mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Code refactor following C++ standard and condition fixes
This commit is contained in:
parent
ae1d2c50e2
commit
7fdad4e0f6
@ -334,7 +334,7 @@ BuildingInfo::BuildingInfo()
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buildCost = 0;
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buildCostWithPrerequisits = 0;
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prerequisitesCount = 0;
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name = "";
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name.clear();
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armyStrength = 0;
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}
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@ -381,7 +381,7 @@ void CVideoPlayer::update( int x, int y, SDL_Surface *dst, bool forceRedraw, boo
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void CVideoPlayer::close()
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{
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fname = "";
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fname.clear();
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if (sws)
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{
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sws_freeContext(sws);
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@ -1158,7 +1158,7 @@ void CInGameConsole::endEnteringText(bool printEnteredText)
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previouslyEntered.push_back(txt);
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//print(txt);
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}
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enteredText = "";
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enteredText.clear();
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if(GH.topInt() == adventureInt)
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{
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GH.statusbar->alignment = CENTER;
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@ -367,7 +367,7 @@ void CHeroArtPlace::setArtifact(const CArtifactInstance *art)
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if(!art)
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{
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image->disable();
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text = std::string();
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text.clear();
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hoverText = CGI->generaltexth->allTexts[507];
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return;
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}
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@ -1034,7 +1034,7 @@ void CCommanderArtPlace::setArtifact(const CArtifactInstance * art)
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if (!art)
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{
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image->disable();
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text = std::string();
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text.clear();
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return;
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}
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@ -577,7 +577,7 @@ void CTextInput::textInputed(const SDL_TextInputEvent & event)
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redraw();
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cb(text);
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}
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newText = "";
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newText.clear();
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#ifdef VCMI_ANDROID
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notifyAndroidTextInputChanged(text);
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@ -573,7 +573,7 @@ CAdvMapInt::CAdvMapInt():
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strongInterest = true; // handle all mouse move events to prevent dead mouse move space in fullscreen mode
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townList.onSelect = std::bind(&CAdvMapInt::selectionChanged,this);
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bg = BitmapHandler::loadBitmap(ADVOPT.mainGraphic);
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if (ADVOPT.worldViewGraphic != "")
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if(!ADVOPT.worldViewGraphic.empty())
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{
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bgWorldView = BitmapHandler::loadBitmap(ADVOPT.worldViewGraphic);
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}
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@ -593,7 +593,7 @@ void CSpellWindow::SpellArea::clickRight(tribool down, bool previousState)
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std::string dmgInfo;
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auto causedDmg = owner->myInt->cb->estimateSpellDamage(mySpell, owner->myHero);
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if(causedDmg == 0 || mySpell->id == SpellID::TITANS_LIGHTNING_BOLT) //Titan's Lightning Bolt already has damage info included
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dmgInfo = "";
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dmgInfo.clear();
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else
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{
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dmgInfo = CGI->generaltexth->allTexts[343];
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@ -192,7 +192,7 @@ void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
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aw->arts->artifactsOnAltar.erase(art);
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setID(-1);
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subtitle = "";
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subtitle.clear();
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aw->deal->block(!aw->arts->artifactsOnAltar.size());
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}
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@ -352,7 +352,7 @@ CArtifact * CArtHandler::loadFromJson(const std::string & scope, const JsonNode
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}
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const JsonNode & warMachine = node["warMachine"];
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if(warMachine.getType() == JsonNode::JsonType::DATA_STRING && warMachine.String() != "")
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if(warMachine.getType() == JsonNode::JsonType::DATA_STRING && !warMachine.String().empty())
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{
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VLC->modh->identifiers.requestIdentifier("creature", warMachine, [=](si32 id)
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{
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@ -94,7 +94,9 @@ std::string MacroString::build(const GetValue & getValue) const
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CBonusType::CBonusType()
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{
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hidden = true;
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icon = nameTemplate = descriptionTemplate = "";
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icon.clear();
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nameTemplate.clear();
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descriptionTemplate.clear();
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}
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CBonusType::~CBonusType()
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@ -1052,7 +1052,7 @@ void CStackBasicDescriptor::serializeJson(JsonSerializeFormat & handler)
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{
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std::string typeName("");
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handler.serializeString("type", typeName);
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if(typeName != "")
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if(!typeName.empty())
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setType(VLC->creh->getCreature("core", typeName));
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}
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}
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@ -532,7 +532,7 @@ std::pair<Obj,int> CGameState::pickObject (CGObjectInstance *obj)
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if (auto info = dynamic_cast<CCreGenAsCastleInfo*>(dwl->info))
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{
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faction = getRandomGenerator().nextInt((int)VLC->townh->size() - 1);
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if(info->asCastle && info->instanceId != "")
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if(info->asCastle && !info->instanceId.empty())
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{
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auto iter = map->instanceNames.find(info->instanceId);
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@ -226,7 +226,7 @@ std::vector<CIdentifierStorage::ObjectData> CIdentifierStorage::getPossibleIdent
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//for map format support core mod has access to any mod
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//TODO: better solution for access from map?
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if(request.localScope == "core" || request.localScope == "")
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if(request.localScope == "core" || request.localScope.empty())
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{
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allowedScopes.insert(request.remoteScope);
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}
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@ -1116,13 +1116,13 @@ void CModHandler::parseIdentifier(const std::string & fullIdentifier, std::strin
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else
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{
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type = p.second;
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identifier = "";
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identifier.clear();
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}
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}
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std::string CModHandler::makeFullIdentifier(const std::string & scope, const std::string & type, const std::string & identifier)
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{
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if(type == "")
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if(type.empty())
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logGlobal->error("Full identifier (%s %s) requires type name", scope, identifier);
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std::string actualScope = scope;
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@ -1137,13 +1137,13 @@ std::string CModHandler::makeFullIdentifier(const std::string & scope, const std
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actualName = scopeAndName.second;
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}
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if(actualScope == "")
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if(actualScope.empty())
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{
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return actualName == "" ? type : type + "." + actualName;
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return actualName.empty() ? type : type + "." + actualName;
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}
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else
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{
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return actualName == "" ? actualScope+ ":" + type : actualScope + ":" + type + "." + actualName;
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return actualName.empty() ? actualScope+ ":" + type : actualScope + ":" + type + "." + actualName;
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}
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}
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@ -1252,7 +1252,7 @@ int CPathfinderHelper::getMovementCost(
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if(src.x != dst.x && src.y != dst.y) //it's diagonal move
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{
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int old = ret;
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ret = static_cast < int>(ret * 1.414213);
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ret = static_cast<int>(ret * M_SQRT2);
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//diagonal move costs too much but normal move is possible - allow diagonal move for remaining move points
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if(ret > remainingMovePoints && remainingMovePoints >= old)
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{
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@ -822,11 +822,11 @@ void CTownHandler::loadClientData(CTown &town, const JsonNode & source)
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info.buildingsIcons = source["buildingsIcons"].String();
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//left for back compatibility - will be removed later
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if (source["guildBackground"].String() != "")
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if(!source["guildBackground"].String().empty())
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info.guildBackground = source["guildBackground"].String();
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else
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info.guildBackground = "TPMAGE.bmp";
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if (source["tavernVideo"].String() != "")
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if(!source["tavernVideo"].String().empty())
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info.tavernVideo = source["tavernVideo"].String();
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else
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info.tavernVideo = "TAVERN.BIK";
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@ -963,7 +963,6 @@ TerrainId CTownHandler::getDefaultTerrainForAlignment(EAlignment::EAlignment ali
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CFaction * CTownHandler::loadFromJson(const std::string & scope, const JsonNode & source, const std::string & identifier, size_t index)
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{
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auto faction = new CFaction();
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faction->index = index;
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faction->index = static_cast<TFaction>(index);
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faction->name = source["name"].String();
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@ -1016,7 +1016,7 @@ TConstBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, co
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// If a bonus system request comes with a caching string then look up in the map if there are any
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// pre-calculated bonus results. Limiters can't be cached so they have to be calculated.
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if (cachingStr != "")
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if(!cachingStr.empty())
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{
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auto it = cachedRequests.find(cachingStr);
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if(it != cachedRequests.end())
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@ -1032,7 +1032,7 @@ TConstBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, co
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cachedBonuses.getBonuses(*ret, selector, limit);
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// Save the results in the cache
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if(cachingStr != "")
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if(!cachingStr.empty())
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cachedRequests[cachingStr] = ret;
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return ret;
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@ -1708,9 +1708,9 @@ JsonNode Bonus::toJsonNode() const
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root["val"].Integer() = val;
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if(valType != ADDITIVE_VALUE)
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root["valueType"].String() = vstd::findKey(bonusValueMap, valType);
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if(stacking != "")
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if(!stacking.empty())
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root["stacking"].String() = stacking;
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if(description != "")
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if(!description.empty())
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root["description"].String() = description;
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if(effectRange != NO_LIMIT)
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root["effectRange"].String() = vstd::findKey(bonusLimitEffect, effectRange);
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@ -55,7 +55,7 @@ static void retrieveTurretDamageRange(const CGTownInstance * town, const battle:
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const int baseDamage = 15;
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outMinDmg = multiplier * (baseDamage + town->getTownLevel() * 3);
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outMaxDmg = multiplier * (baseDamage + town->getTownLevel() * 3);
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outMaxDmg = outMinDmg;
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}
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static BattleHex lineToWallHex(int line) //returns hex with wall in given line (y coordinate)
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@ -46,7 +46,7 @@ void CCreGenAsCastleInfo::serializeJson(JsonSerializeFormat & handler)
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if(!handler.saving)
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{
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asCastle = (instanceId != "");
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asCastle = !instanceId.empty();
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allowedFactions.clear();
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}
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@ -572,7 +572,7 @@ void AObjectTypeHandler::addTemplate(JsonNode config)
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auto tmpl = new ObjectTemplate;
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tmpl->id = Obj(type);
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tmpl->subid = subtype;
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tmpl->stringID = ""; // TODO?
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tmpl->stringID.clear(); // TODO?
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tmpl->readJson(config);
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templates.emplace_back(tmpl);
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}
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@ -938,7 +938,7 @@ void CGSeerHut::serializeJsonOptions(JsonSerializeFormat & handler)
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case MANA_POINTS:
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case MORALE_BONUS:
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case LUCK_BONUS:
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identifier = "";
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identifier.clear();
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break;
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case RESOURCES:
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identifier = GameConstants::RESOURCE_NAMES[rID];
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@ -976,7 +976,7 @@ void CGSeerHut::serializeJsonOptions(JsonSerializeFormat & handler)
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const JsonNode & rewardsJson = handler.getCurrent();
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fullIdentifier = "";
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fullIdentifier.clear();
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if(rewardsJson.Struct().empty())
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return;
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@ -1802,7 +1802,7 @@ void CGScholar::serializeJsonOptions(JsonSerializeFormat & handler)
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//TODO: unify
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const JsonNode & json = handler.getCurrent();
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bonusType = RANDOM;
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if(json["rewardPrimSkill"].String() != "")
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if(!json["rewardPrimSkill"].String().empty())
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{
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auto raw = VLC->modh->identifiers.getIdentifier("core", "primSkill", json["rewardPrimSkill"].String());
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if(raw)
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@ -1811,7 +1811,7 @@ void CGScholar::serializeJsonOptions(JsonSerializeFormat & handler)
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bonusID = raw.get();
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}
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}
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else if(json["rewardSkill"].String() != "")
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else if(!json["rewardSkill"].String().empty())
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{
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auto raw = VLC->modh->identifiers.getIdentifier("core", "skill", json["rewardSkill"].String());
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if(raw)
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@ -1820,7 +1820,7 @@ void CGScholar::serializeJsonOptions(JsonSerializeFormat & handler)
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bonusID = raw.get();
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}
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}
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else if(json["rewardSpell"].String() != "")
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else if(!json["rewardSpell"].String().empty())
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{
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auto raw = VLC->modh->identifiers.getIdentifier("core", "spell", json["rewardSpell"].String());
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if(raw)
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@ -203,7 +203,7 @@ void CMapHeader::setupEvents()
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standardVictory.effect.type = EventEffect::VICTORY;
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standardVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[5];
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standardVictory.identifier = "standardVictory";
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standardVictory.description = ""; // TODO: display in quest window
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standardVictory.description.clear(); // TODO: display in quest window
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standardVictory.onFulfill = VLC->generaltexth->allTexts[659];
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standardVictory.trigger = EventExpression(victoryCondition);
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@ -212,7 +212,7 @@ void CMapHeader::setupEvents()
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standardDefeat.effect.type = EventEffect::DEFEAT;
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standardDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[8];
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standardDefeat.identifier = "standardDefeat";
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standardDefeat.description = ""; // TODO: display in quest window
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standardDefeat.description.clear(); // TODO: display in quest window
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standardDefeat.onFulfill = VLC->generaltexth->allTexts[7];
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standardDefeat.trigger = EventExpression(defeatCondition);
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@ -651,7 +651,7 @@ void CMap::addNewObject(CGObjectInstance * obj)
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if(obj->id != ObjectInstanceID((si32)objects.size()))
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throw std::runtime_error("Invalid object instance id");
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if(obj->instanceName == "")
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if(obj->instanceName.empty())
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throw std::runtime_error("Object instance name missing");
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if (vstd::contains(instanceNames, obj->instanceName))
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@ -313,7 +313,7 @@ void CMapLoaderH3M::readVictoryLossConditions()
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standardVictory.effect.type = EventEffect::VICTORY;
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standardVictory.effect.toOtherMessage = VLC->generaltexth->allTexts[5];
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standardVictory.identifier = "standardVictory";
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standardVictory.description = ""; // TODO: display in quest window
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standardVictory.description.clear(); // TODO: display in quest window
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standardVictory.onFulfill = VLC->generaltexth->allTexts[659];
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standardVictory.trigger = EventExpression(victoryCondition);
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@ -321,7 +321,7 @@ void CMapLoaderH3M::readVictoryLossConditions()
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standardDefeat.effect.type = EventEffect::DEFEAT;
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standardDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[8];
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standardDefeat.identifier = "standardDefeat";
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standardDefeat.description = ""; // TODO: display in quest window
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standardDefeat.description.clear(); // TODO: display in quest window
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standardDefeat.onFulfill = VLC->generaltexth->allTexts[7];
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standardDefeat.trigger = EventExpression(defeatCondition);
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@ -338,7 +338,7 @@ void CMapLoaderH3M::readVictoryLossConditions()
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TriggeredEvent specialVictory;
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specialVictory.effect.type = EventEffect::VICTORY;
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specialVictory.identifier = "specialVictory";
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specialVictory.description = ""; // TODO: display in quest window
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specialVictory.description.clear(); // TODO: display in quest window
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mapHeader->victoryIconIndex = ui16(vicCondition);
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mapHeader->victoryMessage = VLC->generaltexth->victoryConditions[size_t(vicCondition) + 1];
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@ -526,7 +526,7 @@ void CMapLoaderH3M::readVictoryLossConditions()
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specialDefeat.effect.type = EventEffect::DEFEAT;
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specialDefeat.effect.toOtherMessage = VLC->generaltexth->allTexts[5];
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specialDefeat.identifier = "specialDefeat";
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specialDefeat.description = ""; // TODO: display in quest window
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specialDefeat.description.clear(); // TODO: display in quest window
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mapHeader->defeatIconIndex = ui16(lossCond);
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mapHeader->defeatMessage = VLC->generaltexth->lossCondtions[size_t(lossCond) + 1];
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@ -134,7 +134,7 @@ namespace TriggeredEventsDetail
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static EMetaclass decodeMetaclass(const std::string & source)
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{
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if(source == "")
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if(source.empty())
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return EMetaclass::INVALID;
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auto rawId = vstd::find_pos(NMetaclass::names, source);
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@ -286,7 +286,7 @@ namespace TriggeredEventsDetail
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if(event.value > 0)
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data["value"].Integer() = event.value;
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if(event.objectInstanceName != "")
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if(!event.objectInstanceName.empty())
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data["object"].String() = event.objectInstanceName;
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}
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break;
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@ -38,7 +38,7 @@ void JsonDeserializer::serializeInternal(const std::string & fieldName, si32 & v
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value = defaultValue ? defaultValue.get() : 0;
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if(identifier != "")
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if(!identifier.empty())
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{
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si32 rawId = decoder(identifier);
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@ -108,7 +108,7 @@ void JsonSerializer::serializeLIC(const std::string & fieldName, LICSet & value)
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void JsonSerializer::serializeString(const std::string & fieldName, std::string & value)
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{
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if(value != "")
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if(!value.empty())
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currentObject->operator[](fieldName).String() = value;
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}
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@ -51,7 +51,7 @@ bool ObjectBrowser::filterAcceptsRow(int source_row, const QModelIndex & source_
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auto factory = VLC->objtypeh->getHandlerFor(objId, objSubId);
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auto templ = factory->getTemplates()[templateId];
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result = result & templ->canBePlacedAt(terrain);
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result = result && templ->canBePlacedAt(terrain);
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//if we are here, just text filter will be applied
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return result;
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