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	Merge pull request #6206 from Laserlicht/lobby_button
allow global lobby as button
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		| @@ -117,7 +117,8 @@ std::vector<AdventureMapShortcutState> AdventureMapShortcuts::getShortcuts() | ||||
| 		{ EShortcut::ADVENTURE_MOVE_HERO_NN,     optionHeroSelected(),   [this]() { this->moveHeroDirectional({ 0, -1}); } }, | ||||
| 		{ EShortcut::ADVENTURE_MOVE_HERO_NE,     optionHeroSelected(),   [this]() { this->moveHeroDirectional({+1, -1}); } }, | ||||
| 		{ EShortcut::ADVENTURE_SEARCH,           optionSidePanelActive(),[this]() { this->search(false); } }, | ||||
| 		{ EShortcut::ADVENTURE_SEARCH_CONTINUE,  optionSidePanelActive(),[this]() { this->search(true); } } | ||||
| 		{ EShortcut::ADVENTURE_SEARCH_CONTINUE,  optionSidePanelActive(),[this]() { this->search(true); } }, | ||||
| 		{ EShortcut::MAIN_MENU_LOBBY,            optionSidePanelActive(),[    ]() { ENGINE->user().onGlobalLobbyInterfaceActivated(); } } | ||||
| 	}; | ||||
| 	return result; | ||||
| } | ||||
|   | ||||
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