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Allow dismissing hero from town

This commit is contained in:
Ivan Savenko
2023-07-15 16:04:54 +03:00
parent 3e8debc243
commit 8129cbc514
3 changed files with 18 additions and 5 deletions

View File

@@ -1132,7 +1132,16 @@ void RemoveObject::applyGs(CGameState *gs)
PlayerState * p = gs->getPlayerState(beatenHero->tempOwner);
gs->map->heroesOnMap -= beatenHero;
p->heroes -= beatenHero;
beatenHero->detachFrom(*beatenHero->whereShouldBeAttachedOnSiege(gs));
auto * siegeNode = beatenHero->whereShouldBeAttachedOnSiege(gs);
// FIXME: workaround:
// hero should be attached to siegeNode after battle
// however this code might also be called on dismissing hero while in town
if (siegeNode && vstd::contains(beatenHero->getParentNodes(), siegeNode))
beatenHero->detachFrom(*siegeNode);
beatenHero->tempOwner = PlayerColor::NEUTRAL; //no one owns beaten hero
vstd::erase_if(beatenHero->artifactsInBackpack, [](const ArtSlotInfo& asi)
{