mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
More detailed info with examples
This commit is contained in:
parent
f105a34be5
commit
805c922c80
@ -311,17 +311,17 @@ Affected heroes will add specified resources amounts to player treasure on new d
|
||||
Increases weekly growth of creatures in affected towns (Legion artifacts)
|
||||
|
||||
- value: number of additional weekly creatures
|
||||
- subtype: dwelling level, in form "creatureLevelX" where X is desired level (1-7)
|
||||
- subtype: dwelling level, in form `creatureLevelX` where X is desired level (1-7)
|
||||
|
||||
### CREATURE_GROWTH_PERCENT
|
||||
|
||||
Increases weekly growth of creatures in affected towns
|
||||
Increases weekly growth of creatures in affected towns (Statue of Legion)
|
||||
|
||||
- val: additional growth, percentage
|
||||
|
||||
### BATTLE_NO_FLEEING
|
||||
|
||||
Heroes affected by this bonus can not retreat or surrender in battle
|
||||
Heroes affected by this bonus can not retreat or surrender in battle (Shackles of War effect)
|
||||
|
||||
### NEGATE_ALL_NATURAL_IMMUNITIES
|
||||
|
||||
@ -390,11 +390,11 @@ Affected unit is considered to be a gargoyle and not affected by certain spells
|
||||
|
||||
### UNDEAD
|
||||
|
||||
Affected unit is considered to be undead
|
||||
Affected unit is considered to be undead, which makes it immune to many effects, and also reduce morale of allied living units.
|
||||
|
||||
### SIEGE_WEAPON
|
||||
|
||||
Affected unit is considered to be a siege machine and can not be raised, healed, have morale or move.
|
||||
Affected unit is considered to be a siege machine and can not be raised, healed, have morale or move. All War Machines should have this bonus.
|
||||
|
||||
### DRAGON_NATURE
|
||||
|
||||
@ -426,7 +426,7 @@ Affected unit can fly on the battlefield
|
||||
|
||||
- subtype:
|
||||
- movementFlying: creature will fly (slowly move across battlefield)
|
||||
- movementTeleporting: creature will instantly teleport to destination
|
||||
- movementTeleporting: creature will instantly teleport to destination, skipping movement animation.
|
||||
|
||||
### SHOOTER
|
||||
|
||||
@ -434,21 +434,21 @@ Affected unit can shoot
|
||||
|
||||
### CHARGE_IMMUNITY
|
||||
|
||||
Affected unit is immune to JOUSTING ability
|
||||
Affected unit is immune to JOUSTING ability of (ie. Champions).
|
||||
|
||||
### ADDITIONAL_ATTACK
|
||||
|
||||
Affected unit can perform additional attacks. Attacked unit will retaliate after each attack if can
|
||||
Affected unit can perform additional attacks. Attacked unit will retaliate after each attack if able.
|
||||
|
||||
- val: number of additional attacks to perform
|
||||
|
||||
### UNLIMITED_RETALIATIONS
|
||||
|
||||
Affected unit will always retaliate if able
|
||||
Affected unit will always retaliate if able (Royal Griffin)
|
||||
|
||||
### ADDITIONAL_RETALIATION
|
||||
|
||||
Affected unit can retaliate multiple times per turn
|
||||
Affected unit can retaliate multiple times per turn (basic Griffin)
|
||||
|
||||
- value: number of additional retaliations
|
||||
|
||||
@ -462,7 +462,7 @@ Affected unit will deal more damage based on movement distance (Champions)
|
||||
|
||||
Affected unit will deal more damage when attacking specific creature
|
||||
|
||||
- subtype - identifier of hated creature
|
||||
- subtype - identifier of hated creature, ie. "creature.genie"
|
||||
- val - additional damage, percentage
|
||||
|
||||
### SPELL_LIKE_ATTACK
|
||||
@ -612,7 +612,7 @@ Affected unit can use ranged attacks only within specified range
|
||||
|
||||
### CATAPULT
|
||||
|
||||
Affected unit can attack walls during siege battles
|
||||
Affected unit can attack walls during siege battles (Cyclops)
|
||||
|
||||
- subtype: spell that describes attack parameters
|
||||
|
||||
@ -649,7 +649,7 @@ All units adjacent to affected unit will receive additional spell resistance bon
|
||||
|
||||
### HP_REGENERATION
|
||||
|
||||
Affected unit will regenerate portion of its health points on its turn
|
||||
Affected unit will regenerate portion of its health points on its turn.
|
||||
|
||||
- val: amount of health points gained per round
|
||||
|
||||
@ -667,19 +667,19 @@ Affected unit will give his hero specified portion of mana points spent by enemy
|
||||
|
||||
### LIFE_DRAIN
|
||||
|
||||
Affected unit will heal itself, resurrecting any dead units, by amount of dealt damage
|
||||
Affected unit will heal itself, resurrecting any dead units, by amount of dealt damage (Vampire Lord)
|
||||
|
||||
- val: percentage of damage that will be converted into health points
|
||||
|
||||
### DOUBLE_DAMAGE_CHANCE
|
||||
|
||||
Affected unit has chance to deal double damage on attack
|
||||
Affected unit has chance to deal double damage on attack (Death Knight)
|
||||
|
||||
- val: chance to trigger, percentage
|
||||
|
||||
### FEAR
|
||||
|
||||
If enemy army has creatures affected by this bonus, they will skip their turn with 10% chance. Blocked by FEARLESS bonus.
|
||||
If enemy army has creatures affected by this bonus, they will skip their turn with 10% chance (Azure Dragon). Blocked by FEARLESS bonus.
|
||||
|
||||
### HEALER
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user