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Added GameSettings to gamestate, potentially allowing to define game
settings per map (or in random map template)
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@@ -28,7 +28,7 @@ public:
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MOCK_CONST_METHOD0(skills, const SkillService * ());
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MOCK_CONST_METHOD0(battlefields, const BattleFieldService *());
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MOCK_CONST_METHOD0(obstacles, const ObstacleService *());
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MOCK_CONST_METHOD0(settings, const IGameSettings *());
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MOCK_CONST_METHOD0(engineSettings, const IGameSettings *());
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MOCK_METHOD3(updateEntity, void(Metatype, int32_t, const JsonNode &));
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