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Added missing initialization.
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@@ -73,8 +73,8 @@ static void transformPalette(SDL_Surface * surf, float rCor, float gCor, float b
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CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2, const SDL_Rect & myRect)
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CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2, const SDL_Rect & myRect)
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: attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0), activeStack(-1),
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: attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0), activeStack(-1),
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mouseHoveredStack(-1), previouslyHoveredHex(-1), spellDestSelectMode(false), spellToCast(NULL),
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mouseHoveredStack(-1), previouslyHoveredHex(-1), currentlyHoveredHex(-1), spellDestSelectMode(false),
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attackingInfo(NULL), givenCommand(NULL), myTurn(false), resWindow(NULL),
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spellToCast(NULL), attackingInfo(NULL), givenCommand(NULL), myTurn(false), resWindow(NULL),
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showStackQueue(false), moveStarted(false), moveSh(-1)
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showStackQueue(false), moveStarted(false), moveSh(-1)
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{
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{
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pos = myRect;
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pos = myRect;
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