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	Probably last bugfixes for 0.3
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		| @@ -109,6 +109,7 @@ | ||||
| 				InlineFunctionExpansion="2" | ||||
| 				EnableIntrinsicFunctions="true" | ||||
| 				FavorSizeOrSpeed="1" | ||||
| 				OmitFramePointers="true" | ||||
| 				EnableFiberSafeOptimizations="true" | ||||
| 				WholeProgramOptimization="true" | ||||
| 			/> | ||||
| @@ -124,6 +125,7 @@ | ||||
| 			<Tool | ||||
| 				Name="VCLinkerTool" | ||||
| 				OutputFile="../EmptyAI.dll" | ||||
| 				LinkTimeCodeGeneration="1" | ||||
| 			/> | ||||
| 			<Tool | ||||
| 				Name="VCALinkTool" | ||||
|   | ||||
| @@ -122,6 +122,8 @@ bool CCallback::moveHero(int ID, CPath * path, int idtype, int pathType) | ||||
| 			int nn=0; //number of interfece of currently browsed player | ||||
| 			for(std::map<int, PlayerState>::iterator j=CGI->state->players.begin(); j!=CGI->state->players.end(); ++j)//CGI->state->players.size(); ++j) //for testing | ||||
| 			{ | ||||
| 				if (j->first > PLAYER_LIMIT) | ||||
| 					break; | ||||
| 				if(j->second.fogOfWarMap[stpos.x-1][stpos.y][stpos.z] || j->second.fogOfWarMap[endpos.x-1][endpos.y][endpos.z]) | ||||
| 				{ //player should be notified | ||||
| 					CGI->playerint[j->first]->heroMoved(curd); | ||||
|   | ||||
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