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Added GameSettings to gamestate, potentially allowing to define game

settings per map (or in random map template)
This commit is contained in:
Ivan Savenko
2024-08-31 11:00:36 +00:00
parent 6179521364
commit 8225eb454e
68 changed files with 432 additions and 293 deletions

View File

@ -11,7 +11,7 @@
#include "StdInc.h"
#include "RoadHandler.h"
#include "texts/CGeneralTextHandler.h"
#include "GameSettings.h"
#include "IGameSettings.h"
#include "json/JsonNode.h"
#include "VCMI_Lib.h"
@ -54,7 +54,7 @@ const std::vector<std::string> & RoadTypeHandler::getTypeNames() const
std::vector<JsonNode> RoadTypeHandler::loadLegacyData()
{
size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_ROAD);
size_t dataSize = VLC->engineSettings()->getInteger(EGameSettings::TEXTS_ROAD);
objects.resize(dataSize);
return {};