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Added GameSettings to gamestate, potentially allowing to define game

settings per map (or in random map template)
This commit is contained in:
Ivan Savenko
2024-08-31 11:00:36 +00:00
parent 6179521364
commit 8225eb454e
68 changed files with 432 additions and 293 deletions

View File

@ -12,7 +12,7 @@
#include "CLegacyConfigParser.h"
#include "CConfigHandler.h"
#include "GameSettings.h"
#include "IGameSettings.h"
#include "Languages.h"
#include "../filesystem/Filesystem.h"
#include "../mapObjects/CQuest.h"
@ -303,7 +303,7 @@ CGeneralTextHandler::CGeneralTextHandler():
scenariosCountPerCampaign.push_back(region);
}
}
if (VLC->settings()->getBoolean(EGameSettings::MODULE_COMMANDERS))
if (VLC->engineSettings()->getBoolean(EGameSettings::MODULE_COMMANDERS))
{
if(CResourceHandler::get()->existsResource(TextPath::builtin("DATA/ZNPC00.TXT")))
readToVector("vcmi.znpc00", "DATA/ZNPC00.TXT" );