1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

Added GameSettings to gamestate, potentially allowing to define game

settings per map (or in random map template)
This commit is contained in:
Ivan Savenko
2024-08-31 11:00:36 +00:00
parent 6179521364
commit 8225eb454e
68 changed files with 432 additions and 293 deletions

View File

@@ -16,7 +16,7 @@
#include "../VCMI_Lib.h"
#include "../GameConstants.h"
#include "../constants/StringConstants.h"
#include "../GameSettings.h"
#include "../IGameSettings.h"
#include "../CSoundBase.h"
#include "../mapObjectConstructors/CBankInstanceConstructor.h"
@@ -103,7 +103,7 @@ CObjectClassesHandler::~CObjectClassesHandler() = default;
std::vector<JsonNode> CObjectClassesHandler::loadLegacyData()
{
size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_OBJECT);
size_t dataSize = VLC->engineSettings()->getInteger(EGameSettings::TEXTS_OBJECT);
CLegacyConfigParser parser(TextPath::builtin("Data/Objects.txt"));
auto totalNumber = static_cast<size_t>(parser.readNumber()); // first line contains number of objects to read and nothing else