Do not attempt to play animations when map is inactive

This commit is contained in:
Ivan Savenko
2023-03-31 23:18:45 +03:00
parent e3b1b0fbd6
commit 839172cd30
+7
View File
@@ -18,6 +18,7 @@
#include "../CPlayerInterface.h"
#include "../adventureMap/CAdvMapInt.h"
#include "../gui/CGuiHandler.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/CPathfinder.h"
@@ -206,6 +207,9 @@ bool MapViewController::isEventVisible(const CGObjectInstance * obj)
if(!LOCPLINT->makingTurn && settings["adventure"]["enemyMoveTime"].Float() < 0)
return false; // enemy move speed set to "hidden/none"
if(GH.topInt() != adventureInt)
return false;
if(obj->isVisitable())
return context->isVisible(obj->visitablePos());
else
@@ -220,6 +224,9 @@ bool MapViewController::isEventVisible(const CGHeroInstance * obj, const int3 &
if(!LOCPLINT->makingTurn && settings["adventure"]["enemyMoveTime"].Float() < 0)
return false; // enemy move speed set to "hidden/none"
if(GH.topInt() != adventureInt)
return false;
if(context->isVisible(obj->convertToVisitablePos(from)))
return true;