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https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Move visit query to a separate class, remove no longer needed Cast.h
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@@ -13,10 +13,9 @@
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#include "QueriesProcessor.h"
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#include "../CGameHandler.h"
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#include "../TurnTimerHandler.h"
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#include "../../lib/mapObjects/MiscObjects.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/mapObjects/MiscObjects.h"
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#include "../../lib/networkPacks/PacksForServer.h"
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#include "../../lib/serializer/Cast.h"
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TimerPauseQuery::TimerPauseQuery(CGameHandler * owner, PlayerColor player):
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CQuery(owner)
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@@ -44,38 +43,6 @@ bool TimerPauseQuery::endsByPlayerAnswer() const
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return true;
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}
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CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):
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CQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false)
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{
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addPlayer(Hero->tempOwner);
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}
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bool CObjectVisitQuery::blocksPack(const CPack *pack) const
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{
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//During the visit itself ALL actions are blocked.
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//(However, the visit may trigger a query above that'll pass some.)
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return true;
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}
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void CObjectVisitQuery::onRemoval(PlayerColor color)
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{
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gh->objectVisitEnded(*this);
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//TODO or should it be destructor?
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//Can object visit affect 2 players and what would be desired behavior?
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if(removeObjectAfterVisit)
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gh->removeObject(visitedObject, color);
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}
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void CObjectVisitQuery::onExposure(QueryPtr topQuery)
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{
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//Object may have been removed and deleted.
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if(gh->isValidObject(visitedObject))
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topQuery->notifyObjectAboutRemoval(visitedObject, visitingHero);
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owner->popIfTop(*this);
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}
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void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
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{
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visitedObject->garrisonDialogClosed(visitingHero);
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@@ -97,22 +64,22 @@ bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
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ourIds.insert(this->exchangingArmies[0]->id);
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ourIds.insert(this->exchangingArmies[1]->id);
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if(auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))
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if(auto stacks = dynamic_cast<const ArrangeStacks*>(pack))
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return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
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if(auto stacks = dynamic_ptr_cast<BulkSplitStack>(pack))
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if(auto stacks = dynamic_cast<const BulkSplitStack*>(pack))
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return !vstd::contains(ourIds, stacks->srcOwner);
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if(auto stacks = dynamic_ptr_cast<BulkMergeStacks>(pack))
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if(auto stacks = dynamic_cast<const BulkMergeStacks*>(pack))
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return !vstd::contains(ourIds, stacks->srcOwner);
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if(auto stacks = dynamic_ptr_cast<BulkSmartSplitStack>(pack))
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if(auto stacks = dynamic_cast<const BulkSmartSplitStack*>(pack))
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return !vstd::contains(ourIds, stacks->srcOwner);
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if(auto stacks = dynamic_ptr_cast<BulkMoveArmy>(pack))
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if(auto stacks = dynamic_cast<const BulkMoveArmy*>(pack))
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return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);
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if(auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))
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if(auto arts = dynamic_cast<const ExchangeArtifacts*>(pack))
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{
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if(auto id1 = arts->src.artHolder)
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if(!vstd::contains(ourIds, id1))
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@@ -123,28 +90,28 @@ bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const
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return true;
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return false;
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}
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if(auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))
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if(auto dismiss = dynamic_cast<const DisbandCreature*>(pack))
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return !vstd::contains(ourIds, dismiss->id);
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if(auto arts = dynamic_ptr_cast<BulkExchangeArtifacts>(pack))
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if(auto arts = dynamic_cast<const BulkExchangeArtifacts*>(pack))
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return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);
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if(auto arts = dynamic_ptr_cast<ManageBackpackArtifacts>(pack))
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if(auto arts = dynamic_cast<const ManageBackpackArtifacts*>(pack))
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return !vstd::contains(ourIds, arts->artHolder);
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if(auto art = dynamic_ptr_cast<EraseArtifactByClient>(pack))
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if(auto art = dynamic_cast<const EraseArtifactByClient*>(pack))
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{
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if(auto id = art->al.artHolder)
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return !vstd::contains(ourIds, id);
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}
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if(auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))
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if(auto dismiss = dynamic_cast<const AssembleArtifacts*>(pack))
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return !vstd::contains(ourIds, dismiss->heroID);
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if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))
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if(auto upgrade = dynamic_cast<const UpgradeCreature*>(pack))
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return !vstd::contains(ourIds, upgrade->id);
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if(auto formation = dynamic_ptr_cast<SetFormation>(pack))
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if(auto formation = dynamic_cast<const SetFormation*>(pack))
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return !vstd::contains(ourIds, formation->hid);
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return CDialogQuery::blocksPack(pack);
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@@ -179,44 +146,44 @@ bool OpenWindowQuery::blocksPack(const CPack *pack) const
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{
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if (mode == EOpenWindowMode::RECRUITMENT_FIRST || mode == EOpenWindowMode::RECRUITMENT_ALL)
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{
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if(dynamic_ptr_cast<RecruitCreatures>(pack) != nullptr)
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if(dynamic_cast<const RecruitCreatures*>(pack) != nullptr)
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return false;
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// If hero has no free slots, he might get some stacks merged automatically
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if(dynamic_ptr_cast<ArrangeStacks>(pack) != nullptr)
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if(dynamic_cast<const ArrangeStacks*>(pack) != nullptr)
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return false;
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}
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if (mode == EOpenWindowMode::TAVERN_WINDOW)
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{
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if(dynamic_ptr_cast<HireHero>(pack) != nullptr)
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if(dynamic_cast<const HireHero*>(pack) != nullptr)
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return false;
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}
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if (mode == EOpenWindowMode::UNIVERSITY_WINDOW)
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{
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if(dynamic_ptr_cast<TradeOnMarketplace>(pack) != nullptr)
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if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)
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return false;
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}
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if (mode == EOpenWindowMode::MARKET_WINDOW)
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{
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if(dynamic_ptr_cast<ExchangeArtifacts>(pack) != nullptr)
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if(dynamic_cast<const ExchangeArtifacts*>(pack) != nullptr)
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return false;
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if(dynamic_ptr_cast<BulkExchangeArtifacts>(pack) != nullptr)
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if(dynamic_cast<const BulkExchangeArtifacts*>(pack) != nullptr)
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return false;
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if(dynamic_ptr_cast<ManageBackpackArtifacts>(pack) != nullptr)
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if(dynamic_cast<const ManageBackpackArtifacts*>(pack) != nullptr)
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return false;
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if(dynamic_ptr_cast<AssembleArtifacts>(pack))
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if(dynamic_cast<const AssembleArtifacts*>(pack))
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return false;
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if(dynamic_ptr_cast<EraseArtifactByClient>(pack))
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if(dynamic_cast<const EraseArtifactByClient*>(pack))
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return false;
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if(dynamic_ptr_cast<TradeOnMarketplace>(pack) != nullptr)
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if(dynamic_cast<const TradeOnMarketplace*>(pack) != nullptr)
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return false;
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}
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@@ -225,7 +192,6 @@ bool OpenWindowQuery::blocksPack(const CPack *pack) const
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void CTeleportDialogQuery::notifyObjectAboutRemoval(const CGObjectInstance * visitedObject, const CGHeroInstance * visitingHero) const
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{
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// do not change to dynamic_ptr_cast - SIGSEGV!
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auto obj = dynamic_cast<const CGTeleport*>(visitedObject);
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if(obj)
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obj->teleportDialogAnswered(visitingHero, *answer, td.exits);
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