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Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
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@ -12,7 +12,7 @@
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#include "CLegacyConfigParser.h"
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#include "CConfigHandler.h"
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#include "GameSettings.h"
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#include "IGameSettings.h"
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#include "Languages.h"
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#include "../filesystem/Filesystem.h"
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#include "../mapObjects/CQuest.h"
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@ -303,7 +303,7 @@ CGeneralTextHandler::CGeneralTextHandler():
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scenariosCountPerCampaign.push_back(region);
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}
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}
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if (VLC->settings()->getBoolean(EGameSettings::MODULE_COMMANDERS))
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if (VLC->engineSettings()->getBoolean(EGameSettings::MODULE_COMMANDERS))
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{
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if(CResourceHandler::get()->existsResource(TextPath::builtin("DATA/ZNPC00.TXT")))
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readToVector("vcmi.znpc00", "DATA/ZNPC00.TXT" );
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