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https://github.com/vcmi/vcmi.git
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Merge pull request #4318 from IvanSavenko/upscaled_render
Support for xBRZ upscaling filter
This commit is contained in:
commit
85f6030c7c
@ -37,11 +37,7 @@ else()
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endif()
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target_include_directories(BattleAI PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
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target_link_libraries(BattleAI PRIVATE vcmi TBB::tbb)
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target_link_libraries(BattleAI PRIVATE vcmi)
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vcmi_set_output_dir(BattleAI "AI")
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enable_pch(BattleAI)
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if(APPLE_IOS AND NOT USING_CONAN)
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install(IMPORTED_RUNTIME_ARTIFACTS TBB::tbb LIBRARY DESTINATION ${LIB_DIR}) # CMake 3.21+
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endif()
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@ -8,10 +8,6 @@ else()
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option(FORCE_BUNDLED_FL "Force to use FuzzyLite included into VCMI's source tree" OFF)
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endif()
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if(TBB_FOUND AND MSVC)
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install_vcpkg_imported_tgt(TBB::tbb)
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endif()
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#FuzzyLite uses MSVC pragmas in headers, so, we need to disable -Wunknown-pragmas
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if(MINGW)
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add_compile_options(-Wno-unknown-pragmas)
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@ -157,11 +157,7 @@ else()
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endif()
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target_include_directories(Nullkiller PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
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target_link_libraries(Nullkiller PUBLIC vcmi fuzzylite::fuzzylite TBB::tbb)
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target_link_libraries(Nullkiller PUBLIC vcmi fuzzylite::fuzzylite)
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vcmi_set_output_dir(Nullkiller "AI")
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enable_pch(Nullkiller)
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if(APPLE_IOS AND NOT USING_CONAN)
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install(IMPORTED_RUNTIME_ARTIFACTS TBB::tbb LIBRARY DESTINATION ${LIB_DIR}) # CMake 3.21+
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endif()
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@ -519,7 +519,7 @@ if(ENABLE_LAUNCHER OR ENABLE_EDITOR)
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endif()
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endif()
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if(ENABLE_CLIENT)
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if(NOT ENABLE_MINIMAL_LIB)
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find_package(TBB REQUIRED)
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endif()
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@ -722,6 +722,10 @@ endif()
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if(WIN32)
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if(TBB_FOUND AND MSVC)
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install_vcpkg_imported_tgt(TBB::tbb)
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endif()
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if(USING_CONAN)
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#Conan imports enabled
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vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}")
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@ -97,6 +97,7 @@ set(client_SRCS
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renderSDL/CTrueTypeFont.cpp
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renderSDL/CursorHardware.cpp
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renderSDL/CursorSoftware.cpp
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renderSDL/ImageScaled.cpp
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renderSDL/RenderHandler.cpp
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renderSDL/SDLImage.cpp
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renderSDL/SDLImageLoader.cpp
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@ -171,6 +172,8 @@ set(client_SRCS
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windows/settings/BattleOptionsTab.cpp
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windows/settings/AdventureOptionsTab.cpp
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xBRZ/xbrz.cpp
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ArtifactsUIController.cpp
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CGameInfo.cpp
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CMT.cpp
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@ -301,6 +304,7 @@ set(client_HEADERS
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renderSDL/CTrueTypeFont.h
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renderSDL/CursorHardware.h
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renderSDL/CursorSoftware.h
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renderSDL/ImageScaled.h
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renderSDL/RenderHandler.h
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renderSDL/SDLImage.h
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renderSDL/SDLImageLoader.h
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@ -378,6 +382,9 @@ set(client_HEADERS
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windows/settings/BattleOptionsTab.h
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windows/settings/AdventureOptionsTab.h
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xBRZ/xbrz.h
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xBRZ/xbrz_tools.h
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ArtifactsUIController.h
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CGameInfo.h
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CMT.h
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@ -1145,7 +1145,7 @@ void CPlayerInterface::showMapObjectSelectDialog(QueryID askID, const Component
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if(t)
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{
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auto image = GH.renderHandler().loadImage(AnimationPath::builtin("ITPA"), t->town->clientInfo.icons[t->hasFort()][false] + 2, 0, EImageBlitMode::OPAQUE);
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image->scaleFast(Point(35, 23));
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image->scaleTo(Point(35, 23));
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images.push_back(image);
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}
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}
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@ -453,7 +453,7 @@ void AdventureMapInterface::onPlayerTurnStarted(PlayerColor playerID)
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widget->getInfoBar()->showDate();
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onHeroChanged(nullptr);
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Canvas canvas = Canvas::createFromSurface(screen);
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Canvas canvas = Canvas::createFromSurface(screen, CanvasScalingPolicy::AUTO);
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showAll(canvas);
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mapAudio->onPlayerTurnStarted();
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@ -73,7 +73,7 @@ void CMinimapInstance::redrawMinimap()
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CMinimapInstance::CMinimapInstance(CMinimap *Parent, int Level):
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parent(Parent),
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minimap(new Canvas(Point(LOCPLINT->cb->getMapSize().x, LOCPLINT->cb->getMapSize().y))),
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minimap(new Canvas(Point(LOCPLINT->cb->getMapSize().x, LOCPLINT->cb->getMapSize().y), CanvasScalingPolicy::IGNORE)),
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level(Level)
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{
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pos.w = parent->pos.w;
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@ -124,6 +124,8 @@ BattleFieldController::BattleFieldController(BattleInterface & owner):
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rangedFullDamageLimitImages = GH.renderHandler().loadAnimation(AnimationPath::builtin("battle/rangeHighlights/rangeHighlightsGreen.json"), EImageBlitMode::COLORKEY);
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shootingRangeLimitImages = GH.renderHandler().loadAnimation(AnimationPath::builtin("battle/rangeHighlights/rangeHighlightsRed.json"), EImageBlitMode::COLORKEY);
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cellShade->setShadowEnabled(true);
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if(!owner.siegeController)
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{
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auto bfieldType = owner.getBattle()->battleGetBattlefieldType();
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@ -142,7 +144,7 @@ BattleFieldController::BattleFieldController(BattleInterface & owner):
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pos.w = background->width();
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pos.h = background->height();
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backgroundWithHexes = std::make_unique<Canvas>(Point(background->width(), background->height()));
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backgroundWithHexes = std::make_unique<Canvas>(Point(background->width(), background->height()), CanvasScalingPolicy::AUTO);
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updateAccessibleHexes();
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addUsedEvents(LCLICK | SHOW_POPUP | MOVE | TIME | GESTURE);
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@ -323,33 +323,6 @@ static ColorRGBA genBorderColor(ui8 alpha, const ColorRGBA & base)
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return ColorRGBA(base.r, base.g, base.b, ui8(base.a * alpha / 256));
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}
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static ui8 mixChannels(ui8 c1, ui8 c2, ui8 a1, ui8 a2)
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{
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return c1*a1 / 256 + c2*a2*(255 - a1) / 256 / 256;
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}
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static ColorRGBA addColors(const ColorRGBA & base, const ColorRGBA & over)
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{
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return ColorRGBA(
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mixChannels(over.r, base.r, over.a, base.a),
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mixChannels(over.g, base.g, over.a, base.a),
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mixChannels(over.b, base.b, over.a, base.a),
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ui8(over.a + base.a * (255 - over.a) / 256)
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);
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}
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void CreatureAnimation::genSpecialPalette(IImage::SpecialPalette & target)
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{
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target.resize(8);
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target[0] = genShadow(0);
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target[1] = genShadow(shadowAlpha / 2);
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// colors 2 & 3 are not used in creatures
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target[4] = genShadow(shadowAlpha);
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target[5] = genBorderColor(getBorderStrength(elapsedTime), border);
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target[6] = addColors(genShadow(shadowAlpha), genBorderColor(getBorderStrength(elapsedTime), border));
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target[7] = addColors(genShadow(shadowAlpha / 2), genBorderColor(getBorderStrength(elapsedTime), border));
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}
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void CreatureAnimation::nextFrame(Canvas & canvas, const ColorFilter & shifter, bool facingRight)
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{
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ColorRGBA shadowTest = shifter.shiftColor(genShadow(128));
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@ -366,11 +339,12 @@ void CreatureAnimation::nextFrame(Canvas & canvas, const ColorFilter & shifter,
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if(image)
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{
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IImage::SpecialPalette SpecialPalette;
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genSpecialPalette(SpecialPalette);
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image->setShadowEnabled(true);
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image->setOverlayEnabled(isIdle());
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if (isIdle())
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image->setOverlayColor(genBorderColor(getBorderStrength(elapsedTime), border));
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image->setSpecialPalette(SpecialPalette, IImage::SPECIAL_PALETTE_MASK_CREATURES);
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image->adjustPalette(shifter, IImage::SPECIAL_PALETTE_MASK_CREATURES);
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image->adjustPalette(shifter, 0);
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canvas.draw(image, pos.topLeft(), Rect(0, 0, pos.w, pos.h));
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@ -107,9 +107,7 @@ private:
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void endAnimation();
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void genSpecialPalette(IImage::SpecialPalette & target);
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public:
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/// function(s) that will be called when animation ends, after reset to 1st frame
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/// NOTE that these functions will be fired only once
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CFunctionList<void()> onAnimationReset;
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@ -16,6 +16,8 @@
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#include "../gui/EventDispatcher.h"
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#include "../gui/MouseButton.h"
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#include "../render/IScreenHandler.h"
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#include "../../lib/Point.h"
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#include "../../lib/CConfigHandler.h"
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@ -30,8 +32,8 @@ InputSourceMouse::InputSourceMouse()
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void InputSourceMouse::handleEventMouseMotion(const SDL_MouseMotionEvent & motion)
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{
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Point newPosition(motion.x, motion.y);
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Point distance(-motion.xrel, -motion.yrel);
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Point newPosition = Point(motion.x, motion.y) / GH.screenHandler().getScalingFactor();
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Point distance= Point(-motion.xrel, -motion.yrel) / GH.screenHandler().getScalingFactor();
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mouseButtonsMask = motion.state;
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@ -45,7 +47,7 @@ void InputSourceMouse::handleEventMouseMotion(const SDL_MouseMotionEvent & motio
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void InputSourceMouse::handleEventMouseButtonDown(const SDL_MouseButtonEvent & button)
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{
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Point position(button.x, button.y);
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Point position = Point(button.x, button.y) / GH.screenHandler().getScalingFactor();
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switch(button.button)
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{
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@ -67,12 +69,12 @@ void InputSourceMouse::handleEventMouseButtonDown(const SDL_MouseButtonEvent & b
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void InputSourceMouse::handleEventMouseWheel(const SDL_MouseWheelEvent & wheel)
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{
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GH.events().dispatchMouseScrolled(Point(wheel.x, wheel.y), GH.getCursorPosition());
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GH.events().dispatchMouseScrolled(Point(wheel.x, wheel.y) / GH.screenHandler().getScalingFactor(), GH.getCursorPosition());
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}
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void InputSourceMouse::handleEventMouseButtonUp(const SDL_MouseButtonEvent & button)
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{
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Point position(button.x, button.y);
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Point position = Point(button.x, button.y) / GH.screenHandler().getScalingFactor();
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switch(button.button)
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{
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@ -176,7 +176,7 @@ const Point & CGuiHandler::getCursorPosition() const
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Point CGuiHandler::screenDimensions() const
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{
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return Point(screen->w, screen->h);
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return screenHandlerInstance->getLogicalResolution();
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}
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void CGuiHandler::drawFPSCounter()
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@ -233,12 +233,12 @@ void CIntObject::redraw()
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}
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else
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{
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Canvas buffer = Canvas::createFromSurface(screenBuf);
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Canvas buffer = Canvas::createFromSurface(screenBuf, CanvasScalingPolicy::AUTO);
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showAll(buffer);
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if(screenBuf != screen)
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{
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Canvas screenBuffer = Canvas::createFromSurface(screen);
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Canvas screenBuffer = Canvas::createFromSurface(screen, CanvasScalingPolicy::AUTO);
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showAll(screenBuffer);
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}
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@ -111,7 +111,7 @@ void WindowHandler::totalRedrawImpl()
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{
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logGlobal->debug("totalRedraw requested!");
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Canvas target = Canvas::createFromSurface(screen2);
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Canvas target = Canvas::createFromSurface(screen2, CanvasScalingPolicy::AUTO);
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for(auto & elem : windowsStack)
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elem->showAll(target);
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@ -134,7 +134,7 @@ void WindowHandler::simpleRedrawImpl()
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if(windowsStack.size() > 1)
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CSDL_Ext::blitAt(screen2, 0, 0, screen); //blit background
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Canvas target = Canvas::createFromSurface(screen);
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Canvas target = Canvas::createFromSurface(screen, CanvasScalingPolicy::AUTO);
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if(!windowsStack.empty())
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windowsStack.back()->show(target); //blit active interface/window
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|
@ -21,6 +21,7 @@
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#include "../render/IImage.h"
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#include "../render/IRenderHandler.h"
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#include "../render/Colors.h"
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#include "../render/Graphics.h"
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#include "../../CCallback.h"
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@ -477,23 +478,20 @@ void MapRendererObjects::renderImage(IMapRendererContext & context, Canvas & tar
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return;
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image->setAlpha(transparency);
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image->setFlagColor(object->tempOwner);
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image->setShadowEnabled(true);
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image->setOverlayEnabled(object->getOwner().isValidPlayer() || object->getOwner() == PlayerColor::NEUTRAL);
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if (object->getOwner().isValidPlayer())
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image->setOverlayColor(graphics->playerColors[object->getOwner().getNum()]);
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if (object->getOwner() == PlayerColor::NEUTRAL)
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image->setOverlayColor(graphics->neutralColor);
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Point offsetPixels = context.objectImageOffset(object->id, coordinates);
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if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
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{
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Point imagePos = image->dimensions() - offsetPixels - Point(32, 32);
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//if (transparency == 255)
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//{
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// Canvas intermediate(Point(32,32));
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// intermediate.enableTransparency(true);
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// image->setBlitMode(EImageBlitMode::OPAQUE);
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// intermediate.draw(image, Point(0, 0), Rect(imagePos, Point(32,32)));
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// target.draw(intermediate, Point(0,0));
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// return;
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//}
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target.draw(image, Point(0, 0), Rect(imagePos, Point(32,32)));
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}
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}
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|
@ -23,7 +23,7 @@ class CAnimation;
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class IImage;
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class Canvas;
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class IMapRendererContext;
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enum class EImageBlitMode;
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enum class EImageBlitMode : uint8_t;
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class MapTileStorage
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{
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|
@ -36,9 +36,9 @@ MapViewCache::MapViewCache(const std::shared_ptr<MapViewModel> & model)
|
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, overlayWasVisible(false)
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, mapRenderer(new MapRenderer())
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, iconsStorage(GH.renderHandler().loadAnimation(AnimationPath::builtin("VwSymbol"), EImageBlitMode::COLORKEY))
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, intermediate(new Canvas(Point(32, 32)))
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, terrain(new Canvas(model->getCacheDimensionsPixels()))
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, terrainTransition(new Canvas(model->getPixelsVisibleDimensions()))
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, intermediate(new Canvas(Point(32, 32), CanvasScalingPolicy::AUTO))
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, terrain(new Canvas(model->getCacheDimensionsPixels(), CanvasScalingPolicy::AUTO))
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, terrainTransition(new Canvas(model->getPixelsVisibleDimensions(), CanvasScalingPolicy::AUTO))
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{
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Point visibleSize = model->getTilesVisibleDimensions();
|
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terrainChecksum.resize(boost::extents[visibleSize.x][visibleSize.y]);
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|
@ -19,6 +19,7 @@
|
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#include "../eventsSDL/InputHandler.h"
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#include "../gui/CGuiHandler.h"
|
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#include "../render/Canvas.h"
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#include "../render/IScreenHandler.h"
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#include "../renderSDL/SDL_Extensions.h"
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||||
|
||||
#include "../../lib/filesystem/CInputStream.h"
|
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@ -182,8 +183,7 @@ void CVideoInstance::prepareOutput(bool scaleToScreenSize, bool useTextureOutput
|
||||
}
|
||||
else
|
||||
{
|
||||
dimensions.x = getCodecContext()->width;
|
||||
dimensions.y = getCodecContext()->height;
|
||||
dimensions = Point(getCodecContext()->width, getCodecContext()->height) * GH.screenHandler().getScalingFactor();
|
||||
}
|
||||
|
||||
// Allocate a place to put our YUV image on that screen
|
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@ -207,7 +207,7 @@ void CVideoInstance::prepareOutput(bool scaleToScreenSize, bool useTextureOutput
|
||||
}
|
||||
else
|
||||
{
|
||||
surface = CSDL_Ext::newSurface(dimensions.x, dimensions.y);
|
||||
surface = CSDL_Ext::newSurface(dimensions);
|
||||
sws = sws_getContext(getCodecContext()->width, getCodecContext()->height, getCodecContext()->pix_fmt,
|
||||
dimensions.x, dimensions.y, AV_PIX_FMT_RGB32,
|
||||
SWS_BICUBIC, nullptr, nullptr, nullptr);
|
||||
@ -362,7 +362,7 @@ void CVideoInstance::show(const Point & position, Canvas & canvas)
|
||||
if(sws == nullptr)
|
||||
throw std::runtime_error("No video to show!");
|
||||
|
||||
CSDL_Ext::blitSurface(surface, canvas.getInternalSurface(), position);
|
||||
CSDL_Ext::blitSurface(surface, canvas.getInternalSurface(), position * GH.screenHandler().getScalingFactor());
|
||||
}
|
||||
|
||||
double FFMpegStream::getCurrentFrameEndTime() const
|
||||
@ -639,7 +639,7 @@ bool CVideoPlayer::playIntroVideo(const VideoPath & name)
|
||||
|
||||
void CVideoPlayer::playSpellbookAnimation(const VideoPath & name, const Point & position)
|
||||
{
|
||||
openAndPlayVideoImpl(name, position, false, false, false);
|
||||
openAndPlayVideoImpl(name, position * GH.screenHandler().getScalingFactor(), false, false, false);
|
||||
}
|
||||
|
||||
std::unique_ptr<IVideoInstance> CVideoPlayer::open(const VideoPath & name, bool scaleToScreen)
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../render/IImage.h"
|
||||
#include "../render/IRenderHandler.h"
|
||||
#include "../render/IScreenHandler.h"
|
||||
|
||||
#include "../../lib/filesystem/Filesystem.h"
|
||||
#include "../../lib/json/JsonUtils.h"
|
||||
|
@ -36,48 +36,10 @@ enum class DefType : uint32_t
|
||||
* DefFile, class used for def loading *
|
||||
*************************************************************************/
|
||||
|
||||
static bool colorsSimilar (const SDL_Color & lhs, const SDL_Color & rhs)
|
||||
{
|
||||
// it seems that H3 does not requires exact match to replace colors -> (255, 103, 255) gets interpreted as shadow
|
||||
// exact logic is not clear and requires extensive testing with image editing
|
||||
// potential reason is that H3 uses 16-bit color format (565 RGB bits), meaning that 3 least significant bits are lost in red and blue component
|
||||
static const int threshold = 8;
|
||||
|
||||
int diffR = static_cast<int>(lhs.r) - rhs.r;
|
||||
int diffG = static_cast<int>(lhs.g) - rhs.g;
|
||||
int diffB = static_cast<int>(lhs.b) - rhs.b;
|
||||
int diffA = static_cast<int>(lhs.a) - rhs.a;
|
||||
|
||||
return std::abs(diffR) < threshold && std::abs(diffG) < threshold && std::abs(diffB) < threshold && std::abs(diffA) < threshold;
|
||||
}
|
||||
|
||||
CDefFile::CDefFile(const AnimationPath & Name):
|
||||
data(nullptr),
|
||||
palette(nullptr)
|
||||
{
|
||||
//First 8 colors in def palette used for transparency
|
||||
static const SDL_Color sourcePalette[8] = {
|
||||
{0, 255, 255, SDL_ALPHA_OPAQUE},
|
||||
{255, 150, 255, SDL_ALPHA_OPAQUE},
|
||||
{255, 100, 255, SDL_ALPHA_OPAQUE},
|
||||
{255, 50, 255, SDL_ALPHA_OPAQUE},
|
||||
{255, 0, 255, SDL_ALPHA_OPAQUE},
|
||||
{255, 255, 0, SDL_ALPHA_OPAQUE},
|
||||
{180, 0, 255, SDL_ALPHA_OPAQUE},
|
||||
{0, 255, 0, SDL_ALPHA_OPAQUE}
|
||||
};
|
||||
|
||||
static const SDL_Color targetPalette[8] = {
|
||||
{0, 0, 0, 0 }, // transparency ( used in most images )
|
||||
{0, 0, 0, 64 }, // shadow border ( used in battle, adventure map def's )
|
||||
{0, 0, 0, 64 }, // shadow border ( used in fog-of-war def's )
|
||||
{0, 0, 0, 128}, // shadow body ( used in fog-of-war def's )
|
||||
{0, 0, 0, 128}, // shadow body ( used in battle, adventure map def's )
|
||||
{0, 0, 0, 0 }, // selection / owner flag ( used in battle, adventure map def's )
|
||||
{0, 0, 0, 128}, // shadow body below selection ( used in battle def's )
|
||||
{0, 0, 0, 64 } // shadow border below selection ( used in battle def's )
|
||||
};
|
||||
|
||||
data = CResourceHandler::get()->load(Name)->readAll().first;
|
||||
|
||||
palette = std::unique_ptr<SDL_Color[]>(new SDL_Color[256]);
|
||||
@ -99,18 +61,6 @@ CDefFile::CDefFile(const AnimationPath & Name):
|
||||
palette[i].a = SDL_ALPHA_OPAQUE;
|
||||
}
|
||||
|
||||
// these colors seems to be used unconditionally
|
||||
palette[0] = targetPalette[0];
|
||||
palette[1] = targetPalette[1];
|
||||
palette[4] = targetPalette[4];
|
||||
|
||||
// rest of special colors are used only if their RGB values are close to H3
|
||||
for (uint32_t i = 0; i < 8; ++i)
|
||||
{
|
||||
if (colorsSimilar(sourcePalette[i], palette[i]))
|
||||
palette[i] = targetPalette[i];
|
||||
}
|
||||
|
||||
for (ui32 i=0; i<totalBlocks; i++)
|
||||
{
|
||||
size_t blockID = read_le_u32(data.get() + it);
|
||||
|
@ -10,6 +10,8 @@
|
||||
#include "StdInc.h"
|
||||
#include "Canvas.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../render/IScreenHandler.h"
|
||||
#include "../renderSDL/SDL_Extensions.h"
|
||||
#include "Colors.h"
|
||||
#include "IImage.h"
|
||||
@ -19,7 +21,8 @@
|
||||
#include <SDL_surface.h>
|
||||
#include <SDL_pixels.h>
|
||||
|
||||
Canvas::Canvas(SDL_Surface * surface):
|
||||
Canvas::Canvas(SDL_Surface * surface, CanvasScalingPolicy scalingPolicy):
|
||||
scalingPolicy(scalingPolicy),
|
||||
surface(surface),
|
||||
renderArea(0,0, surface->w, surface->h)
|
||||
{
|
||||
@ -27,6 +30,7 @@ Canvas::Canvas(SDL_Surface * surface):
|
||||
}
|
||||
|
||||
Canvas::Canvas(const Canvas & other):
|
||||
scalingPolicy(other.scalingPolicy),
|
||||
surface(other.surface),
|
||||
renderArea(other.renderArea)
|
||||
{
|
||||
@ -34,6 +38,7 @@ Canvas::Canvas(const Canvas & other):
|
||||
}
|
||||
|
||||
Canvas::Canvas(Canvas && other):
|
||||
scalingPolicy(other.scalingPolicy),
|
||||
surface(other.surface),
|
||||
renderArea(other.renderArea)
|
||||
{
|
||||
@ -43,20 +48,39 @@ Canvas::Canvas(Canvas && other):
|
||||
Canvas::Canvas(const Canvas & other, const Rect & newClipRect):
|
||||
Canvas(other)
|
||||
{
|
||||
renderArea = other.renderArea.intersect(newClipRect + other.renderArea.topLeft());
|
||||
Rect scaledClipRect( transformPos(newClipRect.topLeft()), transformPos(newClipRect.dimensions()));
|
||||
renderArea = other.renderArea.intersect(scaledClipRect + other.renderArea.topLeft());
|
||||
}
|
||||
|
||||
Canvas::Canvas(const Point & size):
|
||||
renderArea(Point(0,0), size),
|
||||
surface(CSDL_Ext::newSurface(size.x, size.y))
|
||||
Canvas::Canvas(const Point & size, CanvasScalingPolicy scalingPolicy):
|
||||
scalingPolicy(scalingPolicy),
|
||||
surface(CSDL_Ext::newSurface(size * getScalingFactor())),
|
||||
renderArea(Point(0,0), size * getScalingFactor())
|
||||
{
|
||||
CSDL_Ext::fillSurface(surface, CSDL_Ext::toSDL(Colors::TRANSPARENCY) );
|
||||
SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE);
|
||||
}
|
||||
|
||||
Canvas Canvas::createFromSurface(SDL_Surface * surface)
|
||||
int Canvas::getScalingFactor() const
|
||||
{
|
||||
return Canvas(surface);
|
||||
if (scalingPolicy == CanvasScalingPolicy::IGNORE)
|
||||
return 1;
|
||||
return GH.screenHandler().getScalingFactor();
|
||||
}
|
||||
|
||||
Point Canvas::transformPos(const Point & input)
|
||||
{
|
||||
return renderArea.topLeft() + input * getScalingFactor();
|
||||
}
|
||||
|
||||
Point Canvas::transformSize(const Point & input)
|
||||
{
|
||||
return input * getScalingFactor();
|
||||
}
|
||||
|
||||
Canvas Canvas::createFromSurface(SDL_Surface * surface, CanvasScalingPolicy scalingPolicy)
|
||||
{
|
||||
return Canvas(surface, scalingPolicy);
|
||||
}
|
||||
|
||||
void Canvas::applyTransparency(bool on)
|
||||
@ -81,19 +105,20 @@ void Canvas::draw(const std::shared_ptr<IImage>& image, const Point & pos)
|
||||
{
|
||||
assert(image);
|
||||
if (image)
|
||||
image->draw(surface, pos + renderArea.topLeft());
|
||||
image->draw(surface, transformPos(pos));
|
||||
}
|
||||
|
||||
void Canvas::draw(const std::shared_ptr<IImage>& image, const Point & pos, const Rect & sourceRect)
|
||||
{
|
||||
Rect realSourceRect = sourceRect * getScalingFactor();
|
||||
assert(image);
|
||||
if (image)
|
||||
image->draw(surface, pos + renderArea.topLeft(), &sourceRect);
|
||||
image->draw(surface, transformPos(pos), &realSourceRect);
|
||||
}
|
||||
|
||||
void Canvas::draw(const Canvas & image, const Point & pos)
|
||||
{
|
||||
CSDL_Ext::blitSurface(image.surface, image.renderArea, surface, renderArea.topLeft() + pos);
|
||||
CSDL_Ext::blitSurface(image.surface, image.renderArea, surface, transformPos(pos));
|
||||
}
|
||||
|
||||
void Canvas::drawTransparent(const Canvas & image, const Point & pos, double transparency)
|
||||
@ -103,42 +128,38 @@ void Canvas::drawTransparent(const Canvas & image, const Point & pos, double tra
|
||||
SDL_GetSurfaceBlendMode(image.surface, &oldMode);
|
||||
SDL_SetSurfaceBlendMode(image.surface, SDL_BLENDMODE_BLEND);
|
||||
SDL_SetSurfaceAlphaMod(image.surface, 255 * transparency);
|
||||
CSDL_Ext::blitSurface(image.surface, image.renderArea, surface, renderArea.topLeft() + pos);
|
||||
CSDL_Ext::blitSurface(image.surface, image.renderArea, surface, transformPos(pos));
|
||||
SDL_SetSurfaceAlphaMod(image.surface, 255);
|
||||
SDL_SetSurfaceBlendMode(image.surface, oldMode);
|
||||
}
|
||||
|
||||
void Canvas::drawScaled(const Canvas & image, const Point & pos, const Point & targetSize)
|
||||
{
|
||||
SDL_Rect targetRect = CSDL_Ext::toSDL(Rect(pos + renderArea.topLeft(), targetSize));
|
||||
SDL_Rect targetRect = CSDL_Ext::toSDL(Rect(transformPos(pos), transformSize(targetSize)));
|
||||
SDL_BlitScaled(image.surface, nullptr, surface, &targetRect);
|
||||
}
|
||||
|
||||
void Canvas::drawPoint(const Point & dest, const ColorRGBA & color)
|
||||
{
|
||||
CSDL_Ext::putPixelWithoutRefreshIfInSurf(surface, dest.x, dest.y, color.r, color.g, color.b, color.a);
|
||||
Point point = transformPos(dest);
|
||||
CSDL_Ext::putPixelWithoutRefreshIfInSurf(surface, point.x, point.y, color.r, color.g, color.b, color.a);
|
||||
}
|
||||
|
||||
void Canvas::drawLine(const Point & from, const Point & dest, const ColorRGBA & colorFrom, const ColorRGBA & colorDest)
|
||||
{
|
||||
CSDL_Ext::drawLine(surface, renderArea.topLeft() + from, renderArea.topLeft() + dest, CSDL_Ext::toSDL(colorFrom), CSDL_Ext::toSDL(colorDest));
|
||||
}
|
||||
|
||||
void Canvas::drawLineDashed(const Point & from, const Point & dest, const ColorRGBA & color)
|
||||
{
|
||||
CSDL_Ext::drawLineDashed(surface, renderArea.topLeft() + from, renderArea.topLeft() + dest, CSDL_Ext::toSDL(color));
|
||||
CSDL_Ext::drawLine(surface, transformPos(from), transformPos(dest), CSDL_Ext::toSDL(colorFrom), CSDL_Ext::toSDL(colorDest), getScalingFactor());
|
||||
}
|
||||
|
||||
void Canvas::drawBorder(const Rect & target, const ColorRGBA & color, int width)
|
||||
{
|
||||
Rect realTarget = target + renderArea.topLeft();
|
||||
Rect realTarget = target * getScalingFactor() + renderArea.topLeft();
|
||||
|
||||
CSDL_Ext::drawBorder(surface, realTarget.x, realTarget.y, realTarget.w, realTarget.h, CSDL_Ext::toSDL(color), width);
|
||||
CSDL_Ext::drawBorder(surface, realTarget.x, realTarget.y, realTarget.w, realTarget.h, CSDL_Ext::toSDL(color), width * getScalingFactor());
|
||||
}
|
||||
|
||||
void Canvas::drawBorderDashed(const Rect & target, const ColorRGBA & color)
|
||||
{
|
||||
Rect realTarget = target + renderArea.topLeft();
|
||||
Rect realTarget = target * getScalingFactor() + renderArea.topLeft();
|
||||
|
||||
CSDL_Ext::drawLineDashed(surface, realTarget.topLeft(), realTarget.topRight(), CSDL_Ext::toSDL(color));
|
||||
CSDL_Ext::drawLineDashed(surface, realTarget.bottomLeft(), realTarget.bottomRight(), CSDL_Ext::toSDL(color));
|
||||
@ -150,10 +171,10 @@ void Canvas::drawText(const Point & position, const EFonts & font, const ColorRG
|
||||
{
|
||||
switch (alignment)
|
||||
{
|
||||
case ETextAlignment::TOPLEFT: return graphics->fonts[font]->renderTextLeft (surface, text, colorDest, renderArea.topLeft() + position);
|
||||
case ETextAlignment::TOPCENTER: return graphics->fonts[font]->renderTextCenter(surface, text, colorDest, renderArea.topLeft() + position);
|
||||
case ETextAlignment::CENTER: return graphics->fonts[font]->renderTextCenter(surface, text, colorDest, renderArea.topLeft() + position);
|
||||
case ETextAlignment::BOTTOMRIGHT: return graphics->fonts[font]->renderTextRight (surface, text, colorDest, renderArea.topLeft() + position);
|
||||
case ETextAlignment::TOPLEFT: return graphics->fonts[font]->renderTextLeft (surface, text, colorDest, transformPos(position));
|
||||
case ETextAlignment::TOPCENTER: return graphics->fonts[font]->renderTextCenter(surface, text, colorDest, transformPos(position));
|
||||
case ETextAlignment::CENTER: return graphics->fonts[font]->renderTextCenter(surface, text, colorDest, transformPos(position));
|
||||
case ETextAlignment::BOTTOMRIGHT: return graphics->fonts[font]->renderTextRight (surface, text, colorDest, transformPos(position));
|
||||
}
|
||||
}
|
||||
|
||||
@ -161,23 +182,23 @@ void Canvas::drawText(const Point & position, const EFonts & font, const ColorRG
|
||||
{
|
||||
switch (alignment)
|
||||
{
|
||||
case ETextAlignment::TOPLEFT: return graphics->fonts[font]->renderTextLinesLeft (surface, text, colorDest, renderArea.topLeft() + position);
|
||||
case ETextAlignment::TOPCENTER: return graphics->fonts[font]->renderTextLinesCenter(surface, text, colorDest, renderArea.topLeft() + position);
|
||||
case ETextAlignment::CENTER: return graphics->fonts[font]->renderTextLinesCenter(surface, text, colorDest, renderArea.topLeft() + position);
|
||||
case ETextAlignment::BOTTOMRIGHT: return graphics->fonts[font]->renderTextLinesRight (surface, text, colorDest, renderArea.topLeft() + position);
|
||||
case ETextAlignment::TOPLEFT: return graphics->fonts[font]->renderTextLinesLeft (surface, text, colorDest, transformPos(position));
|
||||
case ETextAlignment::TOPCENTER: return graphics->fonts[font]->renderTextLinesCenter(surface, text, colorDest, transformPos(position));
|
||||
case ETextAlignment::CENTER: return graphics->fonts[font]->renderTextLinesCenter(surface, text, colorDest, transformPos(position));
|
||||
case ETextAlignment::BOTTOMRIGHT: return graphics->fonts[font]->renderTextLinesRight (surface, text, colorDest, transformPos(position));
|
||||
}
|
||||
}
|
||||
|
||||
void Canvas::drawColor(const Rect & target, const ColorRGBA & color)
|
||||
{
|
||||
Rect realTarget = target + renderArea.topLeft();
|
||||
Rect realTarget = (target + renderArea.topLeft()) * getScalingFactor();
|
||||
|
||||
CSDL_Ext::fillRect(surface, realTarget, CSDL_Ext::toSDL(color));
|
||||
}
|
||||
|
||||
void Canvas::drawColorBlended(const Rect & target, const ColorRGBA & color)
|
||||
{
|
||||
Rect realTarget = target + renderArea.topLeft();
|
||||
Rect realTarget = (target + renderArea.topLeft()) * getScalingFactor();
|
||||
|
||||
CSDL_Ext::fillRectBlended(surface, realTarget, CSDL_Ext::toSDL(color));
|
||||
}
|
||||
|
@ -17,9 +17,19 @@ struct SDL_Surface;
|
||||
class IImage;
|
||||
enum EFonts : int;
|
||||
|
||||
enum class CanvasScalingPolicy
|
||||
{
|
||||
AUTO, // automatically scale canvas operations by global scaling factor
|
||||
IGNORE // disable any scaling processing. Scaling factor will be set to 1
|
||||
|
||||
};
|
||||
|
||||
/// Class that represents surface for drawing on
|
||||
class Canvas
|
||||
{
|
||||
/// Upscaler awareness. Must be first member for initialization
|
||||
CanvasScalingPolicy scalingPolicy;
|
||||
|
||||
/// Target surface
|
||||
SDL_Surface * surface;
|
||||
|
||||
@ -27,11 +37,14 @@ class Canvas
|
||||
Rect renderArea;
|
||||
|
||||
/// constructs canvas using existing surface. Caller maintains ownership on the surface
|
||||
explicit Canvas(SDL_Surface * surface);
|
||||
explicit Canvas(SDL_Surface * surface, CanvasScalingPolicy scalingPolicy);
|
||||
|
||||
/// copy constructor
|
||||
Canvas(const Canvas & other);
|
||||
|
||||
Point transformPos(const Point & input);
|
||||
Point transformSize(const Point & input);
|
||||
|
||||
public:
|
||||
Canvas & operator = (const Canvas & other) = delete;
|
||||
Canvas & operator = (Canvas && other) = delete;
|
||||
@ -43,11 +56,11 @@ public:
|
||||
Canvas(const Canvas & other, const Rect & clipRect);
|
||||
|
||||
/// constructs canvas of specified size
|
||||
explicit Canvas(const Point & size);
|
||||
explicit Canvas(const Point & size, CanvasScalingPolicy scalingPolicy);
|
||||
|
||||
/// constructs canvas using existing surface. Caller maintains ownership on the surface
|
||||
/// Compatibility method. AVOID USAGE. To be removed once SDL abstraction layer is finished.
|
||||
static Canvas createFromSurface(SDL_Surface * surface);
|
||||
static Canvas createFromSurface(SDL_Surface * surface, CanvasScalingPolicy scalingPolicy);
|
||||
|
||||
~Canvas();
|
||||
|
||||
@ -78,9 +91,6 @@ public:
|
||||
/// renders continuous, 1-pixel wide line with color gradient
|
||||
void drawLine(const Point & from, const Point & dest, const ColorRGBA & colorFrom, const ColorRGBA & colorDest);
|
||||
|
||||
/// renders dashed, 1-pixel wide line with specified color
|
||||
void drawLineDashed(const Point & from, const Point & dest, const ColorRGBA & color);
|
||||
|
||||
/// renders rectangular, solid-color border in specified location
|
||||
void drawBorder(const Rect & target, const ColorRGBA & color, int width = 1);
|
||||
|
||||
@ -102,6 +112,8 @@ public:
|
||||
/// fills canvas with texture
|
||||
void fillTexture(const std::shared_ptr<IImage>& image);
|
||||
|
||||
int getScalingFactor() const;
|
||||
|
||||
/// Compatibility method. AVOID USAGE. To be removed once SDL abstraction layer is finished.
|
||||
SDL_Surface * getInternalSurface();
|
||||
|
||||
|
@ -15,6 +15,7 @@
|
||||
|
||||
const ColorRGBA Colors::YELLOW = { 229, 215, 123, ColorRGBA::ALPHA_OPAQUE };
|
||||
const ColorRGBA Colors::WHITE = { 255, 243, 222, ColorRGBA::ALPHA_OPAQUE };
|
||||
const ColorRGBA Colors::WHITE_TRUE = { 255, 255, 255, ColorRGBA::ALPHA_OPAQUE };
|
||||
const ColorRGBA Colors::METALLIC_GOLD = { 173, 142, 66, ColorRGBA::ALPHA_OPAQUE };
|
||||
const ColorRGBA Colors::GREEN = { 0, 255, 0, ColorRGBA::ALPHA_OPAQUE };
|
||||
const ColorRGBA Colors::CYAN = { 0, 255, 255, ColorRGBA::ALPHA_OPAQUE };
|
||||
|
@ -23,6 +23,9 @@ public:
|
||||
/** the standard h3 white color */
|
||||
static const ColorRGBA WHITE;
|
||||
|
||||
/** actual 100% white color */
|
||||
static const ColorRGBA WHITE_TRUE;
|
||||
|
||||
/** the metallic gold color used mostly as a border around buttons */
|
||||
static const ColorRGBA METALLIC_GOLD;
|
||||
|
||||
|
@ -11,9 +11,18 @@
|
||||
#include "StdInc.h"
|
||||
#include "IFont.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
|
||||
#include "../render/IScreenHandler.h"
|
||||
|
||||
#include "../../lib/Point.h"
|
||||
#include "../../lib/texts/TextOperations.h"
|
||||
|
||||
int IFont::getScalingFactor() const
|
||||
{
|
||||
return GH.screenHandler().getScalingFactor();
|
||||
}
|
||||
|
||||
size_t IFont::getStringWidth(const std::string & data) const
|
||||
{
|
||||
size_t width = 0;
|
||||
@ -32,13 +41,13 @@ void IFont::renderTextLeft(SDL_Surface * surface, const std::string & data, cons
|
||||
|
||||
void IFont::renderTextRight(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
|
||||
{
|
||||
Point size((int)getStringWidth(data), (int)getLineHeight());
|
||||
Point size = Point(getStringWidth(data), getLineHeight()) * getScalingFactor();
|
||||
renderText(surface, data, color, pos - size);
|
||||
}
|
||||
|
||||
void IFont::renderTextCenter(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
|
||||
{
|
||||
Point size((int)getStringWidth(data), (int)getLineHeight());
|
||||
Point size = Point(getStringWidth(data), getLineHeight()) * getScalingFactor();
|
||||
renderText(surface, data, color, pos - size / 2);
|
||||
}
|
||||
|
||||
@ -49,31 +58,31 @@ void IFont::renderTextLinesLeft(SDL_Surface * surface, const std::vector<std::st
|
||||
for(const std::string & line : data)
|
||||
{
|
||||
renderTextLeft(surface, line, color, currPos);
|
||||
currPos.y += (int)getLineHeight();
|
||||
currPos.y += getLineHeight() * getScalingFactor();
|
||||
}
|
||||
}
|
||||
|
||||
void IFont::renderTextLinesRight(SDL_Surface * surface, const std::vector<std::string> & data, const ColorRGBA & color, const Point & pos) const
|
||||
{
|
||||
Point currPos = pos;
|
||||
currPos.y -= (int)data.size() * (int)getLineHeight();
|
||||
currPos.y -= data.size() * getLineHeight() * getScalingFactor();
|
||||
|
||||
for(const std::string & line : data)
|
||||
{
|
||||
renderTextRight(surface, line, color, currPos);
|
||||
currPos.y += (int)getLineHeight();
|
||||
currPos.y += getLineHeight() * getScalingFactor();
|
||||
}
|
||||
}
|
||||
|
||||
void IFont::renderTextLinesCenter(SDL_Surface * surface, const std::vector<std::string> & data, const ColorRGBA & color, const Point & pos) const
|
||||
{
|
||||
Point currPos = pos;
|
||||
currPos.y -= (int)data.size() * (int)getLineHeight() / 2;
|
||||
currPos.y -= data.size() * getLineHeight() / 2 * getScalingFactor();
|
||||
|
||||
for(const std::string & line : data)
|
||||
{
|
||||
renderTextCenter(surface, line, color, currPos);
|
||||
currPos.y += (int)getLineHeight();
|
||||
currPos.y += getLineHeight() * getScalingFactor();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -16,12 +16,14 @@ VCMI_LIB_NAMESPACE_END
|
||||
|
||||
struct SDL_Surface;
|
||||
|
||||
class IFont
|
||||
class IFont : boost::noncopyable
|
||||
{
|
||||
protected:
|
||||
/// Internal function to render font, see renderTextLeft
|
||||
virtual void renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const = 0;
|
||||
|
||||
int getScalingFactor() const;
|
||||
|
||||
public:
|
||||
virtual ~IFont()
|
||||
{}
|
||||
|
@ -21,10 +21,12 @@ class ColorRGBA;
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
struct SDL_Surface;
|
||||
struct SDL_Palette;
|
||||
class ColorFilter;
|
||||
class ISharedImage;
|
||||
|
||||
/// Defines which blit method will be selected when image is used for rendering
|
||||
enum class EImageBlitMode
|
||||
enum class EImageBlitMode : uint8_t
|
||||
{
|
||||
/// Preferred for images that don't need any background
|
||||
/// Indexed or RGBA: Image can have no transparency and can be only used as background
|
||||
@ -40,28 +42,22 @@ enum class EImageBlitMode
|
||||
ALPHA
|
||||
};
|
||||
|
||||
/*
|
||||
* Base class for images, can be used for non-animation pictures as well
|
||||
*/
|
||||
/// Base class for images for use in client code.
|
||||
/// This class represents current state of image, with potential transformations applied, such as player coloring
|
||||
class IImage
|
||||
{
|
||||
public:
|
||||
using SpecialPalette = std::vector<ColorRGBA>;
|
||||
static constexpr int32_t SPECIAL_PALETTE_MASK_CREATURES = 0b11110011;
|
||||
|
||||
//draws image on surface "where" at position
|
||||
virtual void draw(SDL_Surface * where, const Point & pos, const Rect * src = nullptr) const = 0;
|
||||
|
||||
virtual void scaleFast(const Point & size) = 0;
|
||||
virtual void scaleTo(const Point & size) = 0;
|
||||
virtual void scaleInteger(int factor) = 0;
|
||||
|
||||
virtual void exportBitmap(const boost::filesystem::path & path) const = 0;
|
||||
|
||||
//Change palette to specific player
|
||||
virtual void playerColored(PlayerColor player) = 0;
|
||||
|
||||
//set special color for flag
|
||||
virtual void setFlagColor(PlayerColor player) = 0;
|
||||
|
||||
//test transparency of specific pixel
|
||||
virtual bool isTransparent(const Point & coords) const = 0;
|
||||
|
||||
@ -77,23 +73,34 @@ public:
|
||||
virtual void setBlitMode(EImageBlitMode mode) = 0;
|
||||
|
||||
//only indexed bitmaps with 7 special colors
|
||||
virtual void setSpecialPalette(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask) = 0;
|
||||
virtual void setOverlayColor(const ColorRGBA & color) = 0;
|
||||
|
||||
virtual void setShadowEnabled(bool on) = 0;
|
||||
virtual void setBodyEnabled(bool on) = 0;
|
||||
virtual void setOverlayEnabled(bool on) = 0;
|
||||
virtual std::shared_ptr<ISharedImage> getSharedImage() const = 0;
|
||||
|
||||
virtual ~IImage() = default;
|
||||
};
|
||||
|
||||
class IConstImage
|
||||
/// Base class for image data, mostly for internal use
|
||||
/// Represents unmodified pixel data, usually loaded from file
|
||||
/// This image can be shared between multiple image handlers (IImage instances)
|
||||
class ISharedImage
|
||||
{
|
||||
public:
|
||||
virtual Point dimensions() const = 0;
|
||||
virtual void exportBitmap(const boost::filesystem::path & path) const = 0;
|
||||
virtual bool isTransparent(const Point & coords) const = 0;
|
||||
virtual void draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const = 0;
|
||||
|
||||
virtual std::shared_ptr<IImage> createImageReference(EImageBlitMode mode) = 0;
|
||||
|
||||
virtual std::shared_ptr<IConstImage> horizontalFlip() const = 0;
|
||||
virtual std::shared_ptr<IConstImage> verticalFlip() const = 0;
|
||||
virtual std::shared_ptr<ISharedImage> horizontalFlip() const = 0;
|
||||
virtual std::shared_ptr<ISharedImage> verticalFlip() const = 0;
|
||||
virtual std::shared_ptr<ISharedImage> scaleInteger(int factor, SDL_Palette * palette) const = 0;
|
||||
virtual std::shared_ptr<ISharedImage> scaleTo(const Point & size, SDL_Palette * palette) const = 0;
|
||||
|
||||
|
||||
virtual ~IConstImage() = default;
|
||||
virtual ~ISharedImage() = default;
|
||||
};
|
||||
|
@ -19,7 +19,7 @@ struct SDL_Surface;
|
||||
|
||||
class IImage;
|
||||
class CAnimation;
|
||||
enum class EImageBlitMode;
|
||||
enum class EImageBlitMode : uint8_t;
|
||||
|
||||
class IRenderHandler : public boost::noncopyable
|
||||
{
|
||||
|
@ -41,6 +41,11 @@ public:
|
||||
/// Dimensions of render output
|
||||
virtual Point getRenderResolution() const = 0;
|
||||
|
||||
/// Dimensions of logical output. Can be different if scaling is used
|
||||
virtual Point getLogicalResolution() const = 0;
|
||||
|
||||
virtual int getScalingFactor() const = 0;
|
||||
|
||||
/// Window has focus
|
||||
virtual bool hasFocus() = 0;
|
||||
};
|
||||
|
@ -10,6 +10,9 @@
|
||||
#include "StdInc.h"
|
||||
#include "ImageLocator.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "IScreenHandler.h"
|
||||
|
||||
#include "../../lib/json/JsonNode.h"
|
||||
|
||||
|
||||
@ -47,10 +50,46 @@ bool ImageLocator::operator<(const ImageLocator & other) const
|
||||
return defFrame < other.defFrame;
|
||||
if(verticalFlip != other.verticalFlip)
|
||||
return verticalFlip < other.verticalFlip;
|
||||
return horizontalFlip < other.horizontalFlip;
|
||||
if(horizontalFlip != other.horizontalFlip)
|
||||
return horizontalFlip < other.horizontalFlip;
|
||||
if(scalingFactor != other.scalingFactor)
|
||||
return scalingFactor < other.scalingFactor;
|
||||
if(playerColored != other.playerColored)
|
||||
return playerColored < other.playerColored;
|
||||
if(layerShadow != other.layerShadow)
|
||||
return layerShadow < other.layerShadow;
|
||||
if(layerBody != other.layerBody)
|
||||
return layerBody < other.layerBody;
|
||||
if (layerOverlay != other.layerOverlay)
|
||||
return layerOverlay < other.layerOverlay;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ImageLocator::empty() const
|
||||
{
|
||||
return !image.has_value() && !defFile.has_value();
|
||||
}
|
||||
|
||||
ImageLocator ImageLocator::copyFile() const
|
||||
{
|
||||
ImageLocator result;
|
||||
result.image = image;
|
||||
result.defFile = defFile;
|
||||
result.defFrame = defFrame;
|
||||
result.defGroup = defGroup;
|
||||
return result;
|
||||
}
|
||||
|
||||
ImageLocator ImageLocator::copyFileTransform() const
|
||||
{
|
||||
ImageLocator result = copyFile();
|
||||
result.horizontalFlip = horizontalFlip;
|
||||
result.verticalFlip = verticalFlip;
|
||||
return result;
|
||||
}
|
||||
|
||||
ImageLocator ImageLocator::copyFileTransformScale() const
|
||||
{
|
||||
return *this; // full copy
|
||||
}
|
||||
|
@ -10,6 +10,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../lib/filesystem/ResourcePath.h"
|
||||
#include "../../lib/constants/EntityIdentifiers.h"
|
||||
|
||||
struct ImageLocator
|
||||
{
|
||||
@ -20,6 +21,11 @@ struct ImageLocator
|
||||
|
||||
bool verticalFlip = false;
|
||||
bool horizontalFlip = false;
|
||||
int8_t scalingFactor = 1;
|
||||
PlayerColor playerColored = PlayerColor::CANNOT_DETERMINE;
|
||||
bool layerShadow = false;
|
||||
bool layerBody = true;
|
||||
bool layerOverlay = false;
|
||||
|
||||
ImageLocator() = default;
|
||||
ImageLocator(const AnimationPath & path, int frame, int group);
|
||||
@ -28,4 +34,8 @@ struct ImageLocator
|
||||
|
||||
bool operator < (const ImageLocator & other) const;
|
||||
bool empty() const;
|
||||
|
||||
ImageLocator copyFile() const;
|
||||
ImageLocator copyFileTransform() const;
|
||||
ImageLocator copyFileTransformScale() const;
|
||||
};
|
||||
|
@ -12,7 +12,9 @@
|
||||
|
||||
#include "SDL_Extensions.h"
|
||||
#include "../CGameInfo.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../render/Colors.h"
|
||||
#include "../render/IScreenHandler.h"
|
||||
|
||||
#include "../../lib/Rect.h"
|
||||
#include "../../lib/filesystem/Filesystem.h"
|
||||
@ -24,7 +26,75 @@
|
||||
|
||||
#include <SDL_surface.h>
|
||||
|
||||
void CBitmapFont::loadModFont(const std::string & modName, const ResourcePath & resource)
|
||||
struct AtlasLayout
|
||||
{
|
||||
Point dimensions;
|
||||
std::map<int, Rect> images;
|
||||
};
|
||||
|
||||
/// Attempts to pack provided list of images into 2d box of specified size
|
||||
/// Returns resulting layout on success and empty optional on failure
|
||||
static std::optional<AtlasLayout> tryAtlasPacking(Point dimensions, const std::map<int, Point> & images)
|
||||
{
|
||||
// Simple atlas packing algorithm. Can be extended if needed, however optimal solution is NP-complete problem, so 'perfect' solution is too costly
|
||||
|
||||
AtlasLayout result;
|
||||
result.dimensions = dimensions;
|
||||
|
||||
// a little interval to prevent potential 'bleeding' into adjacent symbols
|
||||
// should be unnecessary for base game, but may be needed for upscaled filters
|
||||
constexpr int interval = 1;
|
||||
int currentHeight = 0;
|
||||
int nextHeight = 0;
|
||||
int currentWidth = 0;
|
||||
|
||||
for (auto const & image : images)
|
||||
{
|
||||
int nextWidth = currentWidth + image.second.x + interval;
|
||||
|
||||
if (nextWidth > dimensions.x)
|
||||
{
|
||||
currentHeight = nextHeight;
|
||||
currentWidth = 0;
|
||||
nextWidth = currentWidth + image.second.x + interval;
|
||||
}
|
||||
|
||||
nextHeight = std::max(nextHeight, currentHeight + image.second.y + interval);
|
||||
if (nextHeight > dimensions.y)
|
||||
return std::nullopt; // failure - ran out of space
|
||||
|
||||
result.images[image.first] = Rect(Point(currentWidth, currentHeight), image.second);
|
||||
|
||||
currentWidth = nextWidth;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// Arranges images to fit into texture atlas with automatic selection of image size
|
||||
/// Returns images arranged into 2d box
|
||||
static AtlasLayout doAtlasPacking(const std::map<int, Point> & images)
|
||||
{
|
||||
// initial size of an atlas. Smaller size won't even fit tiniest H3 font
|
||||
Point dimensions(128, 128);
|
||||
|
||||
for (;;)
|
||||
{
|
||||
auto result = tryAtlasPacking(dimensions, images);
|
||||
|
||||
if (result)
|
||||
return *result;
|
||||
|
||||
// else - packing failed. Increase atlas size and try again
|
||||
// increase width and height in alternating form: (64,64) -> (128,64) -> (128,128) ...
|
||||
if (dimensions.x > dimensions.y)
|
||||
dimensions.y *= 2;
|
||||
else
|
||||
dimensions.x *= 2;
|
||||
}
|
||||
}
|
||||
|
||||
void CBitmapFont::loadModFont(const std::string & modName, const ResourcePath & resource, std::unordered_map<CodePoint, EntryFNT> & loadedChars)
|
||||
{
|
||||
if (!CResourceHandler::get(modName)->existsResource(resource))
|
||||
{
|
||||
@ -49,7 +119,7 @@ void CBitmapFont::loadModFont(const std::string & modName, const ResourcePath &
|
||||
{
|
||||
CodePoint codepoint = TextOperations::getUnicodeCodepoint(static_cast<char>(charIndex), modEncoding);
|
||||
|
||||
BitmapChar symbol;
|
||||
EntryFNT symbol;
|
||||
|
||||
symbol.leftOffset = read_le_u32(data.first.get() + baseIndex + charIndex * 12 + 0);
|
||||
symbol.width = read_le_u32(data.first.get() + baseIndex + charIndex * 12 + 4);
|
||||
@ -65,7 +135,7 @@ void CBitmapFont::loadModFont(const std::string & modName, const ResourcePath &
|
||||
|
||||
std::copy_n(pixelData, pixelsCount, symbol.pixels.data() );
|
||||
|
||||
chars[codepoint] = symbol;
|
||||
loadedChars[codepoint] = symbol;
|
||||
}
|
||||
}
|
||||
|
||||
@ -74,13 +144,70 @@ CBitmapFont::CBitmapFont(const std::string & filename):
|
||||
{
|
||||
ResourcePath resource("data/" + filename, EResType::BMP_FONT);
|
||||
|
||||
loadModFont("core", resource);
|
||||
std::unordered_map<CodePoint, EntryFNT> loadedChars;
|
||||
loadModFont("core", resource, loadedChars);
|
||||
|
||||
for(const auto & modName : VLC->modh->getActiveMods())
|
||||
{
|
||||
if (CResourceHandler::get(modName)->existsResource(resource))
|
||||
loadModFont(modName, resource);
|
||||
loadModFont(modName, resource, loadedChars);
|
||||
}
|
||||
|
||||
std::map<int, Point> atlasSymbol;
|
||||
for (auto const & symbol : loadedChars)
|
||||
atlasSymbol[symbol.first] = Point(symbol.second.width, symbol.second.height);
|
||||
|
||||
auto atlas = doAtlasPacking(atlasSymbol);
|
||||
|
||||
atlasImage = SDL_CreateRGBSurface(0, atlas.dimensions.x, atlas.dimensions.y, 8, 0, 0, 0, 0);
|
||||
|
||||
assert(atlasImage->format->palette != nullptr);
|
||||
assert(atlasImage->format->palette->ncolors == 256);
|
||||
|
||||
atlasImage->format->palette->colors[0] = { 0, 255, 255, SDL_ALPHA_OPAQUE }; // transparency
|
||||
atlasImage->format->palette->colors[1] = { 0, 0, 0, SDL_ALPHA_OPAQUE }; // black shadow
|
||||
|
||||
CSDL_Ext::fillSurface(atlasImage, CSDL_Ext::toSDL(Colors::CYAN));
|
||||
CSDL_Ext::setColorKey(atlasImage, CSDL_Ext::toSDL(Colors::CYAN));
|
||||
|
||||
for (size_t i = 2; i < atlasImage->format->palette->ncolors; ++i)
|
||||
atlasImage->format->palette->colors[i] = { 255, 255, 255, SDL_ALPHA_OPAQUE };
|
||||
|
||||
for (auto const & symbol : loadedChars)
|
||||
{
|
||||
BitmapChar storedEntry;
|
||||
|
||||
storedEntry.leftOffset = symbol.second.leftOffset;
|
||||
storedEntry.rightOffset = symbol.second.rightOffset;
|
||||
storedEntry.positionInAtlas = atlas.images.at(symbol.first);
|
||||
|
||||
// Copy pixel data to atlas
|
||||
uint8_t *dstPixels = static_cast<uint8_t*>(atlasImage->pixels);
|
||||
uint8_t *dstLine = dstPixels + storedEntry.positionInAtlas.y * atlasImage->pitch;
|
||||
uint8_t *dst = dstLine + storedEntry.positionInAtlas.x;
|
||||
|
||||
for (size_t i = 0; i < storedEntry.positionInAtlas.h; ++i)
|
||||
{
|
||||
const uint8_t *srcPtr = symbol.second.pixels.data() + i * storedEntry.positionInAtlas.w;
|
||||
uint8_t * dstPtr = dst + i * atlasImage->pitch;
|
||||
|
||||
std::copy_n(srcPtr, storedEntry.positionInAtlas.w, dstPtr);
|
||||
}
|
||||
|
||||
chars[symbol.first] = storedEntry;
|
||||
}
|
||||
|
||||
if (GH.screenHandler().getScalingFactor() != 1)
|
||||
{
|
||||
auto scaledSurface = CSDL_Ext::scaleSurfaceIntegerFactor(atlasImage, GH.screenHandler().getScalingFactor());
|
||||
SDL_FreeSurface(atlasImage);
|
||||
atlasImage = scaledSurface;
|
||||
}
|
||||
}
|
||||
|
||||
CBitmapFont::~CBitmapFont()
|
||||
{
|
||||
SDL_FreeSurface(atlasImage);
|
||||
}
|
||||
|
||||
size_t CBitmapFont::getLineHeight() const
|
||||
@ -97,7 +224,7 @@ size_t CBitmapFont::getGlyphWidth(const char * data) const
|
||||
if (iter == chars.end())
|
||||
return 0;
|
||||
|
||||
return iter->second.leftOffset + iter->second.width + iter->second.rightOffset;
|
||||
return iter->second.leftOffset + iter->second.positionInAtlas.w + iter->second.rightOffset;
|
||||
}
|
||||
|
||||
bool CBitmapFont::canRepresentCharacter(const char *data) const
|
||||
@ -120,52 +247,21 @@ bool CBitmapFont::canRepresentString(const std::string & data) const
|
||||
|
||||
void CBitmapFont::renderCharacter(SDL_Surface * surface, const BitmapChar & character, const ColorRGBA & color, int &posX, int &posY) const
|
||||
{
|
||||
Rect clipRect;
|
||||
CSDL_Ext::getClipRect(surface, clipRect);
|
||||
int scalingFactor = GH.screenHandler().getScalingFactor();
|
||||
|
||||
posX += character.leftOffset;
|
||||
posX += character.leftOffset * scalingFactor;
|
||||
|
||||
CSDL_Ext::TColorPutter colorPutter = CSDL_Ext::getPutterFor(surface);
|
||||
auto sdlColor = CSDL_Ext::toSDL(color);
|
||||
|
||||
uint8_t bpp = surface->format->BytesPerPixel;
|
||||
if (atlasImage->format->palette)
|
||||
SDL_SetPaletteColors(atlasImage->format->palette, &sdlColor, 255, 1);
|
||||
else
|
||||
SDL_SetSurfaceColorMod(atlasImage, color.r, color.g, color.b);
|
||||
|
||||
// start of line, may differ from 0 due to end of surface or clipped surface
|
||||
int lineBegin = std::max<int>(0, clipRect.y - posY);
|
||||
int lineEnd = std::min<int>(character.height, clipRect.y + clipRect.h - posY - 1);
|
||||
CSDL_Ext::blitSurface(atlasImage, character.positionInAtlas * scalingFactor, surface, Point(posX, posY));
|
||||
|
||||
// start end end of each row, may differ from 0
|
||||
int rowBegin = std::max<int>(0, clipRect.x - posX);
|
||||
int rowEnd = std::min<int>(character.width, clipRect.x + clipRect.w - posX - 1);
|
||||
|
||||
//for each line in symbol
|
||||
for(int dy = lineBegin; dy <lineEnd; dy++)
|
||||
{
|
||||
uint8_t *dstLine = (uint8_t*)surface->pixels;
|
||||
const uint8_t *srcLine = character.pixels.data();
|
||||
|
||||
// shift source\destination pixels to current position
|
||||
dstLine += (posY+dy) * surface->pitch + posX * bpp;
|
||||
srcLine += dy * character.width;
|
||||
|
||||
//for each column in line
|
||||
for(int dx = rowBegin; dx < rowEnd; dx++)
|
||||
{
|
||||
uint8_t* dstPixel = dstLine + dx*bpp;
|
||||
switch(srcLine[dx])
|
||||
{
|
||||
case 1: //black "shadow"
|
||||
colorPutter(dstPixel, 0, 0, 0);
|
||||
break;
|
||||
case 255: //text colour
|
||||
colorPutter(dstPixel, color.r, color.g, color.b);
|
||||
break;
|
||||
default :
|
||||
break; //transparency
|
||||
}
|
||||
}
|
||||
}
|
||||
posX += character.width;
|
||||
posX += character.rightOffset;
|
||||
posX += character.positionInAtlas.w * scalingFactor;
|
||||
posX += character.rightOffset * scalingFactor;
|
||||
}
|
||||
|
||||
void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
|
||||
@ -178,12 +274,6 @@ void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, co
|
||||
int posX = pos.x;
|
||||
int posY = pos.y;
|
||||
|
||||
// Should be used to detect incorrect text parsing. Disabled right now due to some old UI code (mostly pregame and battles)
|
||||
//assert(data[0] != '{');
|
||||
//assert(data[data.size()-1] != '}');
|
||||
|
||||
SDL_LockSurface(surface);
|
||||
|
||||
for(size_t i=0; i<data.size(); i += TextOperations::getUnicodeCharacterSize(data[i]))
|
||||
{
|
||||
CodePoint codepoint = TextOperations::getUnicodeCodepoint(data.data() + i, data.size() - i);
|
||||
@ -193,6 +283,5 @@ void CBitmapFont::renderText(SDL_Surface * surface, const std::string & data, co
|
||||
if (iter != chars.end())
|
||||
renderCharacter(surface, iter->second, color, posX, posY);
|
||||
}
|
||||
SDL_UnlockSurface(surface);
|
||||
}
|
||||
|
||||
|
@ -11,32 +11,44 @@
|
||||
|
||||
#include "../render/IFont.h"
|
||||
|
||||
#include "../../lib/Rect.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
class ResourcePath;
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CBitmapFont : public IFont
|
||||
class CBitmapFont final : public IFont
|
||||
{
|
||||
SDL_Surface * atlasImage;
|
||||
|
||||
using CodePoint = uint32_t;
|
||||
|
||||
struct BitmapChar
|
||||
struct EntryFNT
|
||||
{
|
||||
int32_t leftOffset;
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
int32_t rightOffset;
|
||||
std::vector<uint8_t> pixels; // pixels of this character, part of BitmapFont::data
|
||||
std::vector<uint8_t> pixels;
|
||||
};
|
||||
|
||||
struct BitmapChar
|
||||
{
|
||||
Rect positionInAtlas;
|
||||
int32_t leftOffset;
|
||||
int32_t rightOffset;
|
||||
};
|
||||
|
||||
std::unordered_map<CodePoint, BitmapChar> chars;
|
||||
uint32_t maxHeight;
|
||||
|
||||
void loadModFont(const std::string & modName, const ResourcePath & resource);
|
||||
void loadModFont(const std::string & modName, const ResourcePath & resource, std::unordered_map<CodePoint, EntryFNT> & loadedChars);
|
||||
|
||||
void renderCharacter(SDL_Surface * surface, const BitmapChar & character, const ColorRGBA & color, int &posX, int &posY) const;
|
||||
void renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const override;
|
||||
public:
|
||||
explicit CBitmapFont(const std::string & filename);
|
||||
~CBitmapFont();
|
||||
|
||||
size_t getLineHeight() const override;
|
||||
size_t getGlyphWidth(const char * data) const override;
|
||||
|
@ -18,7 +18,7 @@ VCMI_LIB_NAMESPACE_END
|
||||
class CBitmapFont;
|
||||
|
||||
/// supports multi-byte characters for such languages like Chinese
|
||||
class CBitmapHanFont : public IFont
|
||||
class CBitmapHanFont final : public IFont
|
||||
{
|
||||
std::unique_ptr<CBitmapFont> fallback;
|
||||
// data, directly copied from file
|
||||
|
@ -29,7 +29,9 @@ std::pair<std::unique_ptr<ui8[]>, ui64> CTrueTypeFont::loadData(const JsonNode &
|
||||
|
||||
TTF_Font * CTrueTypeFont::loadFont(const JsonNode &config)
|
||||
{
|
||||
int pointSize = static_cast<int>(config["size"].Float());
|
||||
int pointSizeBase = static_cast<int>(config["size"].Float());
|
||||
int scalingFactor = getScalingFactor();
|
||||
int pointSize = pointSizeBase * scalingFactor;
|
||||
|
||||
if(!TTF_WasInit() && TTF_Init()==-1)
|
||||
throw std::runtime_error(std::string("Failed to initialize true type support: ") + TTF_GetError() + "\n");
|
||||
@ -74,7 +76,7 @@ size_t CTrueTypeFont::getLineHeight() const
|
||||
if (fallbackFont)
|
||||
return fallbackFont->getLineHeight();
|
||||
|
||||
return TTF_FontHeight(font.get());
|
||||
return TTF_FontHeight(font.get()) / getScalingFactor();
|
||||
}
|
||||
|
||||
size_t CTrueTypeFont::getGlyphWidth(const char *data) const
|
||||
@ -83,19 +85,16 @@ size_t CTrueTypeFont::getGlyphWidth(const char *data) const
|
||||
return fallbackFont->getGlyphWidth(data);
|
||||
|
||||
return getStringWidth(std::string(data, TextOperations::getUnicodeCharacterSize(*data)));
|
||||
int advance;
|
||||
TTF_GlyphMetrics(font.get(), *data, nullptr, nullptr, nullptr, nullptr, &advance);
|
||||
return advance;
|
||||
}
|
||||
|
||||
size_t CTrueTypeFont::getStringWidth(const std::string & data) const
|
||||
{
|
||||
if (fallbackFont && fallbackFont->canRepresentString(data))
|
||||
return fallbackFont->getStringWidth(data);
|
||||
return fallbackFont->getStringWidth(data) / getScalingFactor();
|
||||
|
||||
int width;
|
||||
TTF_SizeUTF8(font.get(), data.c_str(), &width, nullptr);
|
||||
return width;
|
||||
return width / getScalingFactor();
|
||||
}
|
||||
|
||||
void CTrueTypeFont::renderText(SDL_Surface * surface, const std::string & data, const ColorRGBA & color, const Point & pos) const
|
||||
@ -107,7 +106,7 @@ void CTrueTypeFont::renderText(SDL_Surface * surface, const std::string & data,
|
||||
}
|
||||
|
||||
if (dropShadow && color.r != 0 && color.g != 0 && color.b != 0) // not black - add shadow
|
||||
renderText(surface, data, Colors::BLACK, pos + Point(1,1));
|
||||
renderText(surface, data, Colors::BLACK, pos + Point(1,1) * getScalingFactor());
|
||||
|
||||
if (!data.empty())
|
||||
{
|
||||
|
@ -19,7 +19,7 @@ class CBitmapFont;
|
||||
|
||||
using TTF_Font = struct _TTF_Font;
|
||||
|
||||
class CTrueTypeFont : public IFont
|
||||
class CTrueTypeFont final : public IFont
|
||||
{
|
||||
std::unique_ptr<CBitmapFont> fallbackFont;
|
||||
const std::pair<std::unique_ptr<ui8[]>, ui64> data;
|
||||
|
@ -12,7 +12,7 @@
|
||||
#include "CursorHardware.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../renderSDL/ScreenHandler.h"
|
||||
#include "../render/IScreenHandler.h"
|
||||
#include "../render/Colors.h"
|
||||
#include "../render/IImage.h"
|
||||
#include "SDL_Extensions.h"
|
||||
@ -45,7 +45,7 @@ void CursorHardware::setVisible(bool on)
|
||||
|
||||
void CursorHardware::setImage(std::shared_ptr<IImage> image, const Point & pivotOffset)
|
||||
{
|
||||
auto cursorSurface = CSDL_Ext::newSurface(image->dimensions().x, image->dimensions().y);
|
||||
auto cursorSurface = CSDL_Ext::newSurface(image->dimensions() * GH.screenHandler().getScalingFactor());
|
||||
|
||||
CSDL_Ext::fillSurface(cursorSurface, CSDL_Ext::toSDL(Colors::TRANSPARENCY));
|
||||
|
||||
|
@ -11,6 +11,8 @@
|
||||
#include "StdInc.h"
|
||||
#include "CursorSoftware.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../render/IScreenHandler.h"
|
||||
#include "../render/Colors.h"
|
||||
#include "../render/IImage.h"
|
||||
#include "../CMT.h"
|
||||
@ -30,8 +32,8 @@ void CursorSoftware::render()
|
||||
SDL_Rect destRect;
|
||||
destRect.x = renderPos.x;
|
||||
destRect.y = renderPos.y;
|
||||
destRect.w = 40;
|
||||
destRect.h = 40;
|
||||
destRect.w = cursorSurface->w;
|
||||
destRect.h = cursorSurface->h;
|
||||
|
||||
SDL_RenderCopy(mainRenderer, cursorTexture, nullptr, &destRect);
|
||||
}
|
||||
@ -44,7 +46,7 @@ void CursorSoftware::createTexture(const Point & dimensions)
|
||||
if (cursorSurface)
|
||||
SDL_FreeSurface(cursorSurface);
|
||||
|
||||
cursorSurface = CSDL_Ext::newSurface(dimensions.x, dimensions.y);
|
||||
cursorSurface = CSDL_Ext::newSurface(dimensions);
|
||||
cursorTexture = SDL_CreateTexture(mainRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, dimensions.x, dimensions.y);
|
||||
|
||||
SDL_SetSurfaceBlendMode(cursorSurface, SDL_BLENDMODE_NONE);
|
||||
@ -53,8 +55,13 @@ void CursorSoftware::createTexture(const Point & dimensions)
|
||||
|
||||
void CursorSoftware::updateTexture()
|
||||
{
|
||||
if (!cursorSurface || Point(cursorSurface->w, cursorSurface->h) != cursorImage->dimensions())
|
||||
createTexture(cursorImage->dimensions());
|
||||
if (!cursorSurface)
|
||||
createTexture(cursorImage->dimensions() * GH.screenHandler().getScalingFactor());
|
||||
|
||||
Point currentSize = Point(cursorSurface->w, cursorSurface->h);
|
||||
|
||||
if (currentSize != cursorImage->dimensions() * GH.screenHandler().getScalingFactor())
|
||||
createTexture(cursorImage->dimensions() * GH.screenHandler().getScalingFactor());
|
||||
|
||||
CSDL_Ext::fillSurface(cursorSurface, CSDL_Ext::toSDL(Colors::TRANSPARENCY));
|
||||
|
||||
|
149
client/renderSDL/ImageScaled.cpp
Normal file
149
client/renderSDL/ImageScaled.cpp
Normal file
@ -0,0 +1,149 @@
|
||||
/*
|
||||
* ImageScaled.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#include "StdInc.h"
|
||||
#include "ImageScaled.h"
|
||||
|
||||
#include "SDLImage.h"
|
||||
#include "SDL_Extensions.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../render/IScreenHandler.h"
|
||||
#include "../render/Colors.h"
|
||||
|
||||
#include "../../lib/constants/EntityIdentifiers.h"
|
||||
|
||||
#include <SDL_surface.h>
|
||||
|
||||
ImageScaled::ImageScaled(const ImageLocator & inputLocator, const std::shared_ptr<ISharedImage> & source, EImageBlitMode mode)
|
||||
: source(source)
|
||||
, locator(inputLocator)
|
||||
, colorMultiplier(Colors::WHITE_TRUE)
|
||||
, alphaValue(SDL_ALPHA_OPAQUE)
|
||||
, blitMode(mode)
|
||||
{
|
||||
locator.scalingFactor = GH.screenHandler().getScalingFactor();
|
||||
setBodyEnabled(true);
|
||||
}
|
||||
|
||||
std::shared_ptr<ISharedImage> ImageScaled::getSharedImage() const
|
||||
{
|
||||
return body;
|
||||
}
|
||||
|
||||
void ImageScaled::scaleInteger(int factor)
|
||||
{
|
||||
assert(0);
|
||||
}
|
||||
|
||||
void ImageScaled::scaleTo(const Point & size)
|
||||
{
|
||||
if (body)
|
||||
body = body->scaleTo(size, nullptr); // FIXME: adjust for scaling
|
||||
}
|
||||
|
||||
void ImageScaled::exportBitmap(const boost::filesystem::path &path) const
|
||||
{
|
||||
source->exportBitmap(path);
|
||||
}
|
||||
|
||||
bool ImageScaled::isTransparent(const Point &coords) const
|
||||
{
|
||||
return source->isTransparent(coords);
|
||||
}
|
||||
|
||||
Point ImageScaled::dimensions() const
|
||||
{
|
||||
return source->dimensions();
|
||||
}
|
||||
|
||||
void ImageScaled::setAlpha(uint8_t value)
|
||||
{
|
||||
alphaValue = value;
|
||||
}
|
||||
|
||||
void ImageScaled::setBlitMode(EImageBlitMode mode)
|
||||
{
|
||||
blitMode = mode;
|
||||
}
|
||||
|
||||
void ImageScaled::draw(SDL_Surface *where, const Point &pos, const Rect *src) const
|
||||
{
|
||||
if (shadow)
|
||||
shadow->draw(where, nullptr, pos, src, Colors::WHITE_TRUE, alphaValue, blitMode);
|
||||
if (body)
|
||||
body->draw(where, nullptr, pos, src, Colors::WHITE_TRUE, alphaValue, blitMode);
|
||||
if (overlay)
|
||||
overlay->draw(where, nullptr, pos, src, colorMultiplier, colorMultiplier.a * alphaValue / 255, blitMode);
|
||||
}
|
||||
|
||||
void ImageScaled::setOverlayColor(const ColorRGBA & color)
|
||||
{
|
||||
colorMultiplier = color;
|
||||
}
|
||||
|
||||
void ImageScaled::playerColored(PlayerColor player)
|
||||
{
|
||||
playerColor = player;
|
||||
if (body)
|
||||
setBodyEnabled(true); // regenerate
|
||||
}
|
||||
|
||||
void ImageScaled::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
|
||||
{
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void ImageScaled::adjustPalette(const ColorFilter &shifter, uint32_t colorsToSkipMask)
|
||||
{
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void ImageScaled::setShadowEnabled(bool on)
|
||||
{
|
||||
if (on)
|
||||
{
|
||||
locator.layerBody = false;
|
||||
locator.layerShadow = true;
|
||||
locator.layerOverlay = false;
|
||||
locator.playerColored = PlayerColor::CANNOT_DETERMINE;
|
||||
shadow = GH.renderHandler().loadImage(locator, blitMode)->getSharedImage();
|
||||
}
|
||||
else
|
||||
shadow = nullptr;
|
||||
}
|
||||
|
||||
void ImageScaled::setBodyEnabled(bool on)
|
||||
{
|
||||
if (on)
|
||||
{
|
||||
locator.layerBody = true;
|
||||
locator.layerShadow = false;
|
||||
locator.layerOverlay = false;
|
||||
locator.playerColored = playerColor;
|
||||
body = GH.renderHandler().loadImage(locator, blitMode)->getSharedImage();
|
||||
}
|
||||
else
|
||||
body = nullptr;
|
||||
}
|
||||
|
||||
|
||||
void ImageScaled::setOverlayEnabled(bool on)
|
||||
{
|
||||
if (on)
|
||||
{
|
||||
locator.layerBody = false;
|
||||
locator.layerShadow = false;
|
||||
locator.layerOverlay = true;
|
||||
locator.playerColored = PlayerColor::CANNOT_DETERMINE;
|
||||
overlay = GH.renderHandler().loadImage(locator, blitMode)->getSharedImage();
|
||||
}
|
||||
else
|
||||
overlay = nullptr;
|
||||
}
|
67
client/renderSDL/ImageScaled.h
Normal file
67
client/renderSDL/ImageScaled.h
Normal file
@ -0,0 +1,67 @@
|
||||
/*
|
||||
* ImageScaled.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "../render/IImage.h"
|
||||
#include "../render/IRenderHandler.h"
|
||||
|
||||
#include "../../lib/Color.h"
|
||||
#include "../../lib/constants/EntityIdentifiers.h"
|
||||
|
||||
struct SDL_Palette;
|
||||
|
||||
class SDLImageShared;
|
||||
|
||||
// Upscaled image with several mechanisms to emulate H3 palette effects
|
||||
class ImageScaled final : public IImage
|
||||
{
|
||||
private:
|
||||
|
||||
/// Original unscaled image
|
||||
std::shared_ptr<ISharedImage> source;
|
||||
|
||||
/// Upscaled shadow of our image, may be null
|
||||
std::shared_ptr<ISharedImage> shadow;
|
||||
|
||||
/// Upscaled main part of our image, may be null
|
||||
std::shared_ptr<ISharedImage> body;
|
||||
|
||||
/// Upscaled overlay (player color, selection highlight) of our image, may be null
|
||||
std::shared_ptr<ISharedImage> overlay;
|
||||
|
||||
ImageLocator locator;
|
||||
|
||||
ColorRGBA colorMultiplier;
|
||||
PlayerColor playerColor = PlayerColor::CANNOT_DETERMINE;
|
||||
|
||||
uint8_t alphaValue;
|
||||
EImageBlitMode blitMode;
|
||||
|
||||
public:
|
||||
ImageScaled(const ImageLocator & locator, const std::shared_ptr<ISharedImage> & source, EImageBlitMode mode);
|
||||
|
||||
void scaleInteger(int factor) override;
|
||||
void scaleTo(const Point & size) override;
|
||||
void exportBitmap(const boost::filesystem::path & path) const override;
|
||||
bool isTransparent(const Point & coords) const override;
|
||||
Point dimensions() const override;
|
||||
void setAlpha(uint8_t value) override;
|
||||
void setBlitMode(EImageBlitMode mode) override;
|
||||
void draw(SDL_Surface * where, const Point & pos, const Rect * src) const override;
|
||||
void setOverlayColor(const ColorRGBA & color) override;
|
||||
void playerColored(PlayerColor player) override;
|
||||
void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) override;
|
||||
void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) override;
|
||||
|
||||
void setShadowEnabled(bool on) override;
|
||||
void setBodyEnabled(bool on) override;
|
||||
void setOverlayEnabled(bool on) override;
|
||||
std::shared_ptr<ISharedImage> getSharedImage() const override;
|
||||
};
|
@ -11,9 +11,15 @@
|
||||
#include "RenderHandler.h"
|
||||
|
||||
#include "SDLImage.h"
|
||||
#include "ImageScaled.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
|
||||
#include "../render/CAnimation.h"
|
||||
#include "../render/CDefFile.h"
|
||||
#include "../render/Colors.h"
|
||||
#include "../render/ColorFilter.h"
|
||||
#include "../render/IScreenHandler.h"
|
||||
|
||||
#include "../../lib/json/JsonUtils.h"
|
||||
#include "../../lib/filesystem/Filesystem.h"
|
||||
@ -125,56 +131,87 @@ RenderHandler::AnimationLayoutMap & RenderHandler::getAnimationLayout(const Anim
|
||||
return animationLayouts[actualPath];
|
||||
}
|
||||
|
||||
std::shared_ptr<IConstImage> RenderHandler::loadImageFromSingleFile(const ImagePath & path)
|
||||
int RenderHandler::getScalingFactor() const
|
||||
{
|
||||
auto result = std::make_shared<SDLImageConst>(path);
|
||||
imageFiles[ImageLocator(path)] = result;
|
||||
return result;
|
||||
return GH.screenHandler().getScalingFactor();
|
||||
}
|
||||
|
||||
std::shared_ptr<IConstImage> RenderHandler::loadImageFromAnimationFileUncached(const AnimationPath & path, int frame, int group)
|
||||
std::shared_ptr<IImage> RenderHandler::createImageReference(const ImageLocator & locator, std::shared_ptr<ISharedImage> input, EImageBlitMode mode)
|
||||
{
|
||||
if (getScalingFactor() == 1 || locator.scalingFactor != 1 || locator.empty())
|
||||
return input->createImageReference(mode);
|
||||
else
|
||||
return std::make_shared<ImageScaled>(locator, input, mode);
|
||||
}
|
||||
|
||||
ImageLocator RenderHandler::getLocatorForAnimationFrame(const AnimationPath & path, int frame, int group)
|
||||
{
|
||||
const auto & layout = getAnimationLayout(path);
|
||||
if (!layout.count(group))
|
||||
return loadImageFromSingleFile(ImagePath::builtin("DEFAULT"));
|
||||
return ImageLocator(ImagePath::builtin("DEFAULT"));
|
||||
|
||||
if (frame >= layout.at(group).size())
|
||||
return loadImageFromSingleFile(ImagePath::builtin("DEFAULT"));
|
||||
return ImageLocator(ImagePath::builtin("DEFAULT"));
|
||||
|
||||
const auto & locator = layout.at(group).at(frame);
|
||||
if (locator.image)
|
||||
{
|
||||
return loadImageImpl(locator);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto defFile = getAnimationFile(path);
|
||||
return std::make_shared<SDLImageConst>(defFile.get(), frame, group);
|
||||
}
|
||||
if (locator.image || locator.defFile)
|
||||
return locator;
|
||||
|
||||
return ImageLocator(path, frame, group);
|
||||
}
|
||||
|
||||
std::shared_ptr<IConstImage> RenderHandler::loadImageFromAnimationFile(const AnimationPath & path, int frame, int group)
|
||||
{
|
||||
auto result = loadImageFromAnimationFileUncached(path, frame, group);
|
||||
imageFiles[ImageLocator(path, frame, group)] = result;
|
||||
return result;
|
||||
}
|
||||
|
||||
std::shared_ptr<IConstImage> RenderHandler::loadImageImpl(const ImageLocator & locator)
|
||||
std::shared_ptr<ISharedImage> RenderHandler::loadImageImpl(const ImageLocator & locator)
|
||||
{
|
||||
auto it = imageFiles.find(locator);
|
||||
if (it != imageFiles.end())
|
||||
return it->second;
|
||||
|
||||
std::shared_ptr<IConstImage> result;
|
||||
// TODO: order should be different:
|
||||
// 1) try to find correctly scaled image
|
||||
// 2) if fails -> try to find correctly transformed
|
||||
// 3) if also fails -> try to find image from correct file
|
||||
// 4) load missing part of the sequence
|
||||
// TODO: check whether (load -> transform -> scale) or (load -> scale -> transform) order should be used for proper loading of pre-scaled data
|
||||
auto imageFromFile = loadImageFromFile(locator.copyFile());
|
||||
auto transformedImage = transformImage(locator.copyFileTransform(), imageFromFile);
|
||||
auto scaledImage = scaleImage(locator.copyFileTransformScale(), transformedImage);
|
||||
|
||||
return scaledImage;
|
||||
}
|
||||
|
||||
std::shared_ptr<ISharedImage> RenderHandler::loadImageFromFileUncached(const ImageLocator & locator)
|
||||
{
|
||||
if (locator.image)
|
||||
result = loadImageFromSingleFile(*locator.image);
|
||||
else if (locator.defFile)
|
||||
result = loadImageFromAnimationFile(*locator.defFile, locator.defFrame, locator.defGroup);
|
||||
{
|
||||
// TODO: create EmptySharedImage class that will be instantiated if image does not exists or fails to load
|
||||
return std::make_shared<SDLImageShared>(*locator.image);
|
||||
}
|
||||
|
||||
if (!result)
|
||||
result = loadImageFromSingleFile(ImagePath::builtin("DEFAULT"));
|
||||
if (locator.defFile)
|
||||
{
|
||||
auto defFile = getAnimationFile(*locator.defFile);
|
||||
return std::make_shared<SDLImageShared>(defFile.get(), locator.defFrame, locator.defGroup);
|
||||
}
|
||||
|
||||
throw std::runtime_error("Invalid image locator received!");
|
||||
}
|
||||
|
||||
std::shared_ptr<ISharedImage> RenderHandler::loadImageFromFile(const ImageLocator & locator)
|
||||
{
|
||||
if (imageFiles.count(locator))
|
||||
return imageFiles.at(locator);
|
||||
|
||||
auto result = loadImageFromFileUncached(locator);
|
||||
imageFiles[locator] = result;
|
||||
return result;
|
||||
}
|
||||
|
||||
std::shared_ptr<ISharedImage> RenderHandler::transformImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image)
|
||||
{
|
||||
if (imageFiles.count(locator))
|
||||
return imageFiles.at(locator);
|
||||
|
||||
auto result = image;
|
||||
|
||||
if (locator.verticalFlip)
|
||||
result = result->verticalFlip();
|
||||
@ -186,24 +223,50 @@ std::shared_ptr<IConstImage> RenderHandler::loadImageImpl(const ImageLocator & l
|
||||
return result;
|
||||
}
|
||||
|
||||
std::shared_ptr<ISharedImage> RenderHandler::scaleImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image)
|
||||
{
|
||||
if (imageFiles.count(locator))
|
||||
return imageFiles.at(locator);
|
||||
|
||||
auto handle = image->createImageReference(EImageBlitMode::OPAQUE);
|
||||
|
||||
assert(locator.scalingFactor != 1); // should be filtered-out before
|
||||
|
||||
|
||||
|
||||
handle->setOverlayEnabled(locator.layerOverlay);
|
||||
handle->setBodyEnabled(locator.layerBody);
|
||||
handle->setShadowEnabled(locator.layerShadow);
|
||||
if (locator.layerBody && locator.playerColored != PlayerColor::CANNOT_DETERMINE)
|
||||
handle->playerColored(locator.playerColored);
|
||||
|
||||
handle->scaleInteger(locator.scalingFactor);
|
||||
|
||||
// TODO: try to optimize image size (possibly even before scaling?) - trim image borders if they are completely transparent
|
||||
auto result = handle->getSharedImage();
|
||||
imageFiles[locator] = result;
|
||||
return result;
|
||||
}
|
||||
|
||||
std::shared_ptr<IImage> RenderHandler::loadImage(const ImageLocator & locator, EImageBlitMode mode)
|
||||
{
|
||||
return loadImageImpl(locator)->createImageReference(mode);
|
||||
return createImageReference(locator, loadImageImpl(locator), mode);
|
||||
}
|
||||
|
||||
std::shared_ptr<IImage> RenderHandler::loadImage(const AnimationPath & path, int frame, int group, EImageBlitMode mode)
|
||||
{
|
||||
return loadImageFromAnimationFile(path, frame, group)->createImageReference(mode);
|
||||
auto locator = getLocatorForAnimationFrame(path, frame, group);
|
||||
return loadImage(locator, mode);
|
||||
}
|
||||
|
||||
std::shared_ptr<IImage> RenderHandler::loadImage(const ImagePath & path, EImageBlitMode mode)
|
||||
{
|
||||
return loadImageImpl(ImageLocator(path))->createImageReference(mode);
|
||||
return loadImage(ImageLocator(path), mode);
|
||||
}
|
||||
|
||||
std::shared_ptr<IImage> RenderHandler::createImage(SDL_Surface * source)
|
||||
{
|
||||
return std::make_shared<SDLImageConst>(source)->createImageReference(EImageBlitMode::ALPHA);
|
||||
return createImageReference(ImageLocator(), std::make_shared<SDLImageShared>(source), EImageBlitMode::ALPHA);
|
||||
}
|
||||
|
||||
std::shared_ptr<CAnimation> RenderHandler::loadAnimation(const AnimationPath & path, EImageBlitMode mode)
|
||||
|
@ -16,7 +16,8 @@ class EntityService;
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CDefFile;
|
||||
class IConstImage;
|
||||
class SDLImageShared;
|
||||
class ISharedImage;
|
||||
|
||||
class RenderHandler : public IRenderHandler
|
||||
{
|
||||
@ -24,7 +25,7 @@ class RenderHandler : public IRenderHandler
|
||||
|
||||
std::map<AnimationPath, std::shared_ptr<CDefFile>> animationFiles;
|
||||
std::map<AnimationPath, AnimationLayoutMap> animationLayouts;
|
||||
std::map<ImageLocator, std::shared_ptr<IConstImage>> imageFiles;
|
||||
std::map<ImageLocator, std::shared_ptr<ISharedImage>> imageFiles;
|
||||
|
||||
std::shared_ptr<CDefFile> getAnimationFile(const AnimationPath & path);
|
||||
AnimationLayoutMap & getAnimationLayout(const AnimationPath & path);
|
||||
@ -33,10 +34,19 @@ class RenderHandler : public IRenderHandler
|
||||
void addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName);
|
||||
void addImageListEntries(const EntityService * service);
|
||||
|
||||
std::shared_ptr<IConstImage> loadImageFromSingleFile(const ImagePath & path);
|
||||
std::shared_ptr<IConstImage> loadImageFromAnimationFileUncached(const AnimationPath & path, int frame, int group);
|
||||
std::shared_ptr<IConstImage> loadImageFromAnimationFile(const AnimationPath & path, int frame, int group);
|
||||
std::shared_ptr<IConstImage> loadImageImpl(const ImageLocator & config);
|
||||
std::shared_ptr<ISharedImage> loadImageImpl(const ImageLocator & config);
|
||||
|
||||
std::shared_ptr<ISharedImage> loadImageFromFileUncached(const ImageLocator & locator);
|
||||
std::shared_ptr<ISharedImage> loadImageFromFile(const ImageLocator & locator);
|
||||
|
||||
std::shared_ptr<ISharedImage> transformImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image);
|
||||
std::shared_ptr<ISharedImage> scaleImage(const ImageLocator & locator, std::shared_ptr<ISharedImage> image);
|
||||
|
||||
ImageLocator getLocatorForAnimationFrame(const AnimationPath & path, int frame, int group);
|
||||
|
||||
int getScalingFactor() const;
|
||||
|
||||
std::shared_ptr<IImage> createImageReference(const ImageLocator & locator, std::shared_ptr<ISharedImage> input, EImageBlitMode mode);
|
||||
public:
|
||||
|
||||
// IRenderHandler implementation
|
||||
|
@ -14,14 +14,70 @@
|
||||
#include "SDL_Extensions.h"
|
||||
|
||||
#include "../render/ColorFilter.h"
|
||||
#include "../render/Colors.h"
|
||||
#include "../render/CBitmapHandler.h"
|
||||
#include "../render/CDefFile.h"
|
||||
#include "../render/Graphics.h"
|
||||
#include "../xBRZ/xbrz.h"
|
||||
|
||||
#include <tbb/parallel_for.h>
|
||||
#include <SDL_surface.h>
|
||||
|
||||
class SDLImageLoader;
|
||||
|
||||
//First 8 colors in def palette used for transparency
|
||||
static constexpr std::array<SDL_Color, 8> sourcePalette = {{
|
||||
{0, 255, 255, SDL_ALPHA_OPAQUE},
|
||||
{255, 150, 255, SDL_ALPHA_OPAQUE},
|
||||
{255, 100, 255, SDL_ALPHA_OPAQUE},
|
||||
{255, 50, 255, SDL_ALPHA_OPAQUE},
|
||||
{255, 0, 255, SDL_ALPHA_OPAQUE},
|
||||
{255, 255, 0, SDL_ALPHA_OPAQUE},
|
||||
{180, 0, 255, SDL_ALPHA_OPAQUE},
|
||||
{0, 255, 0, SDL_ALPHA_OPAQUE}
|
||||
}};
|
||||
|
||||
static constexpr std::array<ColorRGBA, 8> targetPalette = {{
|
||||
{0, 0, 0, 0 }, // 0 - transparency ( used in most images )
|
||||
{0, 0, 0, 64 }, // 1 - shadow border ( used in battle, adventure map def's )
|
||||
{0, 0, 0, 64 }, // 2 - shadow border ( used in fog-of-war def's )
|
||||
{0, 0, 0, 128}, // 3 - shadow body ( used in fog-of-war def's )
|
||||
{0, 0, 0, 128}, // 4 - shadow body ( used in battle, adventure map def's )
|
||||
{0, 0, 0, 0 }, // 5 - selection / owner flag ( used in battle, adventure map def's )
|
||||
{0, 0, 0, 128}, // 6 - shadow body below selection ( used in battle def's )
|
||||
{0, 0, 0, 64 } // 7 - shadow border below selection ( used in battle def's )
|
||||
}};
|
||||
|
||||
static ui8 mixChannels(ui8 c1, ui8 c2, ui8 a1, ui8 a2)
|
||||
{
|
||||
return c1*a1 / 256 + c2*a2*(255 - a1) / 256 / 256;
|
||||
}
|
||||
|
||||
static ColorRGBA addColors(const ColorRGBA & base, const ColorRGBA & over)
|
||||
{
|
||||
return ColorRGBA(
|
||||
mixChannels(over.r, base.r, over.a, base.a),
|
||||
mixChannels(over.g, base.g, over.a, base.a),
|
||||
mixChannels(over.b, base.b, over.a, base.a),
|
||||
static_cast<ui8>(over.a + base.a * (255 - over.a) / 256)
|
||||
);
|
||||
}
|
||||
|
||||
static bool colorsSimilar (const SDL_Color & lhs, const SDL_Color & rhs)
|
||||
{
|
||||
// it seems that H3 does not requires exact match to replace colors -> (255, 103, 255) gets interpreted as shadow
|
||||
// exact logic is not clear and requires extensive testing with image editing
|
||||
// potential reason is that H3 uses 16-bit color format (565 RGB bits), meaning that 3 least significant bits are lost in red and blue component
|
||||
static const int threshold = 8;
|
||||
|
||||
int diffR = static_cast<int>(lhs.r) - rhs.r;
|
||||
int diffG = static_cast<int>(lhs.g) - rhs.g;
|
||||
int diffB = static_cast<int>(lhs.b) - rhs.b;
|
||||
int diffA = static_cast<int>(lhs.a) - rhs.a;
|
||||
|
||||
return std::abs(diffR) < threshold && std::abs(diffG) < threshold && std::abs(diffB) < threshold && std::abs(diffA) < threshold;
|
||||
}
|
||||
|
||||
int IImage::width() const
|
||||
{
|
||||
return dimensions().x;
|
||||
@ -32,7 +88,7 @@ int IImage::height() const
|
||||
return dimensions().y;
|
||||
}
|
||||
|
||||
SDLImageConst::SDLImageConst(CDefFile * data, size_t frame, size_t group)
|
||||
SDLImageShared::SDLImageShared(const CDefFile * data, size_t frame, size_t group)
|
||||
: surf(nullptr),
|
||||
margins(0, 0),
|
||||
fullSize(0, 0),
|
||||
@ -44,7 +100,7 @@ SDLImageConst::SDLImageConst(CDefFile * data, size_t frame, size_t group)
|
||||
savePalette();
|
||||
}
|
||||
|
||||
SDLImageConst::SDLImageConst(SDL_Surface * from)
|
||||
SDLImageShared::SDLImageShared(SDL_Surface * from)
|
||||
: surf(nullptr),
|
||||
margins(0, 0),
|
||||
fullSize(0, 0),
|
||||
@ -61,7 +117,7 @@ SDLImageConst::SDLImageConst(SDL_Surface * from)
|
||||
fullSize.y = surf->h;
|
||||
}
|
||||
|
||||
SDLImageConst::SDLImageConst(const ImagePath & filename)
|
||||
SDLImageShared::SDLImageShared(const ImagePath & filename)
|
||||
: surf(nullptr),
|
||||
margins(0, 0),
|
||||
fullSize(0, 0),
|
||||
@ -83,7 +139,7 @@ SDLImageConst::SDLImageConst(const ImagePath & filename)
|
||||
}
|
||||
|
||||
|
||||
void SDLImageConst::draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, uint8_t alpha, EImageBlitMode mode) const
|
||||
void SDLImageShared::draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const
|
||||
{
|
||||
if (!surf)
|
||||
return;
|
||||
@ -109,6 +165,7 @@ void SDLImageConst::draw(SDL_Surface * where, SDL_Palette * palette, const Point
|
||||
|
||||
destShift += dest;
|
||||
|
||||
SDL_SetSurfaceColorMod(surf, colorMultiplier.r, colorMultiplier.g, colorMultiplier.b);
|
||||
SDL_SetSurfaceAlphaMod(surf, alpha);
|
||||
|
||||
if (alpha != SDL_ALPHA_OPAQUE || (mode != EImageBlitMode::OPAQUE && surf->format->Amask != 0))
|
||||
@ -127,21 +184,143 @@ void SDLImageConst::draw(SDL_Surface * where, SDL_Palette * palette, const Point
|
||||
{
|
||||
CSDL_Ext::blitSurface(surf, sourceRect, where, destShift);
|
||||
}
|
||||
|
||||
if (surf->format->palette)
|
||||
SDL_SetSurfacePalette(surf, originalPalette);
|
||||
}
|
||||
|
||||
const SDL_Palette * SDLImageConst::getPalette() const
|
||||
void SDLImageShared::optimizeSurface()
|
||||
{
|
||||
if (originalPalette == nullptr)
|
||||
throw std::runtime_error("Palette not found!");
|
||||
if (!surf)
|
||||
return;
|
||||
|
||||
return originalPalette;
|
||||
int left = surf->w;
|
||||
int top = surf->h;
|
||||
int right = 0;
|
||||
int bottom = 0;
|
||||
|
||||
// locate fully-transparent area around image
|
||||
// H3 hadles this on format level, but mods or images scaled in runtime do not
|
||||
if (surf->format->palette)
|
||||
{
|
||||
for (int y = 0; y < surf->h; ++y)
|
||||
{
|
||||
const uint8_t * row = static_cast<uint8_t *>(surf->pixels) + y * surf->pitch;
|
||||
for (int x = 0; x < surf->w; ++x)
|
||||
{
|
||||
if (row[x] != 0)
|
||||
{
|
||||
// opaque or can be opaque (e.g. disabled shadow)
|
||||
top = std::min(top, y);
|
||||
left = std::min(left, x);
|
||||
right = std::max(right, x);
|
||||
bottom = std::max(bottom, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int y = 0; y < surf->h; ++y)
|
||||
{
|
||||
for (int x = 0; x < surf->w; ++x)
|
||||
{
|
||||
ColorRGBA color;
|
||||
SDL_GetRGBA(CSDL_Ext::getPixel(surf, x, y), surf->format, &color.r, &color.g, &color.b, &color.a);
|
||||
|
||||
if (color.a != SDL_ALPHA_TRANSPARENT)
|
||||
{
|
||||
// opaque
|
||||
top = std::min(top, y);
|
||||
left = std::min(left, x);
|
||||
right = std::max(right, x);
|
||||
bottom = std::max(bottom, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (left == surf->w)
|
||||
{
|
||||
// empty image - simply delete it
|
||||
SDL_FreeSurface(surf);
|
||||
surf = nullptr;
|
||||
return;
|
||||
}
|
||||
|
||||
if (left != 0 || top != 0 || right != surf->w - 1 || bottom != surf->h - 1)
|
||||
{
|
||||
// non-zero border found
|
||||
Rect newDimensions(left, top, right - left + 1, bottom - top + 1);
|
||||
SDL_Rect rectSDL = CSDL_Ext::toSDL(newDimensions);
|
||||
auto newSurface = CSDL_Ext::newSurface(newDimensions.dimensions(), surf);
|
||||
SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE);
|
||||
SDL_BlitSurface(surf, &rectSDL, newSurface, nullptr);
|
||||
|
||||
SDL_FreeSurface(surf);
|
||||
surf = newSurface;
|
||||
|
||||
margins.x += left;
|
||||
margins.y += top;
|
||||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<SDLImageConst> SDLImageConst::scaleFast(const Point & size) const
|
||||
std::shared_ptr<ISharedImage> SDLImageShared::scaleInteger(int factor, SDL_Palette * palette) const
|
||||
{
|
||||
if (factor <= 0)
|
||||
throw std::runtime_error("Unable to scale by integer value of " + std::to_string(factor));
|
||||
|
||||
if (palette && surf->format->palette)
|
||||
SDL_SetSurfacePalette(surf, palette);
|
||||
|
||||
/// Convert current surface to ARGB format suitable for xBRZ
|
||||
/// TODO: skip its creation if this is format matches current surface (even if unlikely)
|
||||
SDL_Surface * intermediate = SDL_ConvertSurfaceFormat(surf, SDL_PIXELFORMAT_ARGB8888, 0);
|
||||
SDL_Surface * scaled = CSDL_Ext::newSurface(Point(surf->w * factor, surf->h * factor), intermediate);
|
||||
|
||||
assert(intermediate->pitch == intermediate->w * 4);
|
||||
assert(scaled->pitch == scaled->w * 4);
|
||||
|
||||
const uint32_t * srcPixels = static_cast<const uint32_t*>(intermediate->pixels);
|
||||
uint32_t * dstPixels = static_cast<uint32_t*>(scaled->pixels);
|
||||
|
||||
// avoid excessive granulation - xBRZ prefers at least 8-16 lines per task
|
||||
// TODO: compare performance and size of images, recheck values for potentially better parameters
|
||||
const int granulation = std::clamp(surf->h / 64 * 8, 8, 64);
|
||||
|
||||
tbb::parallel_for(tbb::blocked_range<size_t>(0, intermediate->h, granulation), [factor, srcPixels, dstPixels, intermediate](const tbb::blocked_range<size_t> & r)
|
||||
{
|
||||
xbrz::scale(factor, srcPixels, dstPixels, intermediate->w, intermediate->h, xbrz::ColorFormat::ARGB, {}, r.begin(), r.end());
|
||||
});
|
||||
|
||||
SDL_FreeSurface(intermediate);
|
||||
|
||||
auto ret = std::make_shared<SDLImageShared>(scaled);
|
||||
|
||||
ret->fullSize.x = fullSize.x * factor;
|
||||
ret->fullSize.y = fullSize.y * factor;
|
||||
|
||||
ret->margins.x = margins.x * factor;
|
||||
ret->margins.y = margins.y * factor;
|
||||
ret->optimizeSurface();
|
||||
|
||||
// erase our own reference
|
||||
SDL_FreeSurface(scaled);
|
||||
|
||||
if (surf->format->palette)
|
||||
SDL_SetSurfacePalette(surf, originalPalette);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::shared_ptr<ISharedImage> SDLImageShared::scaleTo(const Point & size, SDL_Palette * palette) const
|
||||
{
|
||||
float scaleX = float(size.x) / dimensions().x;
|
||||
float scaleY = float(size.y) / dimensions().y;
|
||||
|
||||
if (palette && surf->format->palette)
|
||||
SDL_SetSurfacePalette(surf, palette);
|
||||
|
||||
auto scaled = CSDL_Ext::scaleSurface(surf, (int)(surf->w * scaleX), (int)(surf->h * scaleY));
|
||||
|
||||
if (scaled->format && scaled->format->palette) // fix color keying, because SDL loses it at this point
|
||||
@ -151,7 +330,7 @@ std::shared_ptr<SDLImageConst> SDLImageConst::scaleFast(const Point & size) cons
|
||||
else
|
||||
CSDL_Ext::setDefaultColorKey(scaled);//just in case
|
||||
|
||||
auto ret = std::make_shared<SDLImageConst>(scaled);
|
||||
auto ret = std::make_shared<SDLImageShared>(scaled);
|
||||
|
||||
ret->fullSize.x = (int) round((float)fullSize.x * scaleX);
|
||||
ret->fullSize.y = (int) round((float)fullSize.y * scaleY);
|
||||
@ -162,10 +341,13 @@ std::shared_ptr<SDLImageConst> SDLImageConst::scaleFast(const Point & size) cons
|
||||
// erase our own reference
|
||||
SDL_FreeSurface(scaled);
|
||||
|
||||
if (surf->format->palette)
|
||||
SDL_SetSurfacePalette(surf, originalPalette);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void SDLImageConst::exportBitmap(const boost::filesystem::path& path) const
|
||||
void SDLImageShared::exportBitmap(const boost::filesystem::path& path) const
|
||||
{
|
||||
SDL_SaveBMP(surf, path.string().c_str());
|
||||
}
|
||||
@ -175,13 +357,7 @@ void SDLImageIndexed::playerColored(PlayerColor player)
|
||||
graphics->setPlayerPalette(currentPalette, player);
|
||||
}
|
||||
|
||||
void SDLImageIndexed::setFlagColor(PlayerColor player)
|
||||
{
|
||||
if(player.isValidPlayer() || player==PlayerColor::NEUTRAL)
|
||||
graphics->setPlayerFlagColor(currentPalette, player);
|
||||
}
|
||||
|
||||
bool SDLImageConst::isTransparent(const Point & coords) const
|
||||
bool SDLImageShared::isTransparent(const Point & coords) const
|
||||
{
|
||||
if (surf)
|
||||
return CSDL_Ext::isTransparent(surf, coords.x, coords.y);
|
||||
@ -189,23 +365,23 @@ bool SDLImageConst::isTransparent(const Point & coords) const
|
||||
return true;
|
||||
}
|
||||
|
||||
Point SDLImageConst::dimensions() const
|
||||
Point SDLImageShared::dimensions() const
|
||||
{
|
||||
return fullSize;
|
||||
}
|
||||
|
||||
std::shared_ptr<IImage> SDLImageConst::createImageReference(EImageBlitMode mode)
|
||||
std::shared_ptr<IImage> SDLImageShared::createImageReference(EImageBlitMode mode)
|
||||
{
|
||||
if (surf && surf->format->palette)
|
||||
return std::make_shared<SDLImageIndexed>(shared_from_this(), mode);
|
||||
return std::make_shared<SDLImageIndexed>(shared_from_this(), originalPalette, mode);
|
||||
else
|
||||
return std::make_shared<SDLImageRGB>(shared_from_this(), mode);
|
||||
}
|
||||
|
||||
std::shared_ptr<IConstImage> SDLImageConst::horizontalFlip() const
|
||||
std::shared_ptr<ISharedImage> SDLImageShared::horizontalFlip() const
|
||||
{
|
||||
SDL_Surface * flipped = CSDL_Ext::horizontalFlip(surf);
|
||||
auto ret = std::make_shared<SDLImageConst>(flipped);
|
||||
auto ret = std::make_shared<SDLImageShared>(flipped);
|
||||
ret->fullSize = fullSize;
|
||||
ret->margins.x = margins.x;
|
||||
ret->margins.y = fullSize.y - surf->h - margins.y;
|
||||
@ -214,10 +390,10 @@ std::shared_ptr<IConstImage> SDLImageConst::horizontalFlip() const
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::shared_ptr<IConstImage> SDLImageConst::verticalFlip() const
|
||||
std::shared_ptr<ISharedImage> SDLImageShared::verticalFlip() const
|
||||
{
|
||||
SDL_Surface * flipped = CSDL_Ext::verticalFlip(surf);
|
||||
auto ret = std::make_shared<SDLImageConst>(flipped);
|
||||
auto ret = std::make_shared<SDLImageShared>(flipped);
|
||||
ret->fullSize = fullSize;
|
||||
ret->margins.x = fullSize.x - surf->w - margins.x;
|
||||
ret->margins.y = margins.y;
|
||||
@ -227,7 +403,7 @@ std::shared_ptr<IConstImage> SDLImageConst::verticalFlip() const
|
||||
}
|
||||
|
||||
// Keep the original palette, in order to do color switching operation
|
||||
void SDLImageConst::savePalette()
|
||||
void SDLImageShared::savePalette()
|
||||
{
|
||||
// For some images that don't have palette, skip this
|
||||
if(surf->format->palette == nullptr)
|
||||
@ -241,8 +417,6 @@ void SDLImageConst::savePalette()
|
||||
|
||||
void SDLImageIndexed::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
|
||||
{
|
||||
const SDL_Palette * originalPalette = image->getPalette();
|
||||
|
||||
std::vector<SDL_Color> shifterColors(colorsToMove);
|
||||
|
||||
for(uint32_t i=0; i<colorsToMove; ++i)
|
||||
@ -253,11 +427,12 @@ void SDLImageIndexed::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove,
|
||||
|
||||
void SDLImageIndexed::adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask)
|
||||
{
|
||||
const SDL_Palette * originalPalette = image->getPalette();
|
||||
|
||||
// Note: here we skip first colors in the palette that are predefined in H3 images
|
||||
for(int i = 0; i < currentPalette->ncolors; i++)
|
||||
{
|
||||
if (i < std::size(sourcePalette) && colorsSimilar(sourcePalette[i], originalPalette->colors[i]))
|
||||
continue;
|
||||
|
||||
if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
|
||||
continue;
|
||||
|
||||
@ -265,13 +440,17 @@ void SDLImageIndexed::adjustPalette(const ColorFilter & shifter, uint32_t colors
|
||||
}
|
||||
}
|
||||
|
||||
SDLImageIndexed::SDLImageIndexed(const std::shared_ptr<SDLImageConst> & image, EImageBlitMode mode)
|
||||
SDLImageIndexed::SDLImageIndexed(const std::shared_ptr<ISharedImage> & image, SDL_Palette * originalPalette, EImageBlitMode mode)
|
||||
:SDLImageBase::SDLImageBase(image, mode)
|
||||
,originalPalette(originalPalette)
|
||||
{
|
||||
auto originalPalette = image->getPalette();
|
||||
|
||||
currentPalette = SDL_AllocPalette(originalPalette->ncolors);
|
||||
SDL_SetPaletteColors(currentPalette, originalPalette->colors, 0, originalPalette->ncolors);
|
||||
|
||||
setOverlayColor(Colors::TRANSPARENCY);
|
||||
if (mode == EImageBlitMode::ALPHA)
|
||||
setShadowTransparency(1.0);
|
||||
}
|
||||
|
||||
SDLImageIndexed::~SDLImageIndexed()
|
||||
@ -279,42 +458,117 @@ SDLImageIndexed::~SDLImageIndexed()
|
||||
SDL_FreePalette(currentPalette);
|
||||
}
|
||||
|
||||
void SDLImageIndexed::setSpecialPalette(const IImage::SpecialPalette & specialPalette, uint32_t colorsToSkipMask)
|
||||
void SDLImageIndexed::setShadowTransparency(float factor)
|
||||
{
|
||||
size_t last = std::min<size_t>(specialPalette.size(), currentPalette->ncolors);
|
||||
ColorRGBA shadow50(0, 0, 0, 128 * factor);
|
||||
ColorRGBA shadow25(0, 0, 0, 64 * factor);
|
||||
|
||||
for (size_t i = 0; i < last; ++i)
|
||||
std::array<SDL_Color, 5> colorsSDL = {
|
||||
originalPalette->colors[0],
|
||||
originalPalette->colors[1],
|
||||
originalPalette->colors[2],
|
||||
originalPalette->colors[3],
|
||||
originalPalette->colors[4]
|
||||
};
|
||||
|
||||
// seems to be used unconditionally
|
||||
colorsSDL[1] = CSDL_Ext::toSDL(shadow25);
|
||||
colorsSDL[4] = CSDL_Ext::toSDL(shadow50);
|
||||
|
||||
// seems to be used only if color matches
|
||||
if (colorsSimilar(originalPalette->colors[0], sourcePalette[0]))
|
||||
colorsSDL[0] = CSDL_Ext::toSDL(Colors::TRANSPARENCY);
|
||||
|
||||
if (colorsSimilar(originalPalette->colors[2], sourcePalette[2]))
|
||||
colorsSDL[2] = CSDL_Ext::toSDL(shadow25);
|
||||
|
||||
if (colorsSimilar(originalPalette->colors[3], sourcePalette[3]))
|
||||
colorsSDL[3] = CSDL_Ext::toSDL(shadow50);
|
||||
|
||||
SDL_SetPaletteColors(currentPalette, colorsSDL.data(), 0, colorsSDL.size());
|
||||
}
|
||||
|
||||
void SDLImageIndexed::setOverlayColor(const ColorRGBA & color)
|
||||
{
|
||||
for (int i : {5,6,7})
|
||||
{
|
||||
if(i < std::numeric_limits<uint32_t>::digits && ((colorsToSkipMask >> i) & 1) == 1)
|
||||
currentPalette->colors[i] = CSDL_Ext::toSDL(specialPalette[i]);
|
||||
if (colorsSimilar(originalPalette->colors[i], sourcePalette[i]))
|
||||
currentPalette->colors[i] = CSDL_Ext::toSDL(addColors(targetPalette[i], color));
|
||||
}
|
||||
}
|
||||
|
||||
SDLImageConst::~SDLImageConst()
|
||||
void SDLImageIndexed::setShadowEnabled(bool on)
|
||||
{
|
||||
if (on)
|
||||
setShadowTransparency(1.0);
|
||||
|
||||
shadowEnabled = on;
|
||||
}
|
||||
|
||||
void SDLImageIndexed::setBodyEnabled(bool on)
|
||||
{
|
||||
if (on)
|
||||
adjustPalette(ColorFilter::genEmptyShifter(), 0);
|
||||
else
|
||||
adjustPalette(ColorFilter::genAlphaShifter(0), 0);
|
||||
|
||||
bodyEnabled = on;
|
||||
}
|
||||
|
||||
void SDLImageIndexed::setOverlayEnabled(bool on)
|
||||
{
|
||||
if (on)
|
||||
setOverlayColor(Colors::WHITE_TRUE);
|
||||
else
|
||||
setOverlayColor(Colors::TRANSPARENCY);
|
||||
overlayEnabled = on;
|
||||
}
|
||||
|
||||
SDLImageShared::~SDLImageShared()
|
||||
{
|
||||
SDL_FreeSurface(surf);
|
||||
SDL_FreePalette(originalPalette);
|
||||
}
|
||||
|
||||
SDLImageBase::SDLImageBase(const std::shared_ptr<SDLImageConst> & image, EImageBlitMode mode)
|
||||
SDLImageBase::SDLImageBase(const std::shared_ptr<ISharedImage> & image, EImageBlitMode mode)
|
||||
:image(image)
|
||||
, alphaValue(SDL_ALPHA_OPAQUE)
|
||||
, blitMode(mode)
|
||||
{}
|
||||
|
||||
std::shared_ptr<ISharedImage> SDLImageBase::getSharedImage() const
|
||||
{
|
||||
return image;
|
||||
}
|
||||
|
||||
void SDLImageRGB::draw(SDL_Surface * where, const Point & pos, const Rect * src) const
|
||||
{
|
||||
image->draw(where, nullptr, pos, src, alphaValue, blitMode);
|
||||
image->draw(where, nullptr, pos, src, Colors::WHITE_TRUE, alphaValue, blitMode);
|
||||
}
|
||||
|
||||
void SDLImageIndexed::draw(SDL_Surface * where, const Point & pos, const Rect * src) const
|
||||
{
|
||||
image->draw(where, currentPalette, pos, src, alphaValue, blitMode);
|
||||
image->draw(where, currentPalette, pos, src, Colors::WHITE_TRUE, alphaValue, blitMode);
|
||||
}
|
||||
|
||||
void SDLImageBase::scaleFast(const Point & size)
|
||||
void SDLImageIndexed::scaleTo(const Point & size)
|
||||
{
|
||||
image = image->scaleFast(size);
|
||||
image = image->scaleTo(size, currentPalette);
|
||||
}
|
||||
|
||||
void SDLImageRGB::scaleTo(const Point & size)
|
||||
{
|
||||
image = image->scaleTo(size, nullptr);
|
||||
}
|
||||
|
||||
void SDLImageIndexed::scaleInteger(int factor)
|
||||
{
|
||||
image = image->scaleInteger(factor, currentPalette);
|
||||
}
|
||||
|
||||
void SDLImageRGB::scaleInteger(int factor)
|
||||
{
|
||||
image = image->scaleInteger(factor, nullptr);
|
||||
}
|
||||
|
||||
void SDLImageBase::exportBitmap(const boost::filesystem::path & path) const
|
||||
@ -342,15 +596,27 @@ void SDLImageBase::setBlitMode(EImageBlitMode mode)
|
||||
blitMode = mode;
|
||||
}
|
||||
|
||||
void SDLImageRGB::setSpecialPalette(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask)
|
||||
void SDLImageRGB::setShadowEnabled(bool on)
|
||||
{
|
||||
// Not supported. Theoretically we can try to extract all pixels of specific colors, but better to use 8-bit images or composite images
|
||||
}
|
||||
|
||||
void SDLImageRGB::setBodyEnabled(bool on)
|
||||
{
|
||||
// Not supported. Theoretically we can try to extract all pixels of specific colors, but better to use 8-bit images or composite images
|
||||
}
|
||||
|
||||
void SDLImageRGB::setOverlayEnabled(bool on)
|
||||
{
|
||||
// Not supported. Theoretically we can try to extract all pixels of specific colors, but better to use 8-bit images or composite images
|
||||
}
|
||||
|
||||
void SDLImageRGB::setOverlayColor(const ColorRGBA & color)
|
||||
{}
|
||||
|
||||
void SDLImageRGB::playerColored(PlayerColor player)
|
||||
{}
|
||||
|
||||
void SDLImageRGB::setFlagColor(PlayerColor player)
|
||||
{}
|
||||
|
||||
void SDLImageRGB::shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove)
|
||||
{}
|
||||
|
||||
|
@ -24,7 +24,7 @@ struct SDL_Palette;
|
||||
/*
|
||||
* Wrapper around SDL_Surface
|
||||
*/
|
||||
class SDLImageConst final : public IConstImage, public std::enable_shared_from_this<SDLImageConst>, boost::noncopyable
|
||||
class SDLImageShared final : public ISharedImage, public std::enable_shared_from_this<SDLImageShared>, boost::noncopyable
|
||||
{
|
||||
//Surface without empty borders
|
||||
SDL_Surface * surf;
|
||||
@ -38,26 +38,27 @@ class SDLImageConst final : public IConstImage, public std::enable_shared_from_t
|
||||
// Keep the original palette, in order to do color switching operation
|
||||
void savePalette();
|
||||
|
||||
void optimizeSurface();
|
||||
|
||||
public:
|
||||
//Load image from def file
|
||||
SDLImageConst(CDefFile *data, size_t frame, size_t group=0);
|
||||
SDLImageShared(const CDefFile *data, size_t frame, size_t group=0);
|
||||
//Load from bitmap file
|
||||
SDLImageConst(const ImagePath & filename);
|
||||
SDLImageShared(const ImagePath & filename);
|
||||
//Create using existing surface, extraRef will increase refcount on SDL_Surface
|
||||
SDLImageConst(SDL_Surface * from);
|
||||
~SDLImageConst();
|
||||
SDLImageShared(SDL_Surface * from);
|
||||
~SDLImageShared();
|
||||
|
||||
void draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, uint8_t alpha, EImageBlitMode mode) const;
|
||||
void draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const override;
|
||||
|
||||
void exportBitmap(const boost::filesystem::path & path) const override;
|
||||
Point dimensions() const override;
|
||||
bool isTransparent(const Point & coords) const override;
|
||||
std::shared_ptr<IImage> createImageReference(EImageBlitMode mode) override;
|
||||
std::shared_ptr<IConstImage> horizontalFlip() const override;
|
||||
std::shared_ptr<IConstImage> verticalFlip() const override;
|
||||
std::shared_ptr<SDLImageConst> scaleFast(const Point & size) const;
|
||||
|
||||
const SDL_Palette * getPalette() const;
|
||||
std::shared_ptr<ISharedImage> horizontalFlip() const override;
|
||||
std::shared_ptr<ISharedImage> verticalFlip() const override;
|
||||
std::shared_ptr<ISharedImage> scaleInteger(int factor, SDL_Palette * palette) const override;
|
||||
std::shared_ptr<ISharedImage> scaleTo(const Point & size, SDL_Palette * palette) const override;
|
||||
|
||||
friend class SDLImageLoader;
|
||||
};
|
||||
@ -65,36 +66,47 @@ public:
|
||||
class SDLImageBase : public IImage, boost::noncopyable
|
||||
{
|
||||
protected:
|
||||
std::shared_ptr<SDLImageConst> image;
|
||||
std::shared_ptr<ISharedImage> image;
|
||||
|
||||
uint8_t alphaValue;
|
||||
EImageBlitMode blitMode;
|
||||
|
||||
public:
|
||||
SDLImageBase(const std::shared_ptr<SDLImageConst> & image, EImageBlitMode mode);
|
||||
SDLImageBase(const std::shared_ptr<ISharedImage> & image, EImageBlitMode mode);
|
||||
|
||||
void scaleFast(const Point & size) override;
|
||||
void exportBitmap(const boost::filesystem::path & path) const override;
|
||||
bool isTransparent(const Point & coords) const override;
|
||||
Point dimensions() const override;
|
||||
void setAlpha(uint8_t value) override;
|
||||
void setBlitMode(EImageBlitMode mode) override;
|
||||
std::shared_ptr<ISharedImage> getSharedImage() const override;
|
||||
};
|
||||
|
||||
class SDLImageIndexed final : public SDLImageBase
|
||||
{
|
||||
SDL_Palette * currentPalette = nullptr;
|
||||
SDL_Palette * originalPalette = nullptr;
|
||||
|
||||
bool bodyEnabled = true;
|
||||
bool shadowEnabled = false;
|
||||
bool overlayEnabled = false;
|
||||
|
||||
void setShadowTransparency(float factor);
|
||||
public:
|
||||
SDLImageIndexed(const std::shared_ptr<SDLImageConst> & image, EImageBlitMode mode);
|
||||
SDLImageIndexed(const std::shared_ptr<ISharedImage> & image, SDL_Palette * palette, EImageBlitMode mode);
|
||||
~SDLImageIndexed();
|
||||
|
||||
void draw(SDL_Surface * where, const Point & pos, const Rect * src) const override;
|
||||
void setSpecialPalette(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask) override;
|
||||
void setOverlayColor(const ColorRGBA & color) override;
|
||||
void playerColored(PlayerColor player) override;
|
||||
void setFlagColor(PlayerColor player) override;
|
||||
void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) override;
|
||||
void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) override;
|
||||
void scaleInteger(int factor) override;
|
||||
void scaleTo(const Point & size) override;
|
||||
|
||||
void setShadowEnabled(bool on) override;
|
||||
void setBodyEnabled(bool on) override;
|
||||
void setOverlayEnabled(bool on) override;
|
||||
};
|
||||
|
||||
class SDLImageRGB final : public SDLImageBase
|
||||
@ -103,9 +115,14 @@ public:
|
||||
using SDLImageBase::SDLImageBase;
|
||||
|
||||
void draw(SDL_Surface * where, const Point & pos, const Rect * src) const override;
|
||||
void setSpecialPalette(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask) override;
|
||||
void setOverlayColor(const ColorRGBA & color) override;
|
||||
void playerColored(PlayerColor player) override;
|
||||
void setFlagColor(PlayerColor player) override;
|
||||
void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) override;
|
||||
void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) override;
|
||||
void scaleInteger(int factor) override;
|
||||
void scaleTo(const Point & size) override;
|
||||
|
||||
void setShadowEnabled(bool on) override;
|
||||
void setBodyEnabled(bool on) override;
|
||||
void setOverlayEnabled(bool on) override;
|
||||
};
|
||||
|
@ -17,7 +17,7 @@
|
||||
|
||||
#include <SDL_surface.h>
|
||||
|
||||
SDLImageLoader::SDLImageLoader(SDLImageConst * Img):
|
||||
SDLImageLoader::SDLImageLoader(SDLImageShared * Img):
|
||||
image(Img),
|
||||
lineStart(nullptr),
|
||||
position(nullptr)
|
||||
|
@ -11,13 +11,13 @@
|
||||
|
||||
#include "../render/IImageLoader.h"
|
||||
|
||||
class SDLImageConst;
|
||||
class SDLImageShared;
|
||||
|
||||
class SDLImageLoader : public IImageLoader
|
||||
{
|
||||
static constexpr int DEFAULT_PALETTE_COLORS = 256;
|
||||
|
||||
SDLImageConst * image;
|
||||
SDLImageShared * image;
|
||||
ui8 * lineStart;
|
||||
ui8 * position;
|
||||
public:
|
||||
@ -29,7 +29,7 @@ public:
|
||||
//init image with these sizes and palette
|
||||
void init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal);
|
||||
|
||||
SDLImageLoader(SDLImageConst * Img);
|
||||
SDLImageLoader(SDLImageShared * Img);
|
||||
~SDLImageLoader();
|
||||
};
|
||||
|
||||
|
@ -12,12 +12,17 @@
|
||||
|
||||
#include "SDL_PixelAccess.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../render/Graphics.h"
|
||||
#include "../render/IScreenHandler.h"
|
||||
#include "../render/Colors.h"
|
||||
#include "../CMT.h"
|
||||
#include "../xBRZ/xbrz.h"
|
||||
|
||||
#include "../../lib/GameConstants.h"
|
||||
|
||||
#include <tbb/parallel_for.h>
|
||||
|
||||
#include <SDL_render.h>
|
||||
#include <SDL_surface.h>
|
||||
#include <SDL_version.h>
|
||||
@ -63,21 +68,21 @@ void CSDL_Ext::setAlpha(SDL_Surface * bg, int value)
|
||||
SDL_SetSurfaceAlphaMod(bg, value);
|
||||
}
|
||||
|
||||
SDL_Surface * CSDL_Ext::newSurface(int w, int h)
|
||||
SDL_Surface * CSDL_Ext::newSurface(const Point & dimensions)
|
||||
{
|
||||
return newSurface(w, h, screen);
|
||||
return newSurface(dimensions, screen);
|
||||
}
|
||||
|
||||
SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
|
||||
SDL_Surface * CSDL_Ext::newSurface(const Point & dimensions, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
|
||||
{
|
||||
SDL_Surface * ret = SDL_CreateRGBSurface(0,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
|
||||
SDL_Surface * ret = SDL_CreateRGBSurface(0,dimensions.x,dimensions.y,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
|
||||
|
||||
if(ret == nullptr)
|
||||
{
|
||||
const char * error = SDL_GetError();
|
||||
|
||||
std::string messagePattern = "Failed to create SDL Surface of size %d x %d, %d bpp. Reason: %s";
|
||||
std::string message = boost::str(boost::format(messagePattern) % w % h % mod->format->BitsPerPixel % error);
|
||||
std::string message = boost::str(boost::format(messagePattern) % dimensions.x % dimensions.y % mod->format->BitsPerPixel % error);
|
||||
|
||||
handleFatalError(message, true);
|
||||
}
|
||||
@ -448,32 +453,35 @@ static void drawLineY(SDL_Surface * sur, int x1, int y1, int x2, int y2, const S
|
||||
}
|
||||
}
|
||||
|
||||
void CSDL_Ext::drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2)
|
||||
void CSDL_Ext::drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2, int thickness)
|
||||
{
|
||||
//FIXME: duplicated code with drawLineDashed
|
||||
int width = std::abs(from.x - dest.x);
|
||||
int width = std::abs(from.x - dest.x);
|
||||
int height = std::abs(from.y - dest.y);
|
||||
|
||||
if ( width == 0 && height == 0)
|
||||
if(width == 0 && height == 0)
|
||||
{
|
||||
uint8_t *p = CSDL_Ext::getPxPtr(sur, from.x, from.y);
|
||||
uint8_t * p = CSDL_Ext::getPxPtr(sur, from.x, from.y);
|
||||
ColorPutter<4>::PutColorAlpha(p, color1);
|
||||
return;
|
||||
}
|
||||
|
||||
if (width > height)
|
||||
for(int i = 0; i < thickness; ++i)
|
||||
{
|
||||
if ( from.x < dest.x)
|
||||
drawLineX(sur, from.x, from.y, dest.x, dest.y, color1, color2);
|
||||
if(width > height)
|
||||
{
|
||||
if(from.x < dest.x)
|
||||
drawLineX(sur, from.x, from.y + i, dest.x, dest.y + i, color1, color2);
|
||||
else
|
||||
drawLineX(sur, dest.x, dest.y + i, from.x, from.y + i, color2, color1);
|
||||
}
|
||||
else
|
||||
drawLineX(sur, dest.x, dest.y, from.x, from.y, color2, color1);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( from.y < dest.y)
|
||||
drawLineY(sur, from.x, from.y, dest.x, dest.y, color1, color2);
|
||||
else
|
||||
drawLineY(sur, dest.x, dest.y, from.x, from.y, color2, color1);
|
||||
{
|
||||
if(from.y < dest.y)
|
||||
drawLineY(sur, from.x + i, from.y, dest.x + i, dest.y, color1, color2);
|
||||
else
|
||||
drawLineY(sur, dest.x + i, dest.y, from.x + i, from.y, color2, color1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -630,8 +638,11 @@ SDL_Surface * CSDL_Ext::scaleSurface(SDL_Surface * surf, int width, int height)
|
||||
if(!surf || !width || !height)
|
||||
return nullptr;
|
||||
|
||||
if (surf->w * 2 == width && surf->h * 2 == height)
|
||||
return scaleSurfaceIntegerFactor(surf, 2);
|
||||
|
||||
SDL_Surface * intermediate = SDL_ConvertSurface(surf, screen->format, 0);
|
||||
SDL_Surface * ret = newSurface(width, height, intermediate);
|
||||
SDL_Surface * ret = newSurface(Point(width, height), intermediate);
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2,0,16)
|
||||
SDL_SoftStretchLinear(intermediate, nullptr, ret, nullptr);
|
||||
@ -643,6 +654,37 @@ SDL_Surface * CSDL_Ext::scaleSurface(SDL_Surface * surf, int width, int height)
|
||||
return ret;
|
||||
}
|
||||
|
||||
SDL_Surface * CSDL_Ext::scaleSurfaceIntegerFactor(SDL_Surface * surf, int factor)
|
||||
{
|
||||
if(surf == nullptr || factor == 0)
|
||||
return nullptr;
|
||||
|
||||
int newWidth = surf->w * factor;
|
||||
int newHight = surf->h * factor;
|
||||
|
||||
SDL_Surface * intermediate = SDL_ConvertSurface(surf, screen->format, 0);
|
||||
SDL_Surface * ret = newSurface(Point(newWidth, newHight), intermediate);
|
||||
|
||||
assert(intermediate->pitch == intermediate->w * 4);
|
||||
assert(ret->pitch == ret->w * 4);
|
||||
|
||||
const uint32_t * srcPixels = static_cast<const uint32_t*>(intermediate->pixels);
|
||||
uint32_t * dstPixels = static_cast<uint32_t*>(ret->pixels);
|
||||
|
||||
// avoid excessive granulation - xBRZ prefers at least 8-16 lines per task
|
||||
// TODO: compare performance and size of images, recheck values for potentially better parameters
|
||||
const int granulation = std::clamp(surf->h / 64 * 8, 8, 64);
|
||||
|
||||
tbb::parallel_for(tbb::blocked_range<size_t>(0, intermediate->h, granulation), [factor, srcPixels, dstPixels, intermediate](const tbb::blocked_range<size_t> & r)
|
||||
{
|
||||
xbrz::scale(factor, srcPixels, dstPixels, intermediate->w, intermediate->h, xbrz::ColorFormat::ARGB, {}, r.begin(), r.end());
|
||||
});
|
||||
|
||||
SDL_FreeSurface(intermediate);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void CSDL_Ext::blitSurface(SDL_Surface * src, const Rect & srcRectInput, SDL_Surface * dst, const Point & dstPoint)
|
||||
{
|
||||
SDL_Rect srcRect = CSDL_Ext::toSDL(srcRectInput);
|
||||
@ -732,5 +774,10 @@ void CSDL_Ext::getClipRect(SDL_Surface * src, Rect & other)
|
||||
other = CSDL_Ext::fromSDL(rect);
|
||||
}
|
||||
|
||||
int CSDL_Ext::CClipRectGuard::getScalingFactor() const
|
||||
{
|
||||
return GH.screenHandler().getScalingFactor();
|
||||
}
|
||||
|
||||
template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<3>(int, int);
|
||||
template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<4>(int, int);
|
||||
|
@ -78,20 +78,21 @@ using TColorPutterAlpha = void (*)(uint8_t *&, const uint8_t &, const uint8_t &,
|
||||
int blit8bppAlphaTo24bpp(const SDL_Surface * src, const Rect & srcRect, SDL_Surface * dst, const Point & dstPoint, uint8_t alpha); //blits 8 bpp surface with alpha channel to 24 bpp surface
|
||||
uint32_t colorTouint32_t(const SDL_Color * color); //little endian only
|
||||
|
||||
void drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2);
|
||||
void drawLine(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color1, const SDL_Color & color2, int width);
|
||||
void drawLineDashed(SDL_Surface * sur, const Point & from, const Point & dest, const SDL_Color & color);
|
||||
|
||||
void drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const SDL_Color & color, int depth = 1);
|
||||
void drawBorder(SDL_Surface * sur, const Rect & r, const SDL_Color & color, int depth = 1);
|
||||
|
||||
SDL_Surface * newSurface(int w, int h, SDL_Surface * mod); //creates new surface, with flags/format same as in surface given
|
||||
SDL_Surface * newSurface(int w, int h); //creates new surface, with flags/format same as in screen surface
|
||||
SDL_Surface * newSurface(const Point & dimensions, SDL_Surface * mod); //creates new surface, with flags/format same as in surface given
|
||||
SDL_Surface * newSurface(const Point & dimensions); //creates new surface, with flags/format same as in screen surface
|
||||
SDL_Surface * copySurface(SDL_Surface * mod); //returns copy of given surface
|
||||
template<int bpp>
|
||||
SDL_Surface * createSurfaceWithBpp(int width, int height); //create surface with give bits per pixels value
|
||||
|
||||
// bilinear filtering. Always returns rgba surface
|
||||
SDL_Surface * scaleSurface(SDL_Surface * surf, int width, int height);
|
||||
SDL_Surface * scaleSurfaceIntegerFactor(SDL_Surface * surf, int factor);
|
||||
|
||||
template<int bpp>
|
||||
void convertToGrayscaleBpp(SDL_Surface * surf, const Rect & rect);
|
||||
@ -110,11 +111,13 @@ using TColorPutterAlpha = void (*)(uint8_t *&, const uint8_t &, const uint8_t &,
|
||||
SDL_Surface * surf;
|
||||
Rect oldRect;
|
||||
|
||||
int getScalingFactor() const;
|
||||
|
||||
public:
|
||||
CClipRectGuard(SDL_Surface * surface, const Rect & rect): surf(surface)
|
||||
{
|
||||
CSDL_Ext::getClipRect(surf, oldRect);
|
||||
CSDL_Ext::setClipRect(surf, rect);
|
||||
CSDL_Ext::setClipRect(surf, rect * getScalingFactor());
|
||||
}
|
||||
|
||||
~CClipRectGuard()
|
||||
|
@ -38,13 +38,14 @@ SDL_Surface * screen2 = nullptr; //and hlp surface (used to store not-active int
|
||||
SDL_Surface * screenBuf = screen; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
|
||||
|
||||
static const std::string NAME = GameConstants::VCMI_VERSION; //application name
|
||||
static constexpr Point heroes3Resolution = Point(800, 600);
|
||||
|
||||
std::tuple<int, int> ScreenHandler::getSupportedScalingRange() const
|
||||
{
|
||||
// H3 resolution, any resolution smaller than that is not correctly supported
|
||||
static const Point minResolution = {800, 600};
|
||||
static constexpr Point minResolution = heroes3Resolution;
|
||||
// arbitrary limit on *downscaling*. Allow some downscaling, if requested by user. Should be generally limited to 100+ for all but few devices
|
||||
static const double minimalScaling = 50;
|
||||
static constexpr double minimalScaling = 50;
|
||||
|
||||
Point renderResolution = getRenderResolution();
|
||||
double reservedAreaWidth = settings["video"]["reservedWidth"].Float();
|
||||
@ -99,6 +100,24 @@ Point ScreenHandler::getPreferredLogicalResolution() const
|
||||
return logicalResolution;
|
||||
}
|
||||
|
||||
int ScreenHandler::getScalingFactor() const
|
||||
{
|
||||
switch (upscalingFilter)
|
||||
{
|
||||
case EUpscalingFilter::NONE: return 1;
|
||||
case EUpscalingFilter::XBRZ_2: return 2;
|
||||
case EUpscalingFilter::XBRZ_3: return 3;
|
||||
case EUpscalingFilter::XBRZ_4: return 4;
|
||||
}
|
||||
|
||||
throw std::runtime_error("invalid upscaling filter");
|
||||
}
|
||||
|
||||
Point ScreenHandler::getLogicalResolution() const
|
||||
{
|
||||
return Point(screen->w, screen->h) / getScalingFactor();
|
||||
}
|
||||
|
||||
Point ScreenHandler::getRenderResolution() const
|
||||
{
|
||||
assert(mainRenderer != nullptr);
|
||||
@ -291,12 +310,64 @@ void ScreenHandler::initializeWindow()
|
||||
handleFatalError(message, true);
|
||||
}
|
||||
|
||||
selectUpscalingFilter();
|
||||
selectDownscalingFilter();
|
||||
|
||||
SDL_RendererInfo info;
|
||||
SDL_GetRendererInfo(mainRenderer, &info);
|
||||
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, settings["video"]["scalingMode"].String().c_str());
|
||||
logGlobal->info("Created renderer %s", info.name);
|
||||
}
|
||||
|
||||
EUpscalingFilter ScreenHandler::loadUpscalingFilter() const
|
||||
{
|
||||
static const std::map<std::string, EUpscalingFilter> upscalingFilterTypes =
|
||||
{
|
||||
{"auto", EUpscalingFilter::AUTO },
|
||||
{"none", EUpscalingFilter::NONE },
|
||||
{"xbrz2", EUpscalingFilter::XBRZ_2 },
|
||||
{"xbrz3", EUpscalingFilter::XBRZ_3 },
|
||||
{"xbrz4", EUpscalingFilter::XBRZ_4 }
|
||||
};
|
||||
|
||||
auto filterName = settings["video"]["upscalingFilter"].String();
|
||||
auto filter = upscalingFilterTypes.at(filterName);
|
||||
|
||||
if (filter != EUpscalingFilter::AUTO)
|
||||
return filter;
|
||||
|
||||
// for now - always fallback to no filter
|
||||
return EUpscalingFilter::NONE;
|
||||
|
||||
// else - autoselect
|
||||
// Point outputResolution = getRenderResolution();
|
||||
// Point logicalResolution = getPreferredLogicalResolution();
|
||||
//
|
||||
// float scaleX = static_cast<float>(outputResolution.x) / logicalResolution.x;
|
||||
// float scaleY = static_cast<float>(outputResolution.x) / logicalResolution.x;
|
||||
// float scaling = std::min(scaleX, scaleY);
|
||||
//
|
||||
// if (scaling <= 1.0f)
|
||||
// return EUpscalingFilter::NONE;
|
||||
// if (scaling <= 2.0f)
|
||||
// return EUpscalingFilter::XBRZ_2;
|
||||
// if (scaling <= 3.0f)
|
||||
// return EUpscalingFilter::XBRZ_3;
|
||||
//
|
||||
// return EUpscalingFilter::XBRZ_4;
|
||||
}
|
||||
|
||||
void ScreenHandler::selectUpscalingFilter()
|
||||
{
|
||||
upscalingFilter = loadUpscalingFilter();
|
||||
logGlobal->debug("Selected upscaling filter %d", static_cast<int>(upscalingFilter));
|
||||
}
|
||||
|
||||
void ScreenHandler::selectDownscalingFilter()
|
||||
{
|
||||
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, settings["video"]["downscalingFilter"].String().c_str());
|
||||
logGlobal->debug("Selected downscaling filter %s", settings["video"]["downscalingFilter"].String());
|
||||
}
|
||||
|
||||
void ScreenHandler::initializeScreenBuffers()
|
||||
{
|
||||
#ifdef VCMI_ENDIAN_BIG
|
||||
@ -311,7 +382,7 @@ void ScreenHandler::initializeScreenBuffers()
|
||||
int amask = 0xFF000000;
|
||||
#endif
|
||||
|
||||
auto logicalSize = getPreferredLogicalResolution();
|
||||
auto logicalSize = getPreferredLogicalResolution() * getScalingFactor();
|
||||
SDL_RenderSetLogicalSize(mainRenderer, logicalSize.x, logicalSize.y);
|
||||
|
||||
screen = SDL_CreateRGBSurface(0, logicalSize.x, logicalSize.y, 32, rmask, gmask, bmask, amask);
|
||||
|
@ -29,9 +29,23 @@ enum class EWindowMode
|
||||
FULLSCREEN_EXCLUSIVE
|
||||
};
|
||||
|
||||
enum class EUpscalingFilter
|
||||
{
|
||||
AUTO, // used only for loading from config, replaced with autoselected value on init
|
||||
NONE,
|
||||
//BILINEAR, // TODO?
|
||||
//BICUBIC, // TODO?
|
||||
XBRZ_2,
|
||||
XBRZ_3,
|
||||
XBRZ_4,
|
||||
// NOTE: xbrz also provides x5 and x6 filters, but those would require high-end gaming PC's due to huge memory usage with no visible gain
|
||||
};
|
||||
|
||||
/// This class is responsible for management of game window and its main rendering surface
|
||||
class ScreenHandler final : public IScreenHandler
|
||||
{
|
||||
EUpscalingFilter upscalingFilter = EUpscalingFilter::AUTO;
|
||||
|
||||
/// Dimensions of target surfaces/textures, this value is what game logic views as screen size
|
||||
Point getPreferredLogicalResolution() const;
|
||||
|
||||
@ -69,6 +83,11 @@ class ScreenHandler final : public IScreenHandler
|
||||
|
||||
/// Performs validation of settings and updates them to valid values if necessary
|
||||
void validateSettings();
|
||||
|
||||
EUpscalingFilter loadUpscalingFilter() const;
|
||||
|
||||
void selectDownscalingFilter();
|
||||
void selectUpscalingFilter();
|
||||
public:
|
||||
|
||||
/// Creates and initializes screen, window and SDL state
|
||||
@ -89,6 +108,10 @@ public:
|
||||
/// Window has focus
|
||||
bool hasFocus() final;
|
||||
|
||||
Point getLogicalResolution() const final;
|
||||
|
||||
int getScalingFactor() const final;
|
||||
|
||||
std::vector<Point> getSupportedResolutions() const final;
|
||||
std::vector<Point> getSupportedResolutions(int displayIndex) const;
|
||||
std::tuple<int, int> getSupportedScalingRange() const final;
|
||||
|
@ -108,7 +108,7 @@ void CPicture::setAlpha(uint8_t value)
|
||||
|
||||
void CPicture::scaleTo(Point size)
|
||||
{
|
||||
bg->scaleFast(size);
|
||||
bg->scaleTo(size);
|
||||
|
||||
pos.w = bg->width();
|
||||
pos.h = bg->height();
|
||||
@ -255,7 +255,7 @@ void CAnimImage::showAll(Canvas & to)
|
||||
if(auto img = anim->getImage(targetFrame, group))
|
||||
{
|
||||
if(isScaled())
|
||||
img->scaleFast(scaledSize);
|
||||
img->scaleTo(scaledSize);
|
||||
|
||||
to.draw(img, pos.topLeft());
|
||||
}
|
||||
@ -307,7 +307,7 @@ bool CAnimImage::isPlayerColored() const
|
||||
}
|
||||
|
||||
CShowableAnim::CShowableAnim(int x, int y, const AnimationPath & name, ui8 Flags, ui32 frameTime, size_t Group, uint8_t alpha):
|
||||
anim(GH.renderHandler().loadAnimation(name, (Flags & PALETTE_ALPHA) ? EImageBlitMode::ALPHA : EImageBlitMode::COLORKEY)),
|
||||
anim(GH.renderHandler().loadAnimation(name, (Flags & CREATURE_MODE) ? EImageBlitMode::ALPHA : EImageBlitMode::COLORKEY)),
|
||||
group(Group),
|
||||
frame(0),
|
||||
first(0),
|
||||
@ -420,6 +420,8 @@ void CShowableAnim::blitImage(size_t frame, size_t group, Canvas & to)
|
||||
auto img = anim->getImage(frame, group);
|
||||
if(img)
|
||||
{
|
||||
if (flags & CREATURE_MODE)
|
||||
img->setShadowEnabled(true);
|
||||
img->setAlpha(alpha);
|
||||
to.draw(img, pos.topLeft(), src);
|
||||
}
|
||||
@ -440,7 +442,7 @@ void CShowableAnim::setDuration(int durationMs)
|
||||
}
|
||||
|
||||
CCreatureAnim::CCreatureAnim(int x, int y, const AnimationPath & name, ui8 flags, ECreatureAnimType type):
|
||||
CShowableAnim(x, y, name, flags | PALETTE_ALPHA, 100, size_t(type)) // H3 uses 100 ms per frame, irregardless of battle speed settings
|
||||
CShowableAnim(x, y, name, flags | CREATURE_MODE, 100, size_t(type)) // H3 uses 100 ms per frame, irregardless of battle speed settings
|
||||
{
|
||||
xOffset = 0;
|
||||
yOffset = 0;
|
||||
|
@ -145,7 +145,7 @@ public:
|
||||
BASE=1, //base frame will be blitted before current one
|
||||
HORIZONTAL_FLIP=2, //TODO: will be displayed rotated
|
||||
VERTICAL_FLIP=4, //TODO: will be displayed rotated
|
||||
PALETTE_ALPHA=8, // use alpha channel for images with palette. Required for creatures in battle and map objects
|
||||
CREATURE_MODE=8, // use alpha channel for images with palette. Required for creatures in battle and map objects
|
||||
PLAY_ONCE=32 //play animation only once and stop at last frame
|
||||
};
|
||||
protected:
|
||||
|
@ -885,7 +885,7 @@ void CCastleBuildings::enterCastleGate()
|
||||
if(settings["general"]["enableUiEnhancements"].Bool())
|
||||
{
|
||||
auto image = GH.renderHandler().loadImage(AnimationPath::builtin("ITPA"), t->town->clientInfo.icons[t->hasFort()][false] + 2, 0, EImageBlitMode::OPAQUE);
|
||||
image->scaleFast(Point(35, 23));
|
||||
image->scaleTo(Point(35, 23));
|
||||
images.push_back(image);
|
||||
}
|
||||
}
|
||||
|
@ -60,7 +60,7 @@ CMapOverview::CMapOverview(const std::string & mapName, const std::string & file
|
||||
|
||||
Canvas CMapOverviewWidget::createMinimapForLayer(std::unique_ptr<CMap> & map, int layer) const
|
||||
{
|
||||
Canvas canvas = Canvas(Point(map->width, map->height));
|
||||
Canvas canvas = Canvas(Point(map->width, map->height), CanvasScalingPolicy::IGNORE);
|
||||
|
||||
for (int y = 0; y < map->height; ++y)
|
||||
for (int x = 0; x < map->width; ++x)
|
||||
@ -139,7 +139,7 @@ std::shared_ptr<CPicture> CMapOverviewWidget::buildDrawMinimap(const JsonNode &
|
||||
double resize = maxSideLengthSrc / maxSideLengthDst;
|
||||
Point newMinimapSize = Point(minimapRect.w / resize, minimapRect.h / resize);
|
||||
|
||||
Canvas canvasScaled = Canvas(Point(rect.w, rect.h));
|
||||
Canvas canvasScaled = Canvas(Point(rect.w, rect.h), CanvasScalingPolicy::AUTO);
|
||||
canvasScaled.drawScaled(minimaps[id], Point((rect.w - newMinimapSize.x) / 2, (rect.h - newMinimapSize.y) / 2), newMinimapSize);
|
||||
std::shared_ptr<IImage> img = GH.renderHandler().createImage(canvasScaled.getInternalSurface());
|
||||
|
||||
|
@ -41,7 +41,7 @@ void CMessage::init()
|
||||
{
|
||||
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
|
||||
{
|
||||
dialogBorders[i] = GH.renderHandler().loadAnimation(AnimationPath::builtin("DIALGBOX"), EImageBlitMode::OPAQUE);
|
||||
dialogBorders[i] = GH.renderHandler().loadAnimation(AnimationPath::builtin("DIALGBOX"), EImageBlitMode::COLORKEY);
|
||||
|
||||
for(int j = 0; j < dialogBorders[i]->size(0); j++)
|
||||
{
|
||||
|
@ -224,32 +224,32 @@ CSpellWindow::~CSpellWindow()
|
||||
std::shared_ptr<IImage> CSpellWindow::createBigSpellBook()
|
||||
{
|
||||
std::shared_ptr<IImage> img = GH.renderHandler().loadImage(ImagePath::builtin("SpelBack"), EImageBlitMode::OPAQUE);
|
||||
Canvas canvas = Canvas(Point(800, 600));
|
||||
Canvas canvas = Canvas(Point(800, 600), CanvasScalingPolicy::AUTO);
|
||||
// edges
|
||||
canvas.draw(img, Point(0, 0), Rect(15, 38, 90, 45));
|
||||
canvas.draw(img, Point(0, 460), Rect(15, 400, 90, 141));
|
||||
canvas.draw(img, Point(705, 0), Rect(509, 38, 95, 45));
|
||||
canvas.draw(img, Point(705, 460), Rect(509, 400, 95, 141));
|
||||
// left / right
|
||||
Canvas tmp1 = Canvas(Point(90, 355 - 45));
|
||||
Canvas tmp1 = Canvas(Point(90, 355 - 45), CanvasScalingPolicy::AUTO);
|
||||
tmp1.draw(img, Point(0, 0), Rect(15, 38 + 45, 90, 355 - 45));
|
||||
canvas.drawScaled(tmp1, Point(0, 45), Point(90, 415));
|
||||
Canvas tmp2 = Canvas(Point(95, 355 - 45));
|
||||
Canvas tmp2 = Canvas(Point(95, 355 - 45), CanvasScalingPolicy::AUTO);
|
||||
tmp2.draw(img, Point(0, 0), Rect(509, 38 + 45, 95, 355 - 45));
|
||||
canvas.drawScaled(tmp2, Point(705, 45), Point(95, 415));
|
||||
// top / bottom
|
||||
Canvas tmp3 = Canvas(Point(409, 45));
|
||||
Canvas tmp3 = Canvas(Point(409, 45), CanvasScalingPolicy::AUTO);
|
||||
tmp3.draw(img, Point(0, 0), Rect(100, 38, 409, 45));
|
||||
canvas.drawScaled(tmp3, Point(90, 0), Point(615, 45));
|
||||
Canvas tmp4 = Canvas(Point(409, 141));
|
||||
Canvas tmp4 = Canvas(Point(409, 141), CanvasScalingPolicy::AUTO);
|
||||
tmp4.draw(img, Point(0, 0), Rect(100, 400, 409, 141));
|
||||
canvas.drawScaled(tmp4, Point(90, 460), Point(615, 141));
|
||||
// middle
|
||||
Canvas tmp5 = Canvas(Point(409, 141));
|
||||
Canvas tmp5 = Canvas(Point(409, 141), CanvasScalingPolicy::AUTO);
|
||||
tmp5.draw(img, Point(0, 0), Rect(100, 38 + 45, 509 - 15, 400 - 38));
|
||||
canvas.drawScaled(tmp5, Point(90, 45), Point(615, 415));
|
||||
// carpet
|
||||
Canvas tmp6 = Canvas(Point(590, 59));
|
||||
Canvas tmp6 = Canvas(Point(590, 59), CanvasScalingPolicy::AUTO);
|
||||
tmp6.draw(img, Point(0, 0), Rect(15, 484, 590, 59));
|
||||
canvas.drawScaled(tmp6, Point(0, 545), Point(800, 59));
|
||||
// remove bookmarks
|
||||
@ -535,13 +535,13 @@ void CSpellWindow::setCurrentPage(int value)
|
||||
void CSpellWindow::turnPageLeft()
|
||||
{
|
||||
if(settings["video"]["spellbookAnimation"].Bool() && !isBigSpellbook)
|
||||
CCS->videoh->playSpellbookAnimation(VideoPath::builtin("PGTRNLFT.SMK"), pos.topLeft() + Point(13, 15));
|
||||
CCS->videoh->playSpellbookAnimation(VideoPath::builtin("PGTRNLFT.SMK"), pos.topLeft() + Point(13, 14));
|
||||
}
|
||||
|
||||
void CSpellWindow::turnPageRight()
|
||||
{
|
||||
if(settings["video"]["spellbookAnimation"].Bool() && !isBigSpellbook)
|
||||
CCS->videoh->playSpellbookAnimation(VideoPath::builtin("PGTRNRGH.SMK"), pos.topLeft() + Point(13, 15));
|
||||
CCS->videoh->playSpellbookAnimation(VideoPath::builtin("PGTRNRGH.SMK"), pos.topLeft() + Point(13, 14));
|
||||
}
|
||||
|
||||
void CSpellWindow::keyPressed(EShortcut key)
|
||||
|
@ -238,7 +238,7 @@ void CWindowWithArtifacts::setCursorAnimation(const CArtifactInstance & artInst)
|
||||
{
|
||||
assert(artInst.getScrollSpellID().num >= 0);
|
||||
auto image = GH.renderHandler().loadImage(AnimationPath::builtin("spellscr"), artInst.getScrollSpellID().num, 0, EImageBlitMode::COLORKEY);
|
||||
image->scaleFast(Point(44,34));
|
||||
image->scaleTo(Point(44,34));
|
||||
|
||||
CCS->curh->dragAndDropCursor(image);
|
||||
}
|
||||
|
66
client/xBRZ/Changelog.txt
Normal file
66
client/xBRZ/Changelog.txt
Normal file
@ -0,0 +1,66 @@
|
||||
xBRZ 1.8 [2019-11-28]
|
||||
---------------------
|
||||
Consider ARGB outside area as transparent
|
||||
Fixed ARGB scaling issue on image borders
|
||||
|
||||
|
||||
xBRZ 1.7 [2019-07-04]
|
||||
---------------------
|
||||
Fixed asymmetric color distance
|
||||
New parameter: "Center direction bias"
|
||||
|
||||
|
||||
xBRZ 1.6 [2018-02-27]
|
||||
---------------------
|
||||
Added bilinear scaling
|
||||
Option to skip color buffer creation
|
||||
Updated license info
|
||||
|
||||
|
||||
xBRZ 1.5 [2017-08-07]
|
||||
---------------------
|
||||
Added RGB conversion routines
|
||||
|
||||
|
||||
xBRZ 1.4 [2015-07-25]
|
||||
---------------------
|
||||
Added 6xBRZ scaler
|
||||
Create color distance buffer lazily
|
||||
|
||||
|
||||
xBRZ 1.3 [2015-04-03]
|
||||
---------------------
|
||||
Improved ARGB performance by 15%
|
||||
Fixed alpha channel gradient bug
|
||||
|
||||
|
||||
xBRZ 1.2 [2014-11-21]
|
||||
---------------------
|
||||
Further improved performance by over 30%
|
||||
|
||||
|
||||
xBRZ 1.1 [2014-11-02]
|
||||
---------------------
|
||||
Support images with alpha channel
|
||||
Improved color analysis
|
||||
|
||||
|
||||
xBRZ 1.0 [2013-02-11]
|
||||
---------------------
|
||||
Fixed xBRZ scaler compiler issues for GCC
|
||||
|
||||
|
||||
xBRZ 0.2 [2012-12-11]
|
||||
---------------------
|
||||
Added 5xBRZ scaler
|
||||
Optimized xBRZ scaler performance by factor 3
|
||||
Further improved image quality of xBRZ scaler
|
||||
|
||||
|
||||
xBRZ 0.1 [2012-09-26]
|
||||
---------------------
|
||||
Initial release:
|
||||
- scale while preserving small image features
|
||||
- support multithreading
|
||||
- support 64-bit architectures
|
||||
- support processing image slices
|
621
client/xBRZ/License.txt
Normal file
621
client/xBRZ/License.txt
Normal file
@ -0,0 +1,621 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
1367
client/xBRZ/xbrz.cpp
Normal file
1367
client/xBRZ/xbrz.cpp
Normal file
File diff suppressed because it is too large
Load Diff
79
client/xBRZ/xbrz.h
Normal file
79
client/xBRZ/xbrz.h
Normal file
@ -0,0 +1,79 @@
|
||||
// ****************************************************************************
|
||||
// * This file is part of the xBRZ project. It is distributed under *
|
||||
// * GNU General Public License: https://www.gnu.org/licenses/gpl-3.0 *
|
||||
// * Copyright (C) Zenju (zenju AT gmx DOT de) - All Rights Reserved *
|
||||
// * *
|
||||
// * Additionally and as a special exception, the author gives permission *
|
||||
// * to link the code of this program with the following libraries *
|
||||
// * (or with modified versions that use the same licenses), and distribute *
|
||||
// * linked combinations including the two: MAME, FreeFileSync, Snes9x, ePSXe *
|
||||
// * You must obey the GNU General Public License in all respects for all of *
|
||||
// * the code used other than MAME, FreeFileSync, Snes9x, ePSXe. *
|
||||
// * If you modify this file, you may extend this exception to your version *
|
||||
// * of the file, but you are not obligated to do so. If you do not wish to *
|
||||
// * do so, delete this exception statement from your version. *
|
||||
// ****************************************************************************
|
||||
|
||||
#ifndef XBRZ_HEADER_3847894708239054
|
||||
#define XBRZ_HEADER_3847894708239054
|
||||
|
||||
#include <cstddef> //size_t
|
||||
#include <cstdint> //uint32_t
|
||||
#include <limits>
|
||||
#include "xbrz_config.h"
|
||||
|
||||
|
||||
namespace xbrz
|
||||
{
|
||||
/*
|
||||
-------------------------------------------------------------------------
|
||||
| xBRZ: "Scale by rules" - high quality image upscaling filter by Zenju |
|
||||
-------------------------------------------------------------------------
|
||||
using a modified approach of xBR:
|
||||
http://board.byuu.org/viewtopic.php?f=10&t=2248
|
||||
- new rule set preserving small image features
|
||||
- highly optimized for performance
|
||||
- support alpha channel
|
||||
- support multithreading
|
||||
- support 64-bit architectures
|
||||
- support processing image slices
|
||||
- support scaling up to 6xBRZ
|
||||
*/
|
||||
|
||||
enum class ColorFormat //from high bits -> low bits, 8 bit per channel
|
||||
{
|
||||
RGB, //8 bit for each red, green, blue, upper 8 bits unused
|
||||
ARGB, //including alpha channel, BGRA byte order on little-endian machines
|
||||
ARGB_UNBUFFERED, //like ARGB, but without the one-time buffer creation overhead (ca. 100 - 300 ms) at the expense of a slightly slower scaling time
|
||||
};
|
||||
|
||||
const int SCALE_FACTOR_MAX = 6;
|
||||
|
||||
/*
|
||||
-> map source (srcWidth * srcHeight) to target (scale * width x scale * height) image, optionally processing a half-open slice of rows [yFirst, yLast) only
|
||||
-> if your emulator changes only a few image slices during each cycle (e.g. DOSBox) then there's no need to run xBRZ on the complete image:
|
||||
Just make sure you enlarge the source image slice by 2 rows on top and 2 on bottom (this is the additional range the xBRZ algorithm is using during analysis)
|
||||
CAVEAT: If there are multiple changed slices, make sure they do not overlap after adding these additional rows in order to avoid a memory race condition
|
||||
in the target image data if you are using multiple threads for processing each enlarged slice!
|
||||
|
||||
THREAD-SAFETY: - parts of the same image may be scaled by multiple threads as long as the [yFirst, yLast) ranges do not overlap!
|
||||
- there is a minor inefficiency for the first row of a slice, so avoid processing single rows only; suggestion: process at least 8-16 rows
|
||||
*/
|
||||
void scale(size_t factor, //valid range: 2 - SCALE_FACTOR_MAX
|
||||
const uint32_t* src, uint32_t* trg, int srcWidth, int srcHeight,
|
||||
ColorFormat colFmt,
|
||||
const ScalerCfg& cfg = ScalerCfg(),
|
||||
int yFirst = 0, int yLast = std::numeric_limits<int>::max()); //slice of source image
|
||||
|
||||
void bilinearScale(const uint32_t* src, int srcWidth, int srcHeight,
|
||||
/**/ uint32_t* trg, int trgWidth, int trgHeight);
|
||||
|
||||
void nearestNeighborScale(const uint32_t* src, int srcWidth, int srcHeight,
|
||||
/**/ uint32_t* trg, int trgWidth, int trgHeight);
|
||||
|
||||
|
||||
//parameter tuning
|
||||
bool equalColorTest(uint32_t col1, uint32_t col2, ColorFormat colFmt, double luminanceWeight, double equalColorTolerance);
|
||||
}
|
||||
|
||||
#endif
|
35
client/xBRZ/xbrz_config.h
Normal file
35
client/xBRZ/xbrz_config.h
Normal file
@ -0,0 +1,35 @@
|
||||
// ****************************************************************************
|
||||
// * This file is part of the xBRZ project. It is distributed under *
|
||||
// * GNU General Public License: https://www.gnu.org/licenses/gpl-3.0 *
|
||||
// * Copyright (C) Zenju (zenju AT gmx DOT de) - All Rights Reserved *
|
||||
// * *
|
||||
// * Additionally and as a special exception, the author gives permission *
|
||||
// * to link the code of this program with the following libraries *
|
||||
// * (or with modified versions that use the same licenses), and distribute *
|
||||
// * linked combinations including the two: MAME, FreeFileSync, Snes9x, ePSXe *
|
||||
// * You must obey the GNU General Public License in all respects for all of *
|
||||
// * the code used other than MAME, FreeFileSync, Snes9x, ePSXe. *
|
||||
// * If you modify this file, you may extend this exception to your version *
|
||||
// * of the file, but you are not obligated to do so. If you do not wish to *
|
||||
// * do so, delete this exception statement from your version. *
|
||||
// ****************************************************************************
|
||||
|
||||
#ifndef XBRZ_CONFIG_HEADER_284578425345
|
||||
#define XBRZ_CONFIG_HEADER_284578425345
|
||||
|
||||
//do NOT include any headers here! used by xBRZ_dll!!!
|
||||
|
||||
namespace xbrz
|
||||
{
|
||||
struct ScalerCfg
|
||||
{
|
||||
double luminanceWeight = 1;
|
||||
double equalColorTolerance = 30;
|
||||
double centerDirectionBias = 4;
|
||||
double dominantDirectionThreshold = 3.6;
|
||||
double steepDirectionThreshold = 2.2;
|
||||
double newTestAttribute = 0; //unused; test new parameters
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
266
client/xBRZ/xbrz_tools.h
Normal file
266
client/xBRZ/xbrz_tools.h
Normal file
@ -0,0 +1,266 @@
|
||||
// ****************************************************************************
|
||||
// * This file is part of the xBRZ project. It is distributed under *
|
||||
// * GNU General Public License: https://www.gnu.org/licenses/gpl-3.0 *
|
||||
// * Copyright (C) Zenju (zenju AT gmx DOT de) - All Rights Reserved *
|
||||
// * *
|
||||
// * Additionally and as a special exception, the author gives permission *
|
||||
// * to link the code of this program with the following libraries *
|
||||
// * (or with modified versions that use the same licenses), and distribute *
|
||||
// * linked combinations including the two: MAME, FreeFileSync, Snes9x, ePSXe *
|
||||
// * You must obey the GNU General Public License in all respects for all of *
|
||||
// * the code used other than MAME, FreeFileSync, Snes9x, ePSXe. *
|
||||
// * If you modify this file, you may extend this exception to your version *
|
||||
// * of the file, but you are not obligated to do so. If you do not wish to *
|
||||
// * do so, delete this exception statement from your version. *
|
||||
// ****************************************************************************
|
||||
|
||||
#ifndef XBRZ_TOOLS_H_825480175091875
|
||||
#define XBRZ_TOOLS_H_825480175091875
|
||||
|
||||
#include <cassert>
|
||||
#include <algorithm>
|
||||
#include <type_traits>
|
||||
|
||||
|
||||
namespace xbrz
|
||||
{
|
||||
template <uint32_t N> inline
|
||||
unsigned char getByte(uint32_t val) { return static_cast<unsigned char>((val >> (8 * N)) & 0xff); }
|
||||
|
||||
inline unsigned char getAlpha(uint32_t pix) { return getByte<3>(pix); }
|
||||
inline unsigned char getRed (uint32_t pix) { return getByte<2>(pix); }
|
||||
inline unsigned char getGreen(uint32_t pix) { return getByte<1>(pix); }
|
||||
inline unsigned char getBlue (uint32_t pix) { return getByte<0>(pix); }
|
||||
|
||||
inline uint32_t makePixel(unsigned char a, unsigned char r, unsigned char g, unsigned char b) { return (a << 24) | (r << 16) | (g << 8) | b; }
|
||||
inline uint32_t makePixel( unsigned char r, unsigned char g, unsigned char b) { return (r << 16) | (g << 8) | b; }
|
||||
|
||||
inline uint32_t rgb555to888(uint16_t pix) { return ((pix & 0x7C00) << 9) | ((pix & 0x03E0) << 6) | ((pix & 0x001F) << 3); }
|
||||
inline uint32_t rgb565to888(uint16_t pix) { return ((pix & 0xF800) << 8) | ((pix & 0x07E0) << 5) | ((pix & 0x001F) << 3); }
|
||||
|
||||
inline uint16_t rgb888to555(uint32_t pix) { return static_cast<uint16_t>(((pix & 0xF80000) >> 9) | ((pix & 0x00F800) >> 6) | ((pix & 0x0000F8) >> 3)); }
|
||||
inline uint16_t rgb888to565(uint32_t pix) { return static_cast<uint16_t>(((pix & 0xF80000) >> 8) | ((pix & 0x00FC00) >> 5) | ((pix & 0x0000F8) >> 3)); }
|
||||
|
||||
|
||||
template <class Pix> inline
|
||||
Pix* byteAdvance(Pix* ptr, int bytes)
|
||||
{
|
||||
using PixNonConst = typename std::remove_cv<Pix>::type;
|
||||
using PixByte = typename std::conditional<std::is_same<Pix, PixNonConst>::value, char, const char>::type;
|
||||
|
||||
static_assert(std::is_integral<PixNonConst>::value, "Pix* is expected to be cast-able to char*");
|
||||
|
||||
return reinterpret_cast<Pix*>(reinterpret_cast<PixByte*>(ptr) + bytes);
|
||||
}
|
||||
|
||||
|
||||
//fill block with the given color
|
||||
template <class Pix> inline
|
||||
void fillBlock(Pix* trg, int pitch /*[bytes]*/, Pix col, int blockWidth, int blockHeight)
|
||||
{
|
||||
//for (int y = 0; y < blockHeight; ++y, trg = byteAdvance(trg, pitch))
|
||||
// std::fill(trg, trg + blockWidth, col);
|
||||
|
||||
for (int y = 0; y < blockHeight; ++y, trg = byteAdvance(trg, pitch))
|
||||
for (int x = 0; x < blockWidth; ++x)
|
||||
trg[x] = col;
|
||||
}
|
||||
|
||||
|
||||
//nearest-neighbor (going over target image - slow for upscaling, since source is read multiple times missing out on cache! Fast for similar image sizes!)
|
||||
template <class PixSrc, class PixTrg, class PixConverter>
|
||||
void nearestNeighborScale(const PixSrc* src, int srcWidth, int srcHeight, int srcPitch /*[bytes]*/,
|
||||
/**/ PixTrg* trg, int trgWidth, int trgHeight, int trgPitch /*[bytes]*/,
|
||||
int yFirst, int yLast, PixConverter pixCvrt /*convert PixSrc to PixTrg*/)
|
||||
{
|
||||
static_assert(std::is_integral<PixSrc>::value, "PixSrc* is expected to be cast-able to char*");
|
||||
static_assert(std::is_integral<PixTrg>::value, "PixTrg* is expected to be cast-able to char*");
|
||||
|
||||
static_assert(std::is_same<decltype(pixCvrt(PixSrc())), PixTrg>::value, "PixConverter returning wrong pixel format");
|
||||
|
||||
if (srcPitch < srcWidth * static_cast<int>(sizeof(PixSrc)) ||
|
||||
trgPitch < trgWidth * static_cast<int>(sizeof(PixTrg)))
|
||||
{
|
||||
assert(false);
|
||||
return;
|
||||
}
|
||||
|
||||
yFirst = std::max(yFirst, 0);
|
||||
yLast = std::min(yLast, trgHeight);
|
||||
if (yFirst >= yLast || srcHeight <= 0 || srcWidth <= 0) return;
|
||||
|
||||
for (int y = yFirst; y < yLast; ++y)
|
||||
{
|
||||
const int ySrc = srcHeight * y / trgHeight;
|
||||
const PixSrc* const srcLine = byteAdvance(src, ySrc * srcPitch);
|
||||
PixTrg* const trgLine = byteAdvance(trg, y * trgPitch);
|
||||
|
||||
for (int x = 0; x < trgWidth; ++x)
|
||||
{
|
||||
const int xSrc = srcWidth * x / trgWidth;
|
||||
trgLine[x] = pixCvrt(srcLine[xSrc]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//nearest-neighbor (going over source image - fast for upscaling, since source is read only once
|
||||
template <class PixSrc, class PixTrg, class PixConverter>
|
||||
void nearestNeighborScaleOverSource(const PixSrc* src, int srcWidth, int srcHeight, int srcPitch /*[bytes]*/,
|
||||
/**/ PixTrg* trg, int trgWidth, int trgHeight, int trgPitch /*[bytes]*/,
|
||||
int yFirst, int yLast, PixConverter pixCvrt /*convert PixSrc to PixTrg*/)
|
||||
{
|
||||
static_assert(std::is_integral<PixSrc>::value, "PixSrc* is expected to be cast-able to char*");
|
||||
static_assert(std::is_integral<PixTrg>::value, "PixTrg* is expected to be cast-able to char*");
|
||||
|
||||
static_assert(std::is_same<decltype(pixCvrt(PixSrc())), PixTrg>::value, "PixConverter returning wrong pixel format");
|
||||
|
||||
if (srcPitch < srcWidth * static_cast<int>(sizeof(PixSrc)) ||
|
||||
trgPitch < trgWidth * static_cast<int>(sizeof(PixTrg)))
|
||||
{
|
||||
assert(false);
|
||||
return;
|
||||
}
|
||||
|
||||
yFirst = std::max(yFirst, 0);
|
||||
yLast = std::min(yLast, srcHeight);
|
||||
if (yFirst >= yLast || trgWidth <= 0 || trgHeight <= 0) return;
|
||||
|
||||
for (int y = yFirst; y < yLast; ++y)
|
||||
{
|
||||
//mathematically: ySrc = floor(srcHeight * yTrg / trgHeight)
|
||||
// => search for integers in: [ySrc, ySrc + 1) * trgHeight / srcHeight
|
||||
|
||||
//keep within for loop to support MT input slices!
|
||||
const int yTrgFirst = ( y * trgHeight + srcHeight - 1) / srcHeight; //=ceil(y * trgHeight / srcHeight)
|
||||
const int yTrgLast = ((y + 1) * trgHeight + srcHeight - 1) / srcHeight; //=ceil(((y + 1) * trgHeight) / srcHeight)
|
||||
const int blockHeight = yTrgLast - yTrgFirst;
|
||||
|
||||
if (blockHeight > 0)
|
||||
{
|
||||
const PixSrc* srcLine = byteAdvance(src, y * srcPitch);
|
||||
/**/ PixTrg* trgLine = byteAdvance(trg, yTrgFirst * trgPitch);
|
||||
int xTrgFirst = 0;
|
||||
|
||||
for (int x = 0; x < srcWidth; ++x)
|
||||
{
|
||||
const int xTrgLast = ((x + 1) * trgWidth + srcWidth - 1) / srcWidth;
|
||||
const int blockWidth = xTrgLast - xTrgFirst;
|
||||
if (blockWidth > 0)
|
||||
{
|
||||
xTrgFirst = xTrgLast;
|
||||
|
||||
const auto trgPix = pixCvrt(srcLine[x]);
|
||||
fillBlock(trgLine, trgPitch, trgPix, blockWidth, blockHeight);
|
||||
trgLine += blockWidth;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
template <class PixTrg, class PixConverter>
|
||||
void bilinearScale(const uint32_t* src, int srcWidth, int srcHeight, int srcPitch,
|
||||
/**/ PixTrg* trg, int trgWidth, int trgHeight, int trgPitch,
|
||||
int yFirst, int yLast, PixConverter pixCvrt /*convert uint32_t to PixTrg*/)
|
||||
{
|
||||
static_assert(std::is_integral<PixTrg>::value, "PixTrg* is expected to be cast-able to char*");
|
||||
static_assert(std::is_same<decltype(pixCvrt(uint32_t())), PixTrg>::value, "PixConverter returning wrong pixel format");
|
||||
|
||||
if (srcPitch < srcWidth * static_cast<int>(sizeof(uint32_t)) ||
|
||||
trgPitch < trgWidth * static_cast<int>(sizeof(PixTrg)))
|
||||
{
|
||||
assert(false);
|
||||
return;
|
||||
}
|
||||
|
||||
yFirst = std::max(yFirst, 0);
|
||||
yLast = std::min(yLast, trgHeight);
|
||||
if (yFirst >= yLast || srcHeight <= 0 || srcWidth <= 0) return;
|
||||
|
||||
const double scaleX = static_cast<double>(trgWidth ) / srcWidth;
|
||||
const double scaleY = static_cast<double>(trgHeight) / srcHeight;
|
||||
|
||||
//perf notes:
|
||||
// -> double-based calculation is (slightly) faster than float
|
||||
// -> pre-calculation gives significant boost; std::vector<> memory allocation is negligible!
|
||||
struct CoeffsX
|
||||
{
|
||||
int x1 = 0;
|
||||
int x2 = 0;
|
||||
double xx1 = 0;
|
||||
double x2x = 0;
|
||||
};
|
||||
std::vector<CoeffsX> buf(trgWidth);
|
||||
for (int x = 0; x < trgWidth; ++x)
|
||||
{
|
||||
const int x1 = srcWidth * x / trgWidth;
|
||||
int x2 = x1 + 1;
|
||||
if (x2 == srcWidth) --x2;
|
||||
|
||||
const double xx1 = x / scaleX - x1;
|
||||
const double x2x = 1 - xx1;
|
||||
|
||||
buf[x] = { x1, x2, xx1, x2x };
|
||||
}
|
||||
|
||||
for (int y = yFirst; y < yLast; ++y)
|
||||
{
|
||||
const int y1 = srcHeight * y / trgHeight;
|
||||
int y2 = y1 + 1;
|
||||
if (y2 == srcHeight) --y2;
|
||||
|
||||
const double yy1 = y / scaleY - y1;
|
||||
const double y2y = 1 - yy1;
|
||||
|
||||
const uint32_t* const srcLine = byteAdvance(src, y1 * srcPitch);
|
||||
const uint32_t* const srcLineNext = byteAdvance(src, y2 * srcPitch);
|
||||
PixTrg* const trgLine = byteAdvance(trg, y * trgPitch);
|
||||
|
||||
for (int x = 0; x < trgWidth; ++x)
|
||||
{
|
||||
//perf: do NOT "simplify" the variable layout without measurement!
|
||||
const int x1 = buf[x].x1;
|
||||
const int x2 = buf[x].x2;
|
||||
const double xx1 = buf[x].xx1;
|
||||
const double x2x = buf[x].x2x;
|
||||
|
||||
const double x2xy2y = x2x * y2y;
|
||||
const double xx1y2y = xx1 * y2y;
|
||||
const double x2xyy1 = x2x * yy1;
|
||||
const double xx1yy1 = xx1 * yy1;
|
||||
|
||||
auto interpolate = [=](int offset)
|
||||
{
|
||||
/* https://en.wikipedia.org/wiki/Bilinear_interpolation
|
||||
(c11(x2 - x) + c21(x - x1)) * (y2 - y ) +
|
||||
(c12(x2 - x) + c22(x - x1)) * (y - y1) */
|
||||
const auto c11 = (srcLine [x1] >> (8 * offset)) & 0xff;
|
||||
const auto c21 = (srcLine [x2] >> (8 * offset)) & 0xff;
|
||||
const auto c12 = (srcLineNext[x1] >> (8 * offset)) & 0xff;
|
||||
const auto c22 = (srcLineNext[x2] >> (8 * offset)) & 0xff;
|
||||
|
||||
return c11 * x2xy2y + c21 * xx1y2y +
|
||||
c12 * x2xyy1 + c22 * xx1yy1;
|
||||
};
|
||||
|
||||
const double bi = interpolate(0);
|
||||
const double gi = interpolate(1);
|
||||
const double ri = interpolate(2);
|
||||
const double ai = interpolate(3);
|
||||
|
||||
const auto b = static_cast<uint32_t>(bi + 0.5);
|
||||
const auto g = static_cast<uint32_t>(gi + 0.5);
|
||||
const auto r = static_cast<uint32_t>(ri + 0.5);
|
||||
const auto a = static_cast<uint32_t>(ai + 0.5);
|
||||
|
||||
const uint32_t trgPix = (a << 24) | (r << 16) | (g << 8) | b;
|
||||
|
||||
trgLine[x] = pixCvrt(trgPix);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif //XBRZ_TOOLS_H_825480175091875
|
@ -166,7 +166,8 @@
|
||||
"showfps",
|
||||
"targetfps",
|
||||
"vsync",
|
||||
"scalingMode"
|
||||
"upscalingFilter",
|
||||
"downscalingFilter"
|
||||
],
|
||||
"properties" : {
|
||||
"resolution" : {
|
||||
@ -230,7 +231,12 @@
|
||||
"type" : "boolean",
|
||||
"default" : true
|
||||
},
|
||||
"scalingMode" : {
|
||||
"upscalingFilter" : {
|
||||
"type" : "string",
|
||||
"enum" : [ "auto", "none", "xbrz2", "xbrz3", "xbrz4" ],
|
||||
"default" : "auto"
|
||||
},
|
||||
"downscalingFilter" : {
|
||||
"type" : "string",
|
||||
"enum" : [ "nearest", "linear", "best" ],
|
||||
"default" : "best"
|
||||
|
@ -39,6 +39,15 @@ static constexpr std::array cursorTypesList =
|
||||
};
|
||||
|
||||
static constexpr std::array upscalingFilterTypes =
|
||||
{
|
||||
"auto",
|
||||
"none",
|
||||
"xbrz2",
|
||||
"xbrz3",
|
||||
"xbrz4"
|
||||
};
|
||||
|
||||
static constexpr std::array downscalingFilterTypes =
|
||||
{
|
||||
"nearest",
|
||||
"linear",
|
||||
@ -138,10 +147,14 @@ void CSettingsView::loadSettings()
|
||||
Languages::fillLanguages(ui->comboBoxLanguage, false);
|
||||
fillValidRenderers();
|
||||
|
||||
std::string upscalingFilter = settings["video"]["scalingMode"].String();
|
||||
std::string upscalingFilter = settings["video"]["upscalingFilter"].String();
|
||||
int upscalingFilterIndex = vstd::find_pos(upscalingFilterTypes, upscalingFilter);
|
||||
ui->comboBoxUpscalingFilter->setCurrentIndex(upscalingFilterIndex);
|
||||
|
||||
std::string downscalingFilter = settings["video"]["downscalingFilter"].String();
|
||||
int downscalingFilterIndex = vstd::find_pos(downscalingFilterTypes, downscalingFilter);
|
||||
ui->comboBoxDownscalingFilter->setCurrentIndex(downscalingFilterIndex);
|
||||
|
||||
ui->sliderMusicVolume->setValue(settings["general"]["music"].Integer());
|
||||
ui->sliderSoundVolume->setValue(settings["general"]["sound"].Integer());
|
||||
ui->sliderRelativeCursorSpeed->setValue(settings["general"]["relativePointerSpeedMultiplier"].Integer());
|
||||
@ -645,10 +658,16 @@ void CSettingsView::on_buttonIgnoreSslErrors_clicked(bool checked)
|
||||
|
||||
void CSettingsView::on_comboBoxUpscalingFilter_currentIndexChanged(int index)
|
||||
{
|
||||
Settings node = settings.write["video"]["scalingMode"];
|
||||
Settings node = settings.write["video"]["upscalingFilter"];
|
||||
node->String() = upscalingFilterTypes[index];
|
||||
}
|
||||
|
||||
void CSettingsView::on_comboBoxDownscalingFilter_currentIndexChanged(int index)
|
||||
{
|
||||
Settings node = settings.write["video"]["downscalingFilter"];
|
||||
node->String() = downscalingFilterTypes[index];
|
||||
}
|
||||
|
||||
void CSettingsView::on_sliderMusicVolume_valueChanged(int value)
|
||||
{
|
||||
Settings node = settings.write["general"]["music"];
|
||||
|
@ -67,6 +67,7 @@ private slots:
|
||||
|
||||
void on_buttonIgnoreSslErrors_clicked(bool checked);
|
||||
void on_comboBoxUpscalingFilter_currentIndexChanged(int index);
|
||||
void on_comboBoxDownscalingFilter_currentIndexChanged(int index);
|
||||
void on_sliderMusicVolume_valueChanged(int value);
|
||||
void on_sliderSoundVolume_valueChanged(int value);
|
||||
void on_buttonRelativeCursorMode_toggled(bool value);
|
||||
|
@ -48,8 +48,8 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>730</width>
|
||||
<height>1691</height>
|
||||
<width>729</width>
|
||||
<height>1396</height>
|
||||
</rect>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout" columnstretch="2,0,1,1,1">
|
||||
@ -57,7 +57,6 @@
|
||||
<widget class="QLabel" name="labelGeneral">
|
||||
<property name="font">
|
||||
<font>
|
||||
<weight>75</weight>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
</property>
|
||||
@ -301,7 +300,6 @@
|
||||
<widget class="QLabel" name="labelArtificialIntelligence">
|
||||
<property name="font">
|
||||
<font>
|
||||
<weight>75</weight>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
</property>
|
||||
@ -516,7 +514,6 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
|
||||
<widget class="QLabel" name="labelVideo">
|
||||
<property name="font">
|
||||
<font>
|
||||
<weight>75</weight>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
</property>
|
||||
@ -532,7 +529,6 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
|
||||
<widget class="QLabel" name="labelAudio">
|
||||
<property name="font">
|
||||
<font>
|
||||
<weight>75</weight>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
</property>
|
||||
@ -606,7 +602,7 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
|
||||
</widget>
|
||||
</item>
|
||||
<item row="23" column="1" colspan="4">
|
||||
<widget class="QComboBox" name="comboBoxUpscalingFilter">
|
||||
<widget class="QComboBox" name="comboBoxDownscalingFilter">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Nearest</string>
|
||||
@ -619,7 +615,7 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Best (Linear)</string>
|
||||
<string>Automatic (Linear)</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
@ -747,7 +743,6 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
|
||||
<widget class="QLabel" name="labelInputMouse_2">
|
||||
<property name="font">
|
||||
<font>
|
||||
<weight>75</weight>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
</property>
|
||||
@ -852,7 +847,6 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
|
||||
<widget class="QLabel" name="labelNetwork">
|
||||
<property name="font">
|
||||
<font>
|
||||
<weight>75</weight>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
</property>
|
||||
@ -894,9 +888,9 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
|
||||
</widget>
|
||||
</item>
|
||||
<item row="23" column="0">
|
||||
<widget class="QLabel" name="labelUpscalingFilter">
|
||||
<widget class="QLabel" name="labelDownscalingFilter">
|
||||
<property name="text">
|
||||
<string>Upscaling Filter</string>
|
||||
<string>Downscaling Filter</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
@ -942,7 +936,6 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
|
||||
<widget class="QLabel" name="labelInputMouse">
|
||||
<property name="font">
|
||||
<font>
|
||||
<weight>75</weight>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
</property>
|
||||
@ -1020,7 +1013,6 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
|
||||
<widget class="QLabel" name="labelInputMouse_3">
|
||||
<property name="font">
|
||||
<font>
|
||||
<weight>75</weight>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
</property>
|
||||
@ -1160,6 +1152,42 @@ Fullscreen Exclusive Mode - game will cover entirety of your screen and will use
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="22" column="0">
|
||||
<widget class="QLabel" name="labelUpscalingFilter">
|
||||
<property name="text">
|
||||
<string>Upscaling Filter</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="22" column="1" colspan="4">
|
||||
<widget class="QComboBox" name="comboBoxUpscalingFilter">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Automatic</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>None</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>xBRZ x2</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>xBRZ x3</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>xBRZ x4</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
|
@ -731,7 +731,7 @@ endif()
|
||||
|
||||
set_target_properties(vcmi PROPERTIES COMPILE_DEFINITIONS "VCMI_DLL=1")
|
||||
target_link_libraries(vcmi PUBLIC
|
||||
minizip::minizip ZLIB::ZLIB
|
||||
minizip::minizip ZLIB::ZLIB TBB::tbb
|
||||
${SYSTEM_LIBS} Boost::boost Boost::thread Boost::filesystem Boost::program_options Boost::locale Boost::date_time
|
||||
)
|
||||
|
||||
@ -796,6 +796,8 @@ if(NOT ENABLE_STATIC_LIBS)
|
||||
endif()
|
||||
|
||||
if(APPLE_IOS AND NOT USING_CONAN)
|
||||
install(IMPORTED_RUNTIME_ARTIFACTS TBB::tbb LIBRARY DESTINATION ${LIB_DIR}) # CMake 3.21+
|
||||
|
||||
get_target_property(LINKED_LIBS vcmi LINK_LIBRARIES)
|
||||
foreach(LINKED_LIB IN LISTS LINKED_LIBS)
|
||||
if(NOT TARGET ${LINKED_LIB})
|
||||
|
@ -119,6 +119,13 @@ public:
|
||||
return Rect(x-p.x,y-p.y,w,h);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Rect operator*(const T &mul) const
|
||||
{
|
||||
return Rect(x*mul, y*mul, w*mul, h*mul);
|
||||
}
|
||||
|
||||
|
||||
Rect& operator=(const Rect &p)
|
||||
{
|
||||
x = p.x;
|
||||
|
Loading…
Reference in New Issue
Block a user