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- fixed compile issues. Renamed several "battleobstacleSplaced" to "battleobstacleplaced"

- implemented --disable-video command line switch
This commit is contained in:
Ivan Savenko
2012-05-05 08:32:55 +00:00
parent 7d706ba8a3
commit 82b60c00a2
4 changed files with 11 additions and 8 deletions

View File

@ -197,6 +197,7 @@ int main(int argc, char** argv)
("onlyAI", "runs without GUI, all players will be default AI")
("oneGoodAI", "puts one default AI and the rest will be EmptyAI")
("autoSkip", "automatically skip turns in GUI")
("disable-video", "disable video player")
("nointro,i", "skips intro movies");
po::variables_map vm;
@ -265,7 +266,11 @@ int main(int argc, char** argv)
#if defined _M_X64 && defined _WIN32 //Win64 -> cannot load 32-bit DLLs for video handling
CCS->videoh = new CEmptyVideoPlayer;
#else
if (!vm.count("disable-video"))
CCS->videoh = new CVideoPlayer;
else
CCS->videoh = new CEmptyVideoPlayer;
#endif
tlog0<<"\tInitializing video: "<<pomtime.getDiff()<<std::endl;

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@ -909,8 +909,7 @@ void CPlayerInterface::battleAttack(const BattleAttack *ba)
battleInt->stackAttacking( attacker, ba->counter() ? curAction->destinationTile + shift : curAction->additionalInfo, attacked, false);
}
}
void CPlayerInterface::battleObstaclesPlaced(const CObstacleInstance &obstacle)
void CPlayerInterface::battleObstaclePlaced(const CObstacleInstance &obstacle)
{
EVENT_HANDLER_CALLED_BY_CLIENT;
if(LOCPLINT != this)

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@ -597,7 +597,7 @@ void BattleTriggerEffect::applyCl(CClient * cl)
void BattleObstaclePlaced::applyCl(CClient * cl)
{
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclesPlaced, obstacle);
BATTLE_INTERFACE_CALL_IF_PRESENT_FOR_BOTH_SIDES(battleObstaclePlaced, obstacle);
}
void BattleResult::applyFirstCl( CClient *cl )

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@ -906,9 +906,9 @@ startWalking:
si.stacks.push_back(bsa);
sendAndApply(&si);
ObstaclesRemoved or;
or.obstacles.insert(obstacle->uniqueID);
sendAndApply(&or);
ObstaclesRemoved obsRem;
obsRem.obstacles.insert(obstacle->uniqueID);
sendAndApply(&obsRem);
//if stack didn't die in explosion, continue movement
if(curStack->alive())
@ -918,7 +918,6 @@ startWalking:
}
}
}
return ret;
}