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Added GameSettings to gamestate, potentially allowing to define game

settings per map (or in random map template)
This commit is contained in:
Ivan Savenko
2024-08-31 11:00:36 +00:00
parent 6179521364
commit 8225eb454e
68 changed files with 432 additions and 293 deletions

View File

@@ -16,7 +16,7 @@
#include "../../CCreatureHandler.h"
#include "../../CHeroHandler.h"
#include "../../GameSettings.h"
#include "../../IGameSettings.h"
#include "../../TerrainHandler.h"
#include "../../VCMI_Lib.h"
@@ -76,7 +76,7 @@ const TPropagatorPtr & CTownHandler::emptyPropagator()
std::vector<JsonNode> CTownHandler::loadLegacyData()
{
size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_FACTION);
size_t dataSize = VLC->engineSettings()->getInteger(EGameSettings::TEXTS_FACTION);
std::vector<JsonNode> dest(dataSize);
objects.resize(dataSize);