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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00

Rearragned Seer Huts & Quests. More work on Quest Log descriptions.

This commit is contained in:
DjWarmonger 2012-07-08 06:33:41 +00:00
parent 846474af66
commit 7fbf89ffc8
6 changed files with 469 additions and 359 deletions

View File

@ -21,6 +21,16 @@
#include "UIFramework/CGuiHandler.h"
#include "UIFramework/CIntObjectClasses.h"
/*
* CQuestLog.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
struct QuestInfo;
class CAdvmapInterface;
@ -30,6 +40,12 @@ void CQuestLabel::clickLeft(tribool down, bool previousState)
callback();
}
void CQuestLabel::showAll(SDL_Surface * to)
{
if (active)
CBoundedLabel::showAll (to);
}
void CQuestMinimap::clickLeft(tribool down, bool previousState)
{
if (down)
@ -58,11 +74,11 @@ CQuestLog::CQuestLog (const std::vector<QuestInfo> & Quests) :
void CQuestLog::init()
{
minimap = new CQuestMinimap (Rect (47, 33, 144, 144));
description = new CTextBox ("", Rect(240, 33, 355, 355), 1, FONT_SMALL, TOPLEFT, Colors::Cornsilk);
description = new CTextBox ("", Rect(245, 33, 350, 355), 1, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk);
ok = new CAdventureMapButton("",CGI->generaltexth->zelp[445].second, boost::bind(&CQuestLog::close,this), 547, 401, "IOKAY.DEF", SDLK_RETURN);
if (quests.size() > QUEST_COUNT)
slider = new CSlider(203, 199, 230, boost::bind (&CQuestLog::sliderMoved, this, _1), quests.size(), quests.size(), false, 0);
slider = new CSlider(203, 199, 230, boost::bind (&CQuestLog::sliderMoved, this, _1), QUEST_COUNT, quests.size(), false, 0);
auto map = LOCPLINT->cb->getVisibilityMap(); //TODO: another function to get all tiles?
@ -73,26 +89,31 @@ void CQuestLog::init()
for (int i = 0; i < quests.size(); ++i)
{
CQuestLabel * label = new CQuestLabel (28, 199 + i * 24, FONT_SMALL, TOPLEFT, Colors::Cornsilk, quests[i].quest.firstVisitText);
MetaString text;
quests[i].quest.getRolloverText (text, false);
if (quests[i].obj)
text.addReplacement (quests[i].obj->getHoverText()); //get name of the object
CQuestLabel * label = new CQuestLabel (28, 199 + i * 24, FONT_SMALL, TOPLEFT, Colors::Cornsilk, text.toString());
label->callback = boost::bind(&CQuestLog::selectQuest, this, i);
label->setBounds (172, 30);
labels.push_back(label);
}
recreateQuestList (0); //truncate invisible and too wide labels
recreateQuestList (0);
showAll (screen2);
}
void CQuestLog::showAll(SDL_Surface * to)
{
CIntObject::showAll (to);
recreateQuestList (0);
BOOST_FOREACH (auto label, labels)
{
if (label->active)
label->show(to);
label->show(to); //shows only if active
}
if (labels.size())
if (labels.size() && labels[questIndex]->active)
{
CSDL_Ext::drawBorder(to, Rect::around(labels[questIndex]->pos), int3(Colors::MetallicGold.r, Colors::MetallicGold.g, Colors::MetallicGold.b));
}
description->show(to);
minimap->update();
}
@ -101,9 +122,9 @@ void CQuestLog::recreateQuestList (int newpos)
{
for (int i = 0; i < labels.size(); ++i)
{
labels[i]->pos = Rect (pos.x + 28, pos.y + 207 + (i-newpos) * 25, 173, 23);
if (i >= newpos && i < newpos + QUEST_COUNT)
{
labels[i]->pos = Rect (pos.x + 28, pos.y + 207 + (i-newpos) * 24, 172, 30); //TODO: limit label width?
labels[i]->activate();
}
else
@ -120,10 +141,12 @@ void CQuestLog::selectQuest (int which)
minimap->currentQuest = currentQuest;
if (currentQuest->obj)
{
//minimap->setLevel (currentQuest->obj->pos.z);
adventureInt->centerOn (currentQuest->obj->pos);
}
description->text = currentQuest->quest.firstVisitText; //TODO: use special log entry text
MetaString text;
std::vector<Component> components; //TODO: display them
currentQuest->quest.getVisitText (text, components , currentQuest->quest.isCustomFirst, true);
description->setTxt (text.toString()); //TODO: use special log entry text
redraw();
}

View File

@ -6,7 +6,7 @@
#include "../lib/CGameState.h"
/*
* CCreatureWindow.h, part of VCMI engine
* CQuestLog.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
@ -33,14 +33,15 @@ extern CAdvMapInt *adventureInt;
const int QUEST_COUNT = 9;
class CQuestLabel : public LRClickableAreaWText, public CLabel
class CQuestLabel : public LRClickableAreaWText, public CBoundedLabel
{
public:
boost::function<void()> callback;
CQuestLabel (int x=0, int y=0, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = Colors::Cornsilk, const std::string &Text = "")
: CLabel (x, y, FONT_SMALL, TOPLEFT, Colors::Cornsilk, Text){};
: CBoundedLabel (x, y, FONT_SMALL, TOPLEFT, Colors::Cornsilk, Text){};
void clickLeft(tribool down, bool previousState);
void showAll(SDL_Surface * to);
};
class CQuestMinimap : public CMinimap

View File

@ -1234,6 +1234,71 @@ void CLabel::setTxt(const std::string &Txt)
}
}
void CBoundedLabel::setBounds(int limitW, int limitH)
{
pos.h = limitH;
pos.w = limitW;
recalculateLines(text);
}
void CBoundedLabel::setTxt(const std::string &Txt)
{
recalculateLines(Txt);
CLabel::setTxt(Txt);
}
void CBoundedLabel::showAll(SDL_Surface * to)
{
CIntObject::showAll(to);
const Font &f = *graphics->fonts[font];
int lineHeight = f.height;
int lineCapacity = pos.h / lineHeight;
int dy = f.height; //line height
int base_y = pos.y;
if(alignment == CENTER)
base_y += std::max((pos.h - maxH)/2,0);
for (int i = 0; i < lineCapacity; i++)
{
const std::string &line = lines[i];
if(!line.size()) continue;
int x = pos.x;
if(alignment == CENTER)
{
x += (pos.w - f.getWidth(line.c_str())) / 2;
}
if(line[0] == '{' && line[line.size()-1] == '}')
CSDL_Ext::printAt(line, x, base_y + i*dy, font, Colors::Jasmine, to);
else
CSDL_Ext::printAt(line, x, base_y + i*dy, font, color, to);
}
}
void CBoundedLabel::recalculateLines(const std::string &Txt)
{
lines.clear();
const Font &f = *graphics->fonts[font];
int lineHeight = f.height;
int lineCapacity = pos.h / lineHeight;
lines = CMessage::breakText(Txt, pos.w, font);
if(lines.size() > lineCapacity) //we need to add a slider
{
lines = CMessage::breakText(Txt, pos.w - 32 - 10, font);
OBJ_CONSTRUCTION_CAPTURING_ALL;
}
maxH = lineHeight * lines.size();
maxW = 0;
BOOST_FOREACH(const std::string &line, lines)
vstd::amax(maxW, f.getWidth(line.c_str()));
}
CLabelGroup::CLabelGroup(EFonts Font, EAlignment Align, const SDL_Color &Color):
font(Font), align(Align), color(Color)
{};
@ -1245,7 +1310,7 @@ void CLabelGroup::add(int x, int y, const std::string &text)
};
CTextBox::CTextBox(std::string Text, const Rect &rect, int SliderStyle, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= TOPLEFT*/, const SDL_Color &Color /*= Colors::Cornsilk*/)
:CLabel(rect.x, rect.y, Font, Align, Color, Text), sliderStyle(SliderStyle), slider(NULL)
:CBoundedLabel(rect.x, rect.y, Font, Align, Color, Text), sliderStyle(SliderStyle), slider(NULL)
{
type |= REDRAW_PARENT;
autoRedraw = false;
@ -1256,6 +1321,19 @@ CTextBox::CTextBox(std::string Text, const Rect &rect, int SliderStyle, EFonts F
setTxt(Text);
}
void CTextBox::recalculateLines(const std::string &Txt)
{
CBoundedLabel::recalculateLines (Txt);
const Font &f = *graphics->fonts[font];
int lineHeight = f.height;
int lineCapacity = pos.h / lineHeight;
vstd::clear_pointer(slider);
if (lines.size() > lineCapacity) //we need to add a slider
slider = new CSlider(pos.w - 32, 0, pos.h, boost::bind(&CTextBox::sliderMoved, this, _1), lineCapacity, lines.size(), 0, false, sliderStyle);
}
void CTextBox::showAll(SDL_Surface * to)
{
CIntObject::showAll(to);
@ -1290,12 +1368,6 @@ void CTextBox::showAll(SDL_Surface * to)
}
void CTextBox::setTxt(const std::string &Txt)
{
recalculateLines(Txt);
CLabel::setTxt(Txt);
}
void CTextBox::sliderMoved(int to)
{
if(!slider)
@ -1304,36 +1376,6 @@ void CTextBox::sliderMoved(int to)
redraw();
}
void CTextBox::setBounds(int limitW, int limitH)
{
pos.h = limitH;
pos.w = limitW;
recalculateLines(text);
}
void CTextBox::recalculateLines(const std::string &Txt)
{
vstd::clear_pointer(slider);
lines.clear();
const Font &f = *graphics->fonts[font];
int lineHeight = f.height;
int lineCapacity = pos.h / lineHeight;
lines = CMessage::breakText(Txt, pos.w, font);
if(lines.size() > lineCapacity) //we need to add a slider
{
lines = CMessage::breakText(Txt, pos.w - 32 - 10, font);
OBJ_CONSTRUCTION_CAPTURING_ALL;
slider = new CSlider(pos.w - 32, 0, pos.h, boost::bind(&CTextBox::sliderMoved, this, _1), lineCapacity, lines.size(), 0, false, sliderStyle);
}
maxH = lineHeight * lines.size();
maxW = 0;
BOOST_FOREACH(const std::string &line, lines)
vstd::amax(maxW, f.getWidth(line.c_str()));
}
void CGStatusBar::print(const std::string & Text)
{
setTxt(Text);

View File

@ -339,6 +339,23 @@ public:
CLabel(int x=0, int y=0, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = Colors::Cornsilk, const std::string &Text = "");
};
class CBoundedLabel : public CLabel
{
public:
int maxW; //longest line of text in px
int maxH; //total height needed to print all lines
std::vector<std::string> lines;
CBoundedLabel(int x=0, int y=0, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = Colors::Cornsilk, const std::string &Text = "")
: CLabel (x, y, Font, Align, Color, Text){};
void setTxt(const std::string &Txt);
void setBounds(int limitW, int limitH);
void recalculateLines(const std::string &Txt);
void showAll(SDL_Surface * to);
};
//Small helper class to manage group of similar labels
class CLabelGroup : public CIntObject
{
@ -352,24 +369,18 @@ public:
};
/// a multi-line label that tries to fit text with given available width and height; if not possible, it creates a slider for scrolling text
class CTextBox
: public CLabel
class CTextBox : public CBoundedLabel
{
public:
int maxW; //longest line of text in px
int maxH; //total height needed to print all lines
int sliderStyle;
std::vector<std::string> lines;
std::vector<CAnimImage* > effects;
CSlider *slider;
//CTextBox( std::string Text, const Point &Pos, int w, int h, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = Colors::Cornsilk);
CTextBox(std::string Text, const Rect &rect, int SliderStyle, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = Colors::Cornsilk);
void showAll(SDL_Surface * to); //shows statusbar (with current text)
void setTxt(const std::string &Txt);
void setBounds(int limitW, int limitH);
void recalculateLines(const std::string &Txt);
void sliderMoved(int to);

View File

@ -4121,6 +4121,275 @@ bool CQuest::checkQuest (const CGHeroInstance * h) const
return false;
}
}
void CQuest::getVisitText (MetaString &iwText, std::vector<Component> &components, bool isCustom, bool firstVisit, const CGHeroInstance * h) const
{
std::string text;
bool failRequirements = (h ? !checkQuest(h) : true);
if (firstVisit)
{
isCustom = isCustomFirst;
iwText << firstVisitText;
}
else if (failRequirements)
{
isCustom = isCustomNext;
iwText << nextVisitText;
}
switch (missionType)
{
case MISSION_LEVEL:
components.push_back(Component (Component::EXPERIENCE, 1, m13489val, 0));
if (!isCustom)
iwText.addReplacement(m13489val);
break;
case MISSION_PRIMARY_STAT:
{
MetaString loot;
for (int i = 0; i < 4; ++i)
{
if (m2stats[i])
{
components.push_back(Component (Component::PRIM_SKILL, i, m2stats[i], 0));
loot << "%d %s";
loot.addReplacement(m2stats[i]);
loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
}
}
if (!isCustom)
iwText.addReplacement(loot.buildList());
}
break;
case MISSION_KILL_HERO:
components.push_back(Component(Component::HERO, heroPortrait, 0, 0));
if (!isCustom)
addReplacements(iwText, text);
break;
case MISSION_HERO:
components.push_back(Component (Component::HERO, m13489val, 0, 0));
if (!isCustom)
iwText.addReplacement(VLC->heroh->heroes[m13489val]->name);
break;
case MISSION_KILL_CREATURE:
{
components.push_back(Component(stackToKill));
if (!isCustom)
addReplacements(iwText, text);
}
break;
case MISSION_ART:
{
MetaString loot;
for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
{
components.push_back(Component (Component::ARTIFACT, *it, 0, 0));
loot << "%s";
loot.addReplacement(MetaString::ART_NAMES, *it);
}
if (!isCustom)
iwText.addReplacement(loot.buildList());
}
break;
case MISSION_ARMY:
{
MetaString loot;
for (std::vector<CStackBasicDescriptor>::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
{
components.push_back(Component(*it));
loot << "%s";
loot.addReplacement(*it);
}
if (!isCustom)
iwText.addReplacement(loot.buildList());
}
break;
case MISSION_RESOURCES:
{
MetaString loot;
for (int i = 0; i < 7; ++i)
{
if (m7resources[i])
{
components.push_back(Component (Component::RESOURCE, i, m7resources[i], 0));
loot << "%d %s";
loot.addReplacement(m7resources[i]);
loot.addReplacement(MetaString::RES_NAMES, i);
}
}
if (!isCustom)
iwText.addReplacement(loot.buildList());
}
break;
case MISSION_PLAYER:
components.push_back(Component (Component::FLAG, m13489val, 0, 0));
if (!isCustom)
iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
break;
}
}
void CQuest::getRolloverText (MetaString &ms, bool onHover) const
{
if (onHover)
ms << "\n\n";
ms << VLC->generaltexth->quests[missionType-1][onHover ? 3 : 4][textOption];
switch (missionType)
{
case MISSION_LEVEL:
ms.addReplacement(m13489val);
break;
case MISSION_PRIMARY_STAT:
{
MetaString loot;
for (int i = 0; i < 4; ++i)
{
if (m2stats[i])
{
loot << "%d %s";
loot.addReplacement(m2stats[i]);
loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
}
}
ms.addReplacement(loot.buildList());
}
break;
case MISSION_KILL_HERO:
ms.addReplacement(heroName);
break;
case MISSION_KILL_CREATURE:
ms.addReplacement(stackToKill);
break;
case MISSION_ART:
{
MetaString loot;
for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
{
loot << "%s";
loot.addReplacement(MetaString::ART_NAMES, *it);
}
ms.addReplacement(loot.buildList());
}
break;
case MISSION_ARMY:
{
MetaString loot;
for (std::vector<CStackBasicDescriptor>::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
{
loot << "%s";
loot.addReplacement(*it);
}
ms.addReplacement(loot.buildList());
}
break;
case MISSION_RESOURCES:
{
MetaString loot;
for (int i = 0; i < 7; ++i)
{
if (m7resources[i])
{
loot << "%d %s";
loot.addReplacement(m7resources[i]);
loot.addReplacement(MetaString::RES_NAMES, i);
}
}
ms.addReplacement(loot.buildList());
}
break;
case MISSION_HERO:
ms.addReplacement(VLC->heroh->heroes[m13489val]->name);
break;
case MISSION_PLAYER:
ms.addReplacement(VLC->generaltexth->colors[m13489val]);
break;
default:
break;
}
}
void CQuest::getCompletionText (MetaString &iwText, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
{
iwText << completedText;
switch (missionType)
{
case CQuest::MISSION_LEVEL:
if (!isCustomComplete)
iwText.addReplacement(m13489val);
break;
case CQuest::MISSION_PRIMARY_STAT:
if (vstd::contains (completedText,'%')) //there's one case when there's nothing to replace
{
MetaString loot;
for (int i = 0; i < 4; ++i)
{
if (m2stats[i])
{
loot << "%d %s";
loot.addReplacement(m2stats[i]);
loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
}
}
if (!isCustomComplete)
iwText.addReplacement(loot.buildList());
}
break;
case CQuest::MISSION_ART:
{
MetaString loot;
for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
{
loot << "%s";
loot.addReplacement(MetaString::ART_NAMES, *it);
}
if (!isCustomComplete)
iwText.addReplacement(loot.buildList());
}
break;
case CQuest::MISSION_ARMY:
{
MetaString loot;
for (std::vector<CStackBasicDescriptor>::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
{
loot << "%s";
loot.addReplacement(*it);
}
if (!isCustomComplete)
iwText.addReplacement(loot.buildList());
}
break;
case CQuest::MISSION_RESOURCES:
{
MetaString loot;
for (int i = 0; i < 7; ++i)
{
if (m7resources[i])
{
loot << "%d %s";
loot.addReplacement(m7resources[i]);
loot.addReplacement(MetaString::RES_NAMES, i);
}
}
if (!isCustomComplete)
iwText.addReplacement(loot.buildList());
}
break;
case MISSION_KILL_HERO:
case MISSION_KILL_CREATURE:
if (!isCustomComplete)
addReplacements(iwText, completedText);
break;
case MISSION_HERO:
if (!isCustomComplete)
iwText.addReplacement(VLC->heroh->heroes[m13489val]->name);
break;
case MISSION_PLAYER:
if (!isCustomComplete)
iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
break;
}
}
void CGSeerHut::initObj()
{
seerName = VLC->generaltexth->seerNames[ran()%VLC->generaltexth->seerNames.size()];
@ -4168,86 +4437,57 @@ const std::string & CGSeerHut::getHoverText() const
if (progress & missionType) //rollover when the quest is active
{
MetaString ms;
ms << "\n\n" << VLC->generaltexth->quests[missionType-1][3][textOption];
std::string str;
switch (missionType)
{
case MISSION_LEVEL:
ms.addReplacement(m13489val);
break;
case MISSION_PRIMARY_STAT:
{
MetaString loot;
for (int i = 0; i < 4; ++i)
{
if (m2stats[i])
{
loot << "%d %s";
loot.addReplacement(m2stats[i]);
loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
}
}
ms.addReplacement(loot.buildList());
}
break;
case MISSION_KILL_HERO:
ms.addReplacement(heroName);
break;
case MISSION_KILL_CREATURE:
ms.addReplacement(stackToKill);
break;
case MISSION_ART:
{
MetaString loot;
for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
{
loot << "%s";
loot.addReplacement(MetaString::ART_NAMES, *it);
}
ms.addReplacement(loot.buildList());
}
break;
case MISSION_ARMY:
{
MetaString loot;
for (std::vector<CStackBasicDescriptor>::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
{
loot << "%s";
loot.addReplacement(*it);
}
ms.addReplacement(loot.buildList());
}
break;
case MISSION_RESOURCES:
{
MetaString loot;
for (int i = 0; i < 7; ++i)
{
if (m7resources[i])
{
loot << "%d %s";
loot.addReplacement(m7resources[i]);
loot.addReplacement(MetaString::RES_NAMES, i);
}
}
ms.addReplacement(loot.buildList());
}
break;
case MISSION_HERO:
ms.addReplacement(VLC->heroh->heroes[m13489val]->name);
break;
case MISSION_PLAYER:
ms.addReplacement(VLC->generaltexth->colors[m13489val]);
break;
default:
break;
}
ms.toString(str);
hoverName += str;
getRolloverText (ms, true);
hoverName += ms.toString();
}
return hoverName;
}
void CQuest::addReplacements(MetaString &out, const std::string &base) const
{
switch(missionType)
{
case MISSION_KILL_CREATURE:
out.addReplacement(stackToKill);
if (std::count(base.begin(), base.end(), '%') == 2) //say where is placed monster
{
out.addReplacement(VLC->generaltexth->arraytxt[147+stackDirection]);
}
break;
case MISSION_KILL_HERO:
out.addReplacement(heroName);
break;
}
}
void CGSeerHut::getCompletionText(MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
{
CQuest::getCompletionText (text, components, isCustom, h);
switch (rewardType)
{
case 1: components.push_back(Component (Component::EXPERIENCE, 0, rVal*(100+h->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0, 0));
break;
case 2: components.push_back(Component (Component::PRIM_SKILL, 5, rVal, 0));
break;
case 3: components.push_back(Component (Component::MORALE, 0, rVal, 0));
break;
case 4: components.push_back(Component (Component::LUCK, 0, rVal, 0));
break;
case 5: components.push_back(Component (Component::RESOURCE, rID, rVal, 0));
break;
case 6: components.push_back(Component (Component::PRIM_SKILL, rID, rVal, 0));
break;
case 7: components.push_back(Component (Component::SEC_SKILL, rID, rVal, 0));
break;
case 8: components.push_back(Component (Component::ARTIFACT, rID, 0, 0));
break;
case 9: components.push_back(Component (Component::SPELL, rID, 0, 0));
break;
case 10: components.push_back(Component (Component::CREATURE, rID, rVal, 0));
break;
}
}
void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
{
switch (what)
@ -4278,11 +4518,10 @@ void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
bool firstVisit = !progress;
bool failRequirements = !checkQuest(h);
bool isCustom=false;
std::string text;
if (firstVisit)
{
isCustom = isCustomFirst;
text = firstVisitText;
cb->setObjProperty (id, 10, 1);
AddQuest aq;
@ -4293,102 +4532,12 @@ void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
else if (failRequirements)
{
isCustom = isCustomNext;
text = nextVisitText;
}
iw.text << text;
if (firstVisit || failRequirements)
{
switch (missionType)
{
case MISSION_LEVEL:
iw.components.push_back(Component (Component::EXPERIENCE, 1, m13489val, 0));
if (!isCustom)
iw.text.addReplacement(m13489val);
break;
case MISSION_PRIMARY_STAT:
{
MetaString loot;
for (int i = 0; i < 4; ++i)
{
if (m2stats[i])
{
iw.components.push_back(Component (Component::PRIM_SKILL, i, m2stats[i], 0));
loot << "%d %s";
loot.addReplacement(m2stats[i]);
loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
}
}
if (!isCustom)
iw.text.addReplacement(loot.buildList());
}
break;
case MISSION_KILL_HERO:
iw.components.push_back(Component(Component::HERO, heroPortrait, 0, 0));
if (!isCustom)
addReplacements(iw.text, text);
break;
case MISSION_HERO:
iw.components.push_back(Component (Component::HERO, m13489val, 0, 0));
if (!isCustom)
iw.text.addReplacement(VLC->heroh->heroes[m13489val]->name);
break;
case MISSION_KILL_CREATURE:
{
iw.components.push_back(Component(stackToKill));
if (!isCustom)
addReplacements(iw.text, text);
}
break;
case MISSION_ART:
{
MetaString loot;
for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
{
iw.components.push_back(Component (Component::ARTIFACT, *it, 0, 0));
loot << "%s";
loot.addReplacement(MetaString::ART_NAMES, *it);
}
if (!isCustom)
iw.text.addReplacement(loot.buildList());
}
break;
case MISSION_ARMY:
{
MetaString loot;
for (std::vector<CStackBasicDescriptor>::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
{
iw.components.push_back(Component(*it));
loot << "%s";
loot.addReplacement(*it);
}
if (!isCustom)
iw.text.addReplacement(loot.buildList());
}
break;
case MISSION_RESOURCES:
{
MetaString loot;
for (int i = 0; i < 7; ++i)
{
if (m7resources[i])
{
iw.components.push_back(Component (Component::RESOURCE, i, m7resources[i], 0));
loot << "%d %s";
loot.addReplacement(m7resources[i]);
loot.addReplacement(MetaString::RES_NAMES, i);
}
}
if (!isCustom)
iw.text.addReplacement(loot.buildList());
}
break;
case MISSION_PLAYER:
iw.components.push_back(Component (Component::FLAG, m13489val, 0, 0));
if (!isCustom)
iw.text.addReplacement(VLC->generaltexth->colors[m13489val]);
break;
}
getVisitText (iw.text, iw.components, isCustom, firstVisit, h);
cb->showInfoDialog(&iw);
}
if (!failRequirements) // propose completion, also on first visit
@ -4396,108 +4545,8 @@ void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
BlockingDialog bd (true, false);
bd.player = h->getOwner();
bd.soundID = soundBase::QUEST;
bd.text << completedText;
switch (missionType)
{
case CQuest::MISSION_LEVEL:
if (!isCustomComplete)
bd.text.addReplacement(m13489val);
break;
case CQuest::MISSION_PRIMARY_STAT:
if (vstd::contains (completedText,'%')) //there's one case when there's nothing to replace
{
MetaString loot;
for (int i = 0; i < 4; ++i)
{
if (m2stats[i])
{
loot << "%d %s";
loot.addReplacement(m2stats[i]);
loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
}
}
if (!isCustomComplete)
bd.text.addReplacement(loot.buildList());
}
break;
case CQuest::MISSION_ART:
{
MetaString loot;
for (std::vector<ui16>::const_iterator it = m5arts.begin(); it != m5arts.end(); ++it)
{
loot << "%s";
loot.addReplacement(MetaString::ART_NAMES, *it);
}
if (!isCustomComplete)
bd.text.addReplacement(loot.buildList());
}
break;
case CQuest::MISSION_ARMY:
{
MetaString loot;
for (std::vector<CStackBasicDescriptor>::const_iterator it = m6creatures.begin(); it != m6creatures.end(); ++it)
{
loot << "%s";
loot.addReplacement(*it);
}
if (!isCustomComplete)
bd.text.addReplacement(loot.buildList());
}
break;
case CQuest::MISSION_RESOURCES:
{
MetaString loot;
for (int i = 0; i < 7; ++i)
{
if (m7resources[i])
{
loot << "%d %s";
loot.addReplacement(m7resources[i]);
loot.addReplacement(MetaString::RES_NAMES, i);
}
}
if (!isCustomComplete)
bd.text.addReplacement(loot.buildList());
}
break;
case MISSION_KILL_HERO:
case MISSION_KILL_CREATURE:
if (!isCustomComplete)
addReplacements(bd.text, completedText);
break;
case MISSION_HERO:
if (!isCustomComplete)
bd.text.addReplacement(VLC->heroh->heroes[m13489val]->name);
break;
case MISSION_PLAYER:
if (!isCustomComplete)
bd.text.addReplacement(VLC->generaltexth->colors[m13489val]);
break;
}
switch (rewardType)
{
case 1: bd.components.push_back(Component (Component::EXPERIENCE, 0, rVal*(100+h->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0, 0));
break;
case 2: bd.components.push_back(Component (Component::PRIM_SKILL, 5, rVal, 0));
break;
case 3: bd.components.push_back(Component (Component::MORALE, 0, rVal, 0));
break;
case 4: bd.components.push_back(Component (Component::LUCK, 0, rVal, 0));
break;
case 5: bd.components.push_back(Component (Component::RESOURCE, rID, rVal, 0));
break;
case 6: bd.components.push_back(Component (Component::PRIM_SKILL, rID, rVal, 0));
break;
case 7: bd.components.push_back(Component (Component::SEC_SKILL, rID, rVal, 0));
break;
case 8: bd.components.push_back(Component (Component::ARTIFACT, rID, 0, 0));
break;
case 9: bd.components.push_back(Component (Component::SPELL, rID, 0, 0));
break;
case 10: bd.components.push_back(Component (Component::CREATURE, rID, rVal, 0));
break;
}
getCompletionText (bd.text, bd.components, isCustom, h);
cb->showBlockingDialog (&bd, boost::bind (&CGSeerHut::finishQuest, this, h, _1));
return;
@ -4644,23 +4693,6 @@ const CGCreature * CGSeerHut::getCreatureToKill(bool allowNull) const
return static_cast<const CGCreature*>(o);
}
void CGSeerHut::addReplacements(MetaString &out, const std::string &base) const
{
switch(missionType)
{
case MISSION_KILL_CREATURE:
out.addReplacement(stackToKill);
if (std::count(base.begin(), base.end(), '%') == 2) //say where is placed monster
{
out.addReplacement(VLC->generaltexth->arraytxt[147+stackDirection]);
}
break;
case MISSION_KILL_HERO:
out.addReplacement(heroName);
break;
}
}
void CGQuestGuard::initObj()
{
blockVisit = true;

View File

@ -58,7 +58,7 @@ class DLL_LINKAGE CQuest
{
public:
enum Emission {MISSION_NONE = 0, MISSION_LEVEL = 1, MISSION_PRIMARY_STAT = 2, MISSION_KILL_HERO = 3, MISSION_KILL_CREATURE = 4,
MISSION_ART = 5, MISSION_ARMY = 6, MISSION_RESOURCES = 7, MISSION_HERO = 8, MISSION_PLAYER = 9};
MISSION_ART = 5, MISSION_ARMY = 6, MISSION_RESOURCES = 7, MISSION_HERO = 8, MISSION_PLAYER = 9};//MISSION_KEYMASTER = 10}; //TODO?
ui8 missionType, progress;
si32 lastDay; //after this day (first day is 0) mission cannot be completed; if -1 - no limit
@ -69,15 +69,27 @@ public:
std::vector<CStackBasicDescriptor> m6creatures; //pair[cre id, cre count], CreatureSet info irrelevant
std::vector<ui32> m7resources;
//following field are used only for kill creature/hero missions, the original objects became inaccessible after their removal, so we need to store info needed for messages / hover text
ui8 textOption;
CStackBasicDescriptor stackToKill;
ui8 stackDirection;
std::string heroName; //backup of hero name
si32 heroPortrait;
std::string firstVisitText, nextVisitText, completedText;
bool isCustomFirst, isCustomNext, isCustomComplete;
bool checkQuest (const CGHeroInstance * h) const; //determines whether the quest is complete or not
virtual void getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h = NULL) const;
virtual void getCompletionText (MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h = NULL) const;
virtual void getRolloverText (MetaString &text, bool onHover) const; //hover or quest log entry
virtual void completeQuest (const CGHeroInstance * h) const {};
virtual void addReplacements(MetaString &out, const std::string &base) const;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & missionType & progress & lastDay & m13489val & m2stats & m5arts & m6creatures & m7resources
& textOption & stackToKill & stackDirection & heroName & heroPortrait
& firstVisitText & nextVisitText & completedText & isCustomFirst & isCustomNext & isCustomComplete;
}
};
@ -754,36 +766,25 @@ public:
ui8 rewardType; //type of reward: 0 - no reward; 1 - experience; 2 - mana points; 3 - morale bonus; 4 - luck bonus; 5 - resources; 6 - main ability bonus (attak, defence etd.); 7 - secondary ability gain; 8 - artifact; 9 - spell; 10 - creature
si32 rID; //reward ID
si32 rVal; //reward value
ui8 textOption; //store randomized mission write-ups rather than entire string (?)
std::string seerName;
//following field are used only for kill creature/hero missions, the original objects became inaccessible after their removal, so we need to store info needed for messages / hover text
//TODO? organize
CStackBasicDescriptor stackToKill;
ui8 stackDirection;
std::string heroName; //backup of hero name
si32 heroPortrait;
void initObj();
const std::string & getHoverText() const;
void setPropertyDer (ui8 what, ui32 val);
int checkDirection() const; //calculates the region of map where monster is placed
void newTurn() const;
void onHeroVisit (const CGHeroInstance * h) const;
void getCompletionText(MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h = NULL) const;
void finishQuest (const CGHeroInstance * h, ui32 accept) const; //common for both objects
void completeQuest (const CGHeroInstance * h) const;
const CGHeroInstance *getHeroToKill(bool allowNull = false) const;
const CGCreature *getCreatureToKill(bool allowNull = false) const;
void addReplacements(MetaString &out, const std::string &base) const;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CGObjectInstance&>(*this) & static_cast<CQuest&>(*this);
h & rewardType & rID & rVal & textOption & seerName;
h & stackToKill & stackDirection & heroName & heroPortrait;
}
};