1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Move visit query to a separate class, remove no longer needed Cast.h

This commit is contained in:
Ivan Savenko
2024-09-04 14:32:36 +00:00
parent 29f87d6407
commit 81af66d35b
13 changed files with 109 additions and 117 deletions

View File

@@ -13,10 +13,9 @@
#include "QueriesProcessor.h"
#include "../CGameHandler.h"
#include "../TurnTimerHandler.h"
#include "../../lib/mapObjects/MiscObjects.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapObjects/MiscObjects.h"
#include "../../lib/networkPacks/PacksForServer.h"
#include "../../lib/serializer/Cast.h"
TimerPauseQuery::TimerPauseQuery(CGameHandler * owner, PlayerColor player):
CQuery(owner)
@@ -44,38 +43,6 @@ bool TimerPauseQuery::endsByPlayerAnswer() const
return true;
}
CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
CQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
{
addPlayer(Hero->tempOwner);
}
bool CObjectVisitQuery::blocksPack(const CPack *pack) const
{
//During the visit itself ALL actions are blocked.
//(However, the visit may trigger a query above that'll pass some.)
return true;
}
void CObjectVisitQuery::onRemoval(PlayerColor color)
{
gh->objectVisitEnded(*this);
//TODO or should it be destructor?
//Can object visit affect 2 players and what would be desired behavior?
if(removeObjectAfterVisit)
gh->removeObject(visitedObject, color);
}
void CObjectVisitQuery::onExposure(QueryPtr topQuery)
{
//Object may have been removed and deleted.
if(gh->isValidObject(visitedObject))
topQuery->notifyObjectAboutRemoval(visitedObject, visitingHero);
owner->popIfTop(*this);
}
void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
{
visitedObject->garrisonDialogClosed(visitingHero);
@@ -97,22 +64,22 @@ bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
ourIds.insert(this->exchangingArmies[0]->id);
ourIds.insert(this->exchangingArmies[1]->id);
if(auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
if(auto stacks = dynamic_cast<const ArrangeStacks*>(pack))
return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
if(auto stacks = dynamic_ptr_cast<BulkSplitStack>(pack))
if(auto stacks = dynamic_cast<const BulkSplitStack*>(pack))
return !vstd::contains(ourIds, stacks->srcOwner);
if(auto stacks = dynamic_ptr_cast<BulkMergeStacks>(pack))
if(auto stacks = dynamic_cast<const BulkMergeStacks*>(pack))
return !vstd::contains(ourIds, stacks->srcOwner);
if(auto stacks = dynamic_ptr_cast<BulkSmartSplitStack>(pack))
if(auto stacks = dynamic_cast<const BulkSmartSplitStack*>(pack))
return !vstd::contains(ourIds, stacks->srcOwner);
if(auto stacks = dynamic_ptr_cast<BulkMoveArmy>(pack))
if(auto stacks = dynamic_cast<const BulkMoveArmy*>(pack))
return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
if(auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
if(auto arts = dynamic_cast<const ExchangeArtifacts*>(pack))
{
if(auto id1 = arts->src.artHolder)
if(!vstd::contains(ourIds, id1))
@@ -123,28 +90,28 @@ bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
return true;
return false;
}
if(auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
if(auto dismiss = dynamic_cast<const DisbandCreature*>(pack))
return !vstd::contains(ourIds, dismiss->id);
if(auto arts = dynamic_ptr_cast<BulkExchangeArtifacts>(pack))
if(auto arts = dynamic_cast<const BulkExchangeArtifacts*>(pack))
return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
if(auto arts = dynamic_ptr_cast<ManageBackpackArtifacts>(pack))
if(auto arts = dynamic_cast<const ManageBackpackArtifacts*>(pack))
return !vstd::contains(ourIds, arts->artHolder);
if(auto art = dynamic_ptr_cast<EraseArtifactByClient>(pack))
if(auto art = dynamic_cast<const EraseArtifactByClient*>(pack))
{
if(auto id = art->al.artHolder)
return !vstd::contains(ourIds, id);
}
if(auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
if(auto dismiss = dynamic_cast<const AssembleArtifacts*>(pack))
return !vstd::contains(ourIds, dismiss->heroID);
if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
if(auto upgrade = dynamic_cast<const UpgradeCreature*>(pack))
return !vstd::contains(ourIds, upgrade->id);
if(auto formation = dynamic_ptr_cast<SetFormation>(pack))
if(auto formation = dynamic_cast<const SetFormation*>(pack))
return !vstd::contains(ourIds, formation->hid);
return CDialogQuery::blocksPack(pack);
@@ -179,44 +146,44 @@ bool OpenWindowQuery::blocksPack(const CPack *pack) const
{
if (mode == EOpenWindowMode::RECRUITMENT_FIRST || mode == EOpenWindowMode::RECRUITMENT_ALL)
{
if(dynamic_ptr_cast<RecruitCreatures>(pack) != nullptr)
if(dynamic_cast<const RecruitCreatures*>(pack) != nullptr)
return false;
// If hero has no free slots, he might get some stacks merged automatically
if(dynamic_ptr_cast<ArrangeStacks>(pack) != nullptr)
if(dynamic_cast<const ArrangeStacks*>(pack) != nullptr)
return false;
}
if (mode == EOpenWindowMode::TAVERN_WINDOW)
{
if(dynamic_ptr_cast<HireHero>(pack) != nullptr)
if(dynamic_cast<const HireHero*>(pack) != nullptr)
return false;
}
if (mode == EOpenWindowMode::UNIVERSITY_WINDOW)
{
if(dynamic_ptr_cast<TradeOnMarketplace>(pack) != nullptr)
if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)
return false;
}
if (mode == EOpenWindowMode::MARKET_WINDOW)
{
if(dynamic_ptr_cast<ExchangeArtifacts>(pack) != nullptr)
if(dynamic_cast<const ExchangeArtifacts*>(pack) != nullptr)
return false;
if(dynamic_ptr_cast<BulkExchangeArtifacts>(pack) != nullptr)
if(dynamic_cast<const BulkExchangeArtifacts*>(pack) != nullptr)
return false;
if(dynamic_ptr_cast<ManageBackpackArtifacts>(pack) != nullptr)
if(dynamic_cast<const ManageBackpackArtifacts*>(pack) != nullptr)
return false;
if(dynamic_ptr_cast<AssembleArtifacts>(pack))
if(dynamic_cast<const AssembleArtifacts*>(pack))
return false;
if(dynamic_ptr_cast<EraseArtifactByClient>(pack))
if(dynamic_cast<const EraseArtifactByClient*>(pack))
return false;
if(dynamic_ptr_cast<TradeOnMarketplace>(pack) != nullptr)
if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)
return false;
}
@@ -225,7 +192,6 @@ bool OpenWindowQuery::blocksPack(const CPack *pack) const
void CTeleportDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
{
// do not change to dynamic_ptr_cast - SIGSEGV!
auto obj = dynamic_cast<const CGTeleport*>(visitedObject);
if(obj)
obj->teleportDialogAnswered(visitingHero, *answer, td.exits);