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	VCMIDirs: improvements for development on Mac and Linux
Also added /usr/share/games in VCMIDirsXDG::dataPaths for mantis#2189.
This commit is contained in:
		| @@ -262,16 +262,16 @@ else() | ||||
| 			set(DATA_DIR "share/vcmi" CACHE STRING "Where to install data files") | ||||
| 		endif() | ||||
| 	endif() | ||||
|  | ||||
| 	# following constants only used for platforms using XDG (Linux, BSD, etc) | ||||
| 	add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}") | ||||
| 	add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}") | ||||
| 	add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}") | ||||
| endif() | ||||
|  | ||||
| set(AI_LIB_DIR "${LIB_DIR}/AI") | ||||
| set(SCRIPTING_LIB_DIR "${LIB_DIR}/scripting") | ||||
|  | ||||
| #define required constants | ||||
| add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}") | ||||
| add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}") | ||||
| add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}") | ||||
|  | ||||
| ####################################### | ||||
| #        Add subdirectories           # | ||||
| ####################################### | ||||
|   | ||||
| @@ -271,7 +271,7 @@ bfs::path VCMIDirsWIN32::userDataPath() const | ||||
| 	wchar_t profileDir[MAX_PATH]; | ||||
|  | ||||
| 	if (SHGetSpecialFolderPathW(nullptr, profileDir, CSIDL_MYDOCUMENTS, FALSE) != FALSE) | ||||
| 		return bfs::path(profileDir) / "My Games\\vcmi"; | ||||
| 		return bfs::path(profileDir) / "My Games" / "vcmi"; | ||||
|  | ||||
| 	return "."; | ||||
| } | ||||
| @@ -350,8 +350,16 @@ class IVCMIDirsUNIX : public IVCMIDirs | ||||
| 		boost::filesystem::path serverPath() const override; | ||||
|  | ||||
| 		std::string genHelpString() const override; | ||||
|  | ||||
| 		bool developmentMode() const; | ||||
| }; | ||||
|  | ||||
| bool IVCMIDirsUNIX::developmentMode() const | ||||
| { | ||||
| 	// We want to be able to run VCMI from single directory. E.g to run from build output directory | ||||
| 	return bfs::exists("AI") && bfs::exists("config") && bfs::exists("Mods") && bfs::exists("vcmiserver") && bfs::exists("vcmiclient"); | ||||
| } | ||||
|  | ||||
| bfs::path IVCMIDirsUNIX::clientPath() const { return binaryPath() / "vcmiclient"; } | ||||
| bfs::path IVCMIDirsUNIX::serverPath() const { return binaryPath() / "vcmiserver"; } | ||||
|  | ||||
| @@ -454,7 +462,7 @@ std::vector<bfs::path> VCMIDirsOSX::dataPaths() const | ||||
| { | ||||
| 	std::vector<bfs::path> ret; | ||||
| 	//FIXME: need some proper codepath for detecting running from build output directory | ||||
| 	if(bfs::exists("config") && bfs::exists("Mods") && bfs::exists("vcmiserver")) | ||||
| 	if(developmentMode()) | ||||
| 	{ | ||||
| 		ret.push_back("."); | ||||
| 	} | ||||
| @@ -489,9 +497,9 @@ bfs::path VCMIDirsXDG::userDataPath() const | ||||
| { | ||||
| 	// $XDG_DATA_HOME, default: $HOME/.local/share | ||||
| 	const char* homeDir; | ||||
| 	if ((homeDir = getenv("XDG_DATA_HOME"))) | ||||
| 		return homeDir; | ||||
| 	else if ((homeDir = getenv("HOME"))) | ||||
| 	if((homeDir = getenv("XDG_DATA_HOME"))) | ||||
| 		return bfs::path(homeDir) / "vcmi"; | ||||
| 	else if((homeDir = getenv("HOME"))) | ||||
| 		return bfs::path(homeDir) / ".local" / "share" / "vcmi"; | ||||
| 	else | ||||
| 		return "."; | ||||
| @@ -499,7 +507,7 @@ bfs::path VCMIDirsXDG::userDataPath() const | ||||
| bfs::path VCMIDirsXDG::userCachePath() const | ||||
| { | ||||
| 	// $XDG_CACHE_HOME, default: $HOME/.cache | ||||
| 	const char* tempResult; | ||||
| 	const char * tempResult; | ||||
| 	if ((tempResult = getenv("XDG_CACHE_HOME"))) | ||||
| 		return bfs::path(tempResult) / "vcmi"; | ||||
| 	else if ((tempResult = getenv("HOME"))) | ||||
| @@ -510,7 +518,7 @@ bfs::path VCMIDirsXDG::userCachePath() const | ||||
| bfs::path VCMIDirsXDG::userConfigPath() const | ||||
| { | ||||
| 	// $XDG_CONFIG_HOME, default: $HOME/.config | ||||
| 	const char* tempResult; | ||||
| 	const char * tempResult; | ||||
| 	if ((tempResult = getenv("XDG_CONFIG_HOME"))) | ||||
| 		return bfs::path(tempResult) / "vcmi"; | ||||
| 	else if ((tempResult = getenv("HOME"))) | ||||
| @@ -528,34 +536,51 @@ std::vector<bfs::path> VCMIDirsXDG::dataPaths() const | ||||
| 	// in vcmi fs last directory has highest priority | ||||
| 	std::vector<bfs::path> ret; | ||||
|  | ||||
| 	const char* tempResult; | ||||
| 	ret.push_back(M_DATA_DIR); | ||||
|  | ||||
| 	//FIXME: need some proper codepath for detecting running from build output directory | ||||
| 	if(bfs::exists("config") && bfs::exists("Mods") && bfs::exists("vcmiserver")) | ||||
| 	if(developmentMode()) | ||||
| 	{ | ||||
| 		//For now we'll disable usage of system directories when VCMI running from bin directory | ||||
| 		ret.push_back("."); | ||||
| 	} | ||||
| 	else if((tempResult = getenv("XDG_DATA_DIRS")) != nullptr) | ||||
| 	{ | ||||
| 		std::string dataDirsEnv = tempResult; | ||||
| 		std::vector<std::string> dataDirs; | ||||
| 		boost::split(dataDirs, dataDirsEnv, boost::is_any_of(":")); | ||||
| 		for (auto & entry : boost::adaptors::reverse(dataDirs)) | ||||
| 			ret.push_back(entry + "/vcmi"); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		ret.push_back("/usr/share/"); | ||||
| 		ret.push_back("/usr/local/share/"); | ||||
| 		ret.push_back(M_DATA_DIR); | ||||
| 		const char * tempResult; | ||||
| 		if((tempResult = getenv("XDG_DATA_DIRS")) != nullptr) | ||||
| 		{ | ||||
| 			std::string dataDirsEnv = tempResult; | ||||
| 			std::vector<std::string> dataDirs; | ||||
| 			boost::split(dataDirs, dataDirsEnv, boost::is_any_of(":")); | ||||
| 			for (auto & entry : boost::adaptors::reverse(dataDirs)) | ||||
| 				ret.push_back(bfs::path(entry) / "vcmi"); | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			ret.push_back(bfs::path("/usr/share") / "vcmi"); | ||||
| 			ret.push_back(bfs::path("/usr/local/share") / "vcmi"); | ||||
| 		} | ||||
|  | ||||
| 		// Debian and other distributions might want to use it while it's not part of XDG | ||||
| 		ret.push_back(bfs::path("/usr/share/games") / "vcmi"); | ||||
| 	} | ||||
|  | ||||
| 	return ret; | ||||
| } | ||||
|  | ||||
| bfs::path VCMIDirsXDG::libraryPath() const { return M_LIB_DIR; } | ||||
| bfs::path VCMIDirsXDG::binaryPath() const { return M_BIN_DIR; } | ||||
| bfs::path VCMIDirsXDG::libraryPath() const | ||||
| { | ||||
| 	if(developmentMode()) | ||||
| 		return "."; | ||||
| 	else | ||||
| 		return M_LIB_DIR; | ||||
| } | ||||
|  | ||||
| bfs::path VCMIDirsXDG::binaryPath() const | ||||
| { | ||||
| 	if(developmentMode()) | ||||
| 		return "."; | ||||
| 	else | ||||
| 		return M_BIN_DIR; | ||||
| } | ||||
|  | ||||
| std::string VCMIDirsXDG::libraryName(const std::string& basename) const { return "lib" + basename + ".so"; } | ||||
|  | ||||
|   | ||||
| @@ -609,11 +609,9 @@ void handleLinuxSignal(int sig) | ||||
|  | ||||
| int main(int argc, char * argv[]) | ||||
| { | ||||
| #ifndef VCMI_WINDOWS | ||||
| #ifndef VCMI_ANDROID | ||||
| 	// Correct working dir executable folder (not bundle folder) so we can use executable relative paths | ||||
| 	std::string executablePath = argv[0]; | ||||
| 	std::string workDir = executablePath.substr(0, executablePath.rfind('/')); | ||||
| 	chdir(workDir.c_str()); | ||||
| 	boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path()); | ||||
| #endif | ||||
| 	// Installs a sig sev segmentation violation handler | ||||
| 	// to log stacktrace | ||||
|   | ||||
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