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more experiments
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27c46c83d6
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@ -495,7 +495,7 @@ void CRmgTemplateZone::fractalize(CMapGenerator* gen)
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//if tiles is not close enough, make path to it
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if (currentDistance > minDistance)
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{
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crunchPath(gen, tileToMakePath, closestTile, id, &tilesToClear);
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crunchPath(gen, tileToMakePath, closestTile, &tilesToClear);
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break; //next iteration - use already cleared tiles
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}
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}
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@ -608,7 +608,7 @@ do not leave zone border
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auto lastDistance = distance;
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auto processNeighbours = [this, gen, ¤tPos, dst, &distance, &result, &end, clearedTiles](int3 &pos)
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auto processNeighbours = [this, gen, ¤tPos, dst, &distance, &result, &end, clearedTiles,forRoad](int3 &pos)
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{
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if (!result) //not sure if lambda is worth it...
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{
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@ -631,11 +631,23 @@ do not leave zone border
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currentPos = pos;
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distance = currentPos.dist2dSQ (dst);
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}
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else if (gen->isFree(pos))
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else if (!forRoad && gen->isFree(pos))
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{
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end = true;
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result = true;
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}
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else if (forRoad && vstd::contains(this->roads, pos))
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{
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end = true;
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result = true;
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}
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else if (forRoad && gen->isFree(pos))
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{
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if (clearedTiles)
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clearedTiles->insert(pos);
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currentPos = pos;
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distance = currentPos.dist2dSQ (dst);
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}
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}
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}
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}
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@ -714,7 +726,7 @@ bool CRmgTemplateZone::crunchRoad(CMapGenerator* gen, const int3& src, const int
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else
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{
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logGlobal->warnStream() << boost::format("Failed to crunch road from %s to %s") %src %dst;
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return crunchPath(gen, src, dst, clearedTiles, false);
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return false;
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}
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}
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@ -1482,14 +1494,10 @@ void CRmgTemplateZone::createObstacles2(CMapGenerator* gen)
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void CRmgTemplateZone::drawRoads(CMapGenerator* gen)
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{
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auto doDrawRoad = []()
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{
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};
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logGlobal->debug("Started building roads");
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std::set<int3> processed;
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while(!roadNodes.empty())
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{
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int3 node = *roadNodes.begin();
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@ -1502,10 +1510,14 @@ void CRmgTemplateZone::drawRoads(CMapGenerator* gen)
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}
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else
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{
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int3 cross = *RandomGeneratorUtil::nextItem(roads, gen->rand);
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auto comparator = [=](int3 lhs, int3 rhs) { return node.dist2dSQ(lhs) < node.dist2dSQ(rhs); };
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int3 cross = * boost::range::min_element(processed, comparator);
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logGlobal->debugStream() << "Building road from " << node << " to " << cross;
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crunchRoad(gen, node, cross, &freePaths);
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crunchRoad(gen, node, cross, nullptr);
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}
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processed.insert(node);
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}
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logGlobal->debug("Finished building roads");
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@ -1760,7 +1772,7 @@ void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object,
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case Obj::MONOLITH_ONE_WAY_EXIT:
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case Obj::SUBTERRANEAN_GATE:
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{
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roadNodes.insert(pos + object->getVisitableOffset());
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roadNodes.insert(pos - object->getVisitableOffset());
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}
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break;
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