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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Added GameSettings to gamestate, potentially allowing to define game

settings per map (or in random map template)
This commit is contained in:
Ivan Savenko
2024-08-31 11:00:36 +00:00
parent 6179521364
commit 8225eb454e
68 changed files with 432 additions and 293 deletions

View File

@@ -33,23 +33,10 @@ std::vector<int> IGameSettings::getVector(EGameSettings option) const
return getValue(option).convertTo<std::vector<int>>();
}
GameSettings::GameSettings() = default;
GameSettings::~GameSettings() = default;
GameSettings::GameSettings()
: gameSettings(static_cast<size_t>(EGameSettings::OPTIONS_COUNT))
{
}
void GameSettings::load(const JsonNode & input)
{
struct SettingOption
{
EGameSettings setting;
std::string group;
std::string key;
};
static const std::vector<SettingOption> optionPath = {
const std::vector<GameSettings::SettingOption> GameSettings::settingProperties = {
{EGameSettings::BONUSES_GLOBAL, "bonuses", "global" },
{EGameSettings::BONUSES_PER_HERO, "bonuses", "perHero" },
{EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR, "combat", "attackPointDamageFactor" },
@@ -114,7 +101,9 @@ void GameSettings::load(const JsonNode & input)
{EGameSettings::TOWNS_STARTING_DWELLING_CHANCES, "towns", "startingDwellingChances" },
};
for(const auto & option : optionPath)
void GameSettings::loadBase(const JsonNode & input)
{
for(const auto & option : settingProperties)
{
const JsonNode & optionValue = input[option.group][option.key];
size_t index = static_cast<size_t>(option.setting);
@@ -122,16 +111,59 @@ void GameSettings::load(const JsonNode & input)
if(optionValue.isNull())
continue;
JsonUtils::mergeCopy(gameSettings[index], optionValue);
JsonUtils::mergeCopy(baseSettings[index], optionValue);
}
actualSettings = baseSettings;
}
void GameSettings::loadOverrides(const JsonNode & input)
{
for(const auto & option : settingProperties)
{
const JsonNode & optionValue = input[option.group][option.key];
if (!optionValue.isNull())
addOverride(option.setting, optionValue);
}
}
void GameSettings::addOverride(EGameSettings option, const JsonNode & input)
{
size_t index = static_cast<size_t>(option);
overridenSettings[index] = input;
JsonNode newValue = baseSettings[index];
JsonUtils::mergeCopy(newValue, input);
actualSettings[index] = newValue;
}
const JsonNode & GameSettings::getValue(EGameSettings option) const
{
auto index = static_cast<size_t>(option);
assert(!gameSettings.at(index).isNull());
return gameSettings.at(index);
assert(!actualSettings.at(index).isNull());
return actualSettings.at(index);
}
JsonNode GameSettings::getFullConfig() const
{
JsonNode result;
for(const auto & option : settingProperties)
result[option.group][option.key] = getValue(option.setting);
return result;
}
JsonNode GameSettings::getAllOverrides() const
{
JsonNode result;
for(const auto & option : settingProperties)
{
const JsonNode & value = overridenSettings[static_cast<int32_t>(option.setting)];
if (!value.isNull())
result[option.group][option.key] = value;
}
return result;
}
VCMI_LIB_NAMESPACE_END