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* added hints in town lists
* eliminated square from city hints * version changed on 0.53c
This commit is contained in:
parent
06c193498e
commit
83b5c78d5a
@ -5,6 +5,7 @@
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#include "hch\CLodHandler.h"
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#include "hch\CLodHandler.h"
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#include "hch\CPreGameTextHandler.h"
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#include "hch\CPreGameTextHandler.h"
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#include "hch/CTownHandler.h"
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#include "hch/CTownHandler.h"
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#include "CLua.h"
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template <typename T>
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template <typename T>
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AdventureMapButton<T>::AdventureMapButton ()
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AdventureMapButton<T>::AdventureMapButton ()
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{
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{
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@ -177,30 +178,30 @@ void CTownList<T>::mouseMoved (SDL_MouseMotionEvent & sEvent)
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if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
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if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
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{
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{
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if (from>0)
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if (from>0)
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LOCPLINT->adventureInt->statusbar.print(CGI->preth->zelp[306].first);
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LOCPLINT->statusbar->print(CGI->preth->zelp[306].first);
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else
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else
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LOCPLINT->adventureInt->statusbar.clear();
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LOCPLINT->statusbar->clear();
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return;
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return;
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}
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}
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else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
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else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
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{
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{
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if ((items.size()-from) > SIZE)
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if ((items.size()-from) > SIZE)
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LOCPLINT->adventureInt->statusbar.print(CGI->preth->zelp[307].first);
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LOCPLINT->statusbar->print(CGI->preth->zelp[307].first);
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else
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else
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LOCPLINT->adventureInt->statusbar.clear();
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LOCPLINT->statusbar->clear();
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return;
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return;
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}
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}
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//if not buttons then heroes
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//if not buttons then towns
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int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
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int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
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hx-=pos.x;
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hx-=pos.x;
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hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
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hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
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float ny = (float)hy/(float)32;
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float ny = (float)hy/(float)32;
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if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
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if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
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{
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{
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LOCPLINT->adventureInt->statusbar.clear();
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LOCPLINT->statusbar->clear();
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return;
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return;
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};
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};
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//LOCPLINT->adventureInt->statusbar.print( items[from+ny]->name + ", " + items[from+ny]->town->name ); //TODO - uncomment when pointer to the town type is initialized
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LOCPLINT->statusbar->print(items[from+ny]->state->hoverText(const_cast<CGTownInstance*>(items[from+ny])));
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}
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}
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template<typename T>
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template<typename T>
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void CTownList<T>::clickLeft(tribool down)
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void CTownList<T>::clickLeft(tribool down)
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1
CLua.h
1
CLua.h
@ -1,3 +1,4 @@
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#pragma once
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#include "global.h"
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#include "global.h"
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#include "lstate.h"
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#include "lstate.h"
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#include <set>
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#include <set>
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2
CMT.cpp
2
CMT.cpp
@ -62,7 +62,7 @@
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CGameInfo* CGI;
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CGameInfo* CGI;
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#endif
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#endif
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#define CHUNK 16384
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#define CHUNK 16384
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const char * NAME = "VCMI 0.53b \"Tirion\" Techdemo";
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const char * NAME = "VCMI 0.53c \"Tirion\" Techdemo";
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SDL_Surface * ekran, * screen, * screen2;
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SDL_Surface * ekran, * screen, * screen2;
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extern SDL_Surface * CSDL_Ext::std32bppSurface;
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extern SDL_Surface * CSDL_Ext::std32bppSurface;
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@ -25,6 +25,7 @@ void CTownHandler::loadNames()
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CTown town;
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CTown town;
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ins.getline(bufname,50);
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ins.getline(bufname,50);
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town.name = std::string(bufname);
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town.name = std::string(bufname);
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town.name = town.name.substr(0,town.name.size()-1);
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for (int i=0; i<NAMES_PER_TOWN; i++)
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for (int i=0; i<NAMES_PER_TOWN; i++)
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{
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{
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names.getline(bufname,50);
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names.getline(bufname,50);
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@ -1681,5 +1681,5 @@ unsigned char CMapHandler::getDir(const int3 &a, const int3 &b)
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{
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{
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return 7;
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return 7;
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}
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}
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return -2; //shouldn't happen
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}
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}
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