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	Update status window on receiving secondary skill to update hero stats
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		| @@ -491,6 +491,7 @@ void CPlayerInterface::heroSecondarySkillChanged(const CGHeroInstance * hero, in | ||||
| 		cuw->updateSecondarySkills(); | ||||
|  | ||||
| 	localState->verifyPath(hero); | ||||
| 	adventureInt->onHeroChanged(hero);// secondary skill can change primary skill / mana limit | ||||
| } | ||||
|  | ||||
| void CPlayerInterface::heroManaPointsChanged(const CGHeroInstance * hero) | ||||
|   | ||||
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