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Added GameSettings to gamestate, potentially allowing to define game

settings per map (or in random map template)
This commit is contained in:
Ivan Savenko
2024-08-31 11:00:36 +00:00
parent 6179521364
commit 8225eb454e
68 changed files with 432 additions and 293 deletions

View File

@@ -39,7 +39,7 @@ namespace AIPathfinding
CPlayerSpecificInfoCallback * cb,
VCAI * ai,
std::shared_ptr<AINodeStorage> nodeStorage)
:PathfinderConfig(nodeStorage, makeRuleset(cb, ai, nodeStorage)), hero(nodeStorage->getHero())
:PathfinderConfig(nodeStorage, cb, makeRuleset(cb, ai, nodeStorage)), hero(nodeStorage->getHero())
{
options.ignoreGuards = false;
options.useEmbarkAndDisembark = true;