mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-06 09:09:40 +02:00
Do not attempt to play animations when map is inactive
This commit is contained in:
@@ -18,6 +18,7 @@
|
|||||||
|
|
||||||
#include "../CPlayerInterface.h"
|
#include "../CPlayerInterface.h"
|
||||||
#include "../adventureMap/CAdvMapInt.h"
|
#include "../adventureMap/CAdvMapInt.h"
|
||||||
|
#include "../gui/CGuiHandler.h"
|
||||||
|
|
||||||
#include "../../lib/CConfigHandler.h"
|
#include "../../lib/CConfigHandler.h"
|
||||||
#include "../../lib/CPathfinder.h"
|
#include "../../lib/CPathfinder.h"
|
||||||
@@ -206,6 +207,9 @@ bool MapViewController::isEventVisible(const CGObjectInstance * obj)
|
|||||||
if(!LOCPLINT->makingTurn && settings["adventure"]["enemyMoveTime"].Float() < 0)
|
if(!LOCPLINT->makingTurn && settings["adventure"]["enemyMoveTime"].Float() < 0)
|
||||||
return false; // enemy move speed set to "hidden/none"
|
return false; // enemy move speed set to "hidden/none"
|
||||||
|
|
||||||
|
if(GH.topInt() != adventureInt)
|
||||||
|
return false;
|
||||||
|
|
||||||
if(obj->isVisitable())
|
if(obj->isVisitable())
|
||||||
return context->isVisible(obj->visitablePos());
|
return context->isVisible(obj->visitablePos());
|
||||||
else
|
else
|
||||||
@@ -220,6 +224,9 @@ bool MapViewController::isEventVisible(const CGHeroInstance * obj, const int3 &
|
|||||||
if(!LOCPLINT->makingTurn && settings["adventure"]["enemyMoveTime"].Float() < 0)
|
if(!LOCPLINT->makingTurn && settings["adventure"]["enemyMoveTime"].Float() < 0)
|
||||||
return false; // enemy move speed set to "hidden/none"
|
return false; // enemy move speed set to "hidden/none"
|
||||||
|
|
||||||
|
if(GH.topInt() != adventureInt)
|
||||||
|
return false;
|
||||||
|
|
||||||
if(context->isVisible(obj->convertToVisitablePos(from)))
|
if(context->isVisible(obj->convertToVisitablePos(from)))
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user