1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-07-17 01:32:21 +02:00

Added GameSettings to gamestate, potentially allowing to define game

settings per map (or in random map template)
This commit is contained in:
Ivan Savenko
2024-08-31 11:00:36 +00:00
parent 6179521364
commit 8225eb454e
68 changed files with 432 additions and 293 deletions

View File

@ -10,7 +10,7 @@
#include "StdInc.h"
#include "TerrainHandler.h"
#include "GameSettings.h"
#include "IGameSettings.h"
#include "json/JsonNode.h"
#include "modding/IdentifierStorage.h"
#include "texts/CGeneralTextHandler.h"
@ -133,7 +133,7 @@ const std::vector<std::string> & TerrainTypeHandler::getTypeNames() const
std::vector<JsonNode> TerrainTypeHandler::loadLegacyData()
{
size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_TERRAIN);
size_t dataSize = VLC->engineSettings()->getInteger(EGameSettings::TEXTS_TERRAIN);
objects.resize(dataSize);