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Added GameSettings to gamestate, potentially allowing to define game

settings per map (or in random map template)
This commit is contained in:
Ivan Savenko
2024-08-31 11:00:36 +00:00
parent 6179521364
commit 8225eb454e
68 changed files with 432 additions and 293 deletions

View File

@ -384,13 +384,13 @@ std::set<TModID> CModHandler::getModDependencies(const TModID & modId, bool & is
void CModHandler::initializeConfig()
{
VLC->settingsHandler->load(coreMod->config["settings"]);
VLC->settingsHandler->loadBase(coreMod->config["settings"]);
for(const TModID & modName : activeMods)
{
const auto & mod = allMods[modName];
if (!mod.config["settings"].isNull())
VLC->settingsHandler->load(mod.config["settings"]);
VLC->settingsHandler->loadBase(mod.config["settings"]);
}
}