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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-24 03:47:18 +02:00

handycap percent

This commit is contained in:
Laserlicht 2024-07-16 03:24:12 +02:00
parent 48eacbf830
commit 832e1531fc
9 changed files with 27 additions and 20 deletions

View File

@ -497,7 +497,7 @@ void CServerHandler::setPlayerName(PlayerColor color, const std::string & name)
sendLobbyPack(lspn);
}
void CServerHandler::setPlayerHandicap(PlayerColor color, TResources handicap) const
void CServerHandler::setPlayerHandicap(PlayerColor color, PlayerSettings::Handicap handicap) const
{
LobbySetPlayerHandicap lsph;
lsph.color = color;

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@ -82,7 +82,7 @@ public:
virtual void setMapInfo(std::shared_ptr<CMapInfo> to, std::shared_ptr<CMapGenOptions> mapGenOpts = {}) const = 0;
virtual void setPlayer(PlayerColor color) const = 0;
virtual void setPlayerName(PlayerColor color, const std::string & name) const = 0;
virtual void setPlayerHandicap(PlayerColor color, TResources handicap) const = 0;
virtual void setPlayerHandicap(PlayerColor color, PlayerSettings::Handicap handicap) const = 0;
virtual void setPlayerOption(ui8 what, int32_t value, PlayerColor player) const = 0;
virtual void setDifficulty(int to) const = 0;
virtual void setTurnTimerInfo(const TurnTimerInfo &) const = 0;
@ -193,7 +193,7 @@ public:
void setMapInfo(std::shared_ptr<CMapInfo> to, std::shared_ptr<CMapGenOptions> mapGenOpts = {}) const override;
void setPlayer(PlayerColor color) const override;
void setPlayerName(PlayerColor color, const std::string & name) const override;
void setPlayerHandicap(PlayerColor color, TResources handicap) const override;
void setPlayerHandicap(PlayerColor color, PlayerSettings::Handicap handicap) const override;
void setPlayerOption(ui8 what, int32_t value, PlayerColor player) const override;
void setDifficulty(int to) const override;
void setTurnTimerInfo(const TurnTimerInfo &) const override;

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@ -25,7 +25,7 @@
VCMI_LIB_NAMESPACE_BEGIN
PlayerSettings::PlayerSettings()
: bonus(PlayerStartingBonus::RANDOM), color(0), handicap(TResources()), compOnly(false)
: bonus(PlayerStartingBonus::RANDOM), color(0), handicap({TResources(), TResources()}), compOnly(false)
{
}

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@ -80,7 +80,10 @@ struct DLL_LINKAGE PlayerSettings
PlayerColor color; //from 0 -
enum EHandicap {NO_HANDICAP, MILD, SEVERE};
EHandicap handicapLegacy;//0-no, 1-mild, 2-severe
TResources handicap;
struct Handicap {
TResources startBonus;
TResources percentIncome;
} handicap;
std::string name;
std::set<ui8> connectedPlayerIDs; //Empty - AI, or connectrd player ids
@ -95,7 +98,10 @@ struct DLL_LINKAGE PlayerSettings
h & bonus;
h & color;
if (h.version >= Handler::Version::PLAYER_HANDICAP)
h & handicap;
{
h & handicap.startBonus;
h & handicap.percentIncome;
}
else
h & handicapLegacy;
h & name;

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@ -394,7 +394,7 @@ void CGameState::initDifficulty()
//handicap
const PlayerSettings &ps = scenarioOps->getIthPlayersSettings(state.color);
state.resources += ps.handicap;
state.resources += ps.handicap.startBonus;
//set global bonuses
for(auto & jsonBonus : json["globalBonuses"].Vector())

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@ -284,14 +284,15 @@ struct DLL_LINKAGE LobbySetPlayerName : public CLobbyPackToServer
struct DLL_LINKAGE LobbySetPlayerHandicap : public CLobbyPackToServer
{
PlayerColor color = PlayerColor::CANNOT_DETERMINE;
TResources handicap = TResources();
PlayerSettings::Handicap handicap = PlayerSettings::Handicap();
void visitTyped(ICPackVisitor & visitor) override;
template <typename Handler> void serialize(Handler &h)
{
h & color;
h & handicap;
h & handicap.startBonus;
h & handicap.percentIncome;
}
};

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@ -1428,8 +1428,10 @@ void CGameHandler::giveResource(PlayerColor player, GameResID which, int val) //
{
if (!val) return; //don't waste time on empty call
auto * playerSettings = gs->scenarioOps->getPlayersSettings(player);
TResources resources;
resources[which] = val;
resources[which] = val * (playerSettings->handicap.percentIncome[which] == 0 ? 1 : playerSettings->handicap.percentIncome[which] / 100);
giveResources(player, resources);
}

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@ -624,8 +624,6 @@ void CVCMIServer::updateStartInfoOnMapChange(std::shared_ptr<CMapInfo> mapInfo,
pset.heroNameTextId = pinfo.mainCustomHeroNameTextId;
pset.heroPortrait = pinfo.mainCustomHeroPortrait;
}
pset.handicap = PlayerSettings::NO_HANDICAP;
}
if(mi->isRandomMap && mapGenOpts)
@ -765,7 +763,7 @@ void CVCMIServer::setPlayerName(PlayerColor color, std::string name)
setPlayerConnectedId(player, nameID);
}
void CVCMIServer::setPlayerHandicap(PlayerColor color, TResources handicap)
void CVCMIServer::setPlayerHandicap(PlayerColor color, PlayerSettings::Handicap handicap)
{
if(color == PlayerColor::CANNOT_DETERMINE)
return;
@ -786,7 +784,7 @@ void CVCMIServer::setPlayerHandicap(PlayerColor color, TResources handicap)
str.appendName(color);
str.appendRawString(":");
if(handicap.empty())
if(handicap.startBonus.empty() && handicap.percentIncome.empty())
{
str.appendRawString(" ");
str.appendTextID("core.genrltxt.523");
@ -795,12 +793,12 @@ void CVCMIServer::setPlayerHandicap(PlayerColor color, TResources handicap)
}
for(auto & res : EGameResID::ALL_RESOURCES())
if(handicap[res] != 0)
if(handicap.startBonus[res] != 0 && handicap.percentIncome[res] != 0)
{
str.appendRawString(" ");
str.appendName(res);
str.appendRawString(":");
str.appendRawString(std::to_string(handicap[res]));
str.appendRawString(std::to_string(handicap.startBonus[res]) + "|" + std::to_string(handicap.percentIncome[res] == 0 ? 100 : handicap.percentIncome[res]) + "%");
}
announceTxt(str);
}
@ -1052,7 +1050,7 @@ void CVCMIServer::multiplayerWelcomeMessage()
gh->playerMessages->broadcastSystemMessage("Use '!help' to list available commands");
for (const auto & pi : si->playerInfos)
if(!pi.second.handicap.empty())
if(!pi.second.handicap.startBonus.empty() || !pi.second.handicap.percentIncome.empty())
{
MetaString str;
str.appendTextID("vcmi.lobby.handicap");
@ -1060,12 +1058,12 @@ void CVCMIServer::multiplayerWelcomeMessage()
str.appendName(pi.first);
str.appendRawString(":");
for(auto & res : EGameResID::ALL_RESOURCES())
if(pi.second.handicap[res] != 0)
if(pi.second.handicap.startBonus[res] != 0 || pi.second.handicap.percentIncome[res] != 0)
{
str.appendRawString(" ");
str.appendName(res);
str.appendRawString(":");
str.appendRawString(std::to_string(pi.second.handicap[res]));
str.appendRawString(std::to_string(pi.second.handicap.startBonus[res]) + "|" + std::to_string(pi.second.handicap.percentIncome[res] == 0 ? 100 : pi.second.handicap.percentIncome[res]) + "%");
}
gh->playerMessages->broadcastSystemMessage(str);
}

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@ -118,7 +118,7 @@ public:
// Work with LobbyInfo
void setPlayer(PlayerColor clickedColor);
void setPlayerName(PlayerColor player, std::string name);
void setPlayerHandicap(PlayerColor player, TResources handicap);
void setPlayerHandicap(PlayerColor player, PlayerSettings::Handicap handicap);
void optionNextHero(PlayerColor player, int dir); //dir == -1 or +1
void optionSetHero(PlayerColor player, HeroTypeID id);
HeroTypeID nextAllowedHero(PlayerColor player, HeroTypeID id, int direction);