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Merge pull request #5152 from IvanSavenko/release_161

Release 1.6.1 + changelog
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Ivan Savenko
2024-12-26 15:52:42 +02:00
committed by GitHub
2 changed files with 42 additions and 0 deletions

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# VCMI Project Changelog
## 1.6.0 -> 1.6.1
### General
* Right-click popup for Monoliths, Subterranean Gates and Whirlpools now shows location of all known entrances and exits.
* Added support for importing and exporting mod presets in the launcher.
* Added option to VCMI popup menu on Android to skip launcher and start game immediately.
* Fixed defeat music not stopping when skipping defeat movie playback.
* Launcher will now open start game tab instead of mods tab after initial setup if no mods were chosen for install
### Performance
* xbrz is no longer auto-selected on mobile platforms, and only xbrz2 can be auto-selected on PC platforms. Manual selection is unaffected.
* Fixed a performance regression that more than doubled the time of random map generation.
* Improved performance of the Nullkiller AI, which should now take turns up to twice as fast.
* Minor xbrz performance improvements.
### Stability
* Fixed application freeze when clicking buttons with popup message on some versions of iOS
* Fixed crash when trying to install a mod when no mod is selected
* Fixed possible crash when trying to load non-existing frame from .def file
* Fixed crash when right-clicking on modded market items, such as HotA's Junkman.
* Fixed crash when trying to activate mod with recursive dependencies
* Fixed crash when trying to activate Chronicles mod after failed import
* Fixed crash when attempting to access a non-installed mod when repository checkout is off.
* Show error message on failure to load filesystem instead of crashing in launcher
* Added workaround for crash on attempt to delete non-existent save/map
### Adventure AI
* AI can now use all possible upgrades on Hill Fort, including alternative upgrades.
* AI will now correctly identify and use 8th creature dwelling (e.g. Factory)
* AI will now correctly identify 2nd level upgrades to dwellings (e.g. Cove) and score them accordingly.
### Interface
* Fixed poor alignment of hero primary skill descriptions in the Thieves' Guild menu.
* Fixed missing description for spell school immunity in creature window
* Fixed bonuses such as OPENING_BATTLE_SPELL not appearing in creature window.
## 1.5.7 -> 1.6.0
### Major changes

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[![VCMI](https://github.com/vcmi/vcmi/actions/workflows/github.yml/badge.svg?branch=develop&event=push)](https://github.com/vcmi/vcmi/actions/workflows/github.yml?query=branch%3Adevelop+event%3Apush)
[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.6.0/total)](https://github.com/vcmi/vcmi/releases/tag/1.6.0)
[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/1.6.1/total)](https://github.com/vcmi/vcmi/releases/tag/1.6.1)
[![Github Downloads](https://img.shields.io/github/downloads/vcmi/vcmi/total)](https://github.com/vcmi/vcmi/releases)
VCMI is an open-source recreation of Heroes of Might & Magic III engine, giving it new and extended possibilities.