mirror of
https://github.com/vcmi/vcmi.git
synced 2025-07-13 01:20:34 +02:00
- fixed save games issues (#1044)
- hopefully some speedup for filesystem loading (#1048)
This commit is contained in:
@ -9,9 +9,6 @@
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#include "../GameConstants.h"
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#include "../VCMIDirs.h"
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//experimental support for ERA-style mods. Requires custom config in mod directory
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#define ENABLE_ERA_FILESYSTEM
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CResourceLoader * CResourceHandler::resourceLoader = nullptr;
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CResourceLoader * CResourceHandler::initialLoader = nullptr;
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@ -35,9 +32,14 @@ ResourceID::ResourceID(const std::string & name, EResType::Type type)
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ResourceID::ResourceID(const std::string & prefix, const std::string & name, EResType::Type type)
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{
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setName(name);
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this->name = prefix + this->name;
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this->name = name;
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size_t dotPos = this->name.find_last_of("/.");
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if(dotPos != std::string::npos && this->name[dotPos] == '.')
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this->name.erase(dotPos);
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this->name = prefix + this->name;
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setType(type);
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}
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@ -73,15 +75,6 @@ CResourceLoader::CResourceLoader()
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{
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}
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CResourceLoader::~CResourceLoader()
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{
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// Delete all loader objects
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BOOST_FOREACH ( auto & it, loaders)
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{
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delete it;
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}
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}
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std::unique_ptr<CInputStream> CResourceLoader::load(const ResourceID & resourceIdent) const
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{
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auto resource = resources.find(resourceIdent);
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@ -139,31 +132,46 @@ std::string CResourceLoader::getResourceName(const ResourceID & resourceIdent) c
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bool CResourceLoader::existsResource(const ResourceID & resourceIdent) const
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{
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// Check if resource is registered
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return resources.find(resourceIdent) != resources.end();
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}
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void CResourceLoader::addLoader(std::string mountPoint, ISimpleResourceLoader * loader)
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bool CResourceLoader::createResource(std::string URI)
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{
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loaders.insert(loader);
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std::string filename = URI;
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boost::to_upper(URI);
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BOOST_REVERSE_FOREACH (const LoaderEntry & entry, loaders)
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{
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if (entry.writeable && boost::algorithm::starts_with(URI, entry.prefix))
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{
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// remove loader prefix from filename
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filename = filename.substr(entry.prefix.size());
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if (!entry.loader->createEntry(filename))
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return false; //or continue loop?
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resources[ResourceID(URI)].push_back(ResourceLocator(entry.loader.get(), filename));
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}
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}
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return false;
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}
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void CResourceLoader::addLoader(std::string mountPoint, shared_ptr<ISimpleResourceLoader> loader, bool writeable)
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{
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LoaderEntry loaderEntry;
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loaderEntry.loader = loader;
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loaderEntry.prefix = mountPoint;
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loaderEntry.writeable = writeable;
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loaders.push_back(loaderEntry);
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// Get entries and add them to the resources list
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const std::list<std::string> & entries = loader->getEntries();
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const std::unordered_map<ResourceID, std::string> & entries = loader->getEntries();
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boost::to_upper(mountPoint);
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BOOST_FOREACH (const std::string & entry, entries)
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BOOST_FOREACH (auto & entry, entries)
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{
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CFileInfo file(entry);
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// Create identifier and locator and add them to the resources list
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ResourceID ident(mountPoint, file.getStem(), file.getType());
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//check if entry can be directory. Will only work for filesystem loader but H3 archives don't have dirs anyway.
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if (boost::filesystem::is_directory(loader->getOrigin() + '/' + entry))
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ident.setType(EResType::DIRECTORY);
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ResourceLocator locator(loader, entry);
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ResourceID ident(mountPoint, entry.first.getName(), entry.first.getType());
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ResourceLocator locator(loader.get(), entry.second);
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resources[ident].push_back(locator);
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}
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}
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@ -178,7 +186,7 @@ CResourceLoader * CResourceHandler::get()
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{
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std::stringstream string;
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string << "Error: Resource loader wasn't initialized. "
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<< "Make sure that you set one via CResourceLoaderFactory::setInstance";
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<< "Make sure that you set one via CResourceLoaderFactory::initialize";
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throw std::runtime_error(string.str());
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}
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}
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@ -234,6 +242,7 @@ EResType::Type EResTypeHelper::getTypeFromExtension(std::string extension)
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(".PAC", EResType::ARCHIVE)
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(".VID", EResType::ARCHIVE)
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(".SND", EResType::ARCHIVE)
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(".PAL", EResType::PALETTE)
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(".VCGM1", EResType::CLIENT_SAVEGAME)
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(".VLGM1", EResType::LIB_SAVEGAME)
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(".VSGM1", EResType::SERVER_SAVEGAME);
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@ -260,6 +269,7 @@ std::string EResTypeHelper::getEResTypeAsString(EResType::Type type)
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MAP_ENUM(SOUND)
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MAP_ENUM(MUSIC)
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MAP_ENUM(ARCHIVE)
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MAP_ENUM(PALETTE)
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MAP_ENUM(CLIENT_SAVEGAME)
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MAP_ENUM(LIB_SAVEGAME)
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MAP_ENUM(SERVER_SAVEGAME)
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@ -276,26 +286,45 @@ std::string EResTypeHelper::getEResTypeAsString(EResType::Type type)
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void CResourceHandler::initialize()
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{
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//recurse only into specific directories
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auto recurseInDir = [](std::string URI, int depth)
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{
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auto resources = initialLoader->getResourcesWithName(ResourceID(URI, EResType::DIRECTORY));
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BOOST_FOREACH(const ResourceLocator & entry, resources)
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{
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std::string filename = entry.getLoader()->getOrigin() + '/' + entry.getResourceName();
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if (!filename.empty())
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{
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shared_ptr<ISimpleResourceLoader> dir(new CFilesystemLoader(filename, depth, true));
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initialLoader->addLoader(URI + '/', dir, false);
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}
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}
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};
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//temporary filesystem that will be used to initialize main one.
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//used to solve several case-sensivity issues like Mp3 vs MP3
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initialLoader = new CResourceLoader;
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resourceLoader = new CResourceLoader;
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auto rootDir = new CFilesystemLoader(GameConstants::DATA_DIR, 3);
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initialLoader->addLoader("GLOBAL/", rootDir);
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initialLoader->addLoader("ALL/", rootDir);
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shared_ptr<ISimpleResourceLoader> rootDir(new CFilesystemLoader(GameConstants::DATA_DIR, 0, true));
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initialLoader->addLoader("GLOBAL/", rootDir, false);
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initialLoader->addLoader("ALL/", rootDir, false);
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auto userDir = rootDir;
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//add local directory to "ALL" but only if it differs from root dir (true for linux)
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if (GameConstants::DATA_DIR != GVCMIDirs.UserPath)
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{
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userDir = new CFilesystemLoader(GVCMIDirs.UserPath, 3);
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initialLoader->addLoader("ALL/", userDir);
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userDir = shared_ptr<ISimpleResourceLoader>(new CFilesystemLoader(GVCMIDirs.UserPath, 0, true));
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initialLoader->addLoader("ALL/", userDir, false);
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}
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//create "LOCAL" dir with current userDir (may be same as rootDir)
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initialLoader->addLoader("LOCAL/", userDir);
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initialLoader->addLoader("LOCAL/", userDir, false);
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recurseInDir("ALL/CONFIG", 0);// look for configs
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recurseInDir("ALL/DATA", 0); // look for archives
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recurseInDir("ALL/MODS", 2); // look for mods. Depth 2 is required for now but won't cause issues if no mods present
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}
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void CResourceHandler::loadFileSystem(const std::string fsConfigURI)
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@ -310,23 +339,30 @@ void CResourceHandler::loadFileSystem(const std::string fsConfigURI)
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{
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tlog5 << "loading resource at " << entry["path"].String() << "\n";
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std::string URI = entry["path"].String();
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if (entry["type"].String() == "dir")
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{
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std::string filename = initialLoader->getResourceName(ResourceID(entry["path"].String(), EResType::DIRECTORY));
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if (!filename.empty())
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bool writeable = entry["writeable"].Bool();
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int depth = 16;
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if (!entry["depth"].isNull())
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depth = entry["depth"].Float();
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auto resources = initialLoader->getResourcesWithName(ResourceID(URI, EResType::DIRECTORY));
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BOOST_FOREACH(const ResourceLocator & entry, resources)
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{
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int depth = 16;
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if (!entry["depth"].isNull())
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depth = entry["depth"].Float();
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resourceLoader->addLoader(mountPoint.first, new CFilesystemLoader(filename, depth));
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std::string filename = entry.getLoader()->getOrigin() + '/' + entry.getResourceName();
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resourceLoader->addLoader(mountPoint.first,
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shared_ptr<ISimpleResourceLoader>(new CFilesystemLoader(filename, depth)), writeable);
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}
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}
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if (entry["type"].String() == "file")
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{
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std::string filename = initialLoader->getResourceName(ResourceID(entry["path"].String(), EResType::ARCHIVE));
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std::string filename = initialLoader->getResourceName(ResourceID(URI, EResType::ARCHIVE));
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if (!filename.empty())
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resourceLoader->addLoader(mountPoint.first, new CLodArchiveLoader(filename));
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resourceLoader->addLoader(mountPoint.first,
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shared_ptr<ISimpleResourceLoader>(new CLodArchiveLoader(filename)), false);
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}
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}
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}
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@ -334,7 +370,6 @@ void CResourceHandler::loadFileSystem(const std::string fsConfigURI)
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void CResourceHandler::loadModsFilesystems()
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{
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#ifdef ENABLE_ERA_FILESYSTEM
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auto iterator = initialLoader->getIterator([](const ResourceID & ident) -> bool
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{
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@ -346,11 +381,18 @@ void CResourceHandler::loadModsFilesystems()
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&& boost::algorithm::ends_with(name, "FILESYSTEM");
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});
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//sorted storage for found mods
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//implements basic load order (entries in hashtable are basically random)
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std::set<std::string> foundMods;
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while (iterator.hasNext())
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{
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tlog1 << "Found mod filesystem: " << iterator->getName() << "\n";
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loadFileSystem(iterator->getName());
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foundMods.insert(iterator->getName());
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++iterator;
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}
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#endif
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BOOST_FOREACH(const std::string & entry, foundMods)
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{
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tlog1 << "\t\tFound mod filesystem: " << entry << "\n";
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loadFileSystem(entry);
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}
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}
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