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Merge pull request #4318 from IvanSavenko/upscaled_render

Support for xBRZ upscaling filter
This commit is contained in:
Ivan Savenko 2024-08-20 14:23:30 +03:00 committed by GitHub
commit 85f6030c7c
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GPG Key ID: B5690EEEBB952194
70 changed files with 3803 additions and 448 deletions

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@ -37,11 +37,7 @@ else()
endif()
target_include_directories(BattleAI PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
target_link_libraries(BattleAI PRIVATE vcmi TBB::tbb)
target_link_libraries(BattleAI PRIVATE vcmi)
vcmi_set_output_dir(BattleAI "AI")
enable_pch(BattleAI)
if(APPLE_IOS AND NOT USING_CONAN)
install(IMPORTED_RUNTIME_ARTIFACTS TBB::tbb LIBRARY DESTINATION ${LIB_DIR}) # CMake 3.21+
endif()

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@ -8,10 +8,6 @@ else()
option(FORCE_BUNDLED_FL "Force to use FuzzyLite included into VCMI's source tree" OFF)
endif()
if(TBB_FOUND AND MSVC)
install_vcpkg_imported_tgt(TBB::tbb)
endif()
#FuzzyLite uses MSVC pragmas in headers, so, we need to disable -Wunknown-pragmas
if(MINGW)
add_compile_options(-Wno-unknown-pragmas)

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@ -157,11 +157,7 @@ else()
endif()
target_include_directories(Nullkiller PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
target_link_libraries(Nullkiller PUBLIC vcmi fuzzylite::fuzzylite TBB::tbb)
target_link_libraries(Nullkiller PUBLIC vcmi fuzzylite::fuzzylite)
vcmi_set_output_dir(Nullkiller "AI")
enable_pch(Nullkiller)
if(APPLE_IOS AND NOT USING_CONAN)
install(IMPORTED_RUNTIME_ARTIFACTS TBB::tbb LIBRARY DESTINATION ${LIB_DIR}) # CMake 3.21+
endif()

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@ -519,7 +519,7 @@ if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
endif()
endif()
if(ENABLE_CLIENT)
if(NOT ENABLE_MINIMAL_LIB)
find_package(TBB REQUIRED)
endif()
@ -722,6 +722,10 @@ endif()
if(WIN32)
if(TBB_FOUND AND MSVC)
install_vcpkg_imported_tgt(TBB::tbb)
endif()
if(USING_CONAN)
#Conan imports enabled
vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}")

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@ -97,6 +97,7 @@ set(client_SRCS
renderSDL/CTrueTypeFont.cpp
renderSDL/CursorHardware.cpp
renderSDL/CursorSoftware.cpp
renderSDL/ImageScaled.cpp
renderSDL/RenderHandler.cpp
renderSDL/SDLImage.cpp
renderSDL/SDLImageLoader.cpp
@ -171,6 +172,8 @@ set(client_SRCS
windows/settings/BattleOptionsTab.cpp
windows/settings/AdventureOptionsTab.cpp
xBRZ/xbrz.cpp
ArtifactsUIController.cpp
CGameInfo.cpp
CMT.cpp
@ -301,6 +304,7 @@ set(client_HEADERS
renderSDL/CTrueTypeFont.h
renderSDL/CursorHardware.h
renderSDL/CursorSoftware.h
renderSDL/ImageScaled.h
renderSDL/RenderHandler.h
renderSDL/SDLImage.h
renderSDL/SDLImageLoader.h
@ -378,6 +382,9 @@ set(client_HEADERS
windows/settings/BattleOptionsTab.h
windows/settings/AdventureOptionsTab.h
xBRZ/xbrz.h
xBRZ/xbrz_tools.h
ArtifactsUIController.h
CGameInfo.h
CMT.h

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@ -1145,7 +1145,7 @@ void CPlayerInterface::showMapObjectSelectDialog(QueryID askID, const Component
if(t)
{
auto image = GH.renderHandler().loadImage(AnimationPath::builtin("ITPA"), t->town->clientInfo.icons[t->hasFort()][false] + 2, 0, EImageBlitMode::OPAQUE);
image->scaleFast(Point(35, 23));
image->scaleTo(Point(35, 23));
images.push_back(image);
}
}

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@ -453,7 +453,7 @@ void AdventureMapInterface::onPlayerTurnStarted(PlayerColor playerID)
widget->getInfoBar()->showDate();
onHeroChanged(nullptr);
Canvas canvas = Canvas::createFromSurface(screen);
Canvas canvas = Canvas::createFromSurface(screen, CanvasScalingPolicy::AUTO);
showAll(canvas);
mapAudio->onPlayerTurnStarted();

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@ -73,7 +73,7 @@ void CMinimapInstance::redrawMinimap()
CMinimapInstance::CMinimapInstance(CMinimap *Parent, int Level):
parent(Parent),
minimap(new Canvas(Point(LOCPLINT->cb->getMapSize().x, LOCPLINT->cb->getMapSize().y))),
minimap(new Canvas(Point(LOCPLINT->cb->getMapSize().x, LOCPLINT->cb->getMapSize().y), CanvasScalingPolicy::IGNORE)),
level(Level)
{
pos.w = parent->pos.w;

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@ -124,6 +124,8 @@ BattleFieldController::BattleFieldController(BattleInterface & owner):
rangedFullDamageLimitImages = GH.renderHandler().loadAnimation(AnimationPath::builtin("battle/rangeHighlights/rangeHighlightsGreen.json"), EImageBlitMode::COLORKEY);
shootingRangeLimitImages = GH.renderHandler().loadAnimation(AnimationPath::builtin("battle/rangeHighlights/rangeHighlightsRed.json"), EImageBlitMode::COLORKEY);
cellShade->setShadowEnabled(true);
if(!owner.siegeController)
{
auto bfieldType = owner.getBattle()->battleGetBattlefieldType();
@ -142,7 +144,7 @@ BattleFieldController::BattleFieldController(BattleInterface & owner):
pos.w = background->width();
pos.h = background->height();
backgroundWithHexes = std::make_unique<Canvas>(Point(background->width(), background->height()));
backgroundWithHexes = std::make_unique<Canvas>(Point(background->width(), background->height()), CanvasScalingPolicy::AUTO);
updateAccessibleHexes();
addUsedEvents(LCLICK | SHOW_POPUP | MOVE | TIME | GESTURE);

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@ -323,33 +323,6 @@ static ColorRGBA genBorderColor(ui8 alpha, const ColorRGBA & base)
return ColorRGBA(base.r, base.g, base.b, ui8(base.a * alpha / 256));
}
static ui8 mixChannels(ui8 c1, ui8 c2, ui8 a1, ui8 a2)
{
return c1*a1 / 256 + c2*a2*(255 - a1) / 256 / 256;
}
static ColorRGBA addColors(const ColorRGBA & base, const ColorRGBA & over)
{
return ColorRGBA(
mixChannels(over.r, base.r, over.a, base.a),
mixChannels(over.g, base.g, over.a, base.a),
mixChannels(over.b, base.b, over.a, base.a),
ui8(over.a + base.a * (255 - over.a) / 256)
);
}
void CreatureAnimation::genSpecialPalette(IImage::SpecialPalette & target)
{
target.resize(8);
target[0] = genShadow(0);
target[1] = genShadow(shadowAlpha / 2);
// colors 2 & 3 are not used in creatures
target[4] = genShadow(shadowAlpha);
target[5] = genBorderColor(getBorderStrength(elapsedTime), border);
target[6] = addColors(genShadow(shadowAlpha), genBorderColor(getBorderStrength(elapsedTime), border));
target[7] = addColors(genShadow(shadowAlpha / 2), genBorderColor(getBorderStrength(elapsedTime), border));
}
void CreatureAnimation::nextFrame(Canvas & canvas, const ColorFilter & shifter, bool facingRight)
{
ColorRGBA shadowTest = shifter.shiftColor(genShadow(128));
@ -366,11 +339,12 @@ void CreatureAnimation::nextFrame(Canvas & canvas, const ColorFilter & shifter,
if(image)
{
IImage::SpecialPalette SpecialPalette;
genSpecialPalette(SpecialPalette);
image->setShadowEnabled(true);
image->setOverlayEnabled(isIdle());
if (isIdle())
image->setOverlayColor(genBorderColor(getBorderStrength(elapsedTime), border));
image->setSpecialPalette(SpecialPalette, IImage::SPECIAL_PALETTE_MASK_CREATURES);
image->adjustPalette(shifter, IImage::SPECIAL_PALETTE_MASK_CREATURES);
image->adjustPalette(shifter, 0);
canvas.draw(image, pos.topLeft(), Rect(0, 0, pos.w, pos.h));

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@ -107,9 +107,7 @@ private:
void endAnimation();
void genSpecialPalette(IImage::SpecialPalette & target);
public:
/// function(s) that will be called when animation ends, after reset to 1st frame
/// NOTE that these functions will be fired only once
CFunctionList<void()> onAnimationReset;

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@ -16,6 +16,8 @@
#include "../gui/EventDispatcher.h"
#include "../gui/MouseButton.h"
#include "../render/IScreenHandler.h"
#include "../../lib/Point.h"
#include "../../lib/CConfigHandler.h"
@ -30,8 +32,8 @@ InputSourceMouse::InputSourceMouse()
void InputSourceMouse::handleEventMouseMotion(const SDL_MouseMotionEvent & motion)
{
Point newPosition(motion.x, motion.y);
Point distance(-motion.xrel, -motion.yrel);
Point newPosition = Point(motion.x, motion.y) / GH.screenHandler().getScalingFactor();
Point distance= Point(-motion.xrel, -motion.yrel) / GH.screenHandler().getScalingFactor();
mouseButtonsMask = motion.state;
@ -45,7 +47,7 @@ void InputSourceMouse::handleEventMouseMotion(const SDL_MouseMotionEvent & motio
void InputSourceMouse::handleEventMouseButtonDown(const SDL_MouseButtonEvent & button)
{
Point position(button.x, button.y);
Point position = Point(button.x, button.y) / GH.screenHandler().getScalingFactor();
switch(button.button)
{
@ -67,12 +69,12 @@ void InputSourceMouse::handleEventMouseButtonDown(const SDL_MouseButtonEvent & b
void InputSourceMouse::handleEventMouseWheel(const SDL_MouseWheelEvent & wheel)
{
GH.events().dispatchMouseScrolled(Point(wheel.x, wheel.y), GH.getCursorPosition());
GH.events().dispatchMouseScrolled(Point(wheel.x, wheel.y) / GH.screenHandler().getScalingFactor(), GH.getCursorPosition());
}
void InputSourceMouse::handleEventMouseButtonUp(const SDL_MouseButtonEvent & button)
{
Point position(button.x, button.y);
Point position = Point(button.x, button.y) / GH.screenHandler().getScalingFactor();
switch(button.button)
{

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@ -176,7 +176,7 @@ const Point & CGuiHandler::getCursorPosition() const
Point CGuiHandler::screenDimensions() const
{
return Point(screen->w, screen->h);
return screenHandlerInstance->getLogicalResolution();
}
void CGuiHandler::drawFPSCounter()

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@ -233,12 +233,12 @@ void CIntObject::redraw()
}
else
{
Canvas buffer = Canvas::createFromSurface(screenBuf);
Canvas buffer = Canvas::createFromSurface(screenBuf, CanvasScalingPolicy::AUTO);
showAll(buffer);
if(screenBuf != screen)
{
Canvas screenBuffer = Canvas::createFromSurface(screen);
Canvas screenBuffer = Canvas::createFromSurface(screen, CanvasScalingPolicy::AUTO);
showAll(screenBuffer);
}

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@ -111,7 +111,7 @@ void WindowHandler::totalRedrawImpl()
{
logGlobal->debug("totalRedraw requested!");
Canvas target = Canvas::createFromSurface(screen2);
Canvas target = Canvas::createFromSurface(screen2, CanvasScalingPolicy::AUTO);
for(auto & elem : windowsStack)
elem->showAll(target);
@ -134,7 +134,7 @@ void WindowHandler::simpleRedrawImpl()
if(windowsStack.size() > 1)
CSDL_Ext::blitAt(screen2, 0, 0, screen); //blit background
Canvas target = Canvas::createFromSurface(screen);
Canvas target = Canvas::createFromSurface(screen, CanvasScalingPolicy::AUTO);
if(!windowsStack.empty())
windowsStack.back()->show(target); //blit active interface/window

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@ -21,6 +21,7 @@
#include "../render/IImage.h"
#include "../render/IRenderHandler.h"
#include "../render/Colors.h"
#include "../render/Graphics.h"
#include "../../CCallback.h"
@ -477,23 +478,20 @@ void MapRendererObjects::renderImage(IMapRendererContext & context, Canvas & tar
return;
image->setAlpha(transparency);
image->setFlagColor(object->tempOwner);
image->setShadowEnabled(true);
image->setOverlayEnabled(object->getOwner().isValidPlayer() || object->getOwner() == PlayerColor::NEUTRAL);
if (object->getOwner().isValidPlayer())
image->setOverlayColor(graphics->playerColors[object->getOwner().getNum()]);
if (object->getOwner() == PlayerColor::NEUTRAL)
image->setOverlayColor(graphics->neutralColor);
Point offsetPixels = context.objectImageOffset(object->id, coordinates);
if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
{
Point imagePos = image->dimensions() - offsetPixels - Point(32, 32);
//if (transparency == 255)
//{
// Canvas intermediate(Point(32,32));
// intermediate.enableTransparency(true);
// image->setBlitMode(EImageBlitMode::OPAQUE);
// intermediate.draw(image, Point(0, 0), Rect(imagePos, Point(32,32)));
// target.draw(intermediate, Point(0,0));
// return;
//}
target.draw(image, Point(0, 0), Rect(imagePos, Point(32,32)));
}
}

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@ -23,7 +23,7 @@ class CAnimation;
class IImage;
class Canvas;
class IMapRendererContext;
enum class EImageBlitMode;
enum class EImageBlitMode : uint8_t;
class MapTileStorage
{

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@ -36,9 +36,9 @@ MapViewCache::MapViewCache(const std::shared_ptr<MapViewModel> & model)
, overlayWasVisible(false)
, mapRenderer(new MapRenderer())
, iconsStorage(GH.renderHandler().loadAnimation(AnimationPath::builtin("VwSymbol"), EImageBlitMode::COLORKEY))
, intermediate(new Canvas(Point(32, 32)))
, terrain(new Canvas(model->getCacheDimensionsPixels()))
, terrainTransition(new Canvas(model->getPixelsVisibleDimensions()))
, intermediate(new Canvas(Point(32, 32), CanvasScalingPolicy::AUTO))
, terrain(new Canvas(model->getCacheDimensionsPixels(), CanvasScalingPolicy::AUTO))
, terrainTransition(new Canvas(model->getPixelsVisibleDimensions(), CanvasScalingPolicy::AUTO))
{
Point visibleSize = model->getTilesVisibleDimensions();
terrainChecksum.resize(boost::extents[visibleSize.x][visibleSize.y]);

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@ -19,6 +19,7 @@
#include "../eventsSDL/InputHandler.h"
#include "../gui/CGuiHandler.h"
#include "../render/Canvas.h"
#include "../render/IScreenHandler.h"
#include "../renderSDL/SDL_Extensions.h"
#include "../../lib/filesystem/CInputStream.h"
@ -182,8 +183,7 @@ void CVideoInstance::prepareOutput(bool scaleToScreenSize, bool useTextureOutput
}
else
{
dimensions.x = getCodecContext()->width;
dimensions.y = getCodecContext()->height;
dimensions = Point(getCodecContext()->width, getCodecContext()->height) * GH.screenHandler().getScalingFactor();
}
// Allocate a place to put our YUV image on that screen
@ -207,7 +207,7 @@ void CVideoInstance::prepareOutput(bool scaleToScreenSize, bool useTextureOutput
}
else
{
surface = CSDL_Ext::newSurface(dimensions.x, dimensions.y);
surface = CSDL_Ext::newSurface(dimensions);
sws = sws_getContext(getCodecContext()->width, getCodecContext()->height, getCodecContext()->pix_fmt,
dimensions.x, dimensions.y, AV_PIX_FMT_RGB32,
SWS_BICUBIC, nullptr, nullptr, nullptr);
@ -362,7 +362,7 @@ void CVideoInstance::show(const Point & position, Canvas & canvas)
if(sws == nullptr)
throw std::runtime_error("No video to show!");
CSDL_Ext::blitSurface(surface, canvas.getInternalSurface(), position);
CSDL_Ext::blitSurface(surface, canvas.getInternalSurface(), position * GH.screenHandler().getScalingFactor());
}
double FFMpegStream::getCurrentFrameEndTime() const
@ -639,7 +639,7 @@ bool CVideoPlayer::playIntroVideo(const VideoPath & name)
void CVideoPlayer::playSpellbookAnimation(const VideoPath & name, const Point & position)
{
openAndPlayVideoImpl(name, position, false, false, false);
openAndPlayVideoImpl(name, position * GH.screenHandler().getScalingFactor(), false, false, false);
}
std::unique_ptr<IVideoInstance> CVideoPlayer::open(const VideoPath & name, bool scaleToScreen)

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@ -13,6 +13,7 @@
#include "../gui/CGuiHandler.h"
#include "../render/IImage.h"
#include "../render/IRenderHandler.h"
#include "../render/IScreenHandler.h"
#include "../../lib/filesystem/Filesystem.h"
#include "../../lib/json/JsonUtils.h"

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@ -36,48 +36,10 @@ enum class DefType : uint32_t
* DefFile, class used for def loading *
*************************************************************************/
static bool colorsSimilar (const SDL_Color & lhs, const SDL_Color & rhs)
{
// it seems that H3 does not requires exact match to replace colors -> (255, 103, 255) gets interpreted as shadow
// exact logic is not clear and requires extensive testing with image editing
// potential reason is that H3 uses 16-bit color format (565 RGB bits), meaning that 3 least significant bits are lost in red and blue component
static const int threshold = 8;
int diffR = static_cast<int>(lhs.r) - rhs.r;
int diffG = static_cast<int>(lhs.g) - rhs.g;
int diffB = static_cast<int>(lhs.b) - rhs.b;
int diffA = static_cast<int>(lhs.a) - rhs.a;
return std::abs(diffR) < threshold && std::abs(diffG) < threshold && std::abs(diffB) < threshold && std::abs(diffA) < threshold;
}
CDefFile::CDefFile(const AnimationPath & Name):
data(nullptr),
palette(nullptr)
{
//First 8 colors in def palette used for transparency
static const SDL_Color sourcePalette[8] = {
{0, 255, 255, SDL_ALPHA_OPAQUE},
{255, 150, 255, SDL_ALPHA_OPAQUE},
{255, 100, 255, SDL_ALPHA_OPAQUE},
{255, 50, 255, SDL_ALPHA_OPAQUE},
{255, 0, 255, SDL_ALPHA_OPAQUE},
{255, 255, 0, SDL_ALPHA_OPAQUE},
{180, 0, 255, SDL_ALPHA_OPAQUE},
{0, 255, 0, SDL_ALPHA_OPAQUE}
};
static const SDL_Color targetPalette[8] = {
{0, 0, 0, 0 }, // transparency ( used in most images )
{0, 0, 0, 64 }, // shadow border ( used in battle, adventure map def's )
{0, 0, 0, 64 }, // shadow border ( used in fog-of-war def's )
{0, 0, 0, 128}, // shadow body ( used in fog-of-war def's )
{0, 0, 0, 128}, // shadow body ( used in battle, adventure map def's )
{0, 0, 0, 0 }, // selection / owner flag ( used in battle, adventure map def's )
{0, 0, 0, 128}, // shadow body below selection ( used in battle def's )
{0, 0, 0, 64 } // shadow border below selection ( used in battle def's )
};
data = CResourceHandler::get()->load(Name)->readAll().first;
palette = std::unique_ptr<SDL_Color[]>(new SDL_Color[256]);
@ -99,18 +61,6 @@ CDefFile::CDefFile(const AnimationPath & Name):
palette[i].a = SDL_ALPHA_OPAQUE;
}
// these colors seems to be used unconditionally
palette[0] = targetPalette[0];
palette[1] = targetPalette[1];
palette[4] = targetPalette[4];
// rest of special colors are used only if their RGB values are close to H3
for (uint32_t i = 0; i < 8; ++i)
{
if (colorsSimilar(sourcePalette[i], palette[i]))
palette[i] = targetPalette[i];
}
for (ui32 i=0; i<totalBlocks; i++)
{
size_t blockID = read_le_u32(data.get() + it);

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@ -10,6 +10,8 @@
#include "StdInc.h"
#include "Canvas.h"
#include "../gui/CGuiHandler.h"
#include "../render/IScreenHandler.h"
#include "../renderSDL/SDL_Extensions.h"
#include "Colors.h"
#include "IImage.h"
@ -19,7 +21,8 @@
#include <SDL_surface.h>
#include <SDL_pixels.h>
Canvas::Canvas(SDL_Surface * surface):
Canvas::Canvas(SDL_Surface * surface, CanvasScalingPolicy scalingPolicy):
scalingPolicy(scalingPolicy),
surface(surface),
renderArea(0,0, surface->w, surface->h)
{
@ -27,6 +30,7 @@ Canvas::Canvas(SDL_Surface * surface):
}
Canvas::Canvas(const Canvas & other):
scalingPolicy(other.scalingPolicy),
surface(other.surface),
renderArea(other.renderArea)
{
@ -34,6 +38,7 @@ Canvas::Canvas(const Canvas & other):
}
Canvas::Canvas(Canvas && other):
scalingPolicy(other.scalingPolicy),
surface(other.surface),
renderArea(other.renderArea)
{
@ -43,20 +48,39 @@ Canvas::Canvas(Canvas && other):
Canvas::Canvas(const Canvas & other, const Rect & newClipRect):
Canvas(other)
{
renderArea = other.renderArea.intersect(newClipRect + other.renderArea.topLeft());
Rect scaledClipRect( transformPos(newClipRect.topLeft()), transformPos(newClipRect.dimensions()));
renderArea = other.renderArea.intersect(scaledClipRect + other.renderArea.topLeft());
}
Canvas::Canvas(const Point & size):
renderArea(Point(0,0), size),
surface(CSDL_Ext::newSurface(size.x, size.y))
Canvas::Canvas(const Point & size, CanvasScalingPolicy scalingPolicy):
scalingPolicy(scalingPolicy),
surface(CSDL_Ext::newSurface(size * getScalingFactor())),
renderArea(Point(0,0), size * getScalingFactor())
{
CSDL_Ext::fillSurface(surface, CSDL_Ext::toSDL(Colors::TRANSPARENCY) );
SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE);
}
Canvas Canvas::createFromSurface(SDL_Surface * surface)
int Canvas::getScalingFactor() const
{
return Canvas(surface);
if (scalingPolicy == CanvasScalingPolicy::IGNORE)
return 1;
return GH.screenHandler().getScalingFactor();
}
Point Canvas::transformPos(const Point & input)
{
return renderArea.topLeft() + input * getScalingFactor();
}
Point Canvas::transformSize(const Point & input)
{
return input * getScalingFactor();
}
Canvas Canvas::createFromSurface(SDL_Surface * surface, CanvasScalingPolicy scalingPolicy)
{
return Canvas(surface, scalingPolicy);
}
void Canvas::applyTransparency(bool on)
@ -81,19 +105,20 @@ void Canvas::draw(const std::shared_ptr<IImage>& image, const Point & pos)
{
assert(image);
if (image)
image->draw(surface, pos + renderArea.topLeft());
image->draw(surface, transformPos(pos));
}
void Canvas::draw(const std::shared_ptr<IImage>& image, const Point & pos, const Rect & sourceRect)
{
Rect realSourceRect = sourceRect * getScalingFactor();
assert(image);
if (image)
image->draw(surface, pos + renderArea.topLeft(), &sourceRect);
image->draw(surface, transformPos(pos), &realSourceRect);
}
void Canvas::draw(const Canvas & image, const Point & pos)
{
CSDL_Ext::blitSurface(image.surface, image.renderArea, surface, renderArea.topLeft() + pos);
CSDL_Ext::blitSurface(image.surface, image.renderArea, surface, transformPos(pos));
}
void Canvas::drawTransparent(const Canvas & image, const Point & pos, double transparency)
@ -103,42 +128,38 @@ void Canvas::drawTransparent(const Canvas & image, const Point & pos, double tra
SDL_GetSurfaceBlendMode(image.surface, &oldMode);
SDL_SetSurfaceBlendMode(image.surface, SDL_BLENDMODE_BLEND);
SDL_SetSurfaceAlphaMod(image.surface, 255 * transparency);
CSDL_Ext::blitSurface(image.surface, image.renderArea, surface, renderArea.topLeft() + pos);
CSDL_Ext::blitSurface(image.surface, image.renderArea, surface, transformPos(pos));
SDL_SetSurfaceAlphaMod(image.surface, 255);
SDL_SetSurfaceBlendMode(image.surface, oldMode);
}
void Canvas::drawScaled(const Canvas & image, const Point & pos, const Point & targetSize)
{
SDL_Rect targetRect = CSDL_Ext::toSDL(Rect(pos + renderArea.topLeft(), targetSize));
SDL_Rect targetRect = CSDL_Ext::toSDL(Rect(transformPos(pos), transformSize(targetSize)));
SDL_BlitScaled(image.surface, nullptr, surface, &targetRect);
}
void Canvas::drawPoint(const Point & dest, const ColorRGBA & color)
{
CSDL_Ext::putPixelWithoutRefreshIfInSurf(surface, dest.x, dest.y, color.r, color.g, color.b, color.a);
Point point = transformPos(dest);
CSDL_Ext::putPixelWithoutRefreshIfInSurf(surface, point.x, point.y, color.r, color.g, color.b, color.a);
}
void Canvas::drawLine(const Point & from, const Point & dest, const ColorRGBA & colorFrom, const ColorRGBA & colorDest)
{
CSDL_Ext::drawLine(surface, renderArea.topLeft() + from, renderArea.topLeft() + dest, CSDL_Ext::toSDL(colorFrom), CSDL_Ext::toSDL(colorDest));
}
void Canvas::drawLineDashed(const Point & from, const Point & dest, const ColorRGBA & color)
{
CSDL_Ext::drawLineDashed(surface, renderArea.topLeft() + from, renderArea.topLeft() + dest, CSDL_Ext::toSDL(color));
CSDL_Ext::drawLine(surface, transformPos(from), transformPos(dest), CSDL_Ext::toSDL(colorFrom), CSDL_Ext::toSDL(colorDest), getScalingFactor());
}
void Canvas::drawBorder(const Rect & target, const ColorRGBA & color, int width)
{
Rect realTarget = target + renderArea.topLeft();
Rect realTarget = target * getScalingFactor() + renderArea.topLeft();
CSDL_Ext::drawBorder(surface, realTarget.x, realTarget.y, realTarget.w, realTarget.h, CSDL_Ext::toSDL(color), width);
CSDL_Ext::drawBorder(surface, realTarget.x, realTarget.y, realTarget.w, realTarget.h, CSDL_Ext::toSDL(color), width * getScalingFactor());
}
void Canvas::drawBorderDashed(const Rect & target, const ColorRGBA & color)
{
Rect realTarget = target + renderArea.topLeft();
Rect realTarget = target * getScalingFactor() + renderArea.topLeft();
CSDL_Ext::drawLineDashed(surface, realTarget.topLeft(), realTarget.topRight(), CSDL_Ext::toSDL(color));
CSDL_Ext::drawLineDashed(surface, realTarget.bottomLeft(), realTarget.bottomRight(), CSDL_Ext::toSDL(color));
@ -150,10 +171,10 @@ void Canvas::drawText(const Point & position, const EFonts & font, const ColorRG
{
switch (alignment)
{
case ETextAlignment::TOPLEFT: return graphics->fonts[font]->renderTextLeft (surface, text, colorDest, renderArea.topLeft() + position);
case ETextAlignment::TOPCENTER: return graphics->fonts[font]->renderTextCenter(surface, text, colorDest, renderArea.topLeft() + position);
case ETextAlignment::CENTER: return graphics->fonts[font]->renderTextCenter(surface, text, colorDest, renderArea.topLeft() + position);
case ETextAlignment::BOTTOMRIGHT: return graphics->fonts[font]->renderTextRight (surface, text, colorDest, renderArea.topLeft() + position);
case ETextAlignment::TOPLEFT: return graphics->fonts[font]->renderTextLeft (surface, text, colorDest, transformPos(position));
case ETextAlignment::TOPCENTER: return graphics->fonts[font]->renderTextCenter(surface, text, colorDest, transformPos(position));
case ETextAlignment::CENTER: return graphics->fonts[font]->renderTextCenter(surface, text, colorDest, transformPos(position));
case ETextAlignment::BOTTOMRIGHT: return graphics->fonts[font]->renderTextRight (surface, text, colorDest, transformPos(position));
}
}
@ -161,23 +182,23 @@ void Canvas::drawText(const Point & position, const EFonts & font, const ColorRG
{
switch (alignment)
{
case ETextAlignment::TOPLEFT: return graphics->fonts[font]->renderTextLinesLeft (surface, text, colorDest, renderArea.topLeft() + position);
case ETextAlignment::TOPCENTER: return graphics->fonts[font]->renderTextLinesCenter(surface, text, colorDest, renderArea.topLeft() + position);
case ETextAlignment::CENTER: return graphics->fonts[font]->renderTextLinesCenter(surface, text, colorDest, renderArea.topLeft() + position);
case ETextAlignment::BOTTOMRIGHT: return graphics->fonts[font]->renderTextLinesRight (surface, text, colorDest, renderArea.topLeft() + position);
case ETextAlignment::TOPLEFT: return graphics->fonts[font]->renderTextLinesLeft (surface, text, colorDest, transformPos(position));
case ETextAlignment::TOPCENTER: return graphics->fonts[font]->renderTextLinesCenter(surface, text, colorDest, transformPos(position));
case ETextAlignment::CENTER: return graphics->fonts[font]->renderTextLinesCenter(surface, text, colorDest, transformPos(position));
case ETextAlignment::BOTTOMRIGHT: return graphics->fonts[font]->renderTextLinesRight (surface, text, colorDest, transformPos(position));
}
}
void Canvas::drawColor(const Rect & target, const ColorRGBA & color)
{
Rect realTarget = target + renderArea.topLeft();
Rect realTarget = (target + renderArea.topLeft()) * getScalingFactor();
CSDL_Ext::fillRect(surface, realTarget, CSDL_Ext::toSDL(color));
}
void Canvas::drawColorBlended(const Rect & target, const ColorRGBA & color)
{
Rect realTarget = target + renderArea.topLeft();
Rect realTarget = (target + renderArea.topLeft()) * getScalingFactor();
CSDL_Ext::fillRectBlended(surface, realTarget, CSDL_Ext::toSDL(color));
}

View File

@ -17,9 +17,19 @@ struct SDL_Surface;
class IImage;
enum EFonts : int;
enum class CanvasScalingPolicy
{
AUTO, // automatically scale canvas operations by global scaling factor
IGNORE // disable any scaling processing. Scaling factor will be set to 1
};
/// Class that represents surface for drawing on
class Canvas
{
/// Upscaler awareness. Must be first member for initialization
CanvasScalingPolicy scalingPolicy;
/// Target surface
SDL_Surface * surface;
@ -27,11 +37,14 @@ class Canvas
Rect renderArea;
/// constructs canvas using existing surface. Caller maintains ownership on the surface
explicit Canvas(SDL_Surface * surface);
explicit Canvas(SDL_Surface * surface, CanvasScalingPolicy scalingPolicy);
/// copy constructor
Canvas(const Canvas & other);
Point transformPos(const Point & input);
Point transformSize(const Point & input);
public:
Canvas & operator = (const Canvas & other) = delete;
Canvas & operator = (Canvas && other) = delete;
@ -43,11 +56,11 @@ public:
Canvas(const Canvas & other, const Rect & clipRect);
/// constructs canvas of specified size
explicit Canvas(const Point & size);
explicit Canvas(const Point & size, CanvasScalingPolicy scalingPolicy);
/// constructs canvas using existing surface. Caller maintains ownership on the surface
/// Compatibility method. AVOID USAGE. To be removed once SDL abstraction layer is finished.
static Canvas createFromSurface(SDL_Surface * surface);
static Canvas createFromSurface(SDL_Surface * surface, CanvasScalingPolicy scalingPolicy);
~Canvas();
@ -78,9 +91,6 @@ public:
/// renders continuous, 1-pixel wide line with color gradient
void drawLine(const Point & from, const Point & dest, const ColorRGBA & colorFrom, const ColorRGBA & colorDest);
/// renders dashed, 1-pixel wide line with specified color
void drawLineDashed(const Point & from, const Point & dest, const ColorRGBA & color);
/// renders rectangular, solid-color border in specified location
void drawBorder(const Rect & target, const ColorRGBA & color, int width = 1);
@ -102,6 +112,8 @@ public:
/// fills canvas with texture
void fillTexture(const std::shared_ptr<IImage>& image);
int getScalingFactor() const;
/// Compatibility method. AVOID USAGE. To be removed once SDL abstraction layer is finished.
SDL_Surface * getInternalSurface();

View File

@ -15,6 +15,7 @@
const ColorRGBA Colors::YELLOW = { 229, 215, 123, ColorRGBA::ALPHA_OPAQUE };
const ColorRGBA Colors::WHITE = { 255, 243, 222, ColorRGBA::ALPHA_OPAQUE };
const ColorRGBA Colors::WHITE_TRUE = { 255, 255, 255, ColorRGBA::ALPHA_OPAQUE };
const ColorRGBA Colors::METALLIC_GOLD = { 173, 142, 66, ColorRGBA::ALPHA_OPAQUE };
const ColorRGBA Colors::GREEN = { 0, 255, 0, ColorRGBA::ALPHA_OPAQUE };
const ColorRGBA Colors::CYAN = { 0, 255, 255, ColorRGBA::ALPHA_OPAQUE };

View File

@ -23,6 +23,9 @@ public:
/** the standard h3 white color */
static const ColorRGBA WHITE;
/** actual 100% white color */
static const ColorRGBA WHITE_TRUE;
/** the metallic gold color used mostly as a border around buttons */
static const ColorRGBA METALLIC_GOLD;

View File

@ -11,9 +11,18 @@
#include "StdInc.h"
#include "IFont.h"
#include "../gui/CGuiHandler.h"
#include "../render/IScreenHandler.h"
#include "../../lib/Point.h"
#include "../../lib/texts/TextOperations.h"
int IFont::getScalingFactor() const
{
return GH.screenHandler().getScalingFactor();
}
size_t IFont::getStringWidth(const std::string & data) const
{
size_t width = 0;
@ -32,13 +41,13 @@ void IFont::renderTextLeft(SDL_Surface * surface, const std::string & data, cons
void IFont::renderTextRight(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
{
Point size((int)getStringWidth(data), (int)getLineHeight());
Point size = Point(getStringWidth(data), getLineHeight()) * getScalingFactor();
renderText(surface, data, color, pos - size);
}
void IFont::renderTextCenter(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
{
Point size((int)getStringWidth(data), (int)getLineHeight());
Point size = Point(getStringWidth(data), getLineHeight()) * getScalingFactor();
renderText(surface, data, color, pos - size / 2);
}
@ -49,31 +58,31 @@ void IFont::renderTextLinesLeft(SDL_Surface * surface, const std::vector<std::st
for(const std::string & line : data)
{
renderTextLeft(surface, line, color, currPos);
currPos.y += (int)getLineHeight();
currPos.y += getLineHeight() * getScalingFactor();
}
}
void IFont::renderTextLinesRight(SDL_Surface * surface, const std::vector<std::string> & data, const ColorRGBA & color, const Point & pos) const
{
Point currPos = pos;
currPos.y -= (int)data.size() * (int)getLineHeight();
currPos.y -= data.size() * getLineHeight() * getScalingFactor();
for(const std::string & line : data)
{
renderTextRight(surface, line, color, currPos);
currPos.y += (int)getLineHeight();
currPos.y += getLineHeight() * getScalingFactor();
}
}
void IFont::renderTextLinesCenter(SDL_Surface * surface, const std::vector<std::string> & data, const ColorRGBA & color, const Point & pos) const
{
Point currPos = pos;
currPos.y -= (int)data.size() * (int)getLineHeight() / 2;
currPos.y -= data.size() * getLineHeight() / 2 * getScalingFactor();
for(const std::string & line : data)
{
renderTextCenter(surface, line, color, currPos);
currPos.y += (int)getLineHeight();
currPos.y += getLineHeight() * getScalingFactor();
}
}

View File

@ -16,12 +16,14 @@ VCMI_LIB_NAMESPACE_END
struct SDL_Surface;
class IFont
class IFont : boost::noncopyable
{
protected:
/// Internal function to render font, see renderTextLeft
virtual void renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const = 0;
int getScalingFactor() const;
public:
virtual ~IFont()
{}

View File

@ -21,10 +21,12 @@ class ColorRGBA;
VCMI_LIB_NAMESPACE_END
struct SDL_Surface;
struct SDL_Palette;
class ColorFilter;
class ISharedImage;
/// Defines which blit method will be selected when image is used for rendering
enum class EImageBlitMode
enum class EImageBlitMode : uint8_t
{
/// Preferred for images that don't need any background
/// Indexed or RGBA: Image can have no transparency and can be only used as background
@ -40,28 +42,22 @@ enum class EImageBlitMode
ALPHA
};
/*
* Base class for images, can be used for non-animation pictures as well
*/
/// Base class for images for use in client code.
/// This class represents current state of image, with potential transformations applied, such as player coloring
class IImage
{
public:
using SpecialPalette = std::vector<ColorRGBA>;
static constexpr int32_t SPECIAL_PALETTE_MASK_CREATURES = 0b11110011;
//draws image on surface "where" at position
virtual void draw(SDL_Surface * where, const Point & pos, const Rect * src = nullptr) const = 0;
virtual void scaleFast(const Point & size) = 0;
virtual void scaleTo(const Point & size) = 0;
virtual void scaleInteger(int factor) = 0;
virtual void exportBitmap(const boost::filesystem::path & path) const = 0;
//Change palette to specific player
virtual void playerColored(PlayerColor player) = 0;
//set special color for flag
virtual void setFlagColor(PlayerColor player) = 0;
//test transparency of specific pixel
virtual bool isTransparent(const Point & coords) const = 0;
@ -77,23 +73,34 @@ public:
virtual void setBlitMode(EImageBlitMode mode) = 0;
//only indexed bitmaps with 7 special colors
virtual void setSpecialPalette(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask) = 0;
virtual void setOverlayColor(const ColorRGBA & color) = 0;
virtual void setShadowEnabled(bool on) = 0;
virtual void setBodyEnabled(bool on) = 0;
virtual void setOverlayEnabled(bool on) = 0;
virtual std::shared_ptr<ISharedImage> getSharedImage() const = 0;
virtual ~IImage() = default;
};
class IConstImage
/// Base class for image data, mostly for internal use
/// Represents unmodified pixel data, usually loaded from file
/// This image can be shared between multiple image handlers (IImage instances)
class ISharedImage
{
public:
virtual Point dimensions() const = 0;
virtual void exportBitmap(const boost::filesystem::path & path) const = 0;
virtual bool isTransparent(const Point & coords) const = 0;
virtual void draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const = 0;
virtual std::shared_ptr<IImage> createImageReference(EImageBlitMode mode) = 0;
virtual std::shared_ptr<IConstImage> horizontalFlip() const = 0;
virtual std::shared_ptr<IConstImage> verticalFlip() const = 0;
virtual std::shared_ptr<ISharedImage> horizontalFlip() const = 0;
virtual std::shared_ptr<ISharedImage> verticalFlip() const = 0;
virtual std::shared_ptr<ISharedImage> scaleInteger(int factor, SDL_Palette * palette) const = 0;
virtual std::shared_ptr<ISharedImage> scaleTo(const Point & size, SDL_Palette * palette) const = 0;
virtual ~IConstImage() = default;
virtual ~ISharedImage() = default;
};

View File

@ -19,7 +19,7 @@ struct SDL_Surface;
class IImage;
class CAnimation;
enum class EImageBlitMode;
enum class EImageBlitMode : uint8_t;
class IRenderHandler : public boost::noncopyable
{

View File

@ -41,6 +41,11 @@ public:
/// Dimensions of render output
virtual Point getRenderResolution() const = 0;
/// Dimensions of logical output. Can be different if scaling is used
virtual Point getLogicalResolution() const = 0;
virtual int getScalingFactor() const = 0;
/// Window has focus
virtual bool hasFocus() = 0;
};

View File

@ -10,6 +10,9 @@
#include "StdInc.h"
#include "ImageLocator.h"
#include "../gui/CGuiHandler.h"
#include "IScreenHandler.h"
#include "../../lib/json/JsonNode.h"
@ -47,10 +50,46 @@ bool ImageLocator::operator<(const ImageLocator & other) const
return defFrame < other.defFrame;
if(verticalFlip != other.verticalFlip)
return verticalFlip < other.verticalFlip;
return horizontalFlip < other.horizontalFlip;
if(horizontalFlip != other.horizontalFlip)
return horizontalFlip < other.horizontalFlip;
if(scalingFactor != other.scalingFactor)
return scalingFactor < other.scalingFactor;
if(playerColored != other.playerColored)
return playerColored < other.playerColored;
if(layerShadow != other.layerShadow)
return layerShadow < other.layerShadow;
if(layerBody != other.layerBody)
return layerBody < other.layerBody;
if (layerOverlay != other.layerOverlay)
return layerOverlay < other.layerOverlay;
return false;
}
bool ImageLocator::empty() const
{
return !image.has_value() && !defFile.has_value();
}
ImageLocator ImageLocator::copyFile() const
{
ImageLocator result;
result.image = image;
result.defFile = defFile;
result.defFrame = defFrame;
result.defGroup = defGroup;
return result;
}
ImageLocator ImageLocator::copyFileTransform() const
{
ImageLocator result = copyFile();
result.horizontalFlip = horizontalFlip;
result.verticalFlip = verticalFlip;
return result;
}
ImageLocator ImageLocator::copyFileTransformScale() const
{
return *this; // full copy
}

View File

@ -10,6 +10,7 @@
#pragma once
#include "../../lib/filesystem/ResourcePath.h"
#include "../../lib/constants/EntityIdentifiers.h"
struct ImageLocator
{
@ -20,6 +21,11 @@ struct ImageLocator
bool verticalFlip = false;
bool horizontalFlip = false;
int8_t scalingFactor = 1;
PlayerColor playerColored = PlayerColor::CANNOT_DETERMINE;
bool layerShadow = false;
bool layerBody = true;
bool layerOverlay = false;
ImageLocator() = default;
ImageLocator(const AnimationPath & path, int frame, int group);
@ -28,4 +34,8 @@ struct ImageLocator
bool operator < (const ImageLocator & other) const;
bool empty() const;
ImageLocator copyFile() const;
ImageLocator copyFileTransform() const;
ImageLocator copyFileTransformScale() const;
};

View File

@ -12,7 +12,9 @@
#include "SDL_Extensions.h"
#include "../CGameInfo.h"
#include "../gui/CGuiHandler.h"
#include "../render/Colors.h"
#include "../render/IScreenHandler.h"
#include "../../lib/Rect.h"
#include "../../lib/filesystem/Filesystem.h"
@ -24,7 +26,75 @@
#include <SDL_surface.h>
void CBitmapFont::loadModFont(const std::string & modName, const ResourcePath & resource)
struct AtlasLayout
{
Point dimensions;
std::map<int, Rect> images;
};
/// Attempts to pack provided list of images into 2d box of specified size
/// Returns resulting layout on success and empty optional on failure
static std::optional<AtlasLayout> tryAtlasPacking(Point dimensions, const std::map<int, Point> & images)
{
// Simple atlas packing algorithm. Can be extended if needed, however optimal solution is NP-complete problem, so 'perfect' solution is too costly
AtlasLayout result;
result.dimensions = dimensions;
// a little interval to prevent potential 'bleeding' into adjacent symbols
// should be unnecessary for base game, but may be needed for upscaled filters
constexpr int interval = 1;
int currentHeight = 0;
int nextHeight = 0;
int currentWidth = 0;
for (auto const & image : images)
{
int nextWidth = currentWidth + image.second.x + interval;
if (nextWidth > dimensions.x)
{
currentHeight = nextHeight;
currentWidth = 0;
nextWidth = currentWidth + image.second.x + interval;
}
nextHeight = std::max(nextHeight, currentHeight + image.second.y + interval);
if (nextHeight > dimensions.y)
return std::nullopt; // failure - ran out of space
result.images[image.first] = Rect(Point(currentWidth, currentHeight), image.second);
currentWidth = nextWidth;
}
return result;
}
/// Arranges images to fit into texture atlas with automatic selection of image size
/// Returns images arranged into 2d box
static AtlasLayout doAtlasPacking(const std::map<int, Point> & images)
{
// initial size of an atlas. Smaller size won't even fit tiniest H3 font
Point dimensions(128, 128);
for (;;)
{
auto result = tryAtlasPacking(dimensions, images);
if (result)
return *result;
// else - packing failed. Increase atlas size and try again
// increase width and height in alternating form: (64,64) -> (128,64) -> (128,128) ...
if (dimensions.x > dimensions.y)
dimensions.y *= 2;
else
dimensions.x *= 2;
}
}
void CBitmapFont::loadModFont(const std::string & modName, const ResourcePath & resource, std::unordered_map<CodePoint, EntryFNT> & loadedChars)
{
if (!CResourceHandler::get(modName)->existsResource(resource))
{
@ -49,7 +119,7 @@ void CBitmapFont::loadModFont(const std::string & modName, const ResourcePath &
{
CodePoint codepoint = TextOperations::getUnicodeCodepoint(static_cast<char>(charIndex), modEncoding);
BitmapChar symbol;
EntryFNT symbol;
symbol.leftOffset = read_le_u32(data.first.get() + baseIndex + charIndex * 12 + 0);
symbol.width = read_le_u32(data.first.get() + baseIndex + charIndex * 12 + 4);
@ -65,7 +135,7 @@ void CBitmapFont::loadModFont(const std::string & modName, const ResourcePath &
std::copy_n(pixelData, pixelsCount, symbol.pixels.data() );
chars[codepoint] = symbol;
loadedChars[codepoint] = symbol;
}
}
@ -74,13 +144,70 @@ CBitmapFont::CBitmapFont(const std::string & filename):
{
ResourcePath resource("data/" + filename, EResType::BMP_FONT);
loadModFont("core", resource);
std::unordered_map<CodePoint, EntryFNT> loadedChars;
loadModFont("core", resource, loadedChars);
for(const auto & modName : VLC->modh->getActiveMods())
{
if (CResourceHandler::get(modName)->existsResource(resource))
loadModFont(modName, resource);
loadModFont(modName, resource, loadedChars);
}
std::map<int, Point> atlasSymbol;
for (auto const & symbol : loadedChars)
atlasSymbol[symbol.first] = Point(symbol.second.width, symbol.second.height);
auto atlas = doAtlasPacking(atlasSymbol);
atlasImage = SDL_CreateRGBSurface(0, atlas.dimensions.x, atlas.dimensions.y, 8, 0, 0, 0, 0);
assert(atlasImage->format->palette != nullptr);
assert(atlasImage->format->palette->ncolors == 256);
atlasImage->format->palette->colors[0] = { 0, 255, 255, SDL_ALPHA_OPAQUE }; // transparency
atlasImage->format->palette->colors[1] = { 0, 0, 0, SDL_ALPHA_OPAQUE }; // black shadow
CSDL_Ext::fillSurface(atlasImage, CSDL_Ext::toSDL(Colors::CYAN));
CSDL_Ext::setColorKey(atlasImage, CSDL_Ext::toSDL(Colors::CYAN));
for (size_t i = 2; i < atlasImage->format->palette->ncolors; ++i)
atlasImage->format->palette->colors[i] = { 255, 255, 255, SDL_ALPHA_OPAQUE };
for (auto const & symbol : loadedChars)
{
BitmapChar storedEntry;
storedEntry.leftOffset = symbol.second.leftOffset;
storedEntry.rightOffset = symbol.second.rightOffset;
storedEntry.positionInAtlas = atlas.images.at(symbol.first);
// Copy pixel data to atlas
uint8_t *dstPixels = static_cast<uint8_t*>(atlasImage->pixels);
uint8_t *dstLine = dstPixels + storedEntry.positionInAtlas.y * atlasImage->pitch;
uint8_t *dst = dstLine + storedEntry.positionInAtlas.x;
for (size_t i = 0; i < storedEntry.positionInAtlas.h; ++i)
{
const uint8_t *srcPtr = symbol.second.pixels.data() + i * storedEntry.positionInAtlas.w;
uint8_t * dstPtr = dst + i * atlasImage->pitch;
std::copy_n(srcPtr, storedEntry.positionInAtlas.w, dstPtr);
}
chars[symbol.first] = storedEntry;
}
if (GH.screenHandler().getScalingFactor() != 1)
{
auto scaledSurface = CSDL_Ext::scaleSurfaceIntegerFactor(atlasImage, GH.screenHandler().getScalingFactor());
SDL_FreeSurface(atlasImage);
atlasImage = scaledSurface;
}
}
CBitmapFont::~CBitmapFont()
{
SDL_FreeSurface(atlasImage);
}
size_t CBitmapFont::getLineHeight() const
@ -97,7 +224,7 @@ size_t CBitmapFont::getGlyphWidth(const char * data) const
if (iter == chars.end())
return 0;
return iter->second.leftOffset + iter->second.width + iter->second.rightOffset;
return iter->second.leftOffset + iter->second.positionInAtlas.w + iter->second.rightOffset;
}
bool CBitmapFont::canRepresentCharacter(const char *data) const
@ -120,52 +247,21 @@ bool CBitmapFont::canRepresentString(const std::string & data) const
void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & character, const ColorRGBA & color, int &posX, int &posY) const
{
Rect clipRect;
CSDL_Ext::getClipRect(surface, clipRect);
int scalingFactor = GH.screenHandler().getScalingFactor();
posX += character.leftOffset;
posX += character.leftOffset * scalingFactor;
CSDL_Ext::TColorPutter colorPutter = CSDL_Ext::getPutterFor(surface);
auto sdlColor = CSDL_Ext::toSDL(color);
uint8_t bpp = surface->format->BytesPerPixel;
if (atlasImage->format->palette)
SDL_SetPaletteColors(atlasImage->format->palette, &sdlColor, 255, 1);
else
SDL_SetSurfaceColorMod(atlasImage, color.r, color.g, color.b);
// start of line, may differ from 0 due to end of surface or clipped surface
int lineBegin = std::max<int>(0, clipRect.y - posY);
int lineEnd = std::min<int>(character.height, clipRect.y + clipRect.h - posY - 1);
CSDL_Ext::blitSurface(atlasImage, character.positionInAtlas * scalingFactor, surface, Point(posX, posY));
// start end end of each row, may differ from 0
int rowBegin = std::max<int>(0, clipRect.x - posX);
int rowEnd = std::min<int>(character.width, clipRect.x + clipRect.w - posX - 1);
//for each line in symbol
for(int dy = lineBegin; dy <lineEnd; dy++)
{
uint8_t *dstLine = (uint8_t*)surface->pixels;
const uint8_t *srcLine = character.pixels.data();
// shift source\destination pixels to current position
dstLine += (posY+dy) * surface->pitch + posX * bpp;
srcLine += dy * character.width;
//for each column in line
for(int dx = rowBegin; dx < rowEnd; dx++)
{
uint8_t* dstPixel = dstLine + dx*bpp;
switch(srcLine[dx])
{
case 1: //black "shadow"
colorPutter(dstPixel, 0, 0, 0);
break;
case 255: //text colour
colorPutter(dstPixel, color.r, color.g, color.b);
break;
default :
break; //transparency
}
}
}
posX += character.width;
posX += character.rightOffset;
posX += character.positionInAtlas.w * scalingFactor;
posX += character.rightOffset * scalingFactor;
}
void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
@ -178,12 +274,6 @@ void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, co
int posX = pos.x;
int posY = pos.y;
// Should be used to detect incorrect text parsing. Disabled right now due to some old UI code (mostly pregame and battles)
//assert(data[0] != '{');
//assert(data[data.size()-1] != '}');
SDL_LockSurface(surface);
for(size_t i=0; i<data.size(); i += TextOperations::getUnicodeCharacterSize(data[i]))
{
CodePoint codepoint = TextOperations::getUnicodeCodepoint(data.data() + i, data.size() - i);
@ -193,6 +283,5 @@ void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, co
if (iter != chars.end())
renderCharacter(surface, iter->second, color, posX, posY);
}
SDL_UnlockSurface(surface);
}

View File

@ -11,32 +11,44 @@
#include "../render/IFont.h"
#include "../../lib/Rect.h"
VCMI_LIB_NAMESPACE_BEGIN
class ResourcePath;
VCMI_LIB_NAMESPACE_END
class CBitmapFont : public IFont
class CBitmapFont final : public IFont
{
SDL_Surface * atlasImage;
using CodePoint = uint32_t;
struct BitmapChar
struct EntryFNT
{
int32_t leftOffset;
uint32_t width;
uint32_t height;
int32_t rightOffset;
std::vector<uint8_t> pixels; // pixels of this character, part of BitmapFont::data
std::vector<uint8_t> pixels;
};
struct BitmapChar
{
Rect positionInAtlas;
int32_t leftOffset;
int32_t rightOffset;
};
std::unordered_map<CodePoint, BitmapChar> chars;
uint32_t maxHeight;
void loadModFont(const std::string & modName, const ResourcePath & resource);
void loadModFont(const std::string & modName, const ResourcePath & resource, std::unordered_map<CodePoint, EntryFNT> & loadedChars);
void renderCharacter(SDL_Surface * surface, const BitmapChar & character, const ColorRGBA & color, int &posX, int &posY) const;
void renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const override;
public:
explicit CBitmapFont(const std::string & filename);
~CBitmapFont();
size_t getLineHeight() const override;
size_t getGlyphWidth(const char * data) const override;

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@ -18,7 +18,7 @@ VCMI_LIB_NAMESPACE_END
class CBitmapFont;
/// supports multi-byte characters for such languages like Chinese
class CBitmapHanFont : public IFont
class CBitmapHanFont final : public IFont
{
std::unique_ptr<CBitmapFont> fallback;
// data, directly copied from file

View File

@ -29,7 +29,9 @@ std::pair<std::unique_ptr<ui8[]>, ui64> CTrueTypeFont::loadData(const JsonNode &
TTF_Font * CTrueTypeFont::loadFont(const JsonNode &config)
{
int pointSize = static_cast<int>(config["size"].Float());
int pointSizeBase = static_cast<int>(config["size"].Float());
int scalingFactor = getScalingFactor();
int pointSize = pointSizeBase * scalingFactor;
if(!TTF_WasInit() && TTF_Init()==-1)
throw std::runtime_error(std::string("Failed to initialize true type support: ") + TTF_GetError() + "\n");
@ -74,7 +76,7 @@ size_t CTrueTypeFont::getLineHeight() const
if (fallbackFont)
return fallbackFont->getLineHeight();
return TTF_FontHeight(font.get());
return TTF_FontHeight(font.get()) / getScalingFactor();
}
size_t CTrueTypeFont::getGlyphWidth(const char *data) const
@ -83,19 +85,16 @@ size_t CTrueTypeFont::getGlyphWidth(const char *data) const
return fallbackFont->getGlyphWidth(data);
return getStringWidth(std::string(data, TextOperations::getUnicodeCharacterSize(*data)));
int advance;
TTF_GlyphMetrics(font.get(), *data, nullptr, nullptr, nullptr, nullptr, &advance);
return advance;
}
size_t CTrueTypeFont::getStringWidth(const std::string & data) const
{
if (fallbackFont && fallbackFont->canRepresentString(data))
return fallbackFont->getStringWidth(data);
return fallbackFont->getStringWidth(data) / getScalingFactor();
int width;
TTF_SizeUTF8(font.get(), data.c_str(), &width, nullptr);
return width;
return width / getScalingFactor();
}
void CTrueTypeFont::renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
@ -107,7 +106,7 @@ void CTrueTypeFont::renderText(SDL_Surface * surface, const std::string & data,
}
if (dropShadow && color.r != 0 && color.g != 0 && color.b != 0) // not black - add shadow
renderText(surface, data, Colors::BLACK, pos + Point(1,1));
renderText(surface, data, Colors::BLACK, pos + Point(1,1) * getScalingFactor());
if (!data.empty())
{

View File

@ -19,7 +19,7 @@ class CBitmapFont;
using TTF_Font = struct _TTF_Font;
class CTrueTypeFont : public IFont
class CTrueTypeFont final : public IFont
{
std::unique_ptr<CBitmapFont> fallbackFont;
const std::pair<std::unique_ptr<ui8[]>, ui64> data;

View File

@ -12,7 +12,7 @@
#include "CursorHardware.h"
#include "../gui/CGuiHandler.h"
#include "../renderSDL/ScreenHandler.h"
#include "../render/IScreenHandler.h"
#include "../render/Colors.h"
#include "../render/IImage.h"
#include "SDL_Extensions.h"
@ -45,7 +45,7 @@ void CursorHardware::setVisible(bool on)
void CursorHardware::setImage(std::shared_ptr<IImage> image, const Point & pivotOffset)
{
auto cursorSurface = CSDL_Ext::newSurface(image->dimensions().x, image->dimensions().y);
auto cursorSurface = CSDL_Ext::newSurface(image->dimensions() * GH.screenHandler().getScalingFactor());
CSDL_Ext::fillSurface(cursorSurface, CSDL_Ext::toSDL(Colors::TRANSPARENCY));

View File

@ -11,6 +11,8 @@
#include "StdInc.h"
#include "CursorSoftware.h"
#include "../gui/CGuiHandler.h"
#include "../render/IScreenHandler.h"
#include "../render/Colors.h"
#include "../render/IImage.h"
#include "../CMT.h"
@ -30,8 +32,8 @@ void CursorSoftware::render()
SDL_Rect destRect;
destRect.x = renderPos.x;
destRect.y = renderPos.y;
destRect.w = 40;
destRect.h = 40;
destRect.w = cursorSurface->w;
destRect.h = cursorSurface->h;
SDL_RenderCopy(mainRenderer, cursorTexture, nullptr, &destRect);
}
@ -44,7 +46,7 @@ void CursorSoftware::createTexture(const Point & dimensions)
if (cursorSurface)
SDL_FreeSurface(cursorSurface);
cursorSurface = CSDL_Ext::newSurface(dimensions.x, dimensions.y);
cursorSurface = CSDL_Ext::newSurface(dimensions);
cursorTexture = SDL_CreateTexture(mainRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, dimensions.x, dimensions.y);
SDL_SetSurfaceBlendMode(cursorSurface, SDL_BLENDMODE_NONE);
@ -53,8 +55,13 @@ void CursorSoftware::createTexture(const Point & dimensions)
void CursorSoftware::updateTexture()
{
if (!cursorSurface || Point(cursorSurface->w, cursorSurface->h) != cursorImage->dimensions())
createTexture(cursorImage->dimensions());
if (!cursorSurface)
createTexture(cursorImage->dimensions() * GH.screenHandler().getScalingFactor());
Point currentSize = Point(cursorSurface->w, cursorSurface->h);
if (currentSize != cursorImage->dimensions() * GH.screenHandler().getScalingFactor())
createTexture(cursorImage->dimensions() * GH.screenHandler().getScalingFactor());
CSDL_Ext::fillSurface(cursorSurface, CSDL_Ext::toSDL(Colors::TRANSPARENCY));

View File

@ -0,0 +1,149 @@
/*
* ImageScaled.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "ImageScaled.h"
#include "SDLImage.h"
#include "SDL_Extensions.h"
#include "../gui/CGuiHandler.h"
#include "../render/IScreenHandler.h"
#include "../render/Colors.h"
#include "../../lib/constants/EntityIdentifiers.h"
#include <SDL_surface.h>
ImageScaled::ImageScaled(const ImageLocator & inputLocator, const std::shared_ptr<ISharedImage> & source, EImageBlitMode mode)
: source(source)
, locator(inputLocator)
, colorMultiplier(Colors::WHITE_TRUE)
, alphaValue(SDL_ALPHA_OPAQUE)
, blitMode(mode)
{
locator.scalingFactor = GH.screenHandler().getScalingFactor();
setBodyEnabled(true);
}
std::shared_ptr<ISharedImage> ImageScaled::getSharedImage() const
{
return body;
}
void ImageScaled::scaleInteger(int factor)
{
assert(0);
}
void ImageScaled::scaleTo(const Point & size)
{
if (body)
body = body->scaleTo(size, nullptr); // FIXME: adjust for scaling
}
void ImageScaled::exportBitmap(const boost::filesystem::path &path) const
{
source->exportBitmap(path);
}
bool ImageScaled::isTransparent(const Point &coords) const
{
return source->isTransparent(coords);
}
Point ImageScaled::dimensions() const
{
return source->dimensions();
}
void ImageScaled::setAlpha(uint8_t value)
{
alphaValue = value;
}
void ImageScaled::setBlitMode(EImageBlitMode mode)
{
blitMode = mode;
}
void ImageScaled::draw(SDL_Surface *where, const Point &pos, const Rect *src) const
{
if (shadow)
shadow->draw(where, nullptr, pos, src, Colors::WHITE_TRUE, alphaValue, blitMode);
if (body)
body->draw(where, nullptr, pos, src, Colors::WHITE_TRUE, alphaValue, blitMode);
if (overlay)
overlay->draw(where, nullptr, pos, src, colorMultiplier, colorMultiplier.a * alphaValue / 255, blitMode);
}
void ImageScaled::setOverlayColor(const ColorRGBA & color)
{
colorMultiplier = color;
}
void ImageScaled::playerColored(PlayerColor player)
{
playerColor = player;
if (body)
setBodyEnabled(true); // regenerate
}
void ImageScaled::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
{
// TODO: implement
}
void ImageScaled::adjustPalette(const ColorFilter &shifter, uint32_t colorsToSkipMask)
{
// TODO: implement
}
void ImageScaled::setShadowEnabled(bool on)
{
if (on)
{
locator.layerBody = false;
locator.layerShadow = true;
locator.layerOverlay = false;
locator.playerColored = PlayerColor::CANNOT_DETERMINE;
shadow = GH.renderHandler().loadImage(locator, blitMode)->getSharedImage();
}
else
shadow = nullptr;
}
void ImageScaled::setBodyEnabled(bool on)
{
if (on)
{
locator.layerBody = true;
locator.layerShadow = false;
locator.layerOverlay = false;
locator.playerColored = playerColor;
body = GH.renderHandler().loadImage(locator, blitMode)->getSharedImage();
}
else
body = nullptr;
}
void ImageScaled::setOverlayEnabled(bool on)
{
if (on)
{
locator.layerBody = false;
locator.layerShadow = false;
locator.layerOverlay = true;
locator.playerColored = PlayerColor::CANNOT_DETERMINE;
overlay = GH.renderHandler().loadImage(locator, blitMode)->getSharedImage();
}
else
overlay = nullptr;
}

View File

@ -0,0 +1,67 @@
/*
* ImageScaled.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../render/IImage.h"
#include "../render/IRenderHandler.h"
#include "../../lib/Color.h"
#include "../../lib/constants/EntityIdentifiers.h"
struct SDL_Palette;
class SDLImageShared;
// Upscaled image with several mechanisms to emulate H3 palette effects
class ImageScaled final : public IImage
{
private:
/// Original unscaled image
std::shared_ptr<ISharedImage> source;
/// Upscaled shadow of our image, may be null
std::shared_ptr<ISharedImage> shadow;
/// Upscaled main part of our image, may be null
std::shared_ptr<ISharedImage> body;
/// Upscaled overlay (player color, selection highlight) of our image, may be null
std::shared_ptr<ISharedImage> overlay;
ImageLocator locator;
ColorRGBA colorMultiplier;
PlayerColor playerColor = PlayerColor::CANNOT_DETERMINE;
uint8_t alphaValue;
EImageBlitMode blitMode;
public:
ImageScaled(const ImageLocator & locator, const std::shared_ptr<ISharedImage> & source, EImageBlitMode mode);
void scaleInteger(int factor) override;
void scaleTo(const Point & size) override;
void exportBitmap(const boost::filesystem::path & path) const override;
bool isTransparent(const Point & coords) const override;
Point dimensions() const override;
void setAlpha(uint8_t value) override;
void setBlitMode(EImageBlitMode mode) override;
void draw(SDL_Surface * where, const Point & pos, const Rect * src) const override;
void setOverlayColor(const ColorRGBA & color) override;
void playerColored(PlayerColor player) override;
void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) override;
void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) override;
void setShadowEnabled(bool on) override;
void setBodyEnabled(bool on) override;
void setOverlayEnabled(bool on) override;
std::shared_ptr<ISharedImage> getSharedImage() const override;
};

View File

@ -11,9 +11,15 @@
#include "RenderHandler.h"
#include "SDLImage.h"
#include "ImageScaled.h"
#include "../gui/CGuiHandler.h"
#include "../render/CAnimation.h"
#include "../render/CDefFile.h"
#include "../render/Colors.h"
#include "../render/ColorFilter.h"
#include "../render/IScreenHandler.h"
#include "../../lib/json/JsonUtils.h"
#include "../../lib/filesystem/Filesystem.h"
@ -125,56 +131,87 @@ RenderHandler::AnimationLayoutMap & RenderHandler::getAnimationLayout(const Anim
return animationLayouts[actualPath];
}
std::shared_ptr<IConstImage> RenderHandler::loadImageFromSingleFile(const ImagePath & path)
int RenderHandler::getScalingFactor() const
{
auto result = std::make_shared<SDLImageConst>(path);
imageFiles[ImageLocator(path)] = result;
return result;
return GH.screenHandler().getScalingFactor();
}
std::shared_ptr<IConstImage> RenderHandler::loadImageFromAnimationFileUncached(const AnimationPath & path, int frame, int group)
std::shared_ptr<IImage> RenderHandler::createImageReference(const ImageLocator & locator, std::shared_ptr<ISharedImage> input, EImageBlitMode mode)
{
if (getScalingFactor() == 1 || locator.scalingFactor != 1 || locator.empty())
return input->createImageReference(mode);
else
return std::make_shared<ImageScaled>(locator, input, mode);
}
ImageLocator RenderHandler::getLocatorForAnimationFrame(const AnimationPath & path, int frame, int group)
{
const auto & layout = getAnimationLayout(path);
if (!layout.count(group))
return loadImageFromSingleFile(ImagePath::builtin("DEFAULT"));
return ImageLocator(ImagePath::builtin("DEFAULT"));
if (frame >= layout.at(group).size())
return loadImageFromSingleFile(ImagePath::builtin("DEFAULT"));
return ImageLocator(ImagePath::builtin("DEFAULT"));
const auto & locator = layout.at(group).at(frame);
if (locator.image)
{
return loadImageImpl(locator);
}
else
{
auto defFile = getAnimationFile(path);
return std::make_shared<SDLImageConst>(defFile.get(), frame, group);
}
if (locator.image || locator.defFile)
return locator;
return ImageLocator(path, frame, group);
}
std::shared_ptr<IConstImage> RenderHandler::loadImageFromAnimationFile(const AnimationPath & path, int frame, int group)
{
auto result = loadImageFromAnimationFileUncached(path, frame, group);
imageFiles[ImageLocator(path, frame, group)] = result;
return result;
}
std::shared_ptr<IConstImage> RenderHandler::loadImageImpl(const ImageLocator & locator)
std::shared_ptr<ISharedImage> RenderHandler::loadImageImpl(const ImageLocator & locator)
{
auto it = imageFiles.find(locator);
if (it != imageFiles.end())
return it->second;
std::shared_ptr<IConstImage> result;
// TODO: order should be different:
// 1) try to find correctly scaled image
// 2) if fails -> try to find correctly transformed
// 3) if also fails -> try to find image from correct file
// 4) load missing part of the sequence
// TODO: check whether (load -> transform -> scale) or (load -> scale -> transform) order should be used for proper loading of pre-scaled data
auto imageFromFile = loadImageFromFile(locator.copyFile());
auto transformedImage = transformImage(locator.copyFileTransform(), imageFromFile);
auto scaledImage = scaleImage(locator.copyFileTransformScale(), transformedImage);
return scaledImage;
}
std::shared_ptr<ISharedImage> RenderHandler::loadImageFromFileUncached(const ImageLocator & locator)
{
if (locator.image)
result = loadImageFromSingleFile(*locator.image);
else if (locator.defFile)
result = loadImageFromAnimationFile(*locator.defFile, locator.defFrame, locator.defGroup);
{
// TODO: create EmptySharedImage class that will be instantiated if image does not exists or fails to load
return std::make_shared<SDLImageShared>(*locator.image);
}
if (!result)
result = loadImageFromSingleFile(ImagePath::builtin("DEFAULT"));
if (locator.defFile)
{
auto defFile = getAnimationFile(*locator.defFile);
return std::make_shared<SDLImageShared>(defFile.get(), locator.defFrame, locator.defGroup);
}
throw std::runtime_error("Invalid image locator received!");
}
std::shared_ptr<ISharedImage> RenderHandler::loadImageFromFile(const ImageLocator & locator)
{
if (imageFiles.count(locator))
return imageFiles.at(locator);
auto result = loadImageFromFileUncached(locator);
imageFiles[locator] = result;
return result;
}
std::shared_ptr<ISharedImage> RenderHandler::transformImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image)
{
if (imageFiles.count(locator))
return imageFiles.at(locator);
auto result = image;
if (locator.verticalFlip)
result = result->verticalFlip();
@ -186,24 +223,50 @@ std::shared_ptr<IConstImage> RenderHandler::loadImageImpl(const ImageLocator & l
return result;
}
std::shared_ptr<ISharedImage> RenderHandler::scaleImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image)
{
if (imageFiles.count(locator))
return imageFiles.at(locator);
auto handle = image->createImageReference(EImageBlitMode::OPAQUE);
assert(locator.scalingFactor != 1); // should be filtered-out before
handle->setOverlayEnabled(locator.layerOverlay);
handle->setBodyEnabled(locator.layerBody);
handle->setShadowEnabled(locator.layerShadow);
if (locator.layerBody && locator.playerColored != PlayerColor::CANNOT_DETERMINE)
handle->playerColored(locator.playerColored);
handle->scaleInteger(locator.scalingFactor);
// TODO: try to optimize image size (possibly even before scaling?) - trim image borders if they are completely transparent
auto result = handle->getSharedImage();
imageFiles[locator] = result;
return result;
}
std::shared_ptr<IImage> RenderHandler::loadImage(const ImageLocator & locator, EImageBlitMode mode)
{
return loadImageImpl(locator)->createImageReference(mode);
return createImageReference(locator, loadImageImpl(locator), mode);
}
std::shared_ptr<IImage> RenderHandler::loadImage(const AnimationPath & path, int frame, int group, EImageBlitMode mode)
{
return loadImageFromAnimationFile(path, frame, group)->createImageReference(mode);
auto locator = getLocatorForAnimationFrame(path, frame, group);
return loadImage(locator, mode);
}
std::shared_ptr<IImage> RenderHandler::loadImage(const ImagePath & path, EImageBlitMode mode)
{
return loadImageImpl(ImageLocator(path))->createImageReference(mode);
return loadImage(ImageLocator(path), mode);
}
std::shared_ptr<IImage> RenderHandler::createImage(SDL_Surface * source)
{
return std::make_shared<SDLImageConst>(source)->createImageReference(EImageBlitMode::ALPHA);
return createImageReference(ImageLocator(), std::make_shared<SDLImageShared>(source), EImageBlitMode::ALPHA);
}
std::shared_ptr<CAnimation> RenderHandler::loadAnimation(const AnimationPath & path, EImageBlitMode mode)

View File

@ -16,7 +16,8 @@ class EntityService;
VCMI_LIB_NAMESPACE_END
class CDefFile;
class IConstImage;
class SDLImageShared;
class ISharedImage;
class RenderHandler : public IRenderHandler
{
@ -24,7 +25,7 @@ class RenderHandler : public IRenderHandler
std::map<AnimationPath, std::shared_ptr<CDefFile>> animationFiles;
std::map<AnimationPath, AnimationLayoutMap> animationLayouts;
std::map<ImageLocator, std::shared_ptr<IConstImage>> imageFiles;
std::map<ImageLocator, std::shared_ptr<ISharedImage>> imageFiles;
std::shared_ptr<CDefFile> getAnimationFile(const AnimationPath & path);
AnimationLayoutMap & getAnimationLayout(const AnimationPath & path);
@ -33,10 +34,19 @@ class RenderHandler : public IRenderHandler
void addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName);
void addImageListEntries(const EntityService * service);
std::shared_ptr<IConstImage> loadImageFromSingleFile(const ImagePath & path);
std::shared_ptr<IConstImage> loadImageFromAnimationFileUncached(const AnimationPath & path, int frame, int group);
std::shared_ptr<IConstImage> loadImageFromAnimationFile(const AnimationPath & path, int frame, int group);
std::shared_ptr<IConstImage> loadImageImpl(const ImageLocator & config);
std::shared_ptr<ISharedImage> loadImageImpl(const ImageLocator & config);
std::shared_ptr<ISharedImage> loadImageFromFileUncached(const ImageLocator & locator);
std::shared_ptr<ISharedImage> loadImageFromFile(const ImageLocator & locator);
std::shared_ptr<ISharedImage> transformImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image);
std::shared_ptr<ISharedImage> scaleImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image);
ImageLocator getLocatorForAnimationFrame(const AnimationPath & path, int frame, int group);
int getScalingFactor() const;
std::shared_ptr<IImage> createImageReference(const ImageLocator & locator, std::shared_ptr<ISharedImage> input, EImageBlitMode mode);
public:
// IRenderHandler implementation

View File

@ -14,14 +14,70 @@
#include "SDL_Extensions.h"
#include "../render/ColorFilter.h"
#include "../render/Colors.h"
#include "../render/CBitmapHandler.h"
#include "../render/CDefFile.h"
#include "../render/Graphics.h"
#include "../xBRZ/xbrz.h"
#include <tbb/parallel_for.h>
#include <SDL_surface.h>
class SDLImageLoader;
//First 8 colors in def palette used for transparency
static constexpr std::array<SDL_Color, 8> sourcePalette = {{
{0, 255, 255, SDL_ALPHA_OPAQUE},
{255, 150, 255, SDL_ALPHA_OPAQUE},
{255, 100, 255, SDL_ALPHA_OPAQUE},
{255, 50, 255, SDL_ALPHA_OPAQUE},
{255, 0, 255, SDL_ALPHA_OPAQUE},
{255, 255, 0, SDL_ALPHA_OPAQUE},
{180, 0, 255, SDL_ALPHA_OPAQUE},
{0, 255, 0, SDL_ALPHA_OPAQUE}
}};
static constexpr std::array<ColorRGBA, 8> targetPalette = {{
{0, 0, 0, 0 }, // 0 - transparency ( used in most images )
{0, 0, 0, 64 }, // 1 - shadow border ( used in battle, adventure map def's )
{0, 0, 0, 64 }, // 2 - shadow border ( used in fog-of-war def's )
{0, 0, 0, 128}, // 3 - shadow body ( used in fog-of-war def's )
{0, 0, 0, 128}, // 4 - shadow body ( used in battle, adventure map def's )
{0, 0, 0, 0 }, // 5 - selection / owner flag ( used in battle, adventure map def's )
{0, 0, 0, 128}, // 6 - shadow body below selection ( used in battle def's )
{0, 0, 0, 64 } // 7 - shadow border below selection ( used in battle def's )
}};
static ui8 mixChannels(ui8 c1, ui8 c2, ui8 a1, ui8 a2)
{
return c1*a1 / 256 + c2*a2*(255 - a1) / 256 / 256;
}
static ColorRGBA addColors(const ColorRGBA & base, const ColorRGBA & over)
{
return ColorRGBA(
mixChannels(over.r, base.r, over.a, base.a),
mixChannels(over.g, base.g, over.a, base.a),
mixChannels(over.b, base.b, over.a, base.a),
static_cast<ui8>(over.a + base.a * (255 - over.a) / 256)
);
}
static bool colorsSimilar (const SDL_Color & lhs, const SDL_Color & rhs)
{
// it seems that H3 does not requires exact match to replace colors -> (255, 103, 255) gets interpreted as shadow
// exact logic is not clear and requires extensive testing with image editing
// potential reason is that H3 uses 16-bit color format (565 RGB bits), meaning that 3 least significant bits are lost in red and blue component
static const int threshold = 8;
int diffR = static_cast<int>(lhs.r) - rhs.r;
int diffG = static_cast<int>(lhs.g) - rhs.g;
int diffB = static_cast<int>(lhs.b) - rhs.b;
int diffA = static_cast<int>(lhs.a) - rhs.a;
return std::abs(diffR) < threshold && std::abs(diffG) < threshold && std::abs(diffB) < threshold && std::abs(diffA) < threshold;
}
int IImage::width() const
{
return dimensions().x;
@ -32,7 +88,7 @@ int IImage::height() const
return dimensions().y;
}
SDLImageConst::SDLImageConst(CDefFile * data, size_t frame, size_t group)
SDLImageShared::SDLImageShared(const CDefFile * data, size_t frame, size_t group)
: surf(nullptr),
margins(0, 0),
fullSize(0, 0),
@ -44,7 +100,7 @@ SDLImageConst::SDLImageConst(CDefFile * data, size_t frame, size_t group)
savePalette();
}
SDLImageConst::SDLImageConst(SDL_Surface * from)
SDLImageShared::SDLImageShared(SDL_Surface * from)
: surf(nullptr),
margins(0, 0),
fullSize(0, 0),
@ -61,7 +117,7 @@ SDLImageConst::SDLImageConst(SDL_Surface * from)
fullSize.y = surf->h;
}
SDLImageConst::SDLImageConst(const ImagePath & filename)
SDLImageShared::SDLImageShared(const ImagePath & filename)
: surf(nullptr),
margins(0, 0),
fullSize(0, 0),
@ -83,7 +139,7 @@ SDLImageConst::SDLImageConst(const ImagePath & filename)
}
void SDLImageConst::draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, uint8_t alpha, EImageBlitMode mode) const
void SDLImageShared::draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const
{
if (!surf)
return;
@ -109,6 +165,7 @@ void SDLImageConst::draw(SDL_Surface * where, SDL_Palette * palette, const Point
destShift += dest;
SDL_SetSurfaceColorMod(surf, colorMultiplier.r, colorMultiplier.g, colorMultiplier.b);
SDL_SetSurfaceAlphaMod(surf, alpha);
if (alpha != SDL_ALPHA_OPAQUE || (mode != EImageBlitMode::OPAQUE && surf->format->Amask != 0))
@ -127,21 +184,143 @@ void SDLImageConst::draw(SDL_Surface * where, SDL_Palette * palette, const Point
{
CSDL_Ext::blitSurface(surf, sourceRect, where, destShift);
}
if (surf->format->palette)
SDL_SetSurfacePalette(surf, originalPalette);
}
const SDL_Palette * SDLImageConst::getPalette() const
void SDLImageShared::optimizeSurface()
{
if (originalPalette == nullptr)
throw std::runtime_error("Palette not found!");
if (!surf)
return;
return originalPalette;
int left = surf->w;
int top = surf->h;
int right = 0;
int bottom = 0;
// locate fully-transparent area around image
// H3 hadles this on format level, but mods or images scaled in runtime do not
if (surf->format->palette)
{
for (int y = 0; y < surf->h; ++y)
{
const uint8_t * row = static_cast<uint8_t *>(surf->pixels) + y * surf->pitch;
for (int x = 0; x < surf->w; ++x)
{
if (row[x] != 0)
{
// opaque or can be opaque (e.g. disabled shadow)
top = std::min(top, y);
left = std::min(left, x);
right = std::max(right, x);
bottom = std::max(bottom, y);
}
}
}
}
else
{
for (int y = 0; y < surf->h; ++y)
{
for (int x = 0; x < surf->w; ++x)
{
ColorRGBA color;
SDL_GetRGBA(CSDL_Ext::getPixel(surf, x, y), surf->format, &color.r, &color.g, &color.b, &color.a);
if (color.a != SDL_ALPHA_TRANSPARENT)
{
// opaque
top = std::min(top, y);
left = std::min(left, x);
right = std::max(right, x);
bottom = std::max(bottom, y);
}
}
}
}
if (left == surf->w)
{
// empty image - simply delete it
SDL_FreeSurface(surf);
surf = nullptr;
return;
}
if (left != 0 || top != 0 || right != surf->w - 1 || bottom != surf->h - 1)
{
// non-zero border found
Rect newDimensions(left, top, right - left + 1, bottom - top + 1);
SDL_Rect rectSDL = CSDL_Ext::toSDL(newDimensions);
auto newSurface = CSDL_Ext::newSurface(newDimensions.dimensions(), surf);
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
SDL_BlitSurface(surf, &rectSDL, newSurface, nullptr);
SDL_FreeSurface(surf);
surf = newSurface;
margins.x += left;
margins.y += top;
}
}
std::shared_ptr<SDLImageConst> SDLImageConst::scaleFast(const Point & size) const
std::shared_ptr<ISharedImage> SDLImageShared::scaleInteger(int factor, SDL_Palette * palette) const
{
if (factor <= 0)
throw std::runtime_error("Unable to scale by integer value of " + std::to_string(factor));
if (palette && surf->format->palette)
SDL_SetSurfacePalette(surf, palette);
/// Convert current surface to ARGB format suitable for xBRZ
/// TODO: skip its creation if this is format matches current surface (even if unlikely)
SDL_Surface * intermediate = SDL_ConvertSurfaceFormat(surf, SDL_PIXELFORMAT_ARGB8888, 0);
SDL_Surface * scaled = CSDL_Ext::newSurface(Point(surf->w * factor, surf->h * factor), intermediate);
assert(intermediate->pitch == intermediate->w * 4);
assert(scaled->pitch == scaled->w * 4);
const uint32_t * srcPixels = static_cast<const uint32_t*>(intermediate->pixels);
uint32_t * dstPixels = static_cast<uint32_t*>(scaled->pixels);
// avoid excessive granulation - xBRZ prefers at least 8-16 lines per task
// TODO: compare performance and size of images, recheck values for potentially better parameters
const int granulation = std::clamp(surf->h / 64 * 8, 8, 64);
tbb::parallel_for(tbb::blocked_range<size_t>(0, intermediate->h, granulation), [factor, srcPixels, dstPixels, intermediate](const tbb::blocked_range<size_t> & r)
{
xbrz::scale(factor, srcPixels, dstPixels, intermediate->w, intermediate->h, xbrz::ColorFormat::ARGB, {}, r.begin(), r.end());
});
SDL_FreeSurface(intermediate);
auto ret = std::make_shared<SDLImageShared>(scaled);
ret->fullSize.x = fullSize.x * factor;
ret->fullSize.y = fullSize.y * factor;
ret->margins.x = margins.x * factor;
ret->margins.y = margins.y * factor;
ret->optimizeSurface();
// erase our own reference
SDL_FreeSurface(scaled);
if (surf->format->palette)
SDL_SetSurfacePalette(surf, originalPalette);
return ret;
}
std::shared_ptr<ISharedImage> SDLImageShared::scaleTo(const Point & size, SDL_Palette * palette) const
{
float scaleX = float(size.x) / dimensions().x;
float scaleY = float(size.y) / dimensions().y;
if (palette && surf->format->palette)
SDL_SetSurfacePalette(surf, palette);
auto scaled = CSDL_Ext::scaleSurface(surf, (int)(surf->w * scaleX), (int)(surf->h * scaleY));
if (scaled->format && scaled->format->palette) // fix color keying, because SDL loses it at this point
@ -151,7 +330,7 @@ std::shared_ptr<SDLImageConst> SDLImageConst::scaleFast(const Point & size) cons
else
CSDL_Ext::setDefaultColorKey(scaled);//just in case
auto ret = std::make_shared<SDLImageConst>(scaled);
auto ret = std::make_shared<SDLImageShared>(scaled);
ret->fullSize.x = (int) round((float)fullSize.x * scaleX);
ret->fullSize.y = (int) round((float)fullSize.y * scaleY);
@ -162,10 +341,13 @@ std::shared_ptr<SDLImageConst> SDLImageConst::scaleFast(const Point & size) cons
// erase our own reference
SDL_FreeSurface(scaled);
if (surf->format->palette)
SDL_SetSurfacePalette(surf, originalPalette);
return ret;
}
void SDLImageConst::exportBitmap(const boost::filesystem::path& path) const
void SDLImageShared::exportBitmap(const boost::filesystem::path& path) const
{
SDL_SaveBMP(surf, path.string().c_str());
}
@ -175,13 +357,7 @@ void SDLImageIndexed::playerColored(PlayerColor player)
graphics->setPlayerPalette(currentPalette, player);
}
void SDLImageIndexed::setFlagColor(PlayerColor player)
{
if(player.isValidPlayer() || player==PlayerColor::NEUTRAL)
graphics->setPlayerFlagColor(currentPalette, player);
}
bool SDLImageConst::isTransparent(const Point & coords) const
bool SDLImageShared::isTransparent(const Point & coords) const
{
if (surf)
return CSDL_Ext::isTransparent(surf, coords.x, coords.y);
@ -189,23 +365,23 @@ bool SDLImageConst::isTransparent(const Point & coords) const
return true;
}
Point SDLImageConst::dimensions() const
Point SDLImageShared::dimensions() const
{
return fullSize;
}
std::shared_ptr<IImage> SDLImageConst::createImageReference(EImageBlitMode mode)
std::shared_ptr<IImage> SDLImageShared::createImageReference(EImageBlitMode mode)
{
if (surf && surf->format->palette)
return std::make_shared<SDLImageIndexed>(shared_from_this(), mode);
return std::make_shared<SDLImageIndexed>(shared_from_this(), originalPalette, mode);
else
return std::make_shared<SDLImageRGB>(shared_from_this(), mode);
}
std::shared_ptr<IConstImage> SDLImageConst::horizontalFlip() const
std::shared_ptr<ISharedImage> SDLImageShared::horizontalFlip() const
{
SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);
auto ret = std::make_shared<SDLImageConst>(flipped);
auto ret = std::make_shared<SDLImageShared>(flipped);
ret->fullSize = fullSize;
ret->margins.x = margins.x;
ret->margins.y = fullSize.y - surf->h - margins.y;
@ -214,10 +390,10 @@ std::shared_ptr<IConstImage> SDLImageConst::horizontalFlip() const
return ret;
}
std::shared_ptr<IConstImage> SDLImageConst::verticalFlip() const
std::shared_ptr<ISharedImage> SDLImageShared::verticalFlip() const
{
SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf);
auto ret = std::make_shared<SDLImageConst>(flipped);
auto ret = std::make_shared<SDLImageShared>(flipped);
ret->fullSize = fullSize;
ret->margins.x = fullSize.x - surf->w - margins.x;
ret->margins.y = margins.y;
@ -227,7 +403,7 @@ std::shared_ptr<IConstImage> SDLImageConst::verticalFlip() const
}
// Keep the original palette, in order to do color switching operation
void SDLImageConst::savePalette()
void SDLImageShared::savePalette()
{
// For some images that don't have palette, skip this
if(surf->format->palette == nullptr)
@ -241,8 +417,6 @@ void SDLImageConst::savePalette()
void SDLImageIndexed::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
{
const SDL_Palette * originalPalette = image->getPalette();
std::vector<SDL_Color> shifterColors(colorsToMove);
for(uint32_t i=0; i<colorsToMove; ++i)
@ -253,11 +427,12 @@ void SDLImageIndexed::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove,
void SDLImageIndexed::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
{
const SDL_Palette * originalPalette = image->getPalette();
// Note: here we skip first colors in the palette that are predefined in H3 images
for(int i = 0; i < currentPalette->ncolors; i++)
{
if (i < std::size(sourcePalette) && colorsSimilar(sourcePalette[i], originalPalette->colors[i]))
continue;
if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
continue;
@ -265,13 +440,17 @@ void SDLImageIndexed::adjustPalette(const ColorFilter & shifter, uint32_t colors
}
}
SDLImageIndexed::SDLImageIndexed(const std::shared_ptr<SDLImageConst> & image, EImageBlitMode mode)
SDLImageIndexed::SDLImageIndexed(const std::shared_ptr<ISharedImage> & image, SDL_Palette * originalPalette, EImageBlitMode mode)
:SDLImageBase::SDLImageBase(image, mode)
,originalPalette(originalPalette)
{
auto originalPalette = image->getPalette();
currentPalette = SDL_AllocPalette(originalPalette->ncolors);
SDL_SetPaletteColors(currentPalette, originalPalette->colors, 0, originalPalette->ncolors);
setOverlayColor(Colors::TRANSPARENCY);
if (mode == EImageBlitMode::ALPHA)
setShadowTransparency(1.0);
}
SDLImageIndexed::~SDLImageIndexed()
@ -279,42 +458,117 @@ SDLImageIndexed::~SDLImageIndexed()
SDL_FreePalette(currentPalette);
}
void SDLImageIndexed::setSpecialPalette(const IImage::SpecialPalette & specialPalette, uint32_t colorsToSkipMask)
void SDLImageIndexed::setShadowTransparency(float factor)
{
size_t last = std::min<size_t>(specialPalette.size(), currentPalette->ncolors);
ColorRGBA shadow50(0, 0, 0, 128 * factor);
ColorRGBA shadow25(0, 0, 0, 64 * factor);
for (size_t i = 0; i < last; ++i)
std::array<SDL_Color, 5> colorsSDL = {
originalPalette->colors[0],
originalPalette->colors[1],
originalPalette->colors[2],
originalPalette->colors[3],
originalPalette->colors[4]
};
// seems to be used unconditionally
colorsSDL[1] = CSDL_Ext::toSDL(shadow25);
colorsSDL[4] = CSDL_Ext::toSDL(shadow50);
// seems to be used only if color matches
if (colorsSimilar(originalPalette->colors[0], sourcePalette[0]))
colorsSDL[0] = CSDL_Ext::toSDL(Colors::TRANSPARENCY);
if (colorsSimilar(originalPalette->colors[2], sourcePalette[2]))
colorsSDL[2] = CSDL_Ext::toSDL(shadow25);
if (colorsSimilar(originalPalette->colors[3], sourcePalette[3]))
colorsSDL[3] = CSDL_Ext::toSDL(shadow50);
SDL_SetPaletteColors(currentPalette, colorsSDL.data(), 0, colorsSDL.size());
}
void SDLImageIndexed::setOverlayColor(const ColorRGBA & color)
{
for (int i : {5,6,7})
{
if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
currentPalette->colors[i] = CSDL_Ext::toSDL(specialPalette[i]);
if (colorsSimilar(originalPalette->colors[i], sourcePalette[i]))
currentPalette->colors[i] = CSDL_Ext::toSDL(addColors(targetPalette[i], color));
}
}
SDLImageConst::~SDLImageConst()
void SDLImageIndexed::setShadowEnabled(bool on)
{
if (on)
setShadowTransparency(1.0);
shadowEnabled = on;
}
void SDLImageIndexed::setBodyEnabled(bool on)
{
if (on)
adjustPalette(ColorFilter::genEmptyShifter(), 0);
else
adjustPalette(ColorFilter::genAlphaShifter(0), 0);
bodyEnabled = on;
}
void SDLImageIndexed::setOverlayEnabled(bool on)
{
if (on)
setOverlayColor(Colors::WHITE_TRUE);
else
setOverlayColor(Colors::TRANSPARENCY);
overlayEnabled = on;
}
SDLImageShared::~SDLImageShared()
{
SDL_FreeSurface(surf);
SDL_FreePalette(originalPalette);
}
SDLImageBase::SDLImageBase(const std::shared_ptr<SDLImageConst> & image, EImageBlitMode mode)
SDLImageBase::SDLImageBase(const std::shared_ptr<ISharedImage> & image, EImageBlitMode mode)
:image(image)
, alphaValue(SDL_ALPHA_OPAQUE)
, blitMode(mode)
{}
std::shared_ptr<ISharedImage> SDLImageBase::getSharedImage() const
{
return image;
}
void SDLImageRGB::draw(SDL_Surface * where, const Point & pos, const Rect * src) const
{
image->draw(where, nullptr, pos, src, alphaValue, blitMode);
image->draw(where, nullptr, pos, src, Colors::WHITE_TRUE, alphaValue, blitMode);
}
void SDLImageIndexed::draw(SDL_Surface * where, const Point & pos, const Rect * src) const
{
image->draw(where, currentPalette, pos, src, alphaValue, blitMode);
image->draw(where, currentPalette, pos, src, Colors::WHITE_TRUE, alphaValue, blitMode);
}
void SDLImageBase::scaleFast(const Point & size)
void SDLImageIndexed::scaleTo(const Point & size)
{
image = image->scaleFast(size);
image = image->scaleTo(size, currentPalette);
}
void SDLImageRGB::scaleTo(const Point & size)
{
image = image->scaleTo(size, nullptr);
}
void SDLImageIndexed::scaleInteger(int factor)
{
image = image->scaleInteger(factor, currentPalette);
}
void SDLImageRGB::scaleInteger(int factor)
{
image = image->scaleInteger(factor, nullptr);
}
void SDLImageBase::exportBitmap(const boost::filesystem::path & path) const
@ -342,15 +596,27 @@ void SDLImageBase::setBlitMode(EImageBlitMode mode)
blitMode = mode;
}
void SDLImageRGB::setSpecialPalette(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask)
void SDLImageRGB::setShadowEnabled(bool on)
{
// Not supported. Theoretically we can try to extract all pixels of specific colors, but better to use 8-bit images or composite images
}
void SDLImageRGB::setBodyEnabled(bool on)
{
// Not supported. Theoretically we can try to extract all pixels of specific colors, but better to use 8-bit images or composite images
}
void SDLImageRGB::setOverlayEnabled(bool on)
{
// Not supported. Theoretically we can try to extract all pixels of specific colors, but better to use 8-bit images or composite images
}
void SDLImageRGB::setOverlayColor(const ColorRGBA & color)
{}
void SDLImageRGB::playerColored(PlayerColor player)
{}
void SDLImageRGB::setFlagColor(PlayerColor player)
{}
void SDLImageRGB::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
{}

View File

@ -24,7 +24,7 @@ struct SDL_Palette;
/*
* Wrapper around SDL_Surface
*/
class SDLImageConst final : public IConstImage, public std::enable_shared_from_this<SDLImageConst>, boost::noncopyable
class SDLImageShared final : public ISharedImage, public std::enable_shared_from_this<SDLImageShared>, boost::noncopyable
{
//Surface without empty borders
SDL_Surface * surf;
@ -38,26 +38,27 @@ class SDLImageConst final : public IConstImage, public std::enable_shared_from_t
// Keep the original palette, in order to do color switching operation
void savePalette();
void optimizeSurface();
public:
//Load image from def file
SDLImageConst(CDefFile *data, size_t frame, size_t group=0);
SDLImageShared(const CDefFile *data, size_t frame, size_t group=0);
//Load from bitmap file
SDLImageConst(const ImagePath & filename);
SDLImageShared(const ImagePath & filename);
//Create using existing surface, extraRef will increase refcount on SDL_Surface
SDLImageConst(SDL_Surface * from);
~SDLImageConst();
SDLImageShared(SDL_Surface * from);
~SDLImageShared();
void draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, uint8_t alpha, EImageBlitMode mode) const;
void draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const override;
void exportBitmap(const boost::filesystem::path & path) const override;
Point dimensions() const override;
bool isTransparent(const Point & coords) const override;
std::shared_ptr<IImage> createImageReference(EImageBlitMode mode) override;
std::shared_ptr<IConstImage> horizontalFlip() const override;
std::shared_ptr<IConstImage> verticalFlip() const override;
std::shared_ptr<SDLImageConst> scaleFast(const Point & size) const;
const SDL_Palette * getPalette() const;
std::shared_ptr<ISharedImage> horizontalFlip() const override;
std::shared_ptr<ISharedImage> verticalFlip() const override;
std::shared_ptr<ISharedImage> scaleInteger(int factor, SDL_Palette * palette) const override;
std::shared_ptr<ISharedImage> scaleTo(const Point & size, SDL_Palette * palette) const override;
friend class SDLImageLoader;
};
@ -65,36 +66,47 @@ public:
class SDLImageBase : public IImage, boost::noncopyable
{
protected:
std::shared_ptr<SDLImageConst> image;
std::shared_ptr<ISharedImage> image;
uint8_t alphaValue;
EImageBlitMode blitMode;
public:
SDLImageBase(const std::shared_ptr<SDLImageConst> & image, EImageBlitMode mode);
SDLImageBase(const std::shared_ptr<ISharedImage> & image, EImageBlitMode mode);
void scaleFast(const Point & size) override;
void exportBitmap(const boost::filesystem::path & path) const override;
bool isTransparent(const Point & coords) const override;
Point dimensions() const override;
void setAlpha(uint8_t value) override;
void setBlitMode(EImageBlitMode mode) override;
std::shared_ptr<ISharedImage> getSharedImage() const override;
};
class SDLImageIndexed final : public SDLImageBase
{
SDL_Palette * currentPalette = nullptr;
SDL_Palette * originalPalette = nullptr;
bool bodyEnabled = true;
bool shadowEnabled = false;
bool overlayEnabled = false;
void setShadowTransparency(float factor);
public:
SDLImageIndexed(const std::shared_ptr<SDLImageConst> & image, EImageBlitMode mode);
SDLImageIndexed(const std::shared_ptr<ISharedImage> & image, SDL_Palette * palette, EImageBlitMode mode);
~SDLImageIndexed();
void draw(SDL_Surface * where, const Point & pos, const Rect * src) const override;
void setSpecialPalette(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask) override;
void setOverlayColor(const ColorRGBA & color) override;
void playerColored(PlayerColor player) override;
void setFlagColor(PlayerColor player) override;
void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) override;
void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) override;
void scaleInteger(int factor) override;
void scaleTo(const Point & size) override;
void setShadowEnabled(bool on) override;
void setBodyEnabled(bool on) override;
void setOverlayEnabled(bool on) override;
};
class SDLImageRGB final : public SDLImageBase
@ -103,9 +115,14 @@ public:
using SDLImageBase::SDLImageBase;
void draw(SDL_Surface * where, const Point & pos, const Rect * src) const override;
void setSpecialPalette(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask) override;
void setOverlayColor(const ColorRGBA & color) override;
void playerColored(PlayerColor player) override;
void setFlagColor(PlayerColor player) override;
void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) override;
void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) override;
void scaleInteger(int factor) override;
void scaleTo(const Point & size) override;
void setShadowEnabled(bool on) override;
void setBodyEnabled(bool on) override;
void setOverlayEnabled(bool on) override;
};

View File

@ -17,7 +17,7 @@
#include <SDL_surface.h>
SDLImageLoader::SDLImageLoader(SDLImageConst * Img):
SDLImageLoader::SDLImageLoader(SDLImageShared * Img):
image(Img),
lineStart(nullptr),
position(nullptr)

View File

@ -11,13 +11,13 @@
#include "../render/IImageLoader.h"
class SDLImageConst;
class SDLImageShared;
class SDLImageLoader : public IImageLoader
{
static constexpr int DEFAULT_PALETTE_COLORS = 256;
SDLImageConst * image;
SDLImageShared * image;
ui8 * lineStart;
ui8 * position;
public:
@ -29,7 +29,7 @@ public:
//init image with these sizes and palette
void init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal);
SDLImageLoader(SDLImageConst * Img);
SDLImageLoader(SDLImageShared * Img);
~SDLImageLoader();
};

View File

@ -12,12 +12,17 @@
#include "SDL_PixelAccess.h"
#include "../gui/CGuiHandler.h"
#include "../render/Graphics.h"
#include "../render/IScreenHandler.h"
#include "../render/Colors.h"
#include "../CMT.h"
#include "../xBRZ/xbrz.h"
#include "../../lib/GameConstants.h"
#include <tbb/parallel_for.h>
#include <SDL_render.h>
#include <SDL_surface.h>
#include <SDL_version.h>
@ -63,21 +68,21 @@ void CSDL_Ext::setAlpha(SDL_Surface * bg, int value)
SDL_SetSurfaceAlphaMod(bg, value);
}
SDL_Surface * CSDL_Ext::newSurface(int w, int h)
SDL_Surface * CSDL_Ext::newSurface(const Point & dimensions)
{
return newSurface(w, h, screen);
return newSurface(dimensions, screen);
}
SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
SDL_Surface * CSDL_Ext::newSurface(const Point & dimensions, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
{
SDL_Surface * ret = SDL_CreateRGBSurface(0,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
SDL_Surface * ret = SDL_CreateRGBSurface(0,dimensions.x,dimensions.y,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
if(ret == nullptr)
{
const char * error = SDL_GetError();
std::string messagePattern = "Failed to create SDL Surface of size %d x %d, %d bpp. Reason: %s";
std::string message = boost::str(boost::format(messagePattern) % w % h % mod->format->BitsPerPixel % error);
std::string message = boost::str(boost::format(messagePattern) % dimensions.x % dimensions.y % mod->format->BitsPerPixel % error);
handleFatalError(message, true);
}
@ -448,32 +453,35 @@ static void drawLineY(SDL_Surface * sur, int x1, int y1, int x2, int y2, const S
}
}
void CSDL_Ext::drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2)
void CSDL_Ext::drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2, int thickness)
{
//FIXME: duplicated code with drawLineDashed
int width = std::abs(from.x - dest.x);
int width = std::abs(from.x - dest.x);
int height = std::abs(from.y - dest.y);
if ( width == 0 && height == 0)
if(width == 0 && height == 0)
{
uint8_t *p = CSDL_Ext::getPxPtr(sur, from.x, from.y);
uint8_t * p = CSDL_Ext::getPxPtr(sur, from.x, from.y);
ColorPutter<4>::PutColorAlpha(p, color1);
return;
}
if (width > height)
for(int i = 0; i < thickness; ++i)
{
if ( from.x < dest.x)
drawLineX(sur, from.x, from.y, dest.x, dest.y, color1, color2);
if(width > height)
{
if(from.x < dest.x)
drawLineX(sur, from.x, from.y + i, dest.x, dest.y + i, color1, color2);
else
drawLineX(sur, dest.x, dest.y + i, from.x, from.y + i, color2, color1);
}
else
drawLineX(sur, dest.x, dest.y, from.x, from.y, color2, color1);
}
else
{
if ( from.y < dest.y)
drawLineY(sur, from.x, from.y, dest.x, dest.y, color1, color2);
else
drawLineY(sur, dest.x, dest.y, from.x, from.y, color2, color1);
{
if(from.y < dest.y)
drawLineY(sur, from.x + i, from.y, dest.x + i, dest.y, color1, color2);
else
drawLineY(sur, dest.x + i, dest.y, from.x + i, from.y, color2, color1);
}
}
}
@ -630,8 +638,11 @@ SDL_Surface * CSDL_Ext::scaleSurface(SDL_Surface * surf, int width, int height)
if(!surf || !width || !height)
return nullptr;
if (surf->w * 2 == width && surf->h * 2 == height)
return scaleSurfaceIntegerFactor(surf, 2);
SDL_Surface * intermediate = SDL_ConvertSurface(surf, screen->format, 0);
SDL_Surface * ret = newSurface(width, height, intermediate);
SDL_Surface * ret = newSurface(Point(width, height), intermediate);
#if SDL_VERSION_ATLEAST(2,0,16)
SDL_SoftStretchLinear(intermediate, nullptr, ret, nullptr);
@ -643,6 +654,37 @@ SDL_Surface * CSDL_Ext::scaleSurface(SDL_Surface * surf, int width, int height)
return ret;
}
SDL_Surface * CSDL_Ext::scaleSurfaceIntegerFactor(SDL_Surface * surf, int factor)
{
if(surf == nullptr || factor == 0)
return nullptr;
int newWidth = surf->w * factor;
int newHight = surf->h * factor;
SDL_Surface * intermediate = SDL_ConvertSurface(surf, screen->format, 0);
SDL_Surface * ret = newSurface(Point(newWidth, newHight), intermediate);
assert(intermediate->pitch == intermediate->w * 4);
assert(ret->pitch == ret->w * 4);
const uint32_t * srcPixels = static_cast<const uint32_t*>(intermediate->pixels);
uint32_t * dstPixels = static_cast<uint32_t*>(ret->pixels);
// avoid excessive granulation - xBRZ prefers at least 8-16 lines per task
// TODO: compare performance and size of images, recheck values for potentially better parameters
const int granulation = std::clamp(surf->h / 64 * 8, 8, 64);
tbb::parallel_for(tbb::blocked_range<size_t>(0, intermediate->h, granulation), [factor, srcPixels, dstPixels, intermediate](const tbb::blocked_range<size_t> & r)
{
xbrz::scale(factor, srcPixels, dstPixels, intermediate->w, intermediate->h, xbrz::ColorFormat::ARGB, {}, r.begin(), r.end());
});
SDL_FreeSurface(intermediate);
return ret;
}
void CSDL_Ext::blitSurface(SDL_Surface * src, const Rect & srcRectInput, SDL_Surface * dst, const Point & dstPoint)
{
SDL_Rect srcRect = CSDL_Ext::toSDL(srcRectInput);
@ -732,5 +774,10 @@ void CSDL_Ext::getClipRect(SDL_Surface * src, Rect & other)
other = CSDL_Ext::fromSDL(rect);
}
int CSDL_Ext::CClipRectGuard::getScalingFactor() const
{
return GH.screenHandler().getScalingFactor();
}
template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<3>(int, int);
template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<4>(int, int);

View File

@ -78,20 +78,21 @@ using TColorPutterAlpha = void (*)(uint8_t *&, const uint8_t &, const uint8_t &,
int blit8bppAlphaTo24bpp(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint, uint8_t alpha); //blits 8 bpp surface with alpha channel to 24 bpp surface
uint32_t colorTouint32_t(const SDL_Color * color); //little endian only
void drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2);
void drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2, int width);
void drawLineDashed(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color);
void drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const SDL_Color & color, int depth = 1);
void drawBorder(SDL_Surface * sur, const Rect & r, const SDL_Color & color, int depth = 1);
SDL_Surface * newSurface(int w, int h, SDL_Surface * mod); //creates new surface, with flags/format same as in surface given
SDL_Surface * newSurface(int w, int h); //creates new surface, with flags/format same as in screen surface
SDL_Surface * newSurface(const Point & dimensions, SDL_Surface * mod); //creates new surface, with flags/format same as in surface given
SDL_Surface * newSurface(const Point & dimensions); //creates new surface, with flags/format same as in screen surface
SDL_Surface * copySurface(SDL_Surface * mod); //returns copy of given surface
template<int bpp>
SDL_Surface * createSurfaceWithBpp(int width, int height); //create surface with give bits per pixels value
// bilinear filtering. Always returns rgba surface
SDL_Surface * scaleSurface(SDL_Surface * surf, int width, int height);
SDL_Surface * scaleSurfaceIntegerFactor(SDL_Surface * surf, int factor);
template<int bpp>
void convertToGrayscaleBpp(SDL_Surface * surf, const Rect & rect);
@ -110,11 +111,13 @@ using TColorPutterAlpha = void (*)(uint8_t *&, const uint8_t &, const uint8_t &,
SDL_Surface * surf;
Rect oldRect;
int getScalingFactor() const;
public:
CClipRectGuard(SDL_Surface * surface, const Rect & rect): surf(surface)
{
CSDL_Ext::getClipRect(surf, oldRect);
CSDL_Ext::setClipRect(surf, rect);
CSDL_Ext::setClipRect(surf, rect * getScalingFactor());
}
~CClipRectGuard()

View File

@ -38,13 +38,14 @@ SDL_Surface * screen2 = nullptr; //and hlp surface (used to store not-active int
SDL_Surface * screenBuf = screen; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
static const std::string NAME = GameConstants::VCMI_VERSION; //application name
static constexpr Point heroes3Resolution = Point(800, 600);
std::tuple<int, int> ScreenHandler::getSupportedScalingRange() const
{
// H3 resolution, any resolution smaller than that is not correctly supported
static const Point minResolution = {800, 600};
static constexpr Point minResolution = heroes3Resolution;
// arbitrary limit on *downscaling*. Allow some downscaling, if requested by user. Should be generally limited to 100+ for all but few devices
static const double minimalScaling = 50;
static constexpr double minimalScaling = 50;
Point renderResolution = getRenderResolution();
double reservedAreaWidth = settings["video"]["reservedWidth"].Float();
@ -99,6 +100,24 @@ Point ScreenHandler::getPreferredLogicalResolution() const
return logicalResolution;
}
int ScreenHandler::getScalingFactor() const
{
switch (upscalingFilter)
{
case EUpscalingFilter::NONE: return 1;
case EUpscalingFilter::XBRZ_2: return 2;
case EUpscalingFilter::XBRZ_3: return 3;
case EUpscalingFilter::XBRZ_4: return 4;
}
throw std::runtime_error("invalid upscaling filter");
}
Point ScreenHandler::getLogicalResolution() const
{
return Point(screen->w, screen->h) / getScalingFactor();
}
Point ScreenHandler::getRenderResolution() const
{
assert(mainRenderer != nullptr);
@ -291,12 +310,64 @@ void ScreenHandler::initializeWindow()
handleFatalError(message, true);
}
selectUpscalingFilter();
selectDownscalingFilter();
SDL_RendererInfo info;
SDL_GetRendererInfo(mainRenderer, &info);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, settings["video"]["scalingMode"].String().c_str());
logGlobal->info("Created renderer %s", info.name);
}
EUpscalingFilter ScreenHandler::loadUpscalingFilter() const
{
static const std::map<std::string, EUpscalingFilter> upscalingFilterTypes =
{
{"auto", EUpscalingFilter::AUTO },
{"none", EUpscalingFilter::NONE },
{"xbrz2", EUpscalingFilter::XBRZ_2 },
{"xbrz3", EUpscalingFilter::XBRZ_3 },
{"xbrz4", EUpscalingFilter::XBRZ_4 }
};
auto filterName = settings["video"]["upscalingFilter"].String();
auto filter = upscalingFilterTypes.at(filterName);
if (filter != EUpscalingFilter::AUTO)
return filter;
// for now - always fallback to no filter
return EUpscalingFilter::NONE;
// else - autoselect
// Point outputResolution = getRenderResolution();
// Point logicalResolution = getPreferredLogicalResolution();
//
// float scaleX = static_cast<float>(outputResolution.x) / logicalResolution.x;
// float scaleY = static_cast<float>(outputResolution.x) / logicalResolution.x;
// float scaling = std::min(scaleX, scaleY);
//
// if (scaling <= 1.0f)
// return EUpscalingFilter::NONE;
// if (scaling <= 2.0f)
// return EUpscalingFilter::XBRZ_2;
// if (scaling <= 3.0f)
// return EUpscalingFilter::XBRZ_3;
//
// return EUpscalingFilter::XBRZ_4;
}
void ScreenHandler::selectUpscalingFilter()
{
upscalingFilter = loadUpscalingFilter();
logGlobal->debug("Selected upscaling filter %d", static_cast<int>(upscalingFilter));
}
void ScreenHandler::selectDownscalingFilter()
{
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, settings["video"]["downscalingFilter"].String().c_str());
logGlobal->debug("Selected downscaling filter %s", settings["video"]["downscalingFilter"].String());
}
void ScreenHandler::initializeScreenBuffers()
{
#ifdef VCMI_ENDIAN_BIG
@ -311,7 +382,7 @@ void ScreenHandler::initializeScreenBuffers()
int amask = 0xFF000000;
#endif
auto logicalSize = getPreferredLogicalResolution();
auto logicalSize = getPreferredLogicalResolution() * getScalingFactor();
SDL_RenderSetLogicalSize(mainRenderer, logicalSize.x, logicalSize.y);
screen = SDL_CreateRGBSurface(0, logicalSize.x, logicalSize.y, 32, rmask, gmask, bmask, amask);

View File

@ -29,9 +29,23 @@ enum class EWindowMode
FULLSCREEN_EXCLUSIVE
};
enum class EUpscalingFilter
{
AUTO, // used only for loading from config, replaced with autoselected value on init
NONE,
//BILINEAR, // TODO?
//BICUBIC, // TODO?
XBRZ_2,
XBRZ_3,
XBRZ_4,
// NOTE: xbrz also provides x5 and x6 filters, but those would require high-end gaming PC's due to huge memory usage with no visible gain
};
/// This class is responsible for management of game window and its main rendering surface
class ScreenHandler final : public IScreenHandler
{
EUpscalingFilter upscalingFilter = EUpscalingFilter::AUTO;
/// Dimensions of target surfaces/textures, this value is what game logic views as screen size
Point getPreferredLogicalResolution() const;
@ -69,6 +83,11 @@ class ScreenHandler final : public IScreenHandler
/// Performs validation of settings and updates them to valid values if necessary
void validateSettings();
EUpscalingFilter loadUpscalingFilter() const;
void selectDownscalingFilter();
void selectUpscalingFilter();
public:
/// Creates and initializes screen, window and SDL state
@ -89,6 +108,10 @@ public:
/// Window has focus
bool hasFocus() final;
Point getLogicalResolution() const final;
int getScalingFactor() const final;
std::vector<Point> getSupportedResolutions() const final;
std::vector<Point> getSupportedResolutions(int displayIndex) const;
std::tuple<int, int> getSupportedScalingRange() const final;

View File

@ -108,7 +108,7 @@ void CPicture::setAlpha(uint8_t value)
void CPicture::scaleTo(Point size)
{
bg->scaleFast(size);
bg->scaleTo(size);
pos.w = bg->width();
pos.h = bg->height();
@ -255,7 +255,7 @@ void CAnimImage::showAll(Canvas & to)
if(auto img = anim->getImage(targetFrame, group))
{
if(isScaled())
img->scaleFast(scaledSize);
img->scaleTo(scaledSize);
to.draw(img, pos.topLeft());
}
@ -307,7 +307,7 @@ bool CAnimImage::isPlayerColored() const
}
CShowableAnim::CShowableAnim(int x, int y, const AnimationPath & name, ui8 Flags, ui32 frameTime, size_t Group, uint8_t alpha):
anim(GH.renderHandler().loadAnimation(name, (Flags & PALETTE_ALPHA) ? EImageBlitMode::ALPHA : EImageBlitMode::COLORKEY)),
anim(GH.renderHandler().loadAnimation(name, (Flags & CREATURE_MODE) ? EImageBlitMode::ALPHA : EImageBlitMode::COLORKEY)),
group(Group),
frame(0),
first(0),
@ -420,6 +420,8 @@ void CShowableAnim::blitImage(size_t frame, size_t group, Canvas & to)
auto img = anim->getImage(frame, group);
if(img)
{
if (flags & CREATURE_MODE)
img->setShadowEnabled(true);
img->setAlpha(alpha);
to.draw(img, pos.topLeft(), src);
}
@ -440,7 +442,7 @@ void CShowableAnim::setDuration(int durationMs)
}
CCreatureAnim::CCreatureAnim(int x, int y, const AnimationPath & name, ui8 flags, ECreatureAnimType type):
CShowableAnim(x, y, name, flags | PALETTE_ALPHA, 100, size_t(type)) // H3 uses 100 ms per frame, irregardless of battle speed settings
CShowableAnim(x, y, name, flags | CREATURE_MODE, 100, size_t(type)) // H3 uses 100 ms per frame, irregardless of battle speed settings
{
xOffset = 0;
yOffset = 0;

View File

@ -145,7 +145,7 @@ public:
BASE=1, //base frame will be blitted before current one
HORIZONTAL_FLIP=2, //TODO: will be displayed rotated
VERTICAL_FLIP=4, //TODO: will be displayed rotated
PALETTE_ALPHA=8, // use alpha channel for images with palette. Required for creatures in battle and map objects
CREATURE_MODE=8, // use alpha channel for images with palette. Required for creatures in battle and map objects
PLAY_ONCE=32 //play animation only once and stop at last frame
};
protected:

View File

@ -885,7 +885,7 @@ void CCastleBuildings::enterCastleGate()
if(settings["general"]["enableUiEnhancements"].Bool())
{
auto image = GH.renderHandler().loadImage(AnimationPath::builtin("ITPA"), t->town->clientInfo.icons[t->hasFort()][false] + 2, 0, EImageBlitMode::OPAQUE);
image->scaleFast(Point(35, 23));
image->scaleTo(Point(35, 23));
images.push_back(image);
}
}

View File

@ -60,7 +60,7 @@ CMapOverview::CMapOverview(const std::string & mapName, const std::string & file
Canvas CMapOverviewWidget::createMinimapForLayer(std::unique_ptr<CMap> & map, int layer) const
{
Canvas canvas = Canvas(Point(map->width, map->height));
Canvas canvas = Canvas(Point(map->width, map->height), CanvasScalingPolicy::IGNORE);
for (int y = 0; y < map->height; ++y)
for (int x = 0; x < map->width; ++x)
@ -139,7 +139,7 @@ std::shared_ptr<CPicture> CMapOverviewWidget::buildDrawMinimap(const JsonNode &
double resize = maxSideLengthSrc / maxSideLengthDst;
Point newMinimapSize = Point(minimapRect.w / resize, minimapRect.h / resize);
Canvas canvasScaled = Canvas(Point(rect.w, rect.h));
Canvas canvasScaled = Canvas(Point(rect.w, rect.h), CanvasScalingPolicy::AUTO);
canvasScaled.drawScaled(minimaps[id], Point((rect.w - newMinimapSize.x) / 2, (rect.h - newMinimapSize.y) / 2), newMinimapSize);
std::shared_ptr<IImage> img = GH.renderHandler().createImage(canvasScaled.getInternalSurface());

View File

@ -41,7 +41,7 @@ void CMessage::init()
{
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
{
dialogBorders[i] = GH.renderHandler().loadAnimation(AnimationPath::builtin("DIALGBOX"), EImageBlitMode::OPAQUE);
dialogBorders[i] = GH.renderHandler().loadAnimation(AnimationPath::builtin("DIALGBOX"), EImageBlitMode::COLORKEY);
for(int j = 0; j < dialogBorders[i]->size(0); j++)
{

View File

@ -224,32 +224,32 @@ CSpellWindow::~CSpellWindow()
std::shared_ptr<IImage> CSpellWindow::createBigSpellBook()
{
std::shared_ptr<IImage> img = GH.renderHandler().loadImage(ImagePath::builtin("SpelBack"), EImageBlitMode::OPAQUE);
Canvas canvas = Canvas(Point(800, 600));
Canvas canvas = Canvas(Point(800, 600), CanvasScalingPolicy::AUTO);
// edges
canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
// left / right
Canvas tmp1 = Canvas(Point(90, 355 - 45));
Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::AUTO);
tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
Canvas tmp2 = Canvas(Point(95, 355 - 45));
Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::AUTO);
tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
// top / bottom
Canvas tmp3 = Canvas(Point(409, 45));
Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::AUTO);
tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
Canvas tmp4 = Canvas(Point(409, 141));
Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::AUTO);
tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
// middle
Canvas tmp5 = Canvas(Point(409, 141));
Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::AUTO);
tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
// carpet
Canvas tmp6 = Canvas(Point(590, 59));
Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::AUTO);
tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));
canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));
// remove bookmarks
@ -535,13 +535,13 @@ void CSpellWindow::setCurrentPage(int value)
void CSpellWindow::turnPageLeft()
{
if(settings["video"]["spellbookAnimation"].Bool() && !isBigSpellbook)
CCS->videoh->playSpellbookAnimation(VideoPath::builtin("PGTRNLFT.SMK"), pos.topLeft() + Point(13, 15));
CCS->videoh->playSpellbookAnimation(VideoPath::builtin("PGTRNLFT.SMK"), pos.topLeft() + Point(13, 14));
}
void CSpellWindow::turnPageRight()
{
if(settings["video"]["spellbookAnimation"].Bool() && !isBigSpellbook)
CCS->videoh->playSpellbookAnimation(VideoPath::builtin("PGTRNRGH.SMK"), pos.topLeft() + Point(13, 15));
CCS->videoh->playSpellbookAnimation(VideoPath::builtin("PGTRNRGH.SMK"), pos.topLeft() + Point(13, 14));
}
void CSpellWindow::keyPressed(EShortcut key)

View File

@ -238,7 +238,7 @@ void CWindowWithArtifacts::setCursorAnimation(const CArtifactInstance & artInst)
{
assert(artInst.getScrollSpellID().num >= 0);
auto image = GH.renderHandler().loadImage(AnimationPath::builtin("spellscr"), artInst.getScrollSpellID().num, 0, EImageBlitMode::COLORKEY);
image->scaleFast(Point(44,34));
image->scaleTo(Point(44,34));
CCS->curh->dragAndDropCursor(image);
}

66
client/xBRZ/Changelog.txt Normal file
View File

@ -0,0 +1,66 @@
xBRZ 1.8 [2019-11-28]
---------------------
Consider ARGB outside area as transparent
Fixed ARGB scaling issue on image borders
xBRZ 1.7 [2019-07-04]
---------------------
Fixed asymmetric color distance
New parameter: "Center direction bias"
xBRZ 1.6 [2018-02-27]
---------------------
Added bilinear scaling
Option to skip color buffer creation
Updated license info
xBRZ 1.5 [2017-08-07]
---------------------
Added RGB conversion routines
xBRZ 1.4 [2015-07-25]
---------------------
Added 6xBRZ scaler
Create color distance buffer lazily
xBRZ 1.3 [2015-04-03]
---------------------
Improved ARGB performance by 15%
Fixed alpha channel gradient bug
xBRZ 1.2 [2014-11-21]
---------------------
Further improved performance by over 30%
xBRZ 1.1 [2014-11-02]
---------------------
Support images with alpha channel
Improved color analysis
xBRZ 1.0 [2013-02-11]
---------------------
Fixed xBRZ scaler compiler issues for GCC
xBRZ 0.2 [2012-12-11]
---------------------
Added 5xBRZ scaler
Optimized xBRZ scaler performance by factor 3
Further improved image quality of xBRZ scaler
xBRZ 0.1 [2012-09-26]
---------------------
Initial release:
- scale while preserving small image features
- support multithreading
- support 64-bit architectures
- support processing image slices

621
client/xBRZ/License.txt Normal file
View File

@ -0,0 +1,621 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
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For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
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Developers that use the GNU GPL protect your rights with two steps:
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For the developers' and authors' protection, the GPL clearly explains
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The precise terms and conditions for copying, distribution and
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1367
client/xBRZ/xbrz.cpp Normal file

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// ****************************************************************************
// * This file is part of the xBRZ project. It is distributed under *
// * GNU General Public License: https://www.gnu.org/licenses/gpl-3.0 *
// * Copyright (C) Zenju (zenju AT gmx DOT de) - All Rights Reserved *
// * *
// * Additionally and as a special exception, the author gives permission *
// * to link the code of this program with the following libraries *
// * (or with modified versions that use the same licenses), and distribute *
// * linked combinations including the two: MAME, FreeFileSync, Snes9x, ePSXe *
// * You must obey the GNU General Public License in all respects for all of *
// * the code used other than MAME, FreeFileSync, Snes9x, ePSXe. *
// * If you modify this file, you may extend this exception to your version *
// * of the file, but you are not obligated to do so. If you do not wish to *
// * do so, delete this exception statement from your version. *
// ****************************************************************************
#ifndef XBRZ_HEADER_3847894708239054
#define XBRZ_HEADER_3847894708239054
#include <cstddef> //size_t
#include <cstdint> //uint32_t
#include <limits>
#include "xbrz_config.h"
namespace xbrz
{
/*
-------------------------------------------------------------------------
| xBRZ: "Scale by rules" - high quality image upscaling filter by Zenju |
-------------------------------------------------------------------------
using a modified approach of xBR:
http://board.byuu.org/viewtopic.php?f=10&t=2248
- new rule set preserving small image features
- highly optimized for performance
- support alpha channel
- support multithreading
- support 64-bit architectures
- support processing image slices
- support scaling up to 6xBRZ
*/
enum class ColorFormat //from high bits -> low bits, 8 bit per channel
{
RGB, //8 bit for each red, green, blue, upper 8 bits unused
ARGB, //including alpha channel, BGRA byte order on little-endian machines
ARGB_UNBUFFERED, //like ARGB, but without the one-time buffer creation overhead (ca. 100 - 300 ms) at the expense of a slightly slower scaling time
};
const int SCALE_FACTOR_MAX = 6;
/*
-> map source (srcWidth * srcHeight) to target (scale * width x scale * height) image, optionally processing a half-open slice of rows [yFirst, yLast) only
-> if your emulator changes only a few image slices during each cycle (e.g. DOSBox) then there's no need to run xBRZ on the complete image:
Just make sure you enlarge the source image slice by 2 rows on top and 2 on bottom (this is the additional range the xBRZ algorithm is using during analysis)
CAVEAT: If there are multiple changed slices, make sure they do not overlap after adding these additional rows in order to avoid a memory race condition
in the target image data if you are using multiple threads for processing each enlarged slice!
THREAD-SAFETY: - parts of the same image may be scaled by multiple threads as long as the [yFirst, yLast) ranges do not overlap!
- there is a minor inefficiency for the first row of a slice, so avoid processing single rows only; suggestion: process at least 8-16 rows
*/
void scale(size_t factor, //valid range: 2 - SCALE_FACTOR_MAX
const uint32_t* src, uint32_t* trg, int srcWidth, int srcHeight,
ColorFormat colFmt,
const ScalerCfg& cfg = ScalerCfg(),
int yFirst = 0, int yLast = std::numeric_limits<int>::max()); //slice of source image
void bilinearScale(const uint32_t* src, int srcWidth, int srcHeight,
/**/ uint32_t* trg, int trgWidth, int trgHeight);
void nearestNeighborScale(const uint32_t* src, int srcWidth, int srcHeight,
/**/ uint32_t* trg, int trgWidth, int trgHeight);
//parameter tuning
bool equalColorTest(uint32_t col1, uint32_t col2, ColorFormat colFmt, double luminanceWeight, double equalColorTolerance);
}
#endif

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// ****************************************************************************
// * This file is part of the xBRZ project. It is distributed under *
// * GNU General Public License: https://www.gnu.org/licenses/gpl-3.0 *
// * Copyright (C) Zenju (zenju AT gmx DOT de) - All Rights Reserved *
// * *
// * Additionally and as a special exception, the author gives permission *
// * to link the code of this program with the following libraries *
// * (or with modified versions that use the same licenses), and distribute *
// * linked combinations including the two: MAME, FreeFileSync, Snes9x, ePSXe *
// * You must obey the GNU General Public License in all respects for all of *
// * the code used other than MAME, FreeFileSync, Snes9x, ePSXe. *
// * If you modify this file, you may extend this exception to your version *
// * of the file, but you are not obligated to do so. If you do not wish to *
// * do so, delete this exception statement from your version. *
// ****************************************************************************
#ifndef XBRZ_CONFIG_HEADER_284578425345
#define XBRZ_CONFIG_HEADER_284578425345
//do NOT include any headers here! used by xBRZ_dll!!!
namespace xbrz
{
struct ScalerCfg
{
double luminanceWeight = 1;
double equalColorTolerance = 30;
double centerDirectionBias = 4;
double dominantDirectionThreshold = 3.6;
double steepDirectionThreshold = 2.2;
double newTestAttribute = 0; //unused; test new parameters
};
}
#endif

266
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// ****************************************************************************
// * This file is part of the xBRZ project. It is distributed under *
// * GNU General Public License: https://www.gnu.org/licenses/gpl-3.0 *
// * Copyright (C) Zenju (zenju AT gmx DOT de) - All Rights Reserved *
// * *
// * Additionally and as a special exception, the author gives permission *
// * to link the code of this program with the following libraries *
// * (or with modified versions that use the same licenses), and distribute *
// * linked combinations including the two: MAME, FreeFileSync, Snes9x, ePSXe *
// * You must obey the GNU General Public License in all respects for all of *
// * the code used other than MAME, FreeFileSync, Snes9x, ePSXe. *
// * If you modify this file, you may extend this exception to your version *
// * of the file, but you are not obligated to do so. If you do not wish to *
// * do so, delete this exception statement from your version. *
// ****************************************************************************
#ifndef XBRZ_TOOLS_H_825480175091875
#define XBRZ_TOOLS_H_825480175091875
#include <cassert>
#include <algorithm>
#include <type_traits>
namespace xbrz
{
template <uint32_t N> inline
unsigned char getByte(uint32_t val) { return static_cast<unsigned char>((val >> (8 * N)) & 0xff); }
inline unsigned char getAlpha(uint32_t pix) { return getByte<3>(pix); }
inline unsigned char getRed (uint32_t pix) { return getByte<2>(pix); }
inline unsigned char getGreen(uint32_t pix) { return getByte<1>(pix); }
inline unsigned char getBlue (uint32_t pix) { return getByte<0>(pix); }
inline uint32_t makePixel(unsigned char a, unsigned char r, unsigned char g, unsigned char b) { return (a << 24) | (r << 16) | (g << 8) | b; }
inline uint32_t makePixel( unsigned char r, unsigned char g, unsigned char b) { return (r << 16) | (g << 8) | b; }
inline uint32_t rgb555to888(uint16_t pix) { return ((pix & 0x7C00) << 9) | ((pix & 0x03E0) << 6) | ((pix & 0x001F) << 3); }
inline uint32_t rgb565to888(uint16_t pix) { return ((pix & 0xF800) << 8) | ((pix & 0x07E0) << 5) | ((pix & 0x001F) << 3); }
inline uint16_t rgb888to555(uint32_t pix) { return static_cast<uint16_t>(((pix & 0xF80000) >> 9) | ((pix & 0x00F800) >> 6) | ((pix & 0x0000F8) >> 3)); }
inline uint16_t rgb888to565(uint32_t pix) { return static_cast<uint16_t>(((pix & 0xF80000) >> 8) | ((pix & 0x00FC00) >> 5) | ((pix & 0x0000F8) >> 3)); }
template <class Pix> inline
Pix* byteAdvance(Pix* ptr, int bytes)
{
using PixNonConst = typename std::remove_cv<Pix>::type;
using PixByte = typename std::conditional<std::is_same<Pix, PixNonConst>::value, char, const char>::type;
static_assert(std::is_integral<PixNonConst>::value, "Pix* is expected to be cast-able to char*");
return reinterpret_cast<Pix*>(reinterpret_cast<PixByte*>(ptr) + bytes);
}
//fill block with the given color
template <class Pix> inline
void fillBlock(Pix* trg, int pitch /*[bytes]*/, Pix col, int blockWidth, int blockHeight)
{
//for (int y = 0; y < blockHeight; ++y, trg = byteAdvance(trg, pitch))
// std::fill(trg, trg + blockWidth, col);
for (int y = 0; y < blockHeight; ++y, trg = byteAdvance(trg, pitch))
for (int x = 0; x < blockWidth; ++x)
trg[x] = col;
}
//nearest-neighbor (going over target image - slow for upscaling, since source is read multiple times missing out on cache! Fast for similar image sizes!)
template <class PixSrc, class PixTrg, class PixConverter>
void nearestNeighborScale(const PixSrc* src, int srcWidth, int srcHeight, int srcPitch /*[bytes]*/,
/**/ PixTrg* trg, int trgWidth, int trgHeight, int trgPitch /*[bytes]*/,
int yFirst, int yLast, PixConverter pixCvrt /*convert PixSrc to PixTrg*/)
{
static_assert(std::is_integral<PixSrc>::value, "PixSrc* is expected to be cast-able to char*");
static_assert(std::is_integral<PixTrg>::value, "PixTrg* is expected to be cast-able to char*");
static_assert(std::is_same<decltype(pixCvrt(PixSrc())), PixTrg>::value, "PixConverter returning wrong pixel format");
if (srcPitch < srcWidth * static_cast<int>(sizeof(PixSrc)) ||
trgPitch < trgWidth * static_cast<int>(sizeof(PixTrg)))
{
assert(false);
return;
}
yFirst = std::max(yFirst, 0);
yLast = std::min(yLast, trgHeight);
if (yFirst >= yLast || srcHeight <= 0 || srcWidth <= 0) return;
for (int y = yFirst; y < yLast; ++y)
{
const int ySrc = srcHeight * y / trgHeight;
const PixSrc* const srcLine = byteAdvance(src, ySrc * srcPitch);
PixTrg* const trgLine = byteAdvance(trg, y * trgPitch);
for (int x = 0; x < trgWidth; ++x)
{
const int xSrc = srcWidth * x / trgWidth;
trgLine[x] = pixCvrt(srcLine[xSrc]);
}
}
}
//nearest-neighbor (going over source image - fast for upscaling, since source is read only once
template <class PixSrc, class PixTrg, class PixConverter>
void nearestNeighborScaleOverSource(const PixSrc* src, int srcWidth, int srcHeight, int srcPitch /*[bytes]*/,
/**/ PixTrg* trg, int trgWidth, int trgHeight, int trgPitch /*[bytes]*/,
int yFirst, int yLast, PixConverter pixCvrt /*convert PixSrc to PixTrg*/)
{
static_assert(std::is_integral<PixSrc>::value, "PixSrc* is expected to be cast-able to char*");
static_assert(std::is_integral<PixTrg>::value, "PixTrg* is expected to be cast-able to char*");
static_assert(std::is_same<decltype(pixCvrt(PixSrc())), PixTrg>::value, "PixConverter returning wrong pixel format");
if (srcPitch < srcWidth * static_cast<int>(sizeof(PixSrc)) ||
trgPitch < trgWidth * static_cast<int>(sizeof(PixTrg)))
{
assert(false);
return;
}
yFirst = std::max(yFirst, 0);
yLast = std::min(yLast, srcHeight);
if (yFirst >= yLast || trgWidth <= 0 || trgHeight <= 0) return;
for (int y = yFirst; y < yLast; ++y)
{
//mathematically: ySrc = floor(srcHeight * yTrg / trgHeight)
// => search for integers in: [ySrc, ySrc + 1) * trgHeight / srcHeight
//keep within for loop to support MT input slices!
const int yTrgFirst = ( y * trgHeight + srcHeight - 1) / srcHeight; //=ceil(y * trgHeight / srcHeight)
const int yTrgLast = ((y + 1) * trgHeight + srcHeight - 1) / srcHeight; //=ceil(((y + 1) * trgHeight) / srcHeight)
const int blockHeight = yTrgLast - yTrgFirst;
if (blockHeight > 0)
{
const PixSrc* srcLine = byteAdvance(src, y * srcPitch);
/**/ PixTrg* trgLine = byteAdvance(trg, yTrgFirst * trgPitch);
int xTrgFirst = 0;
for (int x = 0; x < srcWidth; ++x)
{
const int xTrgLast = ((x + 1) * trgWidth + srcWidth - 1) / srcWidth;
const int blockWidth = xTrgLast - xTrgFirst;
if (blockWidth > 0)
{
xTrgFirst = xTrgLast;
const auto trgPix = pixCvrt(srcLine[x]);
fillBlock(trgLine, trgPitch, trgPix, blockWidth, blockHeight);
trgLine += blockWidth;
}
}
}
}
}
template <class PixTrg, class PixConverter>
void bilinearScale(const uint32_t* src, int srcWidth, int srcHeight, int srcPitch,
/**/ PixTrg* trg, int trgWidth, int trgHeight, int trgPitch,
int yFirst, int yLast, PixConverter pixCvrt /*convert uint32_t to PixTrg*/)
{
static_assert(std::is_integral<PixTrg>::value, "PixTrg* is expected to be cast-able to char*");
static_assert(std::is_same<decltype(pixCvrt(uint32_t())), PixTrg>::value, "PixConverter returning wrong pixel format");
if (srcPitch < srcWidth * static_cast<int>(sizeof(uint32_t)) ||
trgPitch < trgWidth * static_cast<int>(sizeof(PixTrg)))
{
assert(false);
return;
}
yFirst = std::max(yFirst, 0);
yLast = std::min(yLast, trgHeight);
if (yFirst >= yLast || srcHeight <= 0 || srcWidth <= 0) return;
const double scaleX = static_cast<double>(trgWidth ) / srcWidth;
const double scaleY = static_cast<double>(trgHeight) / srcHeight;
//perf notes:
// -> double-based calculation is (slightly) faster than float
// -> pre-calculation gives significant boost; std::vector<> memory allocation is negligible!
struct CoeffsX
{
int x1 = 0;
int x2 = 0;
double xx1 = 0;
double x2x = 0;
};
std::vector<CoeffsX> buf(trgWidth);
for (int x = 0; x < trgWidth; ++x)
{
const int x1 = srcWidth * x / trgWidth;
int x2 = x1 + 1;
if (x2 == srcWidth) --x2;
const double xx1 = x / scaleX - x1;
const double x2x = 1 - xx1;
buf[x] = { x1, x2, xx1, x2x };
}
for (int y = yFirst; y < yLast; ++y)
{
const int y1 = srcHeight * y / trgHeight;
int y2 = y1 + 1;
if (y2 == srcHeight) --y2;
const double yy1 = y / scaleY - y1;
const double y2y = 1 - yy1;
const uint32_t* const srcLine = byteAdvance(src, y1 * srcPitch);
const uint32_t* const srcLineNext = byteAdvance(src, y2 * srcPitch);
PixTrg* const trgLine = byteAdvance(trg, y * trgPitch);
for (int x = 0; x < trgWidth; ++x)
{
//perf: do NOT "simplify" the variable layout without measurement!
const int x1 = buf[x].x1;
const int x2 = buf[x].x2;
const double xx1 = buf[x].xx1;
const double x2x = buf[x].x2x;
const double x2xy2y = x2x * y2y;
const double xx1y2y = xx1 * y2y;
const double x2xyy1 = x2x * yy1;
const double xx1yy1 = xx1 * yy1;
auto interpolate = [=](int offset)
{
/* https://en.wikipedia.org/wiki/Bilinear_interpolation
(c11(x2 - x) + c21(x - x1)) * (y2 - y ) +
(c12(x2 - x) + c22(x - x1)) * (y - y1) */
const auto c11 = (srcLine [x1] >> (8 * offset)) & 0xff;
const auto c21 = (srcLine [x2] >> (8 * offset)) & 0xff;
const auto c12 = (srcLineNext[x1] >> (8 * offset)) & 0xff;
const auto c22 = (srcLineNext[x2] >> (8 * offset)) & 0xff;
return c11 * x2xy2y + c21 * xx1y2y +
c12 * x2xyy1 + c22 * xx1yy1;
};
const double bi = interpolate(0);
const double gi = interpolate(1);
const double ri = interpolate(2);
const double ai = interpolate(3);
const auto b = static_cast<uint32_t>(bi + 0.5);
const auto g = static_cast<uint32_t>(gi + 0.5);
const auto r = static_cast<uint32_t>(ri + 0.5);
const auto a = static_cast<uint32_t>(ai + 0.5);
const uint32_t trgPix = (a << 24) | (r << 16) | (g << 8) | b;
trgLine[x] = pixCvrt(trgPix);
}
}
}
}
#endif //XBRZ_TOOLS_H_825480175091875

View File

@ -166,7 +166,8 @@
"showfps",
"targetfps",
"vsync",
"scalingMode"
"upscalingFilter",
"downscalingFilter"
],
"properties" : {
"resolution" : {
@ -230,7 +231,12 @@
"type" : "boolean",
"default" : true
},
"scalingMode" : {
"upscalingFilter" : {
"type" : "string",
"enum" : [ "auto", "none", "xbrz2", "xbrz3", "xbrz4" ],
"default" : "auto"
},
"downscalingFilter" : {
"type" : "string",
"enum" : [ "nearest", "linear", "best" ],
"default" : "best"

View File

@ -39,6 +39,15 @@ static constexpr std::array cursorTypesList =
};
static constexpr std::array upscalingFilterTypes =
{
"auto",
"none",
"xbrz2",
"xbrz3",
"xbrz4"
};
static constexpr std::array downscalingFilterTypes =
{
"nearest",
"linear",
@ -138,10 +147,14 @@ void CSettingsView::loadSettings()
Languages::fillLanguages(ui->comboBoxLanguage, false);
fillValidRenderers();
std::string upscalingFilter = settings["video"]["scalingMode"].String();
std::string upscalingFilter = settings["video"]["upscalingFilter"].String();
int upscalingFilterIndex = vstd::find_pos(upscalingFilterTypes, upscalingFilter);
ui->comboBoxUpscalingFilter->setCurrentIndex(upscalingFilterIndex);
std::string downscalingFilter = settings["video"]["downscalingFilter"].String();
int downscalingFilterIndex = vstd::find_pos(downscalingFilterTypes, downscalingFilter);
ui->comboBoxDownscalingFilter->setCurrentIndex(downscalingFilterIndex);
ui->sliderMusicVolume->setValue(settings["general"]["music"].Integer());
ui->sliderSoundVolume->setValue(settings["general"]["sound"].Integer());
ui->sliderRelativeCursorSpeed->setValue(settings["general"]["relativePointerSpeedMultiplier"].Integer());
@ -645,10 +658,16 @@ void CSettingsView::on_buttonIgnoreSslErrors_clicked(bool checked)
void CSettingsView::on_comboBoxUpscalingFilter_currentIndexChanged(int index)
{
Settings node = settings.write["video"]["scalingMode"];
Settings node = settings.write["video"]["upscalingFilter"];
node->String() = upscalingFilterTypes[index];
}
void CSettingsView::on_comboBoxDownscalingFilter_currentIndexChanged(int index)
{
Settings node = settings.write["video"]["downscalingFilter"];
node->String() = downscalingFilterTypes[index];
}
void CSettingsView::on_sliderMusicVolume_valueChanged(int value)
{
Settings node = settings.write["general"]["music"];

View File

@ -67,6 +67,7 @@ private slots:
void on_buttonIgnoreSslErrors_clicked(bool checked);
void on_comboBoxUpscalingFilter_currentIndexChanged(int index);
void on_comboBoxDownscalingFilter_currentIndexChanged(int index);
void on_sliderMusicVolume_valueChanged(int value);
void on_sliderSoundVolume_valueChanged(int value);
void on_buttonRelativeCursorMode_toggled(bool value);

View File

@ -48,8 +48,8 @@
<rect>
<x>0</x>
<y>0</y>
<width>730</width>
<height>1691</height>
<width>729</width>
<height>1396</height>
</rect>
</property>
<layout class="QGridLayout" name="gridLayout" columnstretch="2,0,1,1,1">
@ -57,7 +57,6 @@
<widget class="QLabel" name="labelGeneral">
<property name="font">
<font>
<weight>75</weight>
<bold>true</bold>
</font>
</property>
@ -301,7 +300,6 @@
<widget class="QLabel" name="labelArtificialIntelligence">
<property name="font">
<font>
<weight>75</weight>
<bold>true</bold>
</font>
</property>
@ -516,7 +514,6 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
<widget class="QLabel" name="labelVideo">
<property name="font">
<font>
<weight>75</weight>
<bold>true</bold>
</font>
</property>
@ -532,7 +529,6 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
<widget class="QLabel" name="labelAudio">
<property name="font">
<font>
<weight>75</weight>
<bold>true</bold>
</font>
</property>
@ -606,7 +602,7 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
</widget>
</item>
<item row="23" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxUpscalingFilter">
<widget class="QComboBox" name="comboBoxDownscalingFilter">
<item>
<property name="text">
<string>Nearest</string>
@ -619,7 +615,7 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
</item>
<item>
<property name="text">
<string>Best (Linear)</string>
<string>Automatic (Linear)</string>
</property>
</item>
</widget>
@ -747,7 +743,6 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
<widget class="QLabel" name="labelInputMouse_2">
<property name="font">
<font>
<weight>75</weight>
<bold>true</bold>
</font>
</property>
@ -852,7 +847,6 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
<widget class="QLabel" name="labelNetwork">
<property name="font">
<font>
<weight>75</weight>
<bold>true</bold>
</font>
</property>
@ -894,9 +888,9 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
</widget>
</item>
<item row="23" column="0">
<widget class="QLabel" name="labelUpscalingFilter">
<widget class="QLabel" name="labelDownscalingFilter">
<property name="text">
<string>Upscaling Filter</string>
<string>Downscaling Filter</string>
</property>
</widget>
</item>
@ -942,7 +936,6 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
<widget class="QLabel" name="labelInputMouse">
<property name="font">
<font>
<weight>75</weight>
<bold>true</bold>
</font>
</property>
@ -1020,7 +1013,6 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
<widget class="QLabel" name="labelInputMouse_3">
<property name="font">
<font>
<weight>75</weight>
<bold>true</bold>
</font>
</property>
@ -1160,6 +1152,42 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
</property>
</widget>
</item>
<item row="22" column="0">
<widget class="QLabel" name="labelUpscalingFilter">
<property name="text">
<string>Upscaling Filter</string>
</property>
</widget>
</item>
<item row="22" column="1" colspan="4">
<widget class="QComboBox" name="comboBoxUpscalingFilter">
<item>
<property name="text">
<string>Automatic</string>
</property>
</item>
<item>
<property name="text">
<string>None</string>
</property>
</item>
<item>
<property name="text">
<string>xBRZ x2</string>
</property>
</item>
<item>
<property name="text">
<string>xBRZ x3</string>
</property>
</item>
<item>
<property name="text">
<string>xBRZ x4</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</widget>

View File

@ -731,7 +731,7 @@ endif()
set_target_properties(vcmi PROPERTIES COMPILE_DEFINITIONS "VCMI_DLL=1")
target_link_libraries(vcmi PUBLIC
minizip::minizip ZLIB::ZLIB
minizip::minizip ZLIB::ZLIB TBB::tbb
${SYSTEM_LIBS} Boost::boost Boost::thread Boost::filesystem Boost::program_options Boost::locale Boost::date_time
)
@ -796,6 +796,8 @@ if(NOT ENABLE_STATIC_LIBS)
endif()
if(APPLE_IOS AND NOT USING_CONAN)
install(IMPORTED_RUNTIME_ARTIFACTS TBB::tbb LIBRARY DESTINATION ${LIB_DIR}) # CMake 3.21+
get_target_property(LINKED_LIBS vcmi LINK_LIBRARIES)
foreach(LINKED_LIB IN LISTS LINKED_LIBS)
if(NOT TARGET ${LINKED_LIB})

View File

@ -119,6 +119,13 @@ public:
return Rect(x-p.x,y-p.y,w,h);
}
template<typename T>
Rect operator*(const T &mul) const
{
return Rect(x*mul, y*mul, w*mul, h*mul);
}
Rect& operator=(const Rect &p)
{
x = p.x;