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Added missing initialization.

This commit is contained in:
Frank Zago 2009-08-20 04:34:38 +00:00
parent 655daf238f
commit 8458a03e85

View File

@ -73,8 +73,8 @@ static void transformPalette(SDL_Surface * surf, float rCor, float gCor, float b
CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, CGHeroInstance *hero1, CGHeroInstance *hero2, const SDL_Rect & myRect)
: attackingHeroInstance(hero1), defendingHeroInstance(hero2), animCount(0), activeStack(-1),
mouseHoveredStack(-1), previouslyHoveredHex(-1), spellDestSelectMode(false), spellToCast(NULL),
attackingInfo(NULL), givenCommand(NULL), myTurn(false), resWindow(NULL),
mouseHoveredStack(-1), previouslyHoveredHex(-1), currentlyHoveredHex(-1), spellDestSelectMode(false),
spellToCast(NULL), attackingInfo(NULL), givenCommand(NULL), myTurn(false), resWindow(NULL),
showStackQueue(false), moveStarted(false), moveSh(-1)
{
pos = myRect;