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Implemented parsing of HotA h3m header
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@@ -253,13 +253,15 @@ struct DLL_LINKAGE DisposedHero
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enum class EMapFormat: uint8_t
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{
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INVALID = 0,
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// HEX DEC
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ROE = 0x0e, // 14
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AB = 0x15, // 21
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SOD = 0x1c, // 28
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HOTA = 0x1e, // 30
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WOG = 0x33, // 51
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VCMI = 0xF0
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// HEX DEC
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ROE = 0x0e, // 14
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AB = 0x15, // 21
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SOD = 0x1c, // 28
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HOTA1 = 0x1e, // 30
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HOTA2 = 0x1f, // 31
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HOTA3 = 0x20, // 32
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WOG = 0x33, // 51
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VCMI = 0xF0
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};
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/// The map header holds information about loss/victory condition,map format, version, players, height, width,...
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