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Commit code review changes Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
This commit is contained in:
@@ -768,14 +768,12 @@ void CModHandler::loadConfigFromFile (std::string name)
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logMod->debug("\tDEFENSE_POINTS_DMG_MULTIPLIER_CAP\t%f", settings.DEFENSE_POINTS_DMG_MULTIPLIER_CAP);
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settings.HERO_STARTING_ARMY_STACKS_COUNT_CHANCES = hardcodedFeatures["HERO_STARTING_ARMY_STACKS_COUNT_CHANCES"].convertTo<std::vector<int32_t>>();
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std::vector<std::string> stackChangesStringVector;
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boost::range::transform(settings.HERO_STARTING_ARMY_STACKS_COUNT_CHANCES, std::back_inserter(stackChangesStringVector), [](int element) { return std::to_string(element); });
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logMod->debug("\tHERO_STARTING_ARMY_STACKS_COUNT_CHANCES\t%s", boost::algorithm::join(stackChangesStringVector, ", "));
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for (auto const & entry : settings.HERO_STARTING_ARMY_STACKS_COUNT_CHANCES)
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logMod->debug("\tHERO_STARTING_ARMY_STACKS_COUNT_CHANCES\t%d", entry);
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settings.DEFAULT_BUILDING_SET_DWELLING_CHANCES = hardcodedFeatures["DEFAULT_BUILDING_SET_DWELLING_CHANCES"].convertTo<std::vector<int32_t>>();
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std::vector<std::string> buildingChangesStringVector;
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boost::range::transform(settings.DEFAULT_BUILDING_SET_DWELLING_CHANCES, std::back_inserter(buildingChangesStringVector), [](int element) { return std::to_string(element); });
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logMod->debug("\tDEFAULT_BUILDING_SET_DWELLING_CHANCES\t%s", boost::algorithm::join(buildingChangesStringVector, ", "));
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for (auto const & entry : settings.DEFAULT_BUILDING_SET_DWELLING_CHANCES)
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logMod->debug("\tDEFAULT_BUILDING_SET_DWELLING_CHANCES\t%d", entry);
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const JsonNode & gameModules = settings.data["modules"];
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modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
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@@ -348,7 +348,6 @@ void CGHeroInstance::initArmy(CRandomGenerator & rand, IArmyDescriptor * dst)
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if(!dst)
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dst = this;
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int howManyStacks = 7; //how many stacks will hero receives <1 - 7>
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int warMachinesGiven = 0;
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std::vector<int32_t> stacksCountChances = VLC->modh->settings.HERO_STARTING_ARMY_STACKS_COUNT_CHANCES;
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@@ -364,7 +363,7 @@ void CGHeroInstance::initArmy(CRandomGenerator & rand, IArmyDescriptor * dst)
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if(stacksCountElementIndex == -1)
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stacksCountElementIndex = stacksCountChances.size();
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howManyStacks = stacksCountElementIndex;
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int howManyStacks = stacksCountElementIndex;
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if(!allowZeroStacksArmy)
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howManyStacks++;
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