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More detailed info with examples
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@ -311,17 +311,17 @@ Affected heroes will add specified resources amounts to player treasure on new d
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Increases weekly growth of creatures in affected towns (Legion artifacts)
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Increases weekly growth of creatures in affected towns (Legion artifacts)
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- value: number of additional weekly creatures
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- value: number of additional weekly creatures
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- subtype: dwelling level, in form "creatureLevelX" where X is desired level (1-7)
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- subtype: dwelling level, in form `creatureLevelX` where X is desired level (1-7)
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### CREATURE_GROWTH_PERCENT
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### CREATURE_GROWTH_PERCENT
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Increases weekly growth of creatures in affected towns
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Increases weekly growth of creatures in affected towns (Statue of Legion)
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- val: additional growth, percentage
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- val: additional growth, percentage
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### BATTLE_NO_FLEEING
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### BATTLE_NO_FLEEING
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Heroes affected by this bonus can not retreat or surrender in battle
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Heroes affected by this bonus can not retreat or surrender in battle (Shackles of War effect)
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### NEGATE_ALL_NATURAL_IMMUNITIES
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### NEGATE_ALL_NATURAL_IMMUNITIES
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@ -390,11 +390,11 @@ Affected unit is considered to be a gargoyle and not affected by certain spells
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### UNDEAD
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### UNDEAD
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Affected unit is considered to be undead
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Affected unit is considered to be undead, which makes it immune to many effects, and also reduce morale of allied living units.
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### SIEGE_WEAPON
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### SIEGE_WEAPON
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Affected unit is considered to be a siege machine and can not be raised, healed, have morale or move.
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Affected unit is considered to be a siege machine and can not be raised, healed, have morale or move. All War Machines should have this bonus.
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### DRAGON_NATURE
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### DRAGON_NATURE
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@ -426,7 +426,7 @@ Affected unit can fly on the battlefield
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- subtype:
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- subtype:
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- movementFlying: creature will fly (slowly move across battlefield)
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- movementFlying: creature will fly (slowly move across battlefield)
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- movementTeleporting: creature will instantly teleport to destination
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- movementTeleporting: creature will instantly teleport to destination, skipping movement animation.
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### SHOOTER
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### SHOOTER
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@ -434,21 +434,21 @@ Affected unit can shoot
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### CHARGE_IMMUNITY
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### CHARGE_IMMUNITY
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Affected unit is immune to JOUSTING ability
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Affected unit is immune to JOUSTING ability of (ie. Champions).
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### ADDITIONAL_ATTACK
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### ADDITIONAL_ATTACK
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Affected unit can perform additional attacks. Attacked unit will retaliate after each attack if can
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Affected unit can perform additional attacks. Attacked unit will retaliate after each attack if able.
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- val: number of additional attacks to perform
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- val: number of additional attacks to perform
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### UNLIMITED_RETALIATIONS
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### UNLIMITED_RETALIATIONS
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Affected unit will always retaliate if able
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Affected unit will always retaliate if able (Royal Griffin)
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### ADDITIONAL_RETALIATION
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### ADDITIONAL_RETALIATION
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Affected unit can retaliate multiple times per turn
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Affected unit can retaliate multiple times per turn (basic Griffin)
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- value: number of additional retaliations
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- value: number of additional retaliations
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@ -462,7 +462,7 @@ Affected unit will deal more damage based on movement distance (Champions)
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Affected unit will deal more damage when attacking specific creature
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Affected unit will deal more damage when attacking specific creature
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- subtype - identifier of hated creature
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- subtype - identifier of hated creature, ie. "creature.genie"
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- val - additional damage, percentage
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- val - additional damage, percentage
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### SPELL_LIKE_ATTACK
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### SPELL_LIKE_ATTACK
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@ -612,7 +612,7 @@ Affected unit can use ranged attacks only within specified range
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### CATAPULT
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### CATAPULT
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Affected unit can attack walls during siege battles
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Affected unit can attack walls during siege battles (Cyclops)
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- subtype: spell that describes attack parameters
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- subtype: spell that describes attack parameters
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@ -649,7 +649,7 @@ All units adjacent to affected unit will receive additional spell resistance bon
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### HP_REGENERATION
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### HP_REGENERATION
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Affected unit will regenerate portion of its health points on its turn
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Affected unit will regenerate portion of its health points on its turn.
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- val: amount of health points gained per round
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- val: amount of health points gained per round
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@ -667,19 +667,19 @@ Affected unit will give his hero specified portion of mana points spent by enemy
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### LIFE_DRAIN
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### LIFE_DRAIN
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Affected unit will heal itself, resurrecting any dead units, by amount of dealt damage
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Affected unit will heal itself, resurrecting any dead units, by amount of dealt damage (Vampire Lord)
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- val: percentage of damage that will be converted into health points
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- val: percentage of damage that will be converted into health points
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### DOUBLE_DAMAGE_CHANCE
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### DOUBLE_DAMAGE_CHANCE
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Affected unit has chance to deal double damage on attack
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Affected unit has chance to deal double damage on attack (Death Knight)
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- val: chance to trigger, percentage
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- val: chance to trigger, percentage
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### FEAR
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### FEAR
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If enemy army has creatures affected by this bonus, they will skip their turn with 10% chance. Blocked by FEARLESS bonus.
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If enemy army has creatures affected by this bonus, they will skip their turn with 10% chance (Azure Dragon). Blocked by FEARLESS bonus.
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### HEALER
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### HEALER
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