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90 lines
2.2 KiB
C++
90 lines
2.2 KiB
C++
#include "UIFramework/CIntObject.h"
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#include "AdventureMapClasses.h"
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#include "CAdvmapInterface.h"
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#include "GUIClasses.h"
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#include "../lib/CGameState.h"
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/*
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* CQuestLog.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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class CCreature;
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class CStackInstance;
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class CAdventureMapButton;
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class CGHeroInstance;
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class CComponent;
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class LRClickableAreaWText;
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class CAdventureMapButton;
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class CPicture;
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class CCreaturePic;
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class LRClickableAreaWTextComp;
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class CSlider;
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class CLabel;
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struct QuestInfo;
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extern CAdvMapInt *adventureInt;
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const int QUEST_COUNT = 9;
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class CQuestLabel : public LRClickableAreaWText, public CBoundedLabel
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{
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public:
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boost::function<void()> callback;
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CQuestLabel (int x=0, int y=0, EFonts Font = FONT_SMALL, EAlignment Align = TOPLEFT, const SDL_Color &Color = Colors::Cornsilk, const std::string &Text = "")
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: CBoundedLabel (x, y, FONT_SMALL, TOPLEFT, Colors::Cornsilk, Text){};
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void clickLeft(tribool down, bool previousState);
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void showAll(SDL_Surface * to);
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};
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class CQuestMinimap : public CMinimap
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{
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void clickLeft(tribool down, bool previousState);
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void mouseMoved (const SDL_MouseMotionEvent & sEvent){};
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public:
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const QuestInfo * currentQuest;
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CQuestMinimap (const Rect & position) : CMinimap (position){};
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//should be called to invalidate whole map - different player or level
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void update();
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void setLevel(int level);
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void addQuestMarks (const QuestInfo * q){};
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//void showAll(SDL_Surface * to){};
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};
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class CQuestLog : public CWindowObject
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{
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int questIndex;
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const QuestInfo * currentQuest;
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const std::vector<QuestInfo> quests;
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std::vector<CQuestLabel *> labels;
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CTextBox * description;
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CQuestMinimap * minimap;
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CSlider * slider; //scrolls quests
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CAdventureMapButton *ok;
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public:
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CQuestLog (const std::vector<QuestInfo> & Quests);
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~CQuestLog(){};
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void init ();
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void selectQuest (int which);
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void updateMinimap (int which){};
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void printDescription (int which){};
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void sliderMoved (int newpos);
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void recreateQuestList (int pos);
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void showAll (SDL_Surface * to);
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}; |