1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Added GameSettings to gamestate, potentially allowing to define game

settings per map (or in random map template)
This commit is contained in:
Ivan Savenko
2024-08-31 11:00:36 +00:00
parent 6179521364
commit 8225eb454e
68 changed files with 432 additions and 293 deletions

View File

@@ -10,7 +10,9 @@
#include "StdInc.h"
#include "CHeroOverview.h"
#include "../CCallback.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../gui/CGuiHandler.h"
#include "../render/Canvas.h"
#include "../render/Colors.h"
@@ -21,7 +23,7 @@
#include "../widgets/TextControls.h"
#include "../widgets/GraphicalPrimitiveCanvas.h"
#include "../../lib/GameSettings.h"
#include "../../lib/IGameSettings.h"
#include "../../lib/texts/CGeneralTextHandler.h"
#include "../../lib/CCreatureHandler.h"
#include "../../lib/CHeroHandler.h"
@@ -123,7 +125,7 @@ void CHeroOverview::genControls()
r = Rect(302, 3 * borderOffset + yOffset + 62, 292, 32);
backgroundRectangles.push_back(std::make_shared<TransparentFilledRectangle>(r.resize(1), rectangleColor, borderColor));
auto stacksCountChances = CGI->settings()->getVector(EGameSettings::HEROES_STARTING_STACKS_CHANCES);
auto stacksCountChances = LOCPLINT->cb->getSettings().getVector(EGameSettings::HEROES_STARTING_STACKS_CHANCES);
// army
int space = (260 - 7 * 32) / 6;