)
{
cb->removeObject(this);
@ -3599,7 +3599,7 @@ void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &
}
}
void CGCreature::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
void CGCreature::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
{
auto action = takenAction(hero);
if(!refusedJoining && action >= JOIN_FOR_FREE) //higher means price
@ -3718,7 +3718,7 @@ ui32 CGMine::defaultResProduction()
}
}
void CGMine::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
void CGMine::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
{
if(result.winner == 0) //attacker won
{
@ -3730,7 +3730,7 @@ void CGMine::battleFinished(const CGHeroInstance *hero, const BattleResult &resu
}
}
void CGMine::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
void CGMine::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
{
if(answer)
cb->startBattleI(hero, this);
@ -3799,13 +3799,13 @@ void CGResource::collectRes( PlayerColor player ) const
cb->removeObject(this);
}
void CGResource::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
void CGResource::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
{
if(result.winner == 0) //attacker won
collectRes(hero->getOwner());
}
void CGResource::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
void CGResource::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
{
if(answer)
cb->startBattleI(hero, this);
@ -4070,7 +4070,7 @@ void CGArtifact::initObj()
}
if(ID == Obj::SPELL_SCROLL)
subID = 1;
assert(storedArtifact->artType);
assert(storedArtifact->getParentNodes().size());
@ -4138,13 +4138,13 @@ void CGArtifact::pick(const CGHeroInstance * h) const
cb->removeObject(this);
}
void CGArtifact::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
void CGArtifact::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
{
if(result.winner == 0) //attacker won
pick(hero);
}
void CGArtifact::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
void CGArtifact::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
{
if(answer)
cb->startBattleI(hero, this);
@ -4347,7 +4347,7 @@ void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
cb->removeObject(this);
}
void CGPickable::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
void CGPickable::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
{
switch(answer)
{
@ -5035,7 +5035,7 @@ const CGCreature * CGSeerHut::getCreatureToKill(bool allowNull) const
return static_cast<const CGCreature*>(o);
}
void CGSeerHut::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
void CGSeerHut::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
{
finishQuest(hero, answer);
}
@ -5698,7 +5698,7 @@ void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int val, int nega
}
}
void CGPandoraBox::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
void CGPandoraBox::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
{
if(result.winner)
return;
@ -5706,7 +5706,7 @@ void CGPandoraBox::battleFinished(const CGHeroInstance *hero, const BattleResult
giveContentsUpToExp(hero);
}
void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
{
if (answer)
{
@ -5731,7 +5731,7 @@ void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answe
}
}
void CGPandoraBox::heroLevelUpDone(const CGHeroInstance *hero) const
void CGPandoraBox::heroLevelUpDone(const CGHeroInstance *hero) const
{
giveContentsAfterExp(hero);
}
@ -6006,7 +6006,7 @@ ui8 CGGarrison::getPassableness() const
return mask;
}
void CGGarrison::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
void CGGarrison::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
{
if (result.winner == 0)
onHeroVisit(hero);
@ -6170,7 +6170,7 @@ void CGOnceVisitable::initObj()
}
}
void CGOnceVisitable::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
void CGOnceVisitable::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
{
//must have been Tomb
if(answer)
@ -6236,10 +6236,10 @@ void CBank::reset(ui16 var1) //prevents desync
void CBank::initialize() const
{
cb->setObjProperty (id, ObjProperty::BANK_RESET, ran()); //synchronous reset
for (ui8 i = 0; i <= 3; i++)
{
for (ui8 n = 0; n < bc->artifacts[i]; n++)
for (ui8 n = 0; n < bc->artifacts[i]; n++)
{
CArtifact::EartClass artClass;
switch(i)
@ -6252,7 +6252,7 @@ void CBank::initialize() const
}
int artID = cb->getArtSync(ran(), artClass, true);
cb->setObjProperty(id, ObjProperty::BANK_ADD_ARTIFACT, artID);
cb->setObjProperty(id, ObjProperty::BANK_ADD_ARTIFACT, artID);
}
}
@ -6421,7 +6421,7 @@ void CBank::onHeroVisit (const CGHeroInstance * h) const
}
}
void CBank::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
void CBank::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
{
if (result.winner == 0)
{
@ -6548,7 +6548,7 @@ void CBank::battleFinished(const CGHeroInstance *hero, const BattleResult &resul
}
}
void CBank::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
void CBank::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
{
if (answer)
{
@ -6600,7 +6600,7 @@ void CGPyramid::onHeroVisit (const CGHeroInstance * h) const
}
}
void CGPyramid::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
void CGPyramid::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
{
if (result.winner == 0)
{
@ -6720,7 +6720,7 @@ void CGBorderGuard::onHeroVisit( const CGHeroInstance * h ) const
}
}
void CGBorderGuard::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
void CGBorderGuard::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
{
if (answer)
cb->removeObject(this);
@ -7033,7 +7033,7 @@ void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
}
}
void CCartographer::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
void CCartographer::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
{
if (answer) //if hero wants to buy map
{

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@ -425,7 +425,7 @@ void TryMoveHero::applyGs( CGameState *gs )
CGHeroInstance *h = gs->getHero(id);
h->movement = movePoints;
if((result == SUCCESS || result == BLOCKING_VISIT || result == EMBARK || result == DISEMBARK) && start != end)
if((result == SUCCESS || result == BLOCKING_VISIT || result == EMBARK || result == DISEMBARK) && start != end)
{
auto dir = getDir(start,end);
if(dir > 0 && dir <= 8)
@ -1026,7 +1026,7 @@ DLL_LINKAGE void HeroLevelUp::applyGs( CGameState *gs )
if (vstd::contains(skills, SecondarySkill::WISDOM))
h->skillsInfo.resetWisdomCounter();
SecondarySkill spellSchools[] = {
SecondarySkill::FIRE_MAGIC, SecondarySkill::WATER_MAGIC, SecondarySkill::EARTH_MAGIC, SecondarySkill::EARTH_MAGIC};
SecondarySkill::FIRE_MAGIC, SecondarySkill::AIR_MAGIC, SecondarySkill::WATER_MAGIC, SecondarySkill::EARTH_MAGIC};
for (auto skill : spellSchools)
{
if (vstd::contains(skills, skill))
@ -1166,7 +1166,7 @@ void BattleResult::applyGs( CGameState *gs )
for(int i = 0; i < 2; i++)
if(exp[i])
gs->curB->battleGetArmyObject(i)->giveStackExp(exp[i]);
CBonusSystemNode::treeHasChanged();
}
@ -1512,7 +1512,7 @@ DLL_LINKAGE CatapultAttack::CatapultAttack()
DLL_LINKAGE CatapultAttack::~CatapultAttack()
{
}
DLL_LINKAGE void CatapultAttack::applyGs( CGameState *gs )

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@ -14,6 +14,7 @@
<Option use_console_runner="0" />
<Compiler>
<Add option="-ggdb" />
<Add option="-Og" />
</Compiler>
</Target>
<Target title="Release">

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@ -7,6 +7,7 @@
</Project>
<Project filename="client/VCMI_client.cbp">
<Depends filename="lib/VCMI_lib.cbp" />
<Depends filename="server/VCMI_server.cbp" />
</Project>
<Project filename="server/VCMI_server.cbp">
<Depends filename="lib/VCMI_lib.cbp" />