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Update status window on receiving secondary skill to update hero stats
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@@ -491,6 +491,7 @@ void CPlayerInterface::heroSecondarySkillChanged(const CGHeroInstance * hero, in
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cuw->updateSecondarySkills();
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cuw->updateSecondarySkills();
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localState->verifyPath(hero);
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localState->verifyPath(hero);
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adventureInt->onHeroChanged(hero);// secondary skill can change primary skill / mana limit
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}
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}
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void CPlayerInterface::heroManaPointsChanged(const CGHeroInstance * hero)
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void CPlayerInterface::heroManaPointsChanged(const CGHeroInstance * hero)
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