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Templates can now use multiple configurations of treasure piles.

This commit is contained in:
DjWarmonger 2014-06-07 15:51:03 +02:00
parent b3a39f4920
commit 81a64a8e67
3 changed files with 103 additions and 47 deletions

View File

@ -10,7 +10,10 @@
{
"type" : "playerStart", "size" : 1, "owner" : 1,
"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true,
"treasure" : {"min" : 1500, "max": 3000}
"treasure" : [
{"min" : 2100, "max": 3000, "density" : 5},
{"min" : 300, "max": 1500, "density" : 10}
]
},
"2" :
{
@ -33,7 +36,10 @@
"5" :
{
"type" : "treasure", "size" : 2, "terrainTypes" : [ "sand" ], "neutralTowns" : { "castles" : 1 },
"treasure" : {"min" : 9000, "max": 10000}
"treasure" : [
{"min" : 9000, "max": 10000, "density" : 3},
{"min" : 6000, "max": 10000, "density" : 15}
]
}
},
"connections" :
@ -54,7 +60,10 @@
{
"type" : "playerStart", "size" : 1, "owner" : 1,
"playerTowns" : { "castles" : 1 },
"treasure" : {"min" : 500, "max": 2000}
"treasure" : [
{"min" : 400, "max": 1000, "density" : 16},
{"min" : 1500, "max": 2500, "density" : 4}
]
},
"2" :
{
@ -65,7 +74,10 @@
"3" :
{
"type" : "treasure", "size" : 2, "neutralTowns" : { "towns" : 1 }, "townTypeLikeZone" : "1",
"treasure" : {"min" : 2000, "max": 4000}
"treasure" : [
{"min" : 2000, "max": 4000, "density" : 15},
{"min" : 4000, "max": 5000, "density" : 5}
]
},
"4" :
{
@ -75,7 +87,10 @@
"5" :
{
"type" : "treasure", "size" : 3, "neutralTowns" : { "castles" : 1 }, "terrainTypes" : [ "sand" ],
"treasure" : {"min" : 11000, "max": 12000}
"treasure" : [
{"min" : 11000, "max": 12000, "density" : 5},
{"min" : 6000, "max": 11000, "density" : 10}
]
}
},
"connections" :
@ -98,7 +113,10 @@
{
"type" : "playerStart", "size" : 3, "owner" : 1,
"playerTowns" : { "castles" : 1 },
"treasure" : {"min" : 1000, "max": 2000}
"treasure" : [
{"min" : 300, "max": 2000, "density": 15},
{"min" : 2100, "max": 2500, "density": 5}
]
},
"2" :
{
@ -112,13 +130,19 @@
"playerTowns" : { "castles" : 1 },
"treasureLikeZone" : 1
},
"4" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "1", "treasure" : {"min" : 3000, "max": 10000} },
"4" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "1", "treasure" : [
{"min" : 3000, "max": 10000, "density" : 12},
{"min" : 6000, "max": 10000, "density" : 6}
]},
"5" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "1", "treasureLikeZone" : 4},
"6" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "2", "treasureLikeZone" : 4 },
"7" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "2", "treasureLikeZone" : 4 },
"8" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "3", "treasureLikeZone" : 4 },
"9" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "3", "treasureLikeZone" : 4 },
"10" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "treasure" : {"min" : 21000, "max": 25000} },
"10" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "treasure" : [
{"min" : 21000, "max": 25000, "density" : 3},
{"min" : 10000, "max": 21000, "density" : 10}
]},
"11" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "treasureLikeZone" : 10 },
"12" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "treasureLikeZone" : 10 }
},

View File

@ -68,13 +68,27 @@ void CJsonRmgTemplateLoader::loadTemplates()
if (!zoneNode["treasure"].isNull())
{
//TODO: parse vector of different treasure settings
auto treasureInfo = zoneNode["treasure"].Struct();
if (zoneNode["treasure"].getType() == JsonNode::DATA_STRUCT)
{
CTreasureInfo ti;
ti.min = treasureInfo["min"].Float();
ti.max = treasureInfo["max"].Float();
ti.density = 1; //TODO: use me
zone->addTreasureInfo(ti);
auto treasureInfo = zoneNode["treasure"].Struct();
{
CTreasureInfo ti;
ti.min = treasureInfo["min"].Float();
ti.max = treasureInfo["max"].Float();
ti.density = treasureInfo["density"].Float(); //TODO: use me
zone->addTreasureInfo(ti);
}
}
else if (zoneNode["treasure"].getType() == JsonNode::DATA_VECTOR)
{
for (auto treasureInfo : zoneNode["treasure"].Vector())
{
CTreasureInfo ti;
ti.min = treasureInfo["min"].Float();
ti.max = treasureInfo["max"].Float();
ti.density = treasureInfo["density"].Float();
zone->addTreasureInfo(ti);
}
}
}

View File

@ -471,11 +471,29 @@ bool CRmgTemplateZone::createTreasurePile (CMapGenerator* gen, int3 &pos)
int maxValue = 5000;
int minValue = 1500;
//TODO: choose random treasure info based on density
if (treasureInfo.size())
{
maxValue = treasureInfo.front().max;
minValue = treasureInfo.front().min;
//roulette wheel
std::vector<std::pair<ui16, CTreasureInfo>> tresholds;
ui16 total = 0;
//TODO: precalculate density chance for entire zone
for (auto ti : treasureInfo)
{
total += ti.density;
tresholds.push_back (std::make_pair (total, ti));
}
int r = gen->rand.nextInt (1, total);
for (auto t : tresholds)
{
if (r <= t.first)
{
maxValue = t.second.max;
minValue = t.second.min;
break;
}
}
}
int currentValue = 0;
@ -1094,37 +1112,37 @@ void CRmgTemplateZone::addAllPossibleObjects (CMapGenerator* gen)
}
//non-removable object for test
oi.generateObject = [gen]() -> CGObjectInstance *
{
auto obj = new CGMagicWell();
obj->ID = Obj::MAGIC_WELL;
obj->subID = 0;
return obj;
};
oi.value = 250;
oi.probability = 100;
possibleObjects.push_back (oi);
//oi.generateObject = [gen]() -> CGObjectInstance *
//{
// auto obj = new CGMagicWell();
// obj->ID = Obj::MAGIC_WELL;
// obj->subID = 0;
// return obj;
//};
//oi.value = 250;
//oi.probability = 100;
//possibleObjects.push_back (oi);
oi.generateObject = [gen]() -> CGObjectInstance *
{
auto obj = new CGObelisk();
obj->ID = Obj::OBELISK;
obj->subID = 0;
return obj;
};
oi.value = 3500;
oi.probability = 200;
possibleObjects.push_back (oi);
//oi.generateObject = [gen]() -> CGObjectInstance *
//{
// auto obj = new CGObelisk();
// obj->ID = Obj::OBELISK;
// obj->subID = 0;
// return obj;
//};
//oi.value = 3500;
//oi.probability = 200;
//possibleObjects.push_back (oi);
oi.generateObject = [gen]() -> CGObjectInstance *
{
auto obj = new CBank();
obj->ID = Obj::CREATURE_BANK;
obj->subID = 5; //naga bank
return obj;
};
oi.value = 3000;
oi.probability = 100;
possibleObjects.push_back (oi);
//oi.generateObject = [gen]() -> CGObjectInstance *
//{
// auto obj = new CBank();
// obj->ID = Obj::CREATURE_BANK;
// obj->subID = 5; //naga bank
// return obj;
//};
//oi.value = 3000;
//oi.probability = 100;
//possibleObjects.push_back (oi);
}