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	Merge pull request #463 from dydzio0614/skel_transformer_fix
Fix bone/ghost dragon handling in skeleton transformer
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		| @@ -3668,7 +3668,8 @@ bool CGameHandler::transformInUndead(const IMarket *market, const CGHeroInstance | ||||
| 	//resulting creature - bone dragons or skeletons | ||||
| 	CreatureID resCreature = CreatureID::SKELETON; | ||||
|  | ||||
| 	if (s.hasBonusOfType(Bonus::DRAGON_NATURE) | ||||
| 	if ((s.hasBonusOfType(Bonus::DRAGON_NATURE) | ||||
| 			&& !(s.hasBonusOfType(Bonus::UNDEAD))) | ||||
| 			|| (s.getCreatureID() == CreatureID::HYDRA) | ||||
| 			|| (s.getCreatureID() == CreatureID::CHAOS_HYDRA)) | ||||
| 		resCreature = CreatureID::BONE_DRAGON; | ||||
|   | ||||
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