1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-06 09:09:40 +02:00

* added hints in town lists

* eliminated square from city hints
* version changed on 0.53c
This commit is contained in:
Michał W. Urbańczyk
2008-02-22 15:47:01 +00:00
parent 06c193498e
commit 83b5c78d5a
5 changed files with 12 additions and 9 deletions

View File

@@ -5,6 +5,7 @@
#include "hch\CLodHandler.h"
#include "hch\CPreGameTextHandler.h"
#include "hch/CTownHandler.h"
#include "CLua.h"
template <typename T>
AdventureMapButton<T>::AdventureMapButton ()
{
@@ -177,30 +178,30 @@ void CTownList<T>::mouseMoved (SDL_MouseMotionEvent & sEvent)
if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if (from>0)
LOCPLINT->adventureInt->statusbar.print(CGI->preth->zelp[306].first);
LOCPLINT->statusbar->print(CGI->preth->zelp[306].first);
else
LOCPLINT->adventureInt->statusbar.clear();
LOCPLINT->statusbar->clear();
return;
}
else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
{
if ((items.size()-from) > SIZE)
LOCPLINT->adventureInt->statusbar.print(CGI->preth->zelp[307].first);
LOCPLINT->statusbar->print(CGI->preth->zelp[307].first);
else
LOCPLINT->adventureInt->statusbar.clear();
LOCPLINT->statusbar->clear();
return;
}
//if not buttons then heroes
//if not buttons then towns
int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
hx-=pos.x;
hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
float ny = (float)hy/(float)32;
if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
{
LOCPLINT->adventureInt->statusbar.clear();
LOCPLINT->statusbar->clear();
return;
};
//LOCPLINT->adventureInt->statusbar.print( items[from+ny]->name + ", " + items[from+ny]->town->name ); //TODO - uncomment when pointer to the town type is initialized
LOCPLINT->statusbar->print(items[from+ny]->state->hoverText(const_cast<CGTownInstance*>(items[from+ny])));
}
template<typename T>
void CTownList<T>::clickLeft(tribool down)