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Rearragned Seer Huts & Quests. More work on Quest Log descriptions.
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@@ -21,6 +21,16 @@
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#include "UIFramework/CGuiHandler.h"
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#include "UIFramework/CIntObjectClasses.h"
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/*
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* CQuestLog.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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struct QuestInfo;
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class CAdvmapInterface;
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@@ -30,6 +40,12 @@ void CQuestLabel::clickLeft(tribool down, bool previousState)
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callback();
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}
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void CQuestLabel::showAll(SDL_Surface * to)
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{
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if (active)
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CBoundedLabel::showAll (to);
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}
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void CQuestMinimap::clickLeft(tribool down, bool previousState)
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{
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if (down)
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@@ -58,11 +74,11 @@ CQuestLog::CQuestLog (const std::vector<QuestInfo> & Quests) :
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void CQuestLog::init()
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{
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minimap = new CQuestMinimap (Rect (47, 33, 144, 144));
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description = new CTextBox ("", Rect(240, 33, 355, 355), 1, FONT_SMALL, TOPLEFT, Colors::Cornsilk);
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description = new CTextBox ("", Rect(245, 33, 350, 355), 1, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk);
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ok = new CAdventureMapButton("",CGI->generaltexth->zelp[445].second, boost::bind(&CQuestLog::close,this), 547, 401, "IOKAY.DEF", SDLK_RETURN);
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if (quests.size() > QUEST_COUNT)
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slider = new CSlider(203, 199, 230, boost::bind (&CQuestLog::sliderMoved, this, _1), quests.size(), quests.size(), false, 0);
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slider = new CSlider(203, 199, 230, boost::bind (&CQuestLog::sliderMoved, this, _1), QUEST_COUNT, quests.size(), false, 0);
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auto map = LOCPLINT->cb->getVisibilityMap(); //TODO: another function to get all tiles?
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@@ -73,26 +89,31 @@ void CQuestLog::init()
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for (int i = 0; i < quests.size(); ++i)
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{
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CQuestLabel * label = new CQuestLabel (28, 199 + i * 24, FONT_SMALL, TOPLEFT, Colors::Cornsilk, quests[i].quest.firstVisitText);
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MetaString text;
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quests[i].quest.getRolloverText (text, false);
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if (quests[i].obj)
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text.addReplacement (quests[i].obj->getHoverText()); //get name of the object
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CQuestLabel * label = new CQuestLabel (28, 199 + i * 24, FONT_SMALL, TOPLEFT, Colors::Cornsilk, text.toString());
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label->callback = boost::bind(&CQuestLog::selectQuest, this, i);
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label->setBounds (172, 30);
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labels.push_back(label);
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}
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recreateQuestList (0); //truncate invisible and too wide labels
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recreateQuestList (0);
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showAll (screen2);
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}
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void CQuestLog::showAll(SDL_Surface * to)
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{
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CIntObject::showAll (to);
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recreateQuestList (0);
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BOOST_FOREACH (auto label, labels)
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{
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if (label->active)
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label->show(to);
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label->show(to); //shows only if active
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}
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if (labels.size())
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if (labels.size() && labels[questIndex]->active)
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{
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CSDL_Ext::drawBorder(to, Rect::around(labels[questIndex]->pos), int3(Colors::MetallicGold.r, Colors::MetallicGold.g, Colors::MetallicGold.b));
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}
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description->show(to);
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minimap->update();
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}
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@@ -101,9 +122,9 @@ void CQuestLog::recreateQuestList (int newpos)
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{
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for (int i = 0; i < labels.size(); ++i)
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{
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labels[i]->pos = Rect (pos.x + 28, pos.y + 207 + (i-newpos) * 25, 173, 23);
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if (i >= newpos && i < newpos + QUEST_COUNT)
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{
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labels[i]->pos = Rect (pos.x + 28, pos.y + 207 + (i-newpos) * 24, 172, 30); //TODO: limit label width?
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labels[i]->activate();
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}
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else
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@@ -120,10 +141,12 @@ void CQuestLog::selectQuest (int which)
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minimap->currentQuest = currentQuest;
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if (currentQuest->obj)
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{
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//minimap->setLevel (currentQuest->obj->pos.z);
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adventureInt->centerOn (currentQuest->obj->pos);
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}
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description->text = currentQuest->quest.firstVisitText; //TODO: use special log entry text
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MetaString text;
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std::vector<Component> components; //TODO: display them
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currentQuest->quest.getVisitText (text, components , currentQuest->quest.isCustomFirst, true);
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description->setTxt (text.toString()); //TODO: use special log entry text
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redraw();
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}
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