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Merge pull request #4741 from IvanSavenko/serialize_local_state

Serialize local state of player interface
This commit is contained in:
Ivan Savenko
2024-10-10 15:03:14 +03:00
committed by GitHub
17 changed files with 250 additions and 39 deletions

View File

@ -12,6 +12,7 @@
#include "PacksForClient.h"
#include "PacksForClientBattle.h"
#include "PacksForServer.h"
#include "SaveLocalState.h"
#include "SetRewardableConfiguration.h"
#include "StackLocation.h"
#include "PacksForLobby.h"
@ -92,6 +93,12 @@ bool CLobbyPackToServer::isForServer() const
return true;
}
void SaveLocalState::visitTyped(ICPackVisitor & visitor)
{
visitor.visitSaveLocalState(*this);
}
void PackageApplied::visitTyped(ICPackVisitor & visitor)
{
visitor.visitPackageApplied(*this);