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Added GameSettings to gamestate, potentially allowing to define game

settings per map (or in random map template)
This commit is contained in:
Ivan Savenko
2024-08-31 11:00:36 +00:00
parent 6179521364
commit 8225eb454e
68 changed files with 432 additions and 293 deletions

View File

@@ -16,7 +16,7 @@
#include "../texts/CGeneralTextHandler.h"
#include "../CSoundBase.h"
#include "../GameSettings.h"
#include "../IGameSettings.h"
#include "../CPlayerState.h"
#include "../mapObjectConstructors/CObjectClassesHandler.h"
#include "../mapObjectConstructors/CBankInstanceConstructor.h"
@@ -68,7 +68,7 @@ std::vector<Component> CBank::getPopupComponents(PlayerColor player) const
if (!wasVisited(player))
return {};
if (!VLC->settings()->getBoolean(EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION))
if (!cb->getSettings().getBoolean(EGameSettings::BANKS_SHOW_GUARDS_COMPOSITION))
return {};
if (bankConfig == nullptr)