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Fix crash on battlefield deserialization

This commit is contained in:
Ivan Savenko 2023-11-20 19:57:07 +02:00
parent 71825fcc4e
commit 842d66afbc

View File

@ -371,7 +371,7 @@ si32 BattleField::decode(const std::string & identifier)
std::string BattleField::encode(const si32 index)
{
return VLC->spells()->getByIndex(index)->getJsonKey();
return VLC->battlefields()->getByIndex(index)->getJsonKey();
}
std::string SpellID::entityType()