mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-15 00:05:02 +02:00
Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
This commit is contained in:
@ -384,13 +384,13 @@ std::set<TModID> CModHandler::getModDependencies(const TModID & modId, bool & is
|
||||
|
||||
void CModHandler::initializeConfig()
|
||||
{
|
||||
VLC->settingsHandler->load(coreMod->config["settings"]);
|
||||
VLC->settingsHandler->loadBase(coreMod->config["settings"]);
|
||||
|
||||
for(const TModID & modName : activeMods)
|
||||
{
|
||||
const auto & mod = allMods[modName];
|
||||
if (!mod.config["settings"].isNull())
|
||||
VLC->settingsHandler->load(mod.config["settings"]);
|
||||
VLC->settingsHandler->loadBase(mod.config["settings"]);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user