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Moved some creatures abilities to cr_abils.txt.
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@ -4,10 +4,118 @@
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// or: - [CREATURE_ID] [ABILITY] /*removing ability*/
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// or: 0 /*end of ability descriptions*/
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1
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+ 115 DOUBLE_WIDE 0 0 0 //water elemental should be treated as double-wide
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+ 123 DOUBLE_WIDE 0 0 0 //ice elemental should be treated as double-wide
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+ 140 DOUBLE_WIDE 0 0 0 //boar should be treated as double-wide
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+ 142 DOUBLE_WIDE 0 0 0 //nomads should be treated as double-wide
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- 46 FLYING //hell hound doesn't fly
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- 47 FLYING //cerberus doesn't fly
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+ 0 CHARGE_IMMUNITY 0 0 0 //pikeman immunity to Champion charge bonus
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+ 1 CHARGE_IMMUNITY 0 0 0 //halberdier immunity to Champion charge bonus
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+ 4 ADDITIONAL_RETALIATION 1 0 0 //griffins retaliate twice
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+ 5 UNLIMITED_RETALIATIONS 0 0 0 //royal griffins retaliate always
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+ 12 HATE 0 54 0 //angels hate devils
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+ 12 HATE 0 55 0 //angels hate archdevils
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+ 13 HATE 0 54 0 //archangels hate devils
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+ 13 HATE 0 55 0 //archangels hate arch
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+ 13 SPELLCASTER 0 38 0 //archangels cast resurrection
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+ 16 MAGIC_RESISTANCE 20 0 0 //dwarf's magic resistance 20%
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+ 17 MAGIC_RESISTANCE 40 0 0 //battle dwarf's magic resistance 40%
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+ 20 CHANGES_SPELL_COST_FOR_ENEMY 2 0 0 //pegasus makes spell cost higher for enemy mage
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+ 21 CHANGES_SPELL_COST_FOR_ENEMY 2 0 0 //silver pegasus makes spell cost higher for enemy mage
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+ 22 SPELL_AFTER_ATTACK 0 72 100 //dendroids cast bind
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+ 23 SPELL_AFTER_ATTACK 0 72 100 //dendroid guards cast bind
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+ 24 SPELL_AFTER_ATTACK 0 62 100 //unicorns cast blind with 20% probability
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+ 24 SPELL_RESISTANCE_AURA 0 55 0 //unicorn
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+ 25 SPELL_AFTER_ATTACK 0 62 100 //war unicorns cast blind with 20% probability
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+ 25 SPELL_RESISTANCE_AURA 0 55 0 //war unicorn
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+ 26 LEVEL_SPELL_IMMUNITY 3 0 0 //green dragon's spell immunity
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+ 26 TWO_HEX_ATTACK_BREATH 0 0 0 //green dragon's breath
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+ 27 LEVEL_SPELL_IMMUNITY 4 0 0 //gold dragon's spell immunity
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+ 27 TWO_HEX_ATTACK_BREATH 0 0 0 //gold dragon's breath
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+ 30 NON_LIVING 0 0 0 //stone gargoyles are non-living
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+ 31 NON_LIVING 0 0 0 //obsidian gargoyles are non-living
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+ 32 NON_LIVING 0 0 0 //stone golems are non-living
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+ 32 SPELL_DAMAGE_REDUCTION 50 -1 0 //stone golems reduce dmg from spells
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+ 33 NON_LIVING 0 0 0 //iron golems are non-living
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+ 33 SPELL_DAMAGE_REDUCTION 75 -1 0 //iron golems reduce dmg from spells
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+ 34 CHANGES_SPELL_COST_FOR_ALLY -2 0 0 //mages reduce spell cost
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+ 35 CHANGES_SPELL_COST_FOR_ALLY -2 0 0 //archmages reduce spell cost
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+ 36 HATE 0 52 0 //genies hate efreets
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+ 36 HATE 0 53 0 //genies hate efreet sultans
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+ 37 HATE 0 52 0 //master genies hate efreets
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+ 37 HATE 0 53 0 //master genies hate efreet sultans
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+ 37 RANDOM_GENIE_SPELLCASTER 0 0 0 //master genies cast spells
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+ 38 BLOCKS_RETALIATION 0 0 0 //nagas block retaliation
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+ 39 BLOCKS_RETALIATION 0 0 0 //naga queens block retaliation
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+ 41 HATE 0 83 0 //titans hate black dragons
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+ 43 MANA_CHANNELING 20 0 0 //familiars
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+ 45 SPELL_LIKE_ATTACK 21 0 0 //magogs fire with fireballs
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+ 47 BLOCKS_RETALIATION 0 0 0 //cerberus
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+ 47 THREE_HEADED_ATTACK 0 0 0 //cerberus
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+ 47 THREE_HEADED_ATTACK 0 0 0 //creberus
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+ 51 DAEMON_SUMMONING 0 52 0 //pit lord
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+ 52 FIRE_IMMUNITY 0 0 0 //efreeti
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+ 52 FLYING 0 0 0 //Efreeti
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+ 52 HATE 0 36 0 //efreeti hate genies
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+ 52 HATE 0 37 0 //efreeti hate master genies
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+ 53 FIRE_IMMUNITY 0 0 0 //efreet sultan
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+ 53 FIRE_SHIELD 0 36 0 //efreet sultans
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+ 53 FLYING 0 0 0 //Efreet Sultan
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+ 53 HATE 0 36 0 //efreet sultans hate genies
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+ 53 HATE 0 37 0 //efreet sultans hate master genies
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+ 54 BLOCKS_RETALIATION 0 0 0 //devils
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+ 54 ENEMY_LUCK_DECREASING -1 0 0 //devils
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+ 54 HATE 0 12 0 //devils hate angels
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+ 54 HATE 0 13 0 //devils hate archangles
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+ 55 BLOCKS_RETALIATION 0 0 0 //archdevils
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+ 55 ENEMY_LUCK_DECREASING -1 0 0 //archdevils
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+ 55 HATE 0 12 0 //archdevils hate angels
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+ 55 HATE 0 13 0 //archdevils hate archangles
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+ 60 REGENERATION 0 0 0 //wight
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+ 61 MANA_DRAIN 2 0 0 //wraith
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+ 61 REGENERATION 0 0 0 //wraith
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+ 62 BLOCKS_RETALIATION 0 0 0 //vampires
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+ 63 BLOCKS_RETALIATION 0 0 0 //vampire lords
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+ 63 LIFE_DRAIN 0 0 0 //vampire lords
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+ 64 SPELL_LIKE_ATTACK 76 0 0 //liches
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+ 65 SPELL_LIKE_ATTACK 76 0 0 //power liches
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+ 66 SPELL_AFTER_ATTACK 0 42 20 //black knights
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+ 67 DOUBLE_DAMAGE_CHANCE 20 0 0 //vampire lords
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+ 67 SPELL_AFTER_ATTACK 0 42 20 //dread knights
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+ 68 ENEMY_MORALE_DECREASING -1 0 0 //bone dragon
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+ 69 ENEMY_MORALE_DECREASING -1 0 0 //ghost dragon
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+ 69 SPELL_AFTER_ATTACK 0 75 20 //ghost dragon
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+ 70 SPELL_IMMUNITY 0 62 0 //troglodytes are immune to blind
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+ 71 SPELL_IMMUNITY 0 62 0 //infernal troglodytes are immune to blind
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+ 72 RETURN_AFTER_STRIKE 0 0 0 //Harpies return after attack
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+ 73 BLOCKS_RETALIATION 0 0 0 //Harpy Hags
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+ 73 RETURN_AFTER_STRIKE 0 0 0 //Harpy Hags return after attack
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+ 76 SPELL_AFTER_ATTACK 0 70 220 //medusas
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+ 77 SPELL_AFTER_ATTACK 0 70 220 //medusa queens
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+ 78 SELF_MORALE 0 0 0 //minotaurs
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+ 79 SELF_MORALE 0 0 0 //minotaur kings
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+ 81 SPELL_AFTER_ATTACK 0 74 20 //scorpicore
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+ 82 LEVEL_SPELL_IMMUNITY 3 0 0 //red dragon's spell immunity
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+ 83 LEVEL_SPELL_IMMUNITY 5 0 0 //black dragon's spell immunity
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+ 87 ADDITIONAL_ATTACK 1 0 0 //wolf raider
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+ 91 SPELLCASTER 2 43 6 //ogre magi cast bloodlust
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+ 93 SPELL_AFTER_ATTACK 0 77 20 //thunderbirds
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+ 96 ENEMY_DEFENCE_REDUCTION 40 0 0 //behemots
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+ 97 ENEMY_DEFENCE_REDUCTION 80 0 0 //ancient behemots
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+ 103 SPELL_AFTER_ATTACK 0 79 10 //mighty gorgons
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+ 104 SPELL_AFTER_ATTACK 0 78 100 //serpent fly
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+ 105 SPELL_AFTER_ATTACK 0 45 100 //mighty gorgons
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+ 105 SPELL_AFTER_ATTACK 0 78 100 //dragon fly
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+ 106 SPELL_AFTER_ATTACK 0 70 20 //basilisks
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+ 107 SPELL_AFTER_ATTACK 0 70 20 //greater basilisks
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+ 109 SPELL_AFTER_ATTACK 0 71 20 //Wyvern Monarch
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+ 110 ATTACKS_ALL_ADJACENT 0 0 0 //hydras
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+ 110 BLOCKS_RETALIATION 0 0 0 //hydras
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+ 111 ATTACKS_ALL_ADJACENT 0 0 0 //chaos hydras
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+ 111 BLOCKS_RETALIATION 0 0 0 //chaos hydras
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+ 115 DOUBLE_WIDE 0 0 0 //water elemental should be treated as double-wide
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+ 123 DOUBLE_WIDE 0 0 0 //ice elemental should be treated as double-wide
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+ 140 DOUBLE_WIDE 0 0 0 //boar should be treated as double-wide
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+ 142 DOUBLE_WIDE 0 0 0 //nomads should be treated as double-wide
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+ 147 NOT_ACTIVE 0 0 0 //First Aid Tent //TODO: remove when support is added
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+ 148 NOT_ACTIVE 0 0 0 //Ammo Cart
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- 46 FLYING //hell hound doesn't fly
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- 47 FLYING //cerberus doesn't fly
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- 120 DOUBLE_WIDE 0 0 0 //psychic elemental
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- 121 DOUBLE_WIDE 0 0 0 //magic elemental
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0
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@ -482,57 +482,7 @@ void CCreatureHandler::loadCreatures()
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creatures[46].abilities -= StackFeature::FLYING; //hell hound
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creatures[47].abilities -= StackFeature::FLYING; //cerberus
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*/
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creatures[52].abilities += makeCreatureAbility(StackFeature::FLYING, 0); //Efreeti
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creatures[53].abilities += makeCreatureAbility(StackFeature::FLYING, 0); //Efreet Sultan
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creatures[47].abilities += makeCreatureAbility(StackFeature::THREE_HEADED_ATTACK, 0); //cerberus
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creatures[87].abilities += makeCreatureAbility(StackFeature::ADDITIONAL_ATTACK, 1); //wolf raider
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creatures[147].abilities += makeCreatureAbility(StackFeature::NOT_ACTIVE, 0); //First Aid Tent //TODO: remove when support is added
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creatures[148].abilities += makeCreatureAbility(StackFeature::NOT_ACTIVE, 0); //Ammo Cart
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creatures[120].abilities -= StackFeature::DOUBLE_WIDE; //psychic elemental
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creatures[121].abilities -= StackFeature::DOUBLE_WIDE; //magic elemental
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creatures[0].abilities += makeCreatureAbility(StackFeature::CHARGE_IMMUNITY, 0); //pikeman immunity to Champion charge bonus
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creatures[1].abilities += makeCreatureAbility(StackFeature::CHARGE_IMMUNITY, 0); //halberdier immunity to Champion charge bonus
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creatures[4].abilities += makeCreatureAbility(StackFeature::ADDITIONAL_RETALIATION, 1); //griffins retaliate twice
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creatures[5].abilities += makeCreatureAbility(StackFeature::UNLIMITED_RETALIATIONS, 0); //royal griffins retaliate always
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creatures[12].abilities += makeCreatureAbility(StackFeature::HATE, 0, 54); //angels hate devils
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creatures[12].abilities += makeCreatureAbility(StackFeature::HATE, 0, 55); //angels hate archdevils
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creatures[13].abilities += makeCreatureAbility(StackFeature::HATE, 0, 54); //archangels hate devils
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creatures[13].abilities += makeCreatureAbility(StackFeature::HATE, 0, 55); //archangels hate arch
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creatures[13].abilities += makeCreatureAbility(StackFeature::SPELLCASTER, 0, 38); //archangels cast resurrection
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creatures[16].abilities += makeCreatureAbility(StackFeature::MAGIC_RESISTANCE, 20); //dwarf's magic resistance 20%
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creatures[17].abilities += makeCreatureAbility(StackFeature::MAGIC_RESISTANCE, 40); //battle dwarf's magic resistance 40%
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creatures[20].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ENEMY, 2); //pegasus makes spell cost higher for enemy mage
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creatures[21].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ENEMY, 2); //silver pegasus makes spell cost higher for enemy mage
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creatures[22].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 72, 100); //dendroids cast bind
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creatures[23].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 72, 100); //dendroid guards cast bind
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creatures[24].abilities += makeCreatureAbility(StackFeature::SPELL_RESISTANCE_AURA, 0, 55); //unicorn
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creatures[25].abilities += makeCreatureAbility(StackFeature::SPELL_RESISTANCE_AURA, 0, 55); //war unicorn
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creatures[24].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 62, 100); //unicorns cast blind with 20% probability
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creatures[25].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 62, 100); //war unicorns cast blind with 20% probability
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creatures[26].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 3); //green dragon's spell immunity
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creatures[27].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 4); //gold dragon's spell immunity
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creatures[26].abilities += makeCreatureAbility(StackFeature::TWO_HEX_ATTACK_BREATH, 0); //green dragon's breath
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creatures[27].abilities += makeCreatureAbility(StackFeature::TWO_HEX_ATTACK_BREATH, 0); //gold dragon's breath
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creatures[30].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //stone gargoyles are non-living
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creatures[31].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //obsidian gargoyles are non-living
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creatures[32].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //stone golems are non-living
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creatures[33].abilities += makeCreatureAbility(StackFeature::NON_LIVING, 0); //iron golems are non-living
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creatures[32].abilities += makeCreatureAbility(StackFeature::SPELL_DAMAGE_REDUCTION, 50, -1); //stone golems reduce dmg from spells
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creatures[33].abilities += makeCreatureAbility(StackFeature::SPELL_DAMAGE_REDUCTION, 75, -1); //iron golems reduce dmg from spells
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creatures[34].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ALLY, -2); //mages reduce spell cost
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creatures[35].abilities += makeCreatureAbility(StackFeature::CHANGES_SPELL_COST_FOR_ALLY, -2); //archmages reduce spell cost
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creatures[36].abilities += makeCreatureAbility(StackFeature::HATE, 0, 52); //genies hate efreets
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creatures[36].abilities += makeCreatureAbility(StackFeature::HATE, 0, 53); //genies hate efreet sultans
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creatures[37].abilities += makeCreatureAbility(StackFeature::HATE, 0, 52); //master genies hate efreets
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creatures[37].abilities += makeCreatureAbility(StackFeature::HATE, 0, 53); //master genies hate efreet sultans
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creatures[37].abilities += makeCreatureAbility(StackFeature::RANDOM_GENIE_SPELLCASTER, 0); //master genies cast spells
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creatures[38].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //nagas block retaliation
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creatures[39].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //naga queens block retaliation
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std::vector<int> mindSpells = getMindSpells();
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for(int g=0; g<mindSpells.size(); ++g)
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{
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@ -542,68 +492,6 @@ void CCreatureHandler::loadCreatures()
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{
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creatures[41].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //titans are immune to mind spells
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}
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creatures[41].abilities += makeCreatureAbility(StackFeature::HATE, 0, 83); //titans hate black dragons
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creatures[43].abilities += makeCreatureAbility(StackFeature::MANA_CHANNELING, 20); //familiars
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creatures[45].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 21); //magogs fire with fireballs
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creatures[47].abilities += makeCreatureAbility(StackFeature::THREE_HEADED_ATTACK, 0); //creberus
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creatures[47].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //cerberus
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creatures[51].abilities += makeCreatureAbility(StackFeature::DAEMON_SUMMONING, 0, 52); //pit lord
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creatures[52].abilities += makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0); //efreeti
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creatures[52].abilities += makeCreatureAbility(StackFeature::HATE, 0, 36); //efreeti hate genies
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creatures[52].abilities += makeCreatureAbility(StackFeature::HATE, 0, 37); //efreeti hate master genies
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creatures[53].abilities += makeCreatureAbility(StackFeature::FIRE_IMMUNITY, 0); //efreet sultan
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creatures[53].abilities += makeCreatureAbility(StackFeature::HATE, 0, 36); //efreet sultans hate genies
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creatures[53].abilities += makeCreatureAbility(StackFeature::HATE, 0, 37); //efreet sultans hate master genies
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creatures[53].abilities += makeCreatureAbility(StackFeature::FIRE_SHIELD, 0, 36); //efreet sultans
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creatures[54].abilities += makeCreatureAbility(StackFeature::ENEMY_LUCK_DECREASING, -1); //devils
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creatures[54].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //devils
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creatures[54].abilities += makeCreatureAbility(StackFeature::HATE, 0, 12); //devils hate angels
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creatures[54].abilities += makeCreatureAbility(StackFeature::HATE, 0, 13); //devils hate archangles
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creatures[55].abilities += makeCreatureAbility(StackFeature::ENEMY_LUCK_DECREASING, -1); //archdevils
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creatures[55].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //archdevils
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creatures[55].abilities += makeCreatureAbility(StackFeature::HATE, 0, 12); //archdevils hate angels
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creatures[55].abilities += makeCreatureAbility(StackFeature::HATE, 0, 13); //archdevils hate archangles
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creatures[60].abilities += makeCreatureAbility(StackFeature::REGENERATION, 0); //wight
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creatures[61].abilities += makeCreatureAbility(StackFeature::REGENERATION, 0); //wraith
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creatures[61].abilities += makeCreatureAbility(StackFeature::MANA_DRAIN, 2); //wraith
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creatures[62].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //vampires
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creatures[63].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //vampire lords
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creatures[63].abilities += makeCreatureAbility(StackFeature::LIFE_DRAIN, 0); //vampire lords
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creatures[64].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 76); //liches
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creatures[65].abilities += makeCreatureAbility(StackFeature::SPELL_LIKE_ATTACK, 76); //power liches
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creatures[66].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 42, 20); //black knights
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creatures[67].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 42, 20); //dread knights
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creatures[67].abilities += makeCreatureAbility(StackFeature::DOUBLE_DAMAGE_CHANCE, 20); //vampire lords
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creatures[68].abilities += makeCreatureAbility(StackFeature::ENEMY_MORALE_DECREASING, -1); //bone dragon
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creatures[69].abilities += makeCreatureAbility(StackFeature::ENEMY_MORALE_DECREASING, -1); //ghost dragon
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creatures[69].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 75, 20); //ghost dragon
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creatures[70].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 62); //troglodytes are immune to blind
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creatures[71].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, 62); //infernal troglodytes are immune to blind
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creatures[72].abilities += makeCreatureAbility(StackFeature::RETURN_AFTER_STRIKE, 0); //Harpies return after attack
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creatures[73].abilities += makeCreatureAbility(StackFeature::RETURN_AFTER_STRIKE, 0); //Harpy Hags return after attack
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creatures[73].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //Harpy Hags
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creatures[76].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20 + 200); //medusas
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creatures[77].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20 + 200); //medusa queens
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creatures[78].abilities += makeCreatureAbility(StackFeature::SELF_MORALE, 0); //minotaurs
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creatures[79].abilities += makeCreatureAbility(StackFeature::SELF_MORALE, 0); //minotaur kings
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creatures[81].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 74, 20); //scorpicore
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creatures[82].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 3); //red dragon's spell immunity
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creatures[83].abilities += makeCreatureAbility(StackFeature::LEVEL_SPELL_IMMUNITY, 5); //black dragon's spell immunity
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creatures[91].abilities += makeCreatureAbility(StackFeature::SPELLCASTER, 2, 43, 6); //ogre magi cast bloodlust
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creatures[93].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 77, 20); //thunderbirds
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creatures[96].abilities += makeCreatureAbility(StackFeature::ENEMY_DEFENCE_REDUCTION, 40); //behemots
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creatures[97].abilities += makeCreatureAbility(StackFeature::ENEMY_DEFENCE_REDUCTION, 80); //ancient behemots
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creatures[103].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 79, 10); //mighty gorgons
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creatures[104].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 78, 100); //serpent fly
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creatures[105].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 78, 100); //dragon fly
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creatures[105].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 45, 100); //mighty gorgons
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creatures[106].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20); //basilisks
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creatures[107].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 70, 20); //greater basilisks
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creatures[109].abilities += makeCreatureAbility(StackFeature::SPELL_AFTER_ATTACK, 0, 71, 20); //Wyvern Monarch
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creatures[110].abilities += makeCreatureAbility(StackFeature::ATTACKS_ALL_ADJACENT, 0); //hydras
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creatures[110].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //hydras
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creatures[111].abilities += makeCreatureAbility(StackFeature::ATTACKS_ALL_ADJACENT, 0); //chaos hydras
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||||
creatures[111].abilities += makeCreatureAbility(StackFeature::BLOCKS_RETALIATION, 0); //chaos hydras
|
||||
for(int g=0; g<mindSpells.size(); ++g)
|
||||
{
|
||||
creatures[112].abilities += makeCreatureAbility(StackFeature::SPELL_IMMUNITY, 0, mindSpells[g]); //air elementals are immune to mind spells
|
||||
|
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Reference in New Issue
Block a user