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	Fixed some crashes with std loss condition.
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		| @@ -3063,7 +3063,7 @@ ui8 CGameState::checkForStandardWin() const | ||||
| 	ui8 supposedWinner = 255, winnerTeam = 255; | ||||
| 	for(std::map<ui8,PlayerState>::const_iterator i = players.begin(); i != players.end(); i++) | ||||
| 	{ | ||||
| 		if(i->second.status == PlayerState::INGAME) | ||||
| 		if(i->second.status == PlayerState::INGAME && i->first < PLAYER_LIMIT) | ||||
| 		{ | ||||
| 			if(supposedWinner == 255)		 | ||||
| 			{ | ||||
| @@ -3086,7 +3086,7 @@ bool CGameState::checkForStandardLoss( ui8 player ) const | ||||
| { | ||||
| 	//std loss condition is: player lost all towns and heroes | ||||
| 	const PlayerState &p = *getPlayer(player); | ||||
| 	return p.heroes.size() || p.towns.size(); | ||||
| 	return !p.heroes.size() && !p.towns.size(); | ||||
| } | ||||
|  | ||||
| int CGameState::lossCheck( ui8 player ) const | ||||
|   | ||||
| @@ -3620,7 +3620,7 @@ void CGameHandler::getLossVicMessage( ui8 player, bool standard, bool victory, I | ||||
| 		} | ||||
| 		else //lost all towns and heroes | ||||
| 		{ | ||||
| 			out.text.addReplacement(MetaString::GENERAL_TXT, 660); //All your forces have been defeated, and you are banished from this land! | ||||
| 			out.text.addTxt(MetaString::GENERAL_TXT, 660); //All your forces have been defeated, and you are banished from this land! | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
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