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Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
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@@ -18,7 +18,7 @@
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#include "../../lib/mapObjects/MapObjects.h"
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#include "../../lib/mapping/CMapDefines.h"
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#include "../../lib/gameState/QuestInfo.h"
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#include "../../lib/GameSettings.h"
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#include "../../lib/IGameSettings.h"
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#include <vcmi/CreatureService.h>
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